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Biome Systems
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@@ -12,22 +12,25 @@ public class Settings
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public PerformanceMode performanceMode = PerformanceMode.UNLIMITED;
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public int threadCount = 12;
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public int threadPriority = Thread.MAX_PRIORITY;
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public boolean loadonstart = false;
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public boolean loadonstart = true;
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}
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public static class GeneratorSettings
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{
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public double horizontalZoom = 0.525; // 0.525
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public double horizontalZoom = 1; // 0.525
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public double heightFracture = 155;
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public double landScale = 0.125;
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public double landChance = 0.529;
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public double roughness = 1.333;
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public double heightMultiplier = 0.806;
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public double heightExponentBase = 1;
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public double heightExponentMultiplier = 1.41;
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public double heightScale = 1;
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public double heightScale = 0.56;
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public double superHeightScale = 0.95;
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public double baseHeight = 0.165;
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public int seaLevel = 63;
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public double caveDensity = 1;
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public double biomeScale = 2.46;
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public double biomeScale = 2.5;
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public boolean flatBedrock = false;
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public boolean doSchematics = true;
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}
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