mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2025-12-30 04:29:05 +00:00
Fix loot
This commit is contained in:
@@ -1,54 +0,0 @@
|
||||
package com.volmit.iris.object;
|
||||
|
||||
import com.volmit.iris.util.Desc;
|
||||
import com.volmit.iris.util.DontObfuscate;
|
||||
import com.volmit.iris.util.MinNumber;
|
||||
import com.volmit.iris.util.Required;
|
||||
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Data;
|
||||
import lombok.NoArgsConstructor;
|
||||
import lombok.experimental.Accessors;
|
||||
|
||||
@Accessors(chain = true)
|
||||
@NoArgsConstructor
|
||||
@AllArgsConstructor
|
||||
@Desc("Represents a carving that slices through the surface")
|
||||
@Data
|
||||
public class IrisRavineLayer
|
||||
{
|
||||
|
||||
@Required
|
||||
@DontObfuscate
|
||||
@Desc("The vertical slope this cave layer follows typically you would set both the min and max values to negative values so the ravine is always under the surface.")
|
||||
private IrisShapedGeneratorStyle verticalSlope = new IrisShapedGeneratorStyle(new IrisGeneratorStyle(NoiseStyle.IRIS_THICK), -19, -11);
|
||||
|
||||
@Required
|
||||
@DontObfuscate
|
||||
@Desc("The horizontal slope this cave layer follows. This affects if the ravine is straight or curves or even whirls around")
|
||||
private IrisShapedGeneratorStyle horizontalSlope = new IrisShapedGeneratorStyle(new IrisGeneratorStyle(NoiseStyle.IRIS), -30, 30);
|
||||
|
||||
@DontObfuscate
|
||||
@Desc("If defined, a cave fluid will fill this cave below (or above) the specified fluidHeight in this object.")
|
||||
private IrisCaveFluid fluid = new IrisCaveFluid();
|
||||
|
||||
@MinNumber(0.001)
|
||||
@DontObfuscate
|
||||
@Desc("The cave zoom. Higher values makes caves spread out further and branch less often, but are thicker.")
|
||||
private double caveZoom = 1D;
|
||||
|
||||
@MinNumber(0.001)
|
||||
@DontObfuscate
|
||||
@Desc("The ravine thickness.")
|
||||
private double ravineThickness = 1D;
|
||||
|
||||
@MinNumber(1)
|
||||
@DontObfuscate
|
||||
@Desc("The ravine rarity as 1 in rarity chance.")
|
||||
private int rarity = 12;
|
||||
|
||||
@MinNumber(0.001)
|
||||
@DontObfuscate
|
||||
@Desc("The ravine rarity zoom is how large of a check area at a time iris will do. For example, with higher zooms ravines will have the same effective rarity, but when you actually find a ravine, it will be near a whole patch of ravines. Setting a lower zoom such as 0.25 will make the check density higher resulting in a more uniform distribution of ravines. A zoom that is too small may also reduce the ravine sizes.")
|
||||
private double rarityZoom = 1;
|
||||
}
|
||||
Reference in New Issue
Block a user