Files
KaiijuMC/patches/server/0014-Toggle-tick-level-when-empty.patch
Sofiane H. Djerbi dd425fd8f0 Update patches
2023-06-11 22:25:25 +03:00

37 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: "Sofiane H. Djerbi" <46628754+kugge@users.noreply.github.com>
Date: Thu, 4 May 2023 19:53:33 +0300
Subject: [PATCH] Toggle tick level when empty
diff --git a/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java b/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
index 01f194cfbd6f0e371f410c94aaecf1595acb22d8..657a56a8cfa134943f8503e413b4eaf592a83854 100644
--- a/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
+++ b/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
@@ -149,10 +149,12 @@ public class KaiijuWorldConfig {
public boolean shulkerBoxDropContentsWhenDestroyed = true;
public boolean fixVoidTrading = true;
public boolean optimizeHoppers = true;
+ public boolean tickWhenEmpty = true;
private void gameplaySettings() {
shulkerBoxDropContentsWhenDestroyed = getBoolean("gameplay.shulker-box-drop-contents-when-destroyed", shulkerBoxDropContentsWhenDestroyed);
fixVoidTrading = getBoolean("gameplay.fix-void-trading", fixVoidTrading);
optimizeHoppers = getBoolean("gameplay.optimize-hoppers", optimizeHoppers);
+ tickWhenEmpty = getBoolean("gameplay.tick-when-empty", tickWhenEmpty);
}
}
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 15087f575427ecdeee105060575fb6b6741f4586..a4d9c586f096a885b33840e8c1a7406821afb4df 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -798,7 +798,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
timings.doSounds.stopTiming(); // Spigot
regionizedWorldData.setHandlingTick(false); // Folia - regionised ticking
gameprofilerfiller.pop();
- boolean flag = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
+ boolean flag = kaiijuConfig.tickWhenEmpty || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players // Kaiiju - i don't think so
if (flag) {
this.resetEmptyTime();