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Object Command & Entity Spawn Changes (#492)
- Redid object paste command
- Added rotate flag to paste with rotation
- Added scale flag to paste with scale. Optional interpolation method can be used
- Changes are now logged and can be reverted with the undo command
- Fixed edit flag
- Made the edit flag now update your wand even if it isn't in your hand
- Added object undo command
- Added object check command
- Added a surface target to spawn on for entities. This will fix mobs spawning in water
- LAND for mobs that spawn on any land surface
- ANIMAL for mobs that should only spawn on grass and dirt
- WATER for mobs that should spawn in water
- OVERWORLD for mobs that can spawn on both land and water (turtles, for example)
- LAVA for mobs that can spawn on lava (striders, for example)
- Attempted to fix PAPI complaining about registering on the wrong thread
- Fixed console spam for entities (was due to the mount event being called async)
- Fixed grass paths and a few other update breaking blocks
- Made it so if a block state changes on an update, it will now use as many as the other states as it can rather than not use anything
- Patch to stop people naming the world 'Iris'
This commit is contained in:
@@ -127,7 +127,7 @@ public class Iris extends VolmitPlugin implements Listener {
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J.a(this::splash, 20);
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J.ar(this::checkConfigHotload, 60);
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J.sr(this::tickQueue, 0);
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J.a(this::setupPapi);
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J.s(this::setupPapi);
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}
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private void setupPapi() {
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