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@@ -23,7 +23,8 @@ import lombok.Data;
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@Desc("An iris effect")
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@Data
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public class IrisEffect {
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public class IrisEffect
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{
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@DontObfuscate
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@Desc("The potion effect to apply in this area")
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private String potionEffect = "";
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@@ -32,45 +33,45 @@ public class IrisEffect {
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@Desc("The particle effect to apply in the area")
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private Particle particleEffect = null;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@MinNumber(-32)
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@MaxNumber(32)
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@DontObfuscate
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@Desc("Randomly offset from the surface to this surface+value")
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private int particleOffset = 0;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@MinNumber(-8)
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@MaxNumber(8)
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@DontObfuscate
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@Desc("The alt x, usually represents motion if the particle count is zero. Otherwise an offset.")
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private double particleAltX = 0;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@MinNumber(-8)
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@MaxNumber(8)
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@DontObfuscate
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@Desc("The alt y, usually represents motion if the particle count is zero. Otherwise an offset.")
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private double particleAltY = 0;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@MinNumber(-8)
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@MaxNumber(8)
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@DontObfuscate
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@Desc("The alt z, usually represents motion if the particle count is zero. Otherwise an offset.")
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private double particleAltZ = 0;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@DontObfuscate
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@Desc("Randomize the altX by -altX to altX")
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private boolean randomAltX = true;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@DontObfuscate
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@Desc("Randomize the altY by -altY to altY")
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private boolean randomAltY = false;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@DontObfuscate
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@Desc("Randomize the altZ by -altZ to altZ")
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private boolean randomAltZ = true;
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@@ -79,74 +80,74 @@ public class IrisEffect {
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@Desc("The sound to play")
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private Sound sound = null;
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@DependsOn({ "sound" })
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@DependsOn({"sound"})
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@MinNumber(0)
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@MaxNumber(512)
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@DontObfuscate
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@Desc("The max distance from the player the sound will play")
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private int soundDistance = 12;
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@DependsOn({ "sound", "maxPitch" })
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@DependsOn({"sound", "maxPitch"})
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@MinNumber(0.01)
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@MaxNumber(1.99)
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@DontObfuscate
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@Desc("The minimum sound pitch")
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private double minPitch = 0.5D;
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@DependsOn({ "sound", "minVolume" })
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@DependsOn({"sound", "minVolume"})
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@MinNumber(0.01)
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@MaxNumber(1.99)
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@DontObfuscate
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@Desc("The max sound pitch")
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private double maxPitch = 1.5D;
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@DependsOn({ "sound" })
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@DependsOn({"sound"})
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@MinNumber(0.001)
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@MaxNumber(512)
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@DontObfuscate
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@Desc("The sound volume.")
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private double volume = 1.5D;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@MinNumber(0)
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@MaxNumber(512)
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@DontObfuscate
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@Desc("The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset")
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private int particleCount = 0;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@MinNumber(0)
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@MaxNumber(64)
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@DontObfuscate
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@Desc("How far away from the player particles can play")
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private int particleDistance = 20;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@MinNumber(0)
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@MaxNumber(128)
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@DontObfuscate
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@Desc("How wide the particles can play (player's view left and right) RADIUS")
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private int particleDistanceWidth = 24;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@DontObfuscate
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@Desc("An extra value for some particles... Which bukkit doesn't even document.")
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private double extra = 0;
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@DependsOn({ "potionEffect" })
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@DependsOn({"potionEffect"})
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@MinNumber(-1)
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@MaxNumber(1024)
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@DontObfuscate
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@Desc("The Potion Strength or -1 to disable")
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private int potionStrength = -1;
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@DependsOn({ "potionEffect", "potionTicksMin" })
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@DependsOn({"potionEffect", "potionTicksMin"})
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@MinNumber(1)
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@DontObfuscate
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@Desc("The max time the potion will last for")
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private int potionTicksMax = 155;
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@DependsOn({ "potionEffect", "potionTicksMax" })
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@DependsOn({"potionEffect", "potionTicksMax"})
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@MinNumber(1)
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@DontObfuscate
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@Desc("The min time the potion will last for")
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@@ -158,7 +159,7 @@ public class IrisEffect {
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@Desc("The effect interval in milliseconds")
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private int interval = 150;
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@DependsOn({ "particleEffect" })
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@DependsOn({"particleEffect"})
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@MinNumber(0)
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@MaxNumber(16)
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@DontObfuscate
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@@ -174,25 +175,33 @@ public class IrisEffect {
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private transient AtomicCache<PotionEffectType> pt = new AtomicCache<>();
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private transient AtomicCache<ChronoLatch> latch = new AtomicCache<>();
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public IrisEffect() {
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public IrisEffect()
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{
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}
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public boolean canTick() {
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public boolean canTick()
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{
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return latch.aquire(() -> new ChronoLatch(interval)).flip();
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}
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public PotionEffectType getRealType() {
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return pt.aquire(() -> {
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public PotionEffectType getRealType()
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{
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return pt.aquire(() ->
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{
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PotionEffectType t = PotionEffectType.LUCK;
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if (getPotionEffect().isEmpty()) {
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if(getPotionEffect().isEmpty())
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{
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return t;
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}
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try {
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for (PotionEffectType i : PotionEffectType.values()) {
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if (i.getName().toUpperCase().replaceAll("\\Q \\E", "_").equals(getPotionEffect())) {
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try
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{
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for(PotionEffectType i : PotionEffectType.values())
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{
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if(i.getName().toUpperCase().replaceAll("\\Q \\E", "_").equals(getPotionEffect()))
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{
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t = i;
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return t;
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@@ -200,7 +209,8 @@ public class IrisEffect {
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}
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}
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catch (Throwable e) {
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catch(Throwable e)
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{
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}
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@@ -210,57 +220,55 @@ public class IrisEffect {
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});
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}
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public void apply(Player p, IrisChunkGenerator g) {
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if (!canTick()) {
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public void apply(Player p, IrisChunkGenerator g)
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{
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if(!canTick())
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{
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return;
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}
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if (RNG.r.nextInt(chance) != 0) {
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if(RNG.r.nextInt(chance) != 0)
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{
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return;
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}
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if (sound != null) {
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Location part = p.getLocation().clone().add(RNG.r.i(-soundDistance, soundDistance),
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RNG.r.i(-soundDistance, soundDistance), RNG.r.i(-soundDistance, soundDistance));
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if(sound != null)
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{
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Location part = p.getLocation().clone().add(RNG.r.i(-soundDistance, soundDistance), RNG.r.i(-soundDistance, soundDistance), RNG.r.i(-soundDistance, soundDistance));
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p.playSound(part, getSound(), (float) volume, (float) RNG.r.d(minPitch, maxPitch));
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}
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if (particleEffect != null) {
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Location part = p.getLocation().clone()
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.add(p.getLocation().getDirection().clone().multiply(RNG.r.i(particleDistance) + particleAway))
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.clone().add(p.getLocation().getDirection().clone().rotateAroundY(Math.toRadians(90))
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.multiply(RNG.r.d(-particleDistanceWidth, particleDistanceWidth)));
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if(particleEffect != null)
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{
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Location part = p.getLocation().clone().add(p.getLocation().getDirection().clone().multiply(RNG.r.i(particleDistance) + particleAway)).clone().add(p.getLocation().getDirection().clone().rotateAroundY(Math.toRadians(90)).multiply(RNG.r.d(-particleDistanceWidth, particleDistanceWidth)));
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part.setY(Math.round(g.getTerrainHeight(part.getBlockX(), part.getBlockZ())) + 1);
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part.add(RNG.r.d(), 0, RNG.r.d());
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if (extra != 0) {
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p.spawnParticle(particleEffect, part.getX(), part.getY() + RNG.r.i(particleOffset), part.getZ(),
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particleCount, randomAltX ? RNG.r.d(-particleAltX, particleAltX) : particleAltX,
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randomAltY ? RNG.r.d(-particleAltY, particleAltY) : particleAltY,
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randomAltZ ? RNG.r.d(-particleAltZ, particleAltZ) : particleAltZ, extra);
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if(extra != 0)
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{
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p.spawnParticle(particleEffect, part.getX(), part.getY() + RNG.r.i(particleOffset), part.getZ(), particleCount, randomAltX ? RNG.r.d(-particleAltX, particleAltX) : particleAltX, randomAltY ? RNG.r.d(-particleAltY, particleAltY) : particleAltY, randomAltZ ? RNG.r.d(-particleAltZ, particleAltZ) : particleAltZ, extra);
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}
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else {
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p.spawnParticle(particleEffect, part.getX(), part.getY() + RNG.r.i(particleOffset), part.getZ(),
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particleCount, randomAltX ? RNG.r.d(-particleAltX, particleAltX) : particleAltX,
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randomAltY ? RNG.r.d(-particleAltY, particleAltY) : particleAltY,
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randomAltZ ? RNG.r.d(-particleAltZ, particleAltZ) : particleAltZ);
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else
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{
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p.spawnParticle(particleEffect, part.getX(), part.getY() + RNG.r.i(particleOffset), part.getZ(), particleCount, randomAltX ? RNG.r.d(-particleAltX, particleAltX) : particleAltX, randomAltY ? RNG.r.d(-particleAltY, particleAltY) : particleAltY, randomAltZ ? RNG.r.d(-particleAltZ, particleAltZ) : particleAltZ);
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}
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}
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if (potionStrength > -1) {
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if (p.hasPotionEffect(getRealType())) {
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if(potionStrength > -1)
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{
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if(p.hasPotionEffect(getRealType()))
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{
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PotionEffect e = p.getPotionEffect(getRealType());
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if (e.getAmplifier() > getPotionStrength()) {
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if(e.getAmplifier() > getPotionStrength())
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{
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return;
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}
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p.removePotionEffect(getRealType());
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}
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p.addPotionEffect(new PotionEffect(getRealType(),
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RNG.r.i(Math.min(potionTicksMax, potionTicksMin), Math.max(potionTicksMax, potionTicksMin)),
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getPotionStrength(), true, false, false));
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p.addPotionEffect(new PotionEffect(getRealType(), RNG.r.i(Math.min(potionTicksMax, potionTicksMin), Math.max(potionTicksMax, potionTicksMin)), getPotionStrength(), true, false, false));
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}
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}
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}
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