From 3e36f57f1416556248ae650b57df722b070a833d Mon Sep 17 00:00:00 2001 From: simon44556 Date: Sun, 25 Dec 2022 17:33:04 +0100 Subject: [PATCH] - Update ender eye usage to ignore portal frame clicks --- .../iris/engine/framework/EngineAssignedWorldManager.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/main/java/com/volmit/iris/engine/framework/EngineAssignedWorldManager.java b/src/main/java/com/volmit/iris/engine/framework/EngineAssignedWorldManager.java index 92301892b..6332d289e 100644 --- a/src/main/java/com/volmit/iris/engine/framework/EngineAssignedWorldManager.java +++ b/src/main/java/com/volmit/iris/engine/framework/EngineAssignedWorldManager.java @@ -106,6 +106,10 @@ public abstract class EngineAssignedWorldManager extends EngineAssignedComponent return; } if (e.getPlayer().getWorld().equals(getTarget().getWorld().realWorld()) && e.getItem().getType() == Material.ENDER_EYE) { + if (e.getClickedBlock() != null && e.getClickedBlock().getType() == Material.END_PORTAL_FRAME) { + return; + } + KList positions = getEngine().getDimension().getStrongholds(getEngine().getSeedManager().getSpawn()); if (positions.isEmpty()) { return;