I started making these temperate changes weeks ago. Had to translate them all to the latest overworld with all the new object names and sometimes I leave the wrong ones in
# Biomes
- Redone the biomes: Oak Forest, Birch Forest, Plains, Oak Denymre
- Added new biomes: Lush Plains, Meadows, Thin Birch Forest, Combo Forest (Oak + Birch Forest)
- Removed biomes: Oak hills, plains hills
- Disabled biomes: Highland, birch denmyre, flower forest, wilds
- Updated minor things in all biomes within temperate
# Generators
- Added two new generators: highlands and rare-hills.
- Highlands is a more rounded plains biome
- Rare hills is one designed to add random large hills to a biome. Used instead of making hill biome variants
# Minor Changes
- Updated sugarcane spawnings
- Changed biome colors of stranged plains
- Revamped overgrown pillager outpost. Includes broken cages, squashed tents, pumpkin patches and ruined tower
- Added 4 different pillager banners to the normal pillager outpost
- Refactored pillager post directory structure
Dev notes:
- Pillager banners spawn as white due to the bug in 1.17 that stops tile entities/NBT from being placed in blocks. The banners can still be seen when placing the object
- Yes I know this is the cave branch. I can't be fagged with moving it to master - it's 1am and I was already checked out on this branch