From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: "Sofiane H. Djerbi" <46628754+kugge@users.noreply.github.com> Date: Thu, 4 May 2023 19:53:33 +0300 Subject: [PATCH] Toggle tick level when empty diff --git a/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java b/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java index 01f194cfbd6f0e371f410c94aaecf1595acb22d8..657a56a8cfa134943f8503e413b4eaf592a83854 100644 --- a/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java +++ b/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java @@ -149,10 +149,12 @@ public class KaiijuWorldConfig { public boolean shulkerBoxDropContentsWhenDestroyed = true; public boolean fixVoidTrading = true; public boolean optimizeHoppers = true; + public boolean tickWhenEmpty = true; private void gameplaySettings() { shulkerBoxDropContentsWhenDestroyed = getBoolean("gameplay.shulker-box-drop-contents-when-destroyed", shulkerBoxDropContentsWhenDestroyed); fixVoidTrading = getBoolean("gameplay.fix-void-trading", fixVoidTrading); optimizeHoppers = getBoolean("gameplay.optimize-hoppers", optimizeHoppers); + tickWhenEmpty = getBoolean("gameplay.tick-when-empty", tickWhenEmpty); } } diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 15087f575427ecdeee105060575fb6b6741f4586..a4d9c586f096a885b33840e8c1a7406821afb4df 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -798,7 +798,7 @@ public class ServerLevel extends Level implements WorldGenLevel { timings.doSounds.stopTiming(); // Spigot regionizedWorldData.setHandlingTick(false); // Folia - regionised ticking gameprofilerfiller.pop(); - boolean flag = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players + boolean flag = kaiijuConfig.tickWhenEmpty || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players // Kaiiju - i don't think so if (flag) { this.resetEmptyTime();