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Terrain 3D Carving (noise) for overhangs & cliffs. Also performance stuf
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@@ -9,8 +9,8 @@ public class Settings
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public static class PerformanceSettings
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{
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public PerformanceMode performanceMode = PerformanceMode.DOUBLE_CPU;
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public boolean decoratePhysics = false;
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public PerformanceMode performanceMode = PerformanceMode.HALF_CPU;
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public boolean fastDecoration = true;
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public int threadPriority = Thread.MIN_PRIORITY;
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public int compilerPriority = Thread.MIN_PRIORITY;
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public int threadCount = 1;
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@@ -24,9 +24,10 @@ public class Settings
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{
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public double horizontalZoom = 1; // 0.525
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public double heightFracture = 155;
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public double beachScale = 76;
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public double landScale = 0.325;
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public double landChance = 0.67;
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public double roughness = 1.333;
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public double landChance = 0.62;
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public double roughness = 1;
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public double heightMultiplier = 0.806;
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public double heightExponentBase = 1;
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public double heightExponentMultiplier = 1.41;
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@@ -39,5 +40,8 @@ public class Settings
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public double biomeScale = 2;
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public boolean flatBedrock = false;
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public boolean genObjects = true;
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public int minCarvingHeight = 75;
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public int maxCarvingHeight = 175;
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public double carvingChance = 0.6;
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}
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}
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