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Biome specific generators

This commit is contained in:
Daniel Mills
2020-01-17 09:19:41 -05:00
parent 165517608d
commit 451eca0aa9
12 changed files with 427 additions and 210 deletions

View File

@@ -18,23 +18,22 @@ public class Settings
public int cascadeLimit = 14;
public boolean interpolation = true;
public boolean surfaceNoise = true;
public boolean baseNoise = true;
}
public static class GeneratorSettings
{
public int hermiteSampleRadius = 6;
public int hermiteSampleRadius = 4;
public double horizontalZoom = 2;
public double heightFracture = 155;
public double landScale = 0.5;
public double landChance = 0.5;
public double biomeEdgeScramble = 1550D; // 1550D
public double landChance = 0.6;
public double biomeEdgeScramble = 0; // 1550D
public double roughness = 1.55;
public double heightMultiplier = 0.806;
public double heightExponentBase = 1;
public double heightExponentMultiplier = 1.41;
public double heightScale = 0.56;
public double baseHeight = 0.165;
public double baseHeight = 0.065;
public int seaLevel = 63;
public double caveDensity = 4;
public double caveScale = 1.45;