diff --git a/src/main/java/com/volmit/iris/engine/actuator/IrisTerrainNormalActuator.java b/src/main/java/com/volmit/iris/engine/actuator/IrisTerrainNormalActuator.java index 1bcba78b8..2c7d6af0a 100644 --- a/src/main/java/com/volmit/iris/engine/actuator/IrisTerrainNormalActuator.java +++ b/src/main/java/com/volmit/iris/engine/actuator/IrisTerrainNormalActuator.java @@ -81,7 +81,6 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator */ @BlockCoordinates public void terrainSliver(int x, int z, int xf, Hunk h) { - // int zf, realX, realZ, hf, he; IrisBiome biome; IrisRegion region; @@ -94,7 +93,6 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator he = (int) Math.round(Math.min(h.getHeight(), getComplex().getHeightStream().get(realX, realZ))); hf = Math.round(Math.max(Math.min(h.getHeight(), getDimension().getFluidHeight()), he)); - // this 0 is where we are going to need to modify the world base height, the Zero, not this instance... if(hf < 0) { continue; } @@ -103,13 +101,11 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator KList fblocks = null; int depth, fdepth; - // Fluid height and lower for(int i = hf; i >= 0; i--) { if(i >= h.getHeight()) { // h.getheight is terrain height continue; } - // will need to change if(i == 0) { if(getDimension().isBedrock()) { h.set(xf, i, zf, BEDROCK); @@ -134,7 +130,6 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator continue; } - // top of surface if(i <= he) { depth = he - i; if(blocks == null) {