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Biome specific generators
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@@ -18,23 +18,22 @@ public class Settings
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public int cascadeLimit = 14;
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public boolean interpolation = true;
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public boolean surfaceNoise = true;
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public boolean baseNoise = true;
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}
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public static class GeneratorSettings
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{
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public int hermiteSampleRadius = 6;
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public int hermiteSampleRadius = 4;
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public double horizontalZoom = 2;
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public double heightFracture = 155;
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public double landScale = 0.5;
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public double landChance = 0.5;
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public double biomeEdgeScramble = 1550D; // 1550D
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public double landChance = 0.6;
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public double biomeEdgeScramble = 0; // 1550D
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public double roughness = 1.55;
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public double heightMultiplier = 0.806;
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public double heightExponentBase = 1;
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public double heightExponentMultiplier = 1.41;
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public double heightScale = 0.56;
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public double baseHeight = 0.165;
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public double baseHeight = 0.065;
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public int seaLevel = 63;
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public double caveDensity = 4;
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public double caveScale = 1.45;
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