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Update converter.sh
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@@ -813,7 +813,7 @@ do
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"bones": {
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"bones": {
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"geyser_custom_x": (if .display.thirdperson_lefthand then {
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"geyser_custom_x": (if .display.thirdperson_lefthand then {
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"rotation": (if .display.thirdperson_lefthand.rotation then [(- .display.thirdperson_lefthand.rotation[0]), 0, 0] else null end),
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"rotation": (if .display.thirdperson_lefthand.rotation then [(- .display.thirdperson_lefthand.rotation[0]), 0, 0] else null end),
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"position": (if .display.thirdperson_lefthand.translation then [(- .display.thirdperson_lefthand.translation[0]), (.display.thirdperson_lefthand.translation[1]), (.display.thirdperson_lefthand.translation[2])] else null end),
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"position": (if .display.thirdperson_lefthand.translation then [(.display.thirdperson_lefthand.translation[0]), (.display.thirdperson_lefthand.translation[1]), (.display.thirdperson_lefthand.translation[2])] else null end),
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"scale": (if .display.thirdperson_lefthand.scale then [(.display.thirdperson_lefthand.scale[0]), (.display.thirdperson_lefthand.scale[1]), (.display.thirdperson_lefthand.scale[2])] else null end)
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"scale": (if .display.thirdperson_lefthand.scale then [(.display.thirdperson_lefthand.scale[0]), (.display.thirdperson_lefthand.scale[1]), (.display.thirdperson_lefthand.scale[2])] else null end)
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} else null end),
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} else null end),
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"geyser_custom_y": (if .display.thirdperson_lefthand.rotation then {
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"geyser_custom_y": (if .display.thirdperson_lefthand.rotation then {
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