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Sea layer fixes
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@@ -180,7 +180,7 @@ public abstract class TerrainChunkGenerator extends ParallelChunkGenerator
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// Set Sea Material (water/lava)
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if(underwater)
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{
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block = seaLayers.hasIndex(fluidHeight - k) ? layers.get(depth) : getDimension().getFluid(rockRandom, wx, k, wz);
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block = seaLayers.hasIndex(fluidHeight - k) ? seaLayers.get(depth) : getDimension().getFluid(rockRandom, wx, k, wz);
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}
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// Set Surface Material for cavern layer surfaces
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