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Fixes (for now)
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@@ -12,34 +12,33 @@ public class Settings
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public PerformanceMode performanceMode = PerformanceMode.UNLIMITED;
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public boolean fastDecoration = true;
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public int threadPriority = Thread.MAX_PRIORITY;
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public int compilerPriority = Thread.MAX_PRIORITY;
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public int threadCount = 4;
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public boolean debugMode = false;
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public int compilerThreads = 12;
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public boolean debugMode = true;
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public int decorationAccuracy = 1;
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public int cascadeLimit = 14;
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public boolean interpolation = true;
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public boolean surfaceNoise = true;
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public boolean baseNoise = true;
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}
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public static class GeneratorSettings
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{
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public int hermiteSampleRadius = 6;
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public double horizontalZoom = 1;
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public double horizontalZoom = 2;
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public double heightFracture = 155;
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public double beachScale = 76;
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public double landScale = 0.325;
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public double landChance = 0.62;
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public double landScale = 0.5;
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public double landChance = 0.5;
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public double biomeEdgeScramble = 1550D; // 1550D
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public double roughness = 1.55;
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public double heightMultiplier = 0.806;
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public double heightExponentBase = 1;
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public double heightExponentMultiplier = 1.41;
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public double heightScale = 0.56;
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public double superHeightScale = 0.95;
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public double baseHeight = 0.165;
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public int seaLevel = 63;
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public double caveDensity = 4;
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public double caveScale = 1.45;
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public double biomeScale = 2.5;
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public double biomeScale = 1.65;
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public boolean flatBedrock = true;
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public boolean genObjects = false;
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public boolean genCarving = false;
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