From 9e4e9600acab4cb1311fe9df240cb7e57e6d5b68 Mon Sep 17 00:00:00 2001 From: Kas-tle <26531652+Kas-tle@users.noreply.github.com> Date: Sat, 22 Oct 2022 00:40:03 -0700 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 2f60774..261bcf3 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ For example: ``` If you prepare 2D sprites for your 3D models, you can provide the converter with mappings for these sprites to be incorporated into item_texture.json and the exported Geyser mappings. To do so, simply include a file called `sprites.json` in the root of your Java resource pack. The format of this file is as follows: -``` +```json { "leather": [ { @@ -117,4 +117,4 @@ wget https://github.com/stedolan/jq/releases/download/jq-1.6/jq-linux64 && sudo If you install spritesheet-js globally, but the script fails due to missing the dependency, ensure that the folder containing your global node modules is added to your path. If, after installing, `which spritesheet-js` returns no output, you may add global node modules to your path by: ```sh echo "export PATH=$PATH:$(npm config --global get prefix)/bin" >> ~/.bashrc && source ~/.bashrc -``` \ No newline at end of file +```