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Fixes
- Fixed NPE occuring when Jigsaw fails to find Object in pool. Now just produces a warning in the console like it should - Fixed pointless copies of lists being created within PlannedStructure - Fixed mobs spawning within other blocks and suffocating on spawn - Fixed creating a jigsaw with a non existent object causing jigsaw commands to lock up (#377) - Fixed editing a non existent jigsaw just not doing anything
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@@ -80,6 +80,6 @@ public class IrisEntityInitialSpawn
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private Entity spawn100(Engine g, Location at)
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{
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return getRealEntity(g).spawn(g, at.clone().add(0, 1, 0), rng.aquire(() -> new RNG(g.getTarget().getWorld().getSeed() + 4)));
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return getRealEntity(g).spawn(g, at.clone().add(0.5, 1, 0.5), rng.aquire(() -> new RNG(g.getTarget().getWorld().getSeed() + 4)));
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}
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}
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