From d820aedbb727b728f56c159a9fa4d707c0220f8d Mon Sep 17 00:00:00 2001 From: Dan Date: Sun, 26 Jan 2020 15:05:04 -0500 Subject: [PATCH] Create README.md --- README.md | 63 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 00000000..58d4e008 --- /dev/null +++ b/README.md @@ -0,0 +1,63 @@ +# IrisPack +The pack for iris + +# Flags +Flags are for .ifl files + +## `raise ` +Raises the schematic by X blocks upon placement such as `raise 3` + +## `sink ` +Lowers the schematic by X blocks upon placement such as `sink 5` + +## `replace ,,...` +Replaces one block type with one or multiple other block types + +```dockerfile +# Replace ALL types of stone with STONE:3 +replace STONE STONE:3 + +# Replace ONLY Stone (normal) with STONE:3 +replace STONE:0 STONE:3 + +# Replace GRASS with random blocks +replace GRASS DIRT,DIRT:1,DIRT:2 +``` + +## `no snow` +Do Not apply snow filter if this object will be placed in a snowy biome (if it already has snow) + +## `no lush` +Do Not apply lush filter (vines) if this object will be placed in a lush biome (if it's already lush af) + +## `no rotation` +Do Not create rotation variants of this object (always place in the direction it was saved) + +## `world chance ` +Add additional rarity with world chance. 50% is `world chance 0.5` Use this with world radius + +## `world radius ` +Set a rarity window (radius) for this schematic. Checks rarity once per radius and either allows or denies placement depending on the check + +```dockerfile +# This object will place inside of 256x256 regions 50% of the time +world rarity 0.5 +world radius 128 +``` + +## `gravity` +Apply gravity to the base block of every column and pull the higher blocks down to the terrain height. Useful for land patches or walls. **NOT SUITABLE FOR OVERHANGS SUCH AS TREES** +> Moderate Performance Impact + +## `maxslope ` + +Computes the base of the schematic (ignores overhangs) and tries to apply on the base (say the roots of a tree) If the base requires shifting higher than the slope value, placement fails. **This does not affect how the object looks, it's just a fail condition** +> Moderate Performance Impact + +## `hydrophilic` + +Completley ignores the touching fluid check. This allows objects to be placed on top of water + +## `submerged` + +Treats water as air instead of the height of the terrain. Allows placement UNDER water on the sea-bed surface