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Custom fluids
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@@ -42,11 +42,15 @@ public class IrisBiome extends IrisRegistrant implements IRare
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@ArrayType(min = 1, type = IrisTextPlacement.class)
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private KList<IrisTextPlacement> text = new KList<>();
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@DontObfuscate
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@Desc("The type of fluid if this biome is underwater")
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private String fluidType = "";
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@DontObfuscate
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@Desc("Entity spawns to override or add to this biome")
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@ArrayType(min = 1, type = IrisEntitySpawn.class)
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private KList<IrisEntitySpawn> entitySpawns = new KList<>();
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@ArrayType(min = 1, type = IrisEffect.class)
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@DontObfuscate
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@Desc("Effects are ambient effects such as potion effects, random sounds, or even particles around each player. All of these effects are played via packets so two players won't see/hear each others effects.\nDue to performance reasons, effects will play arround the player even if where the effect was played is no longer in the biome the player is in.")
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