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/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object.cave;
import com.volmit.iris.engine.object.annotations.Desc;
import com.volmit.iris.engine.object.annotations.MinNumber;
import com.volmit.iris.engine.object.annotations.Required;
import com.volmit.iris.engine.object.basic.IrisRange;
import com.volmit.iris.engine.object.common.IRare;
import com.volmit.iris.engine.object.noise.IrisGeneratorStyle;
import com.volmit.iris.engine.object.noise.IrisNoiseGenerator;
import com.volmit.iris.engine.object.noise.IrisStyledRange;
import com.volmit.iris.engine.object.noise.NoiseStyle;
import com.volmit.iris.util.noise.Worm;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@Desc("Generate worms")
@Data
public class IrisWormGenerator implements IRare {
@Required
@Desc("Typically a 1 in RARITY on a per chunk basis")
@MinNumber(1)
private int rarity = 15;
@Desc("The style used to determine the curvature of this worm")
private IrisGeneratorStyle angleStyle = new IrisGeneratorStyle();
@Desc("The max block distance this worm can travel from its start. This can have performance implications at ranges over 1,000 blocks but it's not too serious, test.")
private int maxDistance = 128;
@Desc("The max segments, or iterations this worm can execute on. Setting this to -1 will allow it to run up to the maxDistance's value of iterations (default)")
private int maxSegments = -1;
@Desc("The thickness of the worm over distance")
private IrisStyledRange girth = new IrisStyledRange().setMin(3).setMax(7)
.setStyle(new IrisGeneratorStyle(NoiseStyle.SIMPLEX));
}