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mirror of https://github.com/VolmitSoftware/Iris.git synced 2025-12-29 03:59:06 +00:00

Fixes Season 2

- Fixed double sided connectors not working properly
- Fixed skulls not being able to be rotated when they are placed on an angle that isn't perfectly straight (north, south, east, west)
This commit is contained in:
StrangeOne101
2021-06-22 17:34:21 +12:00
committed by DanLT
parent 900510e7f2
commit d6ddb2b247
2 changed files with 45 additions and 13 deletions

View File

@@ -157,6 +157,42 @@ public class IrisObjectRotation
return BlockFace.SOUTH;
}
public BlockFace getHexFace(BlockVector v)
{
int x = v.getBlockX();
int y = v.getBlockY();
int z = v.getBlockZ();
if(x == 0 && z == -1) return BlockFace.NORTH;
if(x == 1 && z == -2) return BlockFace.NORTH_NORTH_EAST;
if(x == 1 && z == -1) return BlockFace.NORTH_EAST;
if(x == 2 && z == -1) return BlockFace.EAST_NORTH_EAST;
if(x == 1 && z == 0) return BlockFace.EAST;
if(x == 2 && z == 1) return BlockFace.EAST_SOUTH_EAST;
if(x == 1 && z == 1) return BlockFace.SOUTH_EAST;
if(x == 1 && z == 2) return BlockFace.SOUTH_SOUTH_EAST;
if(x == 0 && z == 1) return BlockFace.SOUTH;
if(x == -1 && z == 2) return BlockFace.SOUTH_SOUTH_WEST;
if(x == -1 && z == 1) return BlockFace.SOUTH_WEST;
if(x == -2 && z == 1) return BlockFace.WEST_SOUTH_WEST;
if(x == -1 && z == 0) return BlockFace.WEST;
if(x == -2 && z == -1) return BlockFace.WEST_NORTH_WEST;
if(x == -1 && z == -1) return BlockFace.NORTH_WEST;
if(x == -1 && z == -2) return BlockFace.NORTH_NORTH_WEST;
if(y > 0)
{
return BlockFace.UP;
}
if(y < 0)
{
return BlockFace.DOWN;
}
return BlockFace.SOUTH;
}
public BlockFace faceForAxis(Axis axis)
{
switch(axis)
@@ -242,12 +278,13 @@ public class IrisObjectRotation
{
Rotatable g = ((Rotatable) d);
BlockFace f = g.getRotation();
BlockVector bv = new BlockVector(f.getModX(), f.getModY(), f.getModZ());
BlockVector bv = new BlockVector(f.getModX(), 0, f.getModZ());
bv = rotate(bv.clone(), spinx, spiny, spinz);
BlockFace t = getFace(bv);
if (t.getModY() == 0) {
g.setRotation(t);
}
BlockFace face = getHexFace(bv);
g.setRotation(face);
}
else if(d instanceof Orientable)