37 lines
2.2 KiB
Diff
37 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: "Sofiane H. Djerbi" <46628754+kugge@users.noreply.github.com>
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Date: Thu, 4 May 2023 19:53:33 +0300
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Subject: [PATCH] Toggle tick level when empty
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diff --git a/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java b/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
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index 6d7356cc07da58b1cef8d8963e790251d765de2c..601b9867d839f4928ba993ee8f00df9c330a0fe3 100644
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--- a/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
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+++ b/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
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@@ -148,10 +148,12 @@ public class KaiijuWorldConfig {
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public boolean shulkerBoxDropContentsWhenDestroyed = true;
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public boolean optimizeHoppers = true;
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+ public boolean tickWhenEmpty = true;
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private void optimizationSettings() {
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shulkerBoxDropContentsWhenDestroyed = getBoolean("optimization.shulker-box-drop-contents-when-destroyed", shulkerBoxDropContentsWhenDestroyed);
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optimizeHoppers = getBoolean("optimization.optimize-hoppers", optimizeHoppers);
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+ tickWhenEmpty = getBoolean("optimization.tick-when-empty", tickWhenEmpty);
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}
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public boolean fixVoidTrading = true;
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 475d0f3dd38e0407fa120d57e7d89216836538dd..245c3e63588379f51780963ba91bc6bf0a3feda6 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -798,7 +798,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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timings.doSounds.stopTiming(); // Spigot
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regionizedWorldData.setHandlingTick(false); // Folia - regionised ticking
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gameprofilerfiller.pop();
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- boolean flag = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
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+ boolean flag = kaiijuConfig.tickWhenEmpty || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players // Kaiiju - i don't think so
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if (flag) {
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this.resetEmptyTime();
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