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Decorator Updates and Fixes - Season 2
- Added SEA_FLOOR type to decorators which will only place bellow sea level/in water - Implemented CEILING type to decorators, which will allow stacked blocks to place from the top down - Fixed height variance not being implemented properly. The height of stacked blocks is now correct Dev notes: This WILL require updates to the overworld pack as fixing some of the bugs here made some workarounds in the overworld pack kinda break
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@@ -85,7 +85,7 @@ public class IrisDecorator
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return stackMin;
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}
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return getHeightGenerator(rng, data).fit(stackMin, stackMax, x / heightVariance.getZoom(), z / heightVariance.getZoom());
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return getHeightGenerator(rng, data).fit(stackMin, stackMax, x / heightVariance.getZoom(), z / heightVariance.getZoom()) + 1;
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}
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public CNG getHeightGenerator(RNG rng, IrisDataManager data)
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@@ -134,7 +134,7 @@ public class IrisDecorator
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return getBlockData(data).get(0);
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}
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return getVarianceGenerator(rng, data).fit(getBlockData(data), zz, xx); //X and Z must be switched
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return getVarianceGenerator(rng, data).fit(getBlockData(data), z, x); //X and Z must be switched
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}
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return null;
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@@ -162,7 +162,7 @@ public class IrisDecorator
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return getBlockData(data).get(0);
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}
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return getVarianceGenerator(rng, data).fit(getBlockData(data), zz, xx).clone(); //X and Z must be switched
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return getVarianceGenerator(rng, data).fit(getBlockData(data), z, x).clone(); //X and Z must be switched
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}
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public BlockData getBlockDataForTop(IrisBiome b, RNG rng, double x, double z, IrisDataManager data)
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@@ -182,7 +182,7 @@ public class IrisDecorator
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return getBlockDataTops(data).get(0);
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}
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return getVarianceGenerator(rng, data).fit(getBlockDataTops(data), zz, xx); //X and Z must be switched
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return getVarianceGenerator(rng, data).fit(getBlockDataTops(data), z, x); //X and Z must be switched
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}
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return null;
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