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mirror of https://github.com/VolmitSoftware/Iris.git synced 2025-12-27 11:09:06 +00:00

Terrain 3D Carving (noise) for overhangs & cliffs. Also performance stuf

This commit is contained in:
Daniel Mills
2020-01-13 02:10:11 -05:00
parent 9aac129aad
commit a3eb0bb9fc
13 changed files with 468 additions and 86 deletions

View File

@@ -9,8 +9,8 @@ public class Settings
public static class PerformanceSettings
{
public PerformanceMode performanceMode = PerformanceMode.DOUBLE_CPU;
public boolean decoratePhysics = false;
public PerformanceMode performanceMode = PerformanceMode.HALF_CPU;
public boolean fastDecoration = true;
public int threadPriority = Thread.MIN_PRIORITY;
public int compilerPriority = Thread.MIN_PRIORITY;
public int threadCount = 1;
@@ -24,9 +24,10 @@ public class Settings
{
public double horizontalZoom = 1; // 0.525
public double heightFracture = 155;
public double beachScale = 76;
public double landScale = 0.325;
public double landChance = 0.67;
public double roughness = 1.333;
public double landChance = 0.62;
public double roughness = 1;
public double heightMultiplier = 0.806;
public double heightExponentBase = 1;
public double heightExponentMultiplier = 1.41;
@@ -39,5 +40,8 @@ public class Settings
public double biomeScale = 2;
public boolean flatBedrock = false;
public boolean genObjects = true;
public int minCarvingHeight = 75;
public int maxCarvingHeight = 175;
public double carvingChance = 0.6;
}
}