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10
gource/data/shaders/bloom.vert
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10
gource/data/shaders/bloom.vert
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@@ -0,0 +1,10 @@
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varying vec3 pos;
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void main()
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{
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pos = gl_Vertex.xyz - gl_MultiTexCoord0.yzw;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_FrontColor = gl_Color;
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gl_Position = ftransform();
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}
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