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mirror of https://github.com/VolmitSoftware/Iris.git synced 2026-01-04 15:41:30 +00:00
This commit is contained in:
Daniel Mills
2020-07-17 04:15:43 -04:00
parent 202a7106a7
commit 58dcb72adc
48 changed files with 1629 additions and 4 deletions

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varying vec3 pos;
void main()
{
float r = fract(sin(dot(pos.xy ,vec2(11.3713,67.3219))) * 2351.3718);
float offset = (0.5 - r) * gl_TexCoord[0].x * 0.045;
float intensity = min(1.0, cos((length(pos*2.0)+offset)/gl_TexCoord[0].x));
float gradient = intensity * smoothstep(0.0, 2.0, intensity);
gradient *= smoothstep(1.0,0.67+r*0.33, 1.0-intensity);
gl_FragColor = gl_Color * gradient;
}

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@@ -0,0 +1,10 @@
varying vec3 pos;
void main()
{
pos = gl_Vertex.xyz - gl_MultiTexCoord0.yzw;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
gl_Position = ftransform();
}

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@@ -0,0 +1,9 @@
uniform sampler2D tex;
uniform float shadow_strength;
void main(void)
{
vec4 colour = texture2D(tex,gl_TexCoord[0].st);
gl_FragColor = vec4(0.0, 0.0, 0.0, gl_Color.w * colour.w * shadow_strength);
}

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@@ -0,0 +1,6 @@
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
gl_Position = ftransform();
}

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@@ -0,0 +1,15 @@
uniform sampler2D tex;
uniform float shadow_strength;
uniform float texel_size;
void main(void)
{
float colour_alpha = texture2D(tex,gl_TexCoord[0].xy).w;
float shadow_alpha = texture2D(tex,gl_TexCoord[0].xy - vec2(texel_size)).w * shadow_strength;
float combined_alpha = 1.0 - (1.0-shadow_alpha)*(1.0-colour_alpha);
if(combined_alpha > 0.0) colour_alpha /= combined_alpha;
gl_FragColor = gl_Color * vec4(vec3(colour_alpha), combined_alpha);
}

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@@ -0,0 +1,6 @@
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
gl_Position = ftransform();
}