diff --git a/IrisBiome.md b/IrisBiome.md index ae3eea6f..4305530c 100644 --- a/IrisBiome.md +++ b/IrisBiome.md @@ -8,6 +8,7 @@ "biomeZoom": 1, "biomeDispersion": "SCATTER", "derivative": "THE_VOID", + "deposits": [], "children": [], "decorators": [], "name": "A Biome", @@ -67,3 +68,6 @@ ## generators > Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans. +## deposits +> Define biome deposit generators that add onto the existing regional and global deposit generators + diff --git a/IrisDimension.md b/IrisDimension.md index 11ce5591..94270844 100644 --- a/IrisDimension.md +++ b/IrisDimension.md @@ -2,60 +2,32 @@ > Represents a dimension ```json { - "redstoneMinDispersion": 0.17, - "diamondMaxDispersion": 0.05, - "emeraldMaxDispersion": 0.005, + "landZoom": 1, + "regions": [], "seaZoom": 1, "biomeZoom": 5, "interpolationScale": 63, "focus": "", - "goldMaxDispersion": 0.01, - "redstoneMaxHeight": 15, - "lapisMaxHeight": 33, "continentZoom": 1, - "diamondMaxHeight": 16, "roughnessZoom": 2, "interpolationFunction": "BICUBIC", - "coalMaxHeight": 100, - "coalMinHeight": 5, - "lapisMaxDispersion": 0.05, - "coordFractureDistance": 20, - "emeraldMinHeight": 5, - "lapisMinHeight": 13, - "caveThickness": 1, - "caves": true, - "placeObjects": true, - "redstoneMinHeight": 5, - "shoreZoom": 1, - "redstoneMaxDispersion": 0.05, - "diamondMinDispersion": 0.1, - "roughnessHeight": 3, - "name": "A Dimension", - "regionZoom": 1, - "caveScale": 1, - "ironMinHeight": 5, - "ironMaxHeight": 65, - "landZoom": 1, - "regions": [], "terrainZoom": 2, "coordFractureZoom": 8, - "goldMinDispersion": 0.13, - "emeraldMinDispersion": 0.07, "fluidHeight": 63, - "emeraldMaxHeight": 16, - "lapisMinDispersion": 0.12, - "ores": true, - "coalMinDispersion": 0.29, - "diamondMinHeight": 5, - "ironMaxDispersion": 0.02, + "coordFractureDistance": 20, + "caveThickness": 1, + "caves": true, "preventLeafDecay": false, - "coalMaxDispersion": 0.02, - "ironMinDispersion": 0.26, + "placeObjects": true, + "shoreZoom": 1, + "deposits": [], "caveShift": 0, - "goldMaxHeight": 34, "environment": "NORMAL", + "roughnessHeight": 3, + "name": "A Dimension", "dimensionAngleDeg": 0, - "goldMinHeight": 5 + "regionZoom": 1, + "caveScale": 1 } ``` @@ -68,6 +40,18 @@ ## interpolationScale > The interpolation distance scale. Increase = more smooth, less detail +## caveThickness +> The Thickness scale of cave veins + +## caveScale +> The cave web scale. Smaller values means scaled up vein networks. + +## caveShift +> Shift the Y value of the cave networks up or down. + +## caves +> Generate caves or not. + ## environment > The world environment @@ -122,3 +106,6 @@ ## preventLeafDecay > Prevent Leaf decay as if placed in creative mode +## deposits +> Define global deposit generators + diff --git a/IrisRegion.md b/IrisRegion.md index 7c977bec..637d3265 100644 --- a/IrisRegion.md +++ b/IrisRegion.md @@ -12,7 +12,8 @@ "landBiomes": [], "shoreHeightZoom": 3.14, "biomeImplosionRatio": 0.4, - "seaBiomes": [] + "seaBiomes": [], + "deposits": [] } ``` @@ -49,3 +50,6 @@ ## spotBiomes > Spot biomes splotch themselves across this region like lakes +## deposits +> Define regional deposit generators that add onto the global deposit generators +