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Iris-Pack-Overworld/regions/ocean.json
Brian Fopiano d4eda84049 If you have a fucking change, make it a pr dan
and this change ruined oceans / islands, so thats not changed, it also borked the mesa children stacking so no to that too. but oh well
2021-07-10 13:56:13 -07:00

57 lines
1.4 KiB
JSON

{
"name": "Ocean",
"landBiomes": ["ocean/oce-beach"],
"shoreBiomes": ["temperate/tem-beach"],
"seaBiomes": [
"ocean/oce-deep",
"ocean/oce-ocean",
"ocean/oce-deep"
],
"caveBiomes": [
"cave/spiked-cavern",
"cave/tropical-cavern",
"cave/cavern-coral",
"cave/cavern-root",
"cave/lit-cavern",
"cave/old-cavern",
"cave/cracked-cavern"
],
"riverBiomes": ["ocean/oce-ocean"],
"biomeImplosionRatio": 0.7,
"loot": {"tables": [
"beach-clutter",
"global-treasure",
"ocean-clutter",
"tropical-treasure"
]},
"rarity": 2,
"effects": [
{
"particleAltX": 0.001,
"particleAltY": 0.2,
"particleAltZ": 0.001,
"chance": 2,
"particleEffect": "BUBBLE_POP",
"particleOffset": 0,
"interval": 1350,
"particleCount": 0
},
{
"particleAltX": 0.001,
"particleAltY": 0.2,
"particleAltZ": 0.001,
"chance": 2,
"particleEffect": "WATER_BUBBLE",
"particleOffset": 0,
"interval": 1350,
"particleCount": 0
}
],
"seaBiomeZoom": 20,
"shoreRatio": 0.01,
"shoreHeightMin": 0,
"shoreHeightMax": 1,
"landBiomeZoom": 0.5,
"shoreBiomeZoom": 0.5
}