From 4d77d84be58133d656c0e6095c7ee793f205a138 Mon Sep 17 00:00:00 2001 From: Kas-tle <26531652+Kas-tle@users.noreply.github.com> Date: Sun, 6 Nov 2022 20:52:02 -0800 Subject: [PATCH] Update README.md --- README.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 261bcf3..4794874 100644 --- a/README.md +++ b/README.md @@ -21,30 +21,32 @@ For example: ./converter.sh MyResourcePack.zip -w "false" -m "MyBedrock.mcpack" -a "entity_alphatest_one_sided" -b "alpha_test" -f "null" -v "1.18.2" ``` +### Item Icons + If you prepare 2D sprites for your 3D models, you can provide the converter with mappings for these sprites to be incorporated into item_texture.json and the exported Geyser mappings. To do so, simply include a file called `sprites.json` in the root of your Java resource pack. The format of this file is as follows: ```json { "leather": [ { "custom_model_data": 1, - "sprite": "textures/path/to/bedrock_rp/texture1" + "sprite": "textures/path/to/texture_in_bedrock_rp/texture1" }, { "custom_model_data": 2, - "sprite": "textures/path/to/bedrock_rp/texture2" + "sprite": "textures/path/to/texture_in_bedrock_rp/texture2" } ], "diamond_axe": [ { "damage_predicate": 2, "unbreakable": true, - "sprite": "textures/path/to/bedrock_rp/texture3" + "sprite": "textures/path/to/texture_in_bedrock_rp/texture3" } ] } ``` -When utilizing this feature, you should also use the merge feature to combine the converted pack with an existing Bedrock resource pack containing the specificed sprite textures. +When utilizing this feature, you should also use the merge feature to combine the converted pack with an existing Bedrock resource pack containing the specificed sprite textures. If using the Github Actions based converter, simply provide a direct download URL of said Bedrock resource pack as done for the Java pack. ### Github Actions