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Fix noise
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@@ -9,19 +9,12 @@ import com.volmit.iris.util.RNG;
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@Desc("Styles of noise")
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@DontObfuscate
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public enum NoiseStyle {
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public enum NoiseStyle
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{
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@Desc("White Noise is like static. Useful for block scattering but not terrain.")
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@DontObfuscate
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STATIC(rng -> new CNG(rng, NoiseType.WHITE, 1D, 1)),
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@Desc("White Noise is like static. Useful for block scattering but not terrain. 4 Times finer.")
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@DontObfuscate
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STATIC_FINE(rng -> new CNG(rng, NoiseType.WHITE, 1D, 1).scale(4)),
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@Desc("White Noise is like static. Useful for block scattering but not terrain. 16 Times finer.")
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@DontObfuscate
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STATIC_ULTRA_FINE(rng -> new CNG(rng, NoiseType.WHITE, 1D, 1).scale(16)),
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@Desc("Wispy Perlin-looking simplex noise. The 'iris' style noise.")
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@DontObfuscate
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IRIS(rng -> CNG.signature(rng).scale(1)),
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@@ -44,9 +37,7 @@ public enum NoiseStyle {
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@Desc("Very Detailed smoke using simplex fractured with fractal billow simplex at high octaves.")
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@DontObfuscate
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FRACTAL_SMOKE(rng -> new CNG(rng, 1D, 1)
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.fractureWith(new CNG(rng.nextParallelRNG(1), NoiseType.FRACTAL_BILLOW_SIMPLEX, 1D, 8).scale(0.2), 1000)
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.scale(0.34)),
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FRACTAL_SMOKE(rng -> new CNG(rng, 1D, 1).fractureWith(new CNG(rng.nextParallelRNG(1), NoiseType.FRACTAL_BILLOW_SIMPLEX, 1D, 8).scale(0.2), 1000).scale(0.34)),
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@Desc("Thinner Veins.")
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@DontObfuscate
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@@ -54,19 +45,15 @@ public enum NoiseStyle {
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@Desc("Cells of simplex noise")
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@DontObfuscate
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SIMPLEX_CELLS(rng -> new CNG(rng.nextParallelRNG(1), NoiseType.SIMPLEX, 1D, 1).scale(1)
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.fractureWith(new CNG(rng.nextParallelRNG(8), NoiseType.CELLULAR, 1D, 1).scale(1), 200)),
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SIMPLEX_CELLS(rng -> new CNG(rng.nextParallelRNG(1), NoiseType.SIMPLEX, 1D, 1).scale(1).fractureWith(new CNG(rng.nextParallelRNG(8), NoiseType.CELLULAR, 1D, 1).scale(1), 200)),
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@Desc("Veins of simplex noise")
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@DontObfuscate
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SIMPLEX_VASCULAR(rng -> new CNG(rng.nextParallelRNG(1), NoiseType.SIMPLEX, 1D, 1).scale(1)
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.fractureWith(new CNG(rng.nextParallelRNG(8), NoiseType.VASCULAR, 1D, 1).scale(1), 200)),
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SIMPLEX_VASCULAR(rng -> new CNG(rng.nextParallelRNG(1), NoiseType.SIMPLEX, 1D, 1).scale(1).fractureWith(new CNG(rng.nextParallelRNG(8), NoiseType.VASCULAR, 1D, 1).scale(1), 200)),
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@Desc("Very Detailed fluid using simplex fractured with fractal billow simplex at high octaves.")
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@DontObfuscate
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FRACTAL_WATER(rng -> new CNG(rng, 1D, 1)
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.fractureWith(new CNG(rng.nextParallelRNG(1), NoiseType.FRACTAL_FBM_SIMPLEX, 1D, 9).scale(0.03), 9900)
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.scale(1.14)),
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FRACTAL_WATER(rng -> new CNG(rng, 1D, 1).fractureWith(new CNG(rng.nextParallelRNG(1), NoiseType.FRACTAL_FBM_SIMPLEX, 1D, 9).scale(0.03), 9900).scale(1.14)),
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@Desc("Perlin. Like simplex but more natural")
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@DontObfuscate
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@@ -413,17 +400,21 @@ public enum NoiseStyle {
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VASCULAR_IRIS_HALF(rng -> CNG.signatureHalf(rng, NoiseType.VASCULAR)),
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;
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private CNGFactory f;
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private NoiseStyle(CNGFactory f) {
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private NoiseStyle(CNGFactory f)
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{
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this.f = f;
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}
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public CNG create(RNG seed) {
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public CNG create(RNG seed)
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{
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return f.create(seed).bake();
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}
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public IrisGeneratorStyle style() {
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public IrisGeneratorStyle style()
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{
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return new IrisGeneratorStyle(this);
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}
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}
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