mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2025-12-27 02:59:06 +00:00
Lock biomes first before generating to help cache
This commit is contained in:
@@ -42,10 +42,10 @@ public class ModeOverworld extends IrisEngineMode implements EngineMode {
|
||||
var deposit = new IrisDepositModifier(getEngine());
|
||||
var perfection = new IrisPerfectionModifier(getEngine());
|
||||
|
||||
registerStage((x, z, k, p, m) -> biome.actuate(x, z, p, m));
|
||||
registerStage(burst(
|
||||
(x, z, k, p, m) -> generateMatter(x >> 4, z >> 4, m),
|
||||
(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
|
||||
(x, z, k, p, m) -> biome.actuate(x, z, p, m)
|
||||
(x, z, k, p, m) -> terrain.actuate(x, z, k, m)
|
||||
));
|
||||
registerStage((x, z, k, p, m) -> cave.modify(x >> 4, z >> 4, k, m));
|
||||
registerStage((x, z, k, p, m) -> deposit.modify(x, z, k, m));
|
||||
|
||||
Reference in New Issue
Block a user