diff --git a/IrisAxisRotationClamp.md b/IrisAxisRotationClamp.md deleted file mode 100644 index 493475cb..00000000 --- a/IrisAxisRotationClamp.md +++ /dev/null @@ -1,23 +0,0 @@ -# IrisAxisRotationClamp -> Represents a rotation axis with intervals and maxes -```json -{ - "min": 0, - "max": 0, - "interval": 0, - "enabled": false -} -``` - -## enabled -> Should this axis be rotated at all? - -## min -> The minimum angle (from) or set this and max to zero for any angle degrees - -## max -> The maximum angle (to) or set this and min to zero for any angle degrees - -## interval -> Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees - diff --git a/IrisBiome.md b/IrisBiome.md deleted file mode 100644 index adeec869..00000000 --- a/IrisBiome.md +++ /dev/null @@ -1,101 +0,0 @@ -# IrisBiome -> Represents a biome in iris. -```json -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "A Biome", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 0, - "max": 0, - "generator": "default" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} -``` - -## name -> This is the human readable name for this biome. This can and should be different than the file name. This is not used for loading biomes in other objects. - -## biomeDispersion -> This changes the dispersion of the biome colors if multiple derivatives are chosen - -## biomeZoom -> This zooms in the biome colors if multiple derivatives are chosen - -## lockLayers -> Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers. - -## rarity -> The rarity of this biome (integer) - -## derivative -> The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt - -## biomeScatter -> You can instead specify multiple biome derivatives to randomly scatter colors in this biome - -## biomeSkyScatter -> Since 1.13 supports 3D biomes, you can add different derivative colors for anything above the terrain. (Think swampy tree leaves with a desert looking grass surface) - -## childShrinkFactor -> If this biome has children biomes, and the gen layer chooses one of this biomes children, how much smaller will it be (inside of this biome). Higher values means a smaller biome relative to this biome's size. Set higher than 1.0 and below 3.0 for best results. - -## children -> List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree. - -## slab -> The default slab if iris decides to place a slab in this biome. Default is no slab. - -## wall -> The default wall if iris decides to place a wall higher than 2 blocks (steep hills or possibly cliffs) - -## layers -> This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone. - -## seaLayers -> This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone. - -## decorators -> Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights) - -## objects -> Objects define what schematics (iob files) iris will place in this biome - -## generators -> Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans. - -## deposits -> Define biome deposit generators that add onto the existing regional and global deposit generators - diff --git a/IrisBiomeDecorator.md b/IrisBiomeDecorator.md deleted file mode 100644 index 00e4a232..00000000 --- a/IrisBiomeDecorator.md +++ /dev/null @@ -1,47 +0,0 @@ -# IrisBiomeDecorator -> A biome decorator is used for placing flowers, grass, cacti and so on -```json -{ - "partOf": "NONE", - "verticalZoom": 1, - "chance": 0.1, - "variance": "SCATTER", - "verticalVariance": "SCATTER", - "stackMax": 1, - "zoom": 1, - "palette": ["GRASS"], - "dispersion": "SCATTER", - "stackMin": 1 -} -``` - -## variance -> The varience dispersion is used when multiple blocks are put in the palette. Scatter scrambles them, Wispy shows streak-looking varience - -## dispersion -> Dispersion is used to pick places to spawn. Scatter randomly places them (vanilla) or Wispy for a streak like patch system. - -## verticalVariance -> If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights - -## partOf -> Tells iris where this decoration is a part of. I.e. SHORE_LINE or SEA_SURFACE - -## stackMin -> The minimum repeat stack height (setting to 3 would stack 3 of on top of each other - -## stackMax -> The maximum repeat stack height - -## zoom -> The zoom is for zooming in or out wispy dispersions. Makes patches bigger the higher this zoom value is/ - -## verticalZoom -> The vertical zoom is for wispy stack heights. Zooming this in makes stack heights more slowly change over a distance - -## chance -> The chance for this decorator to decorate at a given X,Y coordinate. This is hit 256 times per chunk (per surface block) - -## palette -> The palette of blocks to pick from when this decorator needs to place. - diff --git a/IrisBiomeGeneratorLink.md b/IrisBiomeGeneratorLink.md deleted file mode 100644 index 230475ae..00000000 --- a/IrisBiomeGeneratorLink.md +++ /dev/null @@ -1,19 +0,0 @@ -# IrisBiomeGeneratorLink -> This represents a link to a generator for a biome -```json -{ - "min": 0, - "max": 0, - "generator": "default" -} -``` - -## generator -> The generator id - -## min -> The min block value (value + fluidHeight) - -## max -> The max block value (value + fluidHeight) - diff --git a/IrisBiomePaletteLayer.md b/IrisBiomePaletteLayer.md deleted file mode 100644 index 4e09c76a..00000000 --- a/IrisBiomePaletteLayer.md +++ /dev/null @@ -1,27 +0,0 @@ -# IrisBiomePaletteLayer -> A layer of surface / subsurface material in biomes -```json -{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" -} -``` - -## dispersion -> The dispersion of materials from the palette - -## minHeight -> The min thickness of this layer - -## maxHeight -> The max thickness of this layer - -## terrainZoom -> The terrain zoom mostly for zooming in on a wispy palette - -## palette -> The palette of blocks to be used in this layer - diff --git a/IrisDimension.md b/IrisDimension.md deleted file mode 100644 index d678feb3..00000000 --- a/IrisDimension.md +++ /dev/null @@ -1,151 +0,0 @@ -# IrisDimension -> Represents a dimension -```json -{ - "decorate": true, - "landZoom": 1, - "regions": [], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "interpolationScale": 63, - "focus": "", - "carving": true, - "continentZoom": 1, - "rockZoom": 5, - "roughnessZoom": 2, - "interpolationFunction": "BICUBIC", - "terrainZoom": 2, - "coordFractureZoom": 8, - "fluidHeight": 63, - "coordFractureDistance": 20, - "postProcess": true, - "ceiling": "", - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "preventLeafDecay": false, - "caveBiomeZoom": 1, - "placeObjects": true, - "shoreZoom": 1, - "deposits": [], - "caveShift": 0, - "environment": "NORMAL", - "roughnessHeight": 3, - "name": "A Dimension", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} -``` - -## name -> The human readable name of this dimension - -## interpolationFunction -> The interpolation function for splicing noise maxes together - -## interpolationScale -> The interpolation distance scale. Increase = more smooth, less detail - -## caveThickness -> The Thickness scale of cave veins - -## caveScale -> The cave web scale. Smaller values means scaled up vein networks. - -## caveShift -> Shift the Y value of the cave networks up or down. - -## caves -> Generate caves or not. - -## carving -> Carve terrain or not - -## decorate -> Generate decorations or not - -## postProcess -> Use post processing features. Usually for production only as there is a gen speed cost. - -## ceiling -> The ceiling dimension. Leave blank for normal sky. - -## mirrorCeiling -> Mirrors the generator floor into the ceiling. Think nether but worse... - -## environment -> The world environment - -## regions -> Define all of the regions to include in this dimension. Dimensions -> Regions -> Biomes -> Objects etc - -## fluidHeight -> The fluid height for this dimension - -## focus -> Keep this either undefined or empty. Setting any biome name into this will force iris to only generate the specified biome. Great for testing. - -## biomeZoom -> Zoom in or out the biome size. Higher = bigger biomes - -## terrainZoom -> Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out. - -## dimensionAngleDeg -> You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle. - -## roughnessZoom -> Iris adds a few roughness filters to noise. Increasing this smooths it out. Decreasing this makes it bumpier/scratchy - -## roughnessHeight -> The height of the roughness filters - -## coordFractureDistance -> Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier. - -## coordFractureZoom -> Coordinate fracturing zoom. Higher = less frequent warping, Lower = more frequent and rapid warping / swirls. - -## landZoom -> This zooms in the land space - -## caveBiomeZoom -> This zooms in the cave biome space - -## shoreZoom -> This can zoom the shores - -## seaZoom -> This zooms oceanic biomes - -## continentZoom -> Zoom in continents - -## regionZoom -> Change the size of regions - -## placeObjects -> Disable this to stop placing schematics in biomes - -## preventLeafDecay -> Prevent Leaf decay as if placed in creative mode - -## deposits -> Define global deposit generators - -## dispersion -> The dispersion of materials for the rock palette - -## rockZoom -> The rock zoom mostly for zooming in on a wispy palette - -## rockPalette -> The palette of blocks for 'stone' - -## fluidPalette -> The palette of blocks for 'water' - diff --git a/IrisGenerator.md b/IrisGenerator.md deleted file mode 100644 index 2beee126..00000000 --- a/IrisGenerator.md +++ /dev/null @@ -1,66 +0,0 @@ -# IrisGenerator -> Represents a composite generator of noise gens -```json -{ - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "BICUBIC", - "seed": 1, - "composite": [], - "interpolationScale": 7, - "zoom": 1, - "cliffHeightMin": 0, - "opacity": 1, - "cliffHeightMax": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - } -} -``` - -## zoom -> The zoom or frequency. - -## opacity -> The opacity, essentially a multiplier on the output. - -## offsetX -> The offset to shift this noise x - -## offsetZ -> The offset to shift this noise z - -## seed -> The seed for this generator - -## interpolationFunction -> The interpolation method when two biomes use different heights but this same generator - -## interpolationScale -> The interpolation distance scale (blocks) when two biomes use different heights but this same generator - -## cliffHeightMax -> Cliff Height Max. Disable with 0 for min and max - -## cliffHeightMin -> Cliff Height Min. Disable with 0 for min and max - -## composite -> The list of noise gens this gen contains. - -## cliffHeightGenerator -> The noise gen for cliff height. - diff --git a/IrisNoiseGenerator.md b/IrisNoiseGenerator.md deleted file mode 100644 index ac4f685b..00000000 --- a/IrisNoiseGenerator.md +++ /dev/null @@ -1,63 +0,0 @@ -# IrisNoiseGenerator -> A noise generator -```json -{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 -} -``` - -## zoom -> The coordinate input zoom - -## opacity -> The output multiplier - -## offsetX -> Coordinate offset x - -## offsetY -> Height output offset y - -## offsetZ -> Coordinate offset z - -## seed -> The seed - -## parametric -> Apply a parametric curve on the output - -## bezier -> Apply a bezier curve on the output - -## sinCentered -> Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.) - -## exponent -> The exponent noise^EXPONENT - -## enabled -> Enable / disable. Outputs offsetY if disabled - -## irisBased -> If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex. - -## octaves -> Multiple octaves for multple generators of changing zooms added together - -## fracture -> Apply a child noise generator to fracture the input coordinates of this generator - diff --git a/IrisObjectReplace.md b/IrisObjectReplace.md deleted file mode 100644 index 73b2db17..00000000 --- a/IrisObjectReplace.md +++ /dev/null @@ -1,6 +0,0 @@ -# IrisObjectReplace -> Find and replace object materials -```json -{} -``` - diff --git a/IrisObjectRotation.md b/IrisObjectRotation.md deleted file mode 100644 index d6b013fd..00000000 --- a/IrisObjectRotation.md +++ /dev/null @@ -1,38 +0,0 @@ -# IrisObjectRotation -> Configures rotation for iris -```json -{ - "yAxis": { - "min": 0, - "max": 0, - "interval": 90, - "enabled": true - }, - "xAxis": { - "min": 0, - "max": 0, - "interval": 0, - "enabled": false - }, - "zAxis": { - "min": 0, - "max": 0, - "interval": 0, - "enabled": false - }, - "enabled": true -} -``` - -## enabled -> If this rotator is enabled or not - -## xAxis -> The x axis rotation - -## yAxis -> The y axis rotation - -## zAxis -> The z axis rotation - diff --git a/IrisObjectTranslate.md b/IrisObjectTranslate.md deleted file mode 100644 index 711ff879..00000000 --- a/IrisObjectTranslate.md +++ /dev/null @@ -1,19 +0,0 @@ -# IrisObjectTranslate -> Translate objects -```json -{ - "x": 0, - "y": 0, - "z": 0 -} -``` - -## x -> The x shift in blocks - -## y -> The x shift in blocks - -## z -> The x shift in blocks - diff --git a/IrisRegion.md b/IrisRegion.md deleted file mode 100644 index 637d3265..00000000 --- a/IrisRegion.md +++ /dev/null @@ -1,55 +0,0 @@ -# IrisRegion -> Represents an iris region -```json -{ - "shoreRatio": 0.13, - "ridgeBiomes": [], - "shoreHeightMin": 1.2, - "shoreBiomes": [], - "name": "A Region", - "shoreHeightMax": 3.2, - "spotBiomes": [], - "landBiomes": [], - "shoreHeightZoom": 3.14, - "biomeImplosionRatio": 0.4, - "seaBiomes": [], - "deposits": [] -} -``` - -## name -> The name of the region - -## shoreRatio -> The shore ration (How much percent of land should be a shore) - -## shoreHeightMin -> The min shore height - -## shoreHeightMax -> The the max shore height - -## shoreHeightZoom -> The varience of the shore height - -## biomeImplosionRatio -> The biome implosion ratio, how much to implode biomes into children (chance) - -## landBiomes -> A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents. - -## seaBiomes -> A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents. - -## shoreBiomes -> A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents. - -## ridgeBiomes -> Ridge biomes create a vein-like network like rivers through this region - -## spotBiomes -> Spot biomes splotch themselves across this region like lakes - -## deposits -> Define regional deposit generators that add onto the global deposit generators - diff --git a/IrisRegionRidge.md b/IrisRegionRidge.md deleted file mode 100644 index 75e7ae6a..00000000 --- a/IrisRegionRidge.md +++ /dev/null @@ -1,42 +0,0 @@ -# IrisRegionRidge -> A ridge config -```json -{ - "as": "DEFER", - "chance": 0.75, - "thickness": 0.125, - "scale": 5, - "type": "LAND", - "shuffle": 16, - "chanceShuffle": 128, - "chanceScale": 4 -} -``` - -## biome -> The biome name - -## type -> The type this biome should override (land sea or shore) - -## as -> What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type - -## chance -> The chance this biome will be placed in a given spot - -## scale -> The scale of the biome ridge. Higher values = wider veins & bigger connected cells - -## chanceScale -> The chance scale (cell chances) - -## shuffle -> The shuffle, how 'natural' this looks. Compared to pure polygons - -## chanceShuffle -> The chance shuffle (polygon cell chances) - -## thickness -> The thickness of the vein - diff --git a/IrisRegionSpot.md b/IrisRegionSpot.md deleted file mode 100644 index fa7f4858..00000000 --- a/IrisRegionSpot.md +++ /dev/null @@ -1,30 +0,0 @@ -# IrisRegionSpot -> A spot config -```json -{ - "as": "DEFER", - "scale": 1, - "type": "LAND", - "shuffle": 128, - "rarity": 1 -} -``` - -## biome -> The biome to be placed - -## type -> Where this spot overrides. Land sea or shore - -## as -> What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type - -## scale -> The scale of splotches - -## rarity -> Rarity is how often this splotch appears. higher = less often - -## shuffle -> The shuffle or how natural the splotch looks like (anti-polygon) - diff --git a/a/a.code-workspace b/a/a.code-workspace deleted file mode 100644 index 089a4fb7..00000000 --- a/a/a.code-workspace +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.statusBar.visible": false, - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "workbench.preferredHighContrastColorTheme": "Solarized Dark" - }, - "folders": [{"path": "."}] -} diff --git a/a/biomes/land-1.json b/a/biomes/land-1.json deleted file mode 100644 index cbfd531b..00000000 --- a/a/biomes/land-1.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/a/biomes/land-2.json b/a/biomes/land-2.json deleted file mode 100644 index 53a328b6..00000000 --- a/a/biomes/land-2.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/a/biomes/sea.json b/a/biomes/sea.json deleted file mode 100644 index 167eb193..00000000 --- a/a/biomes/sea.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/a/biomes/shore.json b/a/biomes/shore.json deleted file mode 100644 index 2e0af297..00000000 --- a/a/biomes/shore.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/a/dimensions/a.json b/a/dimensions/a.json deleted file mode 100644 index b1149a32..00000000 --- a/a/dimensions/a.json +++ /dev/null @@ -1,60 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "interpolationScale": 63, - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "roughnessZoom": 2, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "caveBiomeZoom": 1, - "placeObjects": true, - "version": 1, - "shoreZoom": 1, - "deposits": [], - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "roughnessHeight": 3, - "name": "A", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/a/generators/example-generator.json b/a/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/a/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/a/regions/example-region.json b/a/regions/example-region.json deleted file mode 100644 index 767232d9..00000000 --- a/a/regions/example-region.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "shoreRatio": 0.13, - "ridgeBiomes": [], - "islandBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "islandBiomeZoom": 1, - "structures": [], - "spotBiomes": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "skylandBiomeZoom": 1, - "seaBiomes": ["sea"], - "deposits": [], - "caveBiomes": [], - "landBiomeZoom": 1, - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "shoreHeightZoom": 3.14 -} diff --git a/aworld/aworld.code-workspace b/aworld/aworld.code-workspace deleted file mode 100644 index 089a4fb7..00000000 --- a/aworld/aworld.code-workspace +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.statusBar.visible": false, - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "workbench.preferredHighContrastColorTheme": "Solarized Dark" - }, - "folders": [{"path": "."}] -} diff --git a/aworld/biomes/land-1.json b/aworld/biomes/land-1.json deleted file mode 100644 index cbfd531b..00000000 --- a/aworld/biomes/land-1.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/aworld/biomes/land-2.json b/aworld/biomes/land-2.json deleted file mode 100644 index 53a328b6..00000000 --- a/aworld/biomes/land-2.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/aworld/biomes/sea.json b/aworld/biomes/sea.json deleted file mode 100644 index 167eb193..00000000 --- a/aworld/biomes/sea.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/aworld/biomes/shore.json b/aworld/biomes/shore.json deleted file mode 100644 index 2e0af297..00000000 --- a/aworld/biomes/shore.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/aworld/dimensions/aworld.json b/aworld/dimensions/aworld.json deleted file mode 100644 index fcbcbd78..00000000 --- a/aworld/dimensions/aworld.json +++ /dev/null @@ -1,699 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "interpolationScale": 63, - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "roughnessZoom": 2, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "regionShuffle": 11, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "continentalShuffle": 99, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "caveBiomeZoom": 1, - "placeObjects": true, - "version": 1, - "shoreZoom": 1, - "deposits": [], - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES" - }, - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES_PLANT" - }, - { - "supplement": "NETHER_WART_BLOCK", - "exact": false, - "when": "WARPED_WART_BLOCK" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES_PLANT" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "TARGET" - }, - { - "supplement": "SOULSAND", - "exact": false, - "when": "SOUL_SOIL" - }, - { - "supplement": "TORCH", - "exact": false, - "when": "SOUL_TORCH" - }, - { - "supplement": "LANTERN", - "exact": false, - "when": "SOUL_LANTERN" - }, - { - "supplement": "FIRE", - "exact": false, - "when": "SOUL_FIRE" - }, - { - "supplement": "CAMPFIRE", - "exact": false, - "when": "SOUL_CAMPFIRE" - }, - { - "supplement": "GLOWSTONE", - "exact": false, - "when": "SHROOMLIGHT" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "RESPAWN_ANCHOR" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "NETHER_SPROUTS" - }, - { - "supplement": "GOLD_ORE", - "exact": false, - "when": "NETHER_GOLD_ORE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "LODESTONE" - }, - { - "supplement": "BROWN_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_CRIMSON_HYPHAE" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "CRIMSON_HYPHAE" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GILDED_BLACKSTONE" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "CRYING_OBSIDIAN" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_CRIMSON_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "CRIMSON_STEM" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_ROOTS" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_ROOTS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "CRIMSON_PLANKS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "WARPED_PLANKS" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "WARPED_NYLIUM" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "CRIMSON_NYLIUM" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_FUNGUS" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_FUNGUS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CRACKED_NETHER_BRICKS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "IRON_BARS", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "PACKED_ICE", - "exact": false, - "when": "BLUE_ICE" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - } - ], - "roughnessHeight": 3, - "name": "Aworld", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/aworld/generators/example-generator.json b/aworld/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/aworld/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/aworld/regions/example-region.json b/aworld/regions/example-region.json deleted file mode 100644 index 5dbfe408..00000000 --- a/aworld/regions/example-region.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "shoreRatio": 0.13, - "ridgeBiomes": [], - "islandBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "islandBiomeZoom": 1, - "structures": [], - "spotBiomes": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "skylandBiomeZoom": 1, - "seaBiomes": ["sea"], - "deposits": [], - "caveBiomes": [], - "landBiomeZoom": 1, - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "shoreHeightZoom": 3.14, - "rarity": 1 -} diff --git a/biome-list.txt b/biome-list.txt deleted file mode 100644 index 9e1049e9..00000000 --- a/biome-list.txt +++ /dev/null @@ -1,80 +0,0 @@ -OCEAN -PLAINS -DESERT -MOUNTAINS -FOREST -TAIGA -SWAMP -RIVER -NETHER_WASTES -THE_END -FROZEN_OCEAN -FROZEN_RIVER -SNOWY_TUNDRA -SNOWY_MOUNTAINS -MUSHROOM_FIELDS -MUSHROOM_FIELD_SHORE -BEACH -DESERT_HILLS -WOODED_HILLS -TAIGA_HILLS -MOUNTAIN_EDGE -JUNGLE -JUNGLE_HILLS -JUNGLE_EDGE -DEEP_OCEAN -STONE_SHORE -SNOWY_BEACH -BIRCH_FOREST -BIRCH_FOREST_HILLS -DARK_FOREST -SNOWY_TAIGA -SNOWY_TAIGA_HILLS -GIANT_TREE_TAIGA -GIANT_TREE_TAIGA_HILLS -WOODED_MOUNTAINS -SAVANNA -SAVANNA_PLATEAU -BADLANDS -WOODED_BADLANDS_PLATEAU -BADLANDS_PLATEAU -SMALL_END_ISLANDS -END_MIDLANDS -END_HIGHLANDS -END_BARRENS -WARM_OCEAN -LUKEWARM_OCEAN -COLD_OCEAN -DEEP_WARM_OCEAN -DEEP_LUKEWARM_OCEAN -DEEP_COLD_OCEAN -DEEP_FROZEN_OCEAN -THE_VOID -SUNFLOWER_PLAINS -DESERT_LAKES -GRAVELLY_MOUNTAINS -FLOWER_FOREST -TAIGA_MOUNTAINS -SWAMP_HILLS -ICE_SPIKES -MODIFIED_JUNGLE -MODIFIED_JUNGLE_EDGE -TALL_BIRCH_FOREST -TALL_BIRCH_HILLS -DARK_FOREST_HILLS -SNOWY_TAIGA_MOUNTAINS -GIANT_SPRUCE_TAIGA -GIANT_SPRUCE_TAIGA_HILLS -MODIFIED_GRAVELLY_MOUNTAINS -SHATTERED_SAVANNA -SHATTERED_SAVANNA_PLATEAU -ERODED_BADLANDS -MODIFIED_WOODED_BADLANDS_PLATEAU -MODIFIED_BADLANDS_PLATEAU -BAMBOO_JUNGLE -BAMBOO_JUNGLE_HILLS -SOUL_SAND_VALLEY -CRIMSON_FOREST -WARPED_FOREST -BASALT_DELTAS - diff --git a/donsshittyworld/biomes/land-1.json b/donsshittyworld/biomes/land-1.json deleted file mode 100644 index 3a9e3f8d..00000000 --- a/donsshittyworld/biomes/land-1.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 72, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/donsshittyworld/biomes/land-2.json b/donsshittyworld/biomes/land-2.json deleted file mode 100644 index 8d0a028d..00000000 --- a/donsshittyworld/biomes/land-2.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/donsshittyworld/biomes/sea.json b/donsshittyworld/biomes/sea.json deleted file mode 100644 index 411a6eee..00000000 --- a/donsshittyworld/biomes/sea.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/donsshittyworld/biomes/shore.json b/donsshittyworld/biomes/shore.json deleted file mode 100644 index 56de7d76..00000000 --- a/donsshittyworld/biomes/shore.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/donsshittyworld/dimensions/donsshittyworld.json b/donsshittyworld/dimensions/donsshittyworld.json deleted file mode 100644 index bc70f09f..00000000 --- a/donsshittyworld/dimensions/donsshittyworld.json +++ /dev/null @@ -1,695 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "regionShuffle": 11, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["LAVA"], - "caves": true, - "continentalShuffle": 99, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "placeObjects": true, - "version": 1, - "deposits": [], - "vanillaStructures": false, - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES" - }, - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES_PLANT" - }, - { - "supplement": "NETHER_WART_BLOCK", - "exact": false, - "when": "WARPED_WART_BLOCK" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES_PLANT" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "TARGET" - }, - { - "supplement": "SOULSAND", - "exact": false, - "when": "SOUL_SOIL" - }, - { - "supplement": "TORCH", - "exact": false, - "when": "SOUL_TORCH" - }, - { - "supplement": "LANTERN", - "exact": false, - "when": "SOUL_LANTERN" - }, - { - "supplement": "FIRE", - "exact": false, - "when": "SOUL_FIRE" - }, - { - "supplement": "CAMPFIRE", - "exact": false, - "when": "SOUL_CAMPFIRE" - }, - { - "supplement": "GLOWSTONE", - "exact": false, - "when": "SHROOMLIGHT" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "RESPAWN_ANCHOR" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "NETHER_SPROUTS" - }, - { - "supplement": "GOLD_ORE", - "exact": false, - "when": "NETHER_GOLD_ORE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "LODESTONE" - }, - { - "supplement": "BROWN_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_CRIMSON_HYPHAE" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "CRIMSON_HYPHAE" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GILDED_BLACKSTONE" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "CRYING_OBSIDIAN" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_CRIMSON_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "CRIMSON_STEM" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_ROOTS" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_ROOTS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "CRIMSON_PLANKS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "WARPED_PLANKS" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "WARPED_NYLIUM" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "CRIMSON_NYLIUM" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_FUNGUS" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_FUNGUS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CRACKED_NETHER_BRICKS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "IRON_BARS", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "PACKED_ICE", - "exact": false, - "when": "BLUE_ICE" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - } - ], - "name": "Donsshittyworld", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/donsshittyworld/donsshittyworld.code-workspace b/donsshittyworld/donsshittyworld.code-workspace deleted file mode 100644 index 4824e72d..00000000 --- a/donsshittyworld/donsshittyworld.code-workspace +++ /dev/null @@ -1,521 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "json.schemas": [ - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a dimension", - "title": "Dimension", - "type": "object", - "properties": { - "decorate": { - "description": "Generate decorations or not", - "type": "boolean" - }, - "landZoom": { - "description": "This zooms in the land space", - "type": "number" - }, - "regions": { - "description": "Define all of the regions to include in this dimension. Dimensions -> Regions -> Biomes -> Objects etc", - "type": "array" - }, - "seaZoom": { - "description": "This zooms oceanic biomes", - "type": "number" - }, - "mirrorCeiling": { - "description": "Mirrors the generator floor into the ceiling. Think nether but worse...", - "type": "boolean" - }, - "biomeZoom": { - "description": "Zoom in or out the biome size. Higher = bigger biomes", - "type": "number" - }, - "rockPalette": { - "description": "The palette of blocks for 'stone'", - "type": "array" - }, - "focus": { - "description": "Keep this either undefined or empty. Setting any biome name into this will force iris to only generate the specified biome. Great for testing.", - "type": "string" - }, - "carving": { - "description": "Carve terrain or not", - "type": "boolean" - }, - "carvingEnvelope": { - "description": "How much of 3D space is carved out. Higher values make carvings cross into 3d space more often (bigger)", - "type": "number" - }, - "continentZoom": { - "description": "Zoom in continents", - "type": "number" - }, - "rockZoom": { - "description": "The rock zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "carvingSliverThickness": { - "description": "The thickness of carvings (vertical)", - "type": "number" - }, - "postProcessing": { - "description": "Use post processing or not", - "type": "boolean" - }, - "interpolationFunction": { - "description": "The interpolation function for splicing noise maxes together", - "type": "string" - }, - "mutations": { - "description": "Define biome mutations for this dimension", - "type": "array" - }, - "terrainZoom": { - "description": "Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out.", - "type": "number" - }, - "coordFractureZoom": { - "description": "Coordinate fracturing zoom. Higher = less frequent warping, Lower = more frequent and rapid warping / swirls.", - "type": "number" - }, - "carvingMin": { - "description": "Carving starts at this height", - "type": "integer" - }, - "fluidHeight": { - "description": "The fluid height for this dimension", - "type": "integer" - }, - "regionShuffle": { - "description": "The shuffle of regions", - "type": "number" - }, - "coordFractureDistance": { - "description": "Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.", - "type": "number" - }, - "carvingMax": { - "description": "The maximum height carving happens at", - "type": "integer" - }, - "ceiling": { - "description": "The ceiling dimension. Leave blank for normal sky.", - "type": "string" - }, - "postProcessors": { - "description": "Post Processors", - "type": "array" - }, - "caveThickness": { - "description": "The Thickness scale of cave veins", - "type": "number" - }, - "fluidPalette": { - "description": "The palette of blocks for 'water'", - "type": "array" - }, - "caves": { - "description": "Generate caves or not.", - "type": "boolean" - }, - "continentalShuffle": { - "description": "The shuffle of land vs sea", - "type": "number" - }, - "carvingRippleThickness": { - "description": "The thickness of ripples on carved walls", - "type": "number" - }, - "preventLeafDecay": { - "description": "Prevent Leaf decay as if placed in creative mode", - "type": "boolean" - }, - "placeObjects": { - "description": "Disable this to stop placing schematics in biomes", - "type": "boolean" - }, - "version": { - "description": "The version of this dimension. Changing this will stop users from accidentally upgrading (and breaking their worlds).", - "type": "integer" - }, - "deposits": { - "description": "Define global deposit generators", - "type": "array" - }, - "vanillaStructures": { - "description": "Generate vanilla structures", - "type": "boolean" - }, - "caveShift": { - "description": "Shift the Y value of the cave networks up or down.", - "type": "number" - }, - "carvingZoom": { - "description": "Carve terrain or not", - "type": "number" - }, - "environment": { - "description": "The world environment", - "type": "string" - }, - "compatability": { - "description": "Compatability filters", - "type": "array" - }, - "name": { - "description": "The human readable name of this dimension", - "type": "string" - }, - "dimensionAngleDeg": { - "description": "You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.", - "type": "number" - }, - "regionZoom": { - "description": "Change the size of regions", - "type": "number" - }, - "caveScale": { - "description": "The cave web scale. Smaller values means scaled up vein networks.", - "type": "number" - }, - "dispersion": { - "description": "The dispersion of materials for the rock palette", - "type": "string" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisdimension.json" - }, - "fileMatch": ["/dimensions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a biome in iris.", - "title": "Biome", - "type": "object", - "properties": { - "seaLayers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array" - }, - "biomeSkyScatter": { - "description": "Since 1.13 supports 3D biomes, you can add different derivative colors for anything above the terrain. (Think swampy tree leaves with a desert looking grass surface)", - "type": "array" - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome", - "type": "array" - }, - "biomeZoom": { - "description": "This zooms in the biome colors if multiple derivatives are chosen", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array" - }, - "biomeDispersion": { - "description": "This changes the dispersion of the biome colors if multiple derivatives are chosen", - "type": "string" - }, - "derivative": { - "description": "The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt", - "type": "string" - }, - "deposits": { - "description": "Define biome deposit generators that add onto the existing regional and global deposit generators", - "type": "array" - }, - "slab": { - "description": "The default slab if iris decides to place a slab in this biome. Default is no slab.", - "type": "object" - }, - "effects": { - "description": "The name of the region", - "type": "array" - }, - "children": { - "description": "List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree.", - "type": "array" - }, - "decorators": { - "description": "Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)", - "type": "array" - }, - "name": { - "description": "This is the human readable name for this biome. This can and should be different than the file name. This is not used for loading biomes in other objects.", - "type": "string" - }, - "layers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array" - }, - "generators": { - "description": "Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.", - "type": "array" - }, - "childShrinkFactor": { - "description": "If this biome has children biomes, and the gen layer chooses one of this biomes children, how much smaller will it be (inside of this biome). Higher values means a smaller biome relative to this biome's size. Set higher than 1.0 and below 3.0 for best results.", - "type": "number" - }, - "lockLayers": { - "description": "Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.", - "type": "boolean" - }, - "biomeScatter": { - "description": "You can instead specify multiple biome derivatives to randomly scatter colors in this biome", - "type": "array" - }, - "wall": { - "description": "The default wall if iris decides to place a wall higher than 2 blocks (steep hills or possibly cliffs)", - "type": "object" - }, - "rarity": { - "description": "The rarity of this biome (integer)", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisbiome.json" - }, - "fileMatch": ["/biomes/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents an iris region", - "title": "Region", - "type": "object", - "properties": { - "islandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "islandBiomeZoom": { - "description": "How large island biomes are in this region", - "type": "number" - }, - "spotBiomes": { - "description": "Spot biomes splotch themselves across this region like lakes", - "type": "array" - }, - "skylandBiomeZoom": { - "description": "How large skyland biomes are in this region", - "type": "number" - }, - "caveBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "shoreHeightMin": { - "description": "The min shore height", - "type": "number" - }, - "shoreBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "skylandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "shoreHeightZoom": { - "description": "The varience of the shore height", - "type": "number" - }, - "shoreRatio": { - "description": "The shore ration (How much percent of land should be a shore)", - "type": "number" - }, - "ridgeBiomes": { - "description": "Ridge biomes create a vein-like network like rivers through this region", - "type": "array" - }, - "biomeShuffle": { - "description": "The scrambling between biomes", - "type": "number" - }, - "shoreBiomeZoom": { - "description": "How large shore biomes are in this region", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array" - }, - "caveBiomeZoom": { - "description": "How large cave biomes are in this region", - "type": "number" - }, - "landBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "seaBiomeZoom": { - "description": "How large sea biomes are in this region", - "type": "number" - }, - "biomeImplosionRatio": { - "description": "The biome implosion ratio, how much to implode biomes into children (chance)", - "type": "number" - }, - "seaBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "deposits": { - "description": "Define regional deposit generators that add onto the global deposit generators", - "type": "array" - }, - "landBiomeZoom": { - "description": "How large land biomes are in this region", - "type": "number" - }, - "effects": { - "description": "The name of the region", - "type": "array" - }, - "name": { - "description": "The name of the region", - "type": "string" - }, - "shoreHeightMax": { - "description": "The the max shore height", - "type": "number" - }, - "rarity": { - "description": "The rarity of the region", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisregion.json" - }, - "fileMatch": ["/regions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a composite generator of noise gens", - "title": "Generator", - "type": "object", - "properties": { - "cellPercentSize": { - "description": "How big are the cells (X,Z) relative to the veins that touch them. Between 0 and 1. 0.1 means thick veins, small cells.", - "type": "number" - }, - "cellFractureHeight": { - "description": "The height of fracture cells. Set to 0 to disable", - "type": "number" - }, - "seed": { - "description": "The seed for this generator", - "type": "integer" - }, - "interpolationScale": { - "description": "The interpolation distance scale (blocks) when two biomes use different heights but this same generator", - "type": "number" - }, - "zoom": { - "description": "The zoom or frequency.", - "type": "number" - }, - "cliffHeightMin": { - "description": "Cliff Height Min. Disable with 0 for min and max", - "type": "number" - }, - "cliffHeightGenerator": { - "description": "The noise gen for cliff height.", - "type": "object" - }, - "offsetX": { - "description": "The offset to shift this noise x", - "type": "number" - }, - "offsetZ": { - "description": "The offset to shift this noise z", - "type": "number" - }, - "interpolationFunction": { - "description": "The interpolation method when two biomes use different heights but this same generator", - "type": "string" - }, - "cellFractureShuffle": { - "description": "Cell Fracture Coordinate Shuffling", - "type": "number" - }, - "composite": { - "description": "The list of noise gens this gen contains.", - "type": "array" - }, - "opacity": { - "description": "The opacity, essentially a multiplier on the output.", - "type": "number" - }, - "cliffHeightMax": { - "description": "Cliff Height Max. Disable with 0 for min and max", - "type": "number" - }, - "cellFractureZoom": { - "description": "The size of the cell fractures", - "type": "number" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisgenerator.json" - }, - "fileMatch": ["/generators/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a structure in iris.", - "title": "Structure", - "type": "object", - "properties": { - "gridHeight": { - "description": "This is the y size of each grid cell", - "type": "integer" - }, - "tiles": { - "description": "The tiles", - "type": "array" - }, - "gridSize": { - "description": "This is the x and z size of each grid cell", - "type": "integer" - }, - "wallChance": { - "description": "This is the wall chance. Higher values makes more rooms and less open halls", - "type": "number" - }, - "maxLayers": { - "description": "This is the maximum layers iris will generate for (height cells)", - "type": "integer" - }, - "name": { - "description": "This is the human readable name for this structure. Such as Red Dungeon or Tropical Village.", - "type": "string" - }, - "mergeEdges": { - "description": "Edges of tiles replace each other instead of having their own.", - "type": "boolean" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisstructure.json" - }, - "fileMatch": ["/structures/*.json"] - } - ] - }, - "folders": [{"path": "."}] -} diff --git a/donsshittyworld/generators/example-generator.json b/donsshittyworld/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/donsshittyworld/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/donsshittyworld/regions/example-region.json b/donsshittyworld/regions/example-region.json deleted file mode 100644 index d2936c5f..00000000 --- a/donsshittyworld/regions/example-region.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "islandBiomes": [], - "islandBiomeZoom": 1, - "spotBiomes": [], - "skylandBiomeZoom": 1, - "caveBiomes": [], - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "shoreHeightZoom": 3.14, - "shoreRatio": 0.13, - "ridgeBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "structures": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "seaBiomes": ["sea"], - "deposits": [], - "landBiomeZoom": 1, - "effects": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "rarity": 1 -} diff --git a/environment-list.txt b/environment-list.txt deleted file mode 100644 index ceff713a..00000000 --- a/environment-list.txt +++ /dev/null @@ -1,4 +0,0 @@ -NORMAL -NETHER -THE_END - diff --git a/gource.bat b/gource.bat deleted file mode 100644 index 6786239d..00000000 --- a/gource.bat +++ /dev/null @@ -1,3 +0,0 @@ -@echo off -cd gource -gource -f -a 1 -s 0.5 --colour-images --max-file-lag 10 --title MyGuide --user-scale 1.67 --max-user-speed 725 --filename-time 2 \ No newline at end of file diff --git a/gource/COPYING.txt b/gource/COPYING.txt deleted file mode 100644 index 94a9ed02..00000000 --- a/gource/COPYING.txt +++ /dev/null @@ -1,674 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. By contrast, -the GNU General Public License is intended to guarantee your freedom to -share and change all versions of a program--to make sure it remains free -software for all its users. We, the Free Software Foundation, use the -GNU General Public License for most of our software; it applies also to -any other work released this way by its authors. You can apply it to -your programs, too. - - When we speak of free software, we are referring to freedom, not -price. Our General Public Licenses are designed to make sure that you -have the freedom to distribute copies of free software (and charge for -them if you wish), that you receive source code or can get it if you -want it, that you can change the software or use pieces of it in new -free programs, and that you know you can do these things. - - To protect your rights, we need to prevent others from denying you -these rights or asking you to surrender the rights. Therefore, you have -certain responsibilities if you distribute copies of the software, or if -you modify it: responsibilities to respect the freedom of others. - - For example, if you distribute copies of such a program, whether -gratis or for a fee, you must pass on to the recipients the same -freedoms that you received. You must make sure that they, too, receive -or can get the source code. And you must show them these terms so they -know their rights. - - Developers that use the GNU GPL protect your rights with two steps: -(1) assert copyright on the software, and (2) offer you this License -giving you legal permission to copy, distribute and/or modify it. - - For the developers' and authors' protection, the GPL clearly explains -that there is no warranty for this free software. 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If not, see . - -Also add information on how to contact you by electronic and paper mail. - - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: - - Copyright (C) - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. diff --git a/gource/ChangeLog.txt b/gource/ChangeLog.txt deleted file mode 100644 index eed47ea1..00000000 --- a/gource/ChangeLog.txt +++ /dev/null @@ -1,298 +0,0 @@ -0.51: - * Fixed --font-file relative path handling. - * Fixed a bug in resolving the repository root directory from a relative path. - -0.50: - * Right mouse button rotation now pivots around the camera. - * Added --font-file option. - * Added --enable-font-file option to configure. - * Added --no-time-travel option (Lars Schmertmann). - * Added --dir-name-position option (Lars Schmertmann). - * Added --file-extension-fallback option (Lars Schmertmann). - * Added --user-show-filter option (Victor Lopez). - * Added --disable-input option (Joey Parrish). - * Added --loop-delay-seconds option (Joey Parrish). - * Added --font-scale option. - * Added filename, dirname and user font size options (Carl Colena). - * Added workaround for FFMpeg error parsing Gource PPM video output. - * Fixed a bug in the Mercurial log parser that caused changes to be missed. - * Fixed file removal being cancelled by an action with an earlier timestamp. - * Fixed a bug in the log file format detection that could result in the wrong - first entry being displayed for a custom log. - * Fixed a bug where automatically cycling through a config with multiple - repositories reset settings to their defaults. - -0.49: - * Fixed compatibility with GLM 0.9.9.0. - -0.48: - * Can now generate logs from git sub module directories. - -0.47: - * Fixed low mouse movement speed with some mice while repositioning camera. - -0.46: - * Added --screen option. - -0.45: - * Added --window-position XxY option. - * Added --frameless option. - * Added --file-show-filter REGEX option (swoogles). - * Added --filename-time and filename-colour options (gh2k). - * Improved handling of very low seconds-per-day values (malengrin). - * Fixed crash when SVN log lacks author information (obarthel). - * Additional git log command validation (cym13). - * Allow lower case hex colours in custom logs (HSorensen). - * Enabled STDOUT support with --output-stream '-' on Windows (circulosmeos). - * Now requires SDL 2 to build (deprecated SDL 1.2 support removed). - -0.44: - * Fixed crash when taking a screenshot with an odd resolution. - * Fixed type deduction compilation error with newer versions of GCC. - * Documentation improvements. - -0.43: - * Updated boost autoconf macros to fix multi-arch detection. - -0.42: - * Fixed bzr log command when no start date was specified (chrisf). - * Fixed hg log commit order when date range specified. - * Fixed hg log command line on Windows. - * Fixed parser bug in date range filtering code. - -0.41: - * Multi-monitor support using SDL 2.0 when available. - * SDL 1.2 support is deprecated. - * Full screen mode now uses desktop resolution by default. - * Added --start-date, --stop-date 'YYYY-MM-DD hh:mm:ss' options. - * Added --dir-name-depth option. - * Changed --file-idle-time default value to 0. - * Changed screenshot format to PNG. - -0.40: - * Added caption support. - * Improved command line interoperability on Windows. - * Fixed directory deletion short circuiting processing the rest of a commit. - * Fixed issue loading non-ascii user image filenames on windows. - * Ignore UTF-8 byte order mark at the start of lines in custom log files. - * Fix to boost macros for Macs and non-GNU systems (mistydemeo). - * Autotools improvements (flameeyes). - -0.39: - * Fixed blurry non power of 2 logos. - * File colour changes now supported in custom logs (rmyorston). - * Fixed building against Boost 1.50 (svenstaro). - * Updated boost autoconf macros (flameeyes). - * Autogen script (matthiaskrgr). - -0.38: - * New high quality sprites. - * Fullscreen toggle with alt + enter. - * Window is now resizable. -WIDTHxHEIGHT! creates a non-resizable window. - * Lowered minimum zoom distance. - * Use AM_CPPFLAGS in Makefile.am to allow passing custom CPPFLAGS. - * Don't add files that match the path of a known directory. - * Fixed divide by zero in text shader causing artifacts on some video cards. - * Recursively search for repository directory when log-format not specified - (thanks to Jörg Bachmann for original concept / prototype). - * New dependency on Boost Filesystem. - * Doubled the maximum zoom out distance. - * Allow negative timestamps before 1970 in custom log (artzub). - * Fix for UTF8-CPP checked.h compilation issue (vszakats). - * Fixed bug causing missing characters in text. - * Fixed --highlight-users option not using highlight-colour. - * highlight-colour default changed to white. - * Added --selection-colour option (applied to selected users and files). - * Added --dir-colour option (applied to directories). - -0.37: - * Made SVN log GMT timestamp conversion fix portable. - -0.36: - * Fixed SVN log GMT timestamp conversion. - * Fixed issue with sub-dirs of deleted dir not being removed in some cases. - -0.35: - * Added long file extension truncation handling to file key (--key). - * Treat changes in Mercurial log files with the same time/user as one commit. - * Fixed handling of spaces in directory names with Mercurial. - * Fixed --font-colour option. - -0.34: - * Now using VBOs and shaders for faster rendering when OpenGL 2.0 is available. - * Eliminated bloom colour banding artifacts (requires OpenGL 2.0). - * New font rendering library derived from FTGL (FTGL no longer required). - * Single pass font/shadow rendering (with lots of help from Chris Forbes). - * Added --no-vsync option. - * Fixed bug where tree is out of alignment with object positions in windowed - mode due to using the wrong display dimensions internally. - * Removed default max-files limit. - -0.33: - * Added --hide root option to not draw branches from the root directory. - * Fixed log parsing of Bazaar merges and tagged commits. - * --output-custom-log now skips unparsed log entries instead of exiting. - -0.32: - * Fixed behaviour of user camera tracking. - -0.31: - * Added --with-tinyxml option to configure (use the system TinyXML library). - -0.30: - * Fixed crash when SVN log entry contains no 'paths' element. - * Handle directory deletion (happens in SVN logs). - -0.29: - * SVN built-in support. - * cvs2cl log support (cvs-exp support is now deprecated). - * Made camera behaviour when zooming and selecting objects more intuitive. - * Improved interactive performance. - * Added file extension key (--key or toggled with 'K'). - * Added mouse-over tool tips. - * Added --highlight-colour option. - * Added --hash-seed option. The S key now randomizes colours. - * Added --output-custom-log option. - * Exposed --time-scale option (previously only available interactively). - * Removed arbitrary 1024 maximum length limit for log lines. - * Fixed two file colouring bugs (quoted files from git, period in file path). - * Fix handling of avatars for UTF-8 usernames on MACOSX (Christian Köstlin). - * Recover from video mode failing to set due to multi-sampling (Siddhesh Poyarekar). - -0.28: - * Bazaar support for merged commits (Nick Moffit). - * C++ efficiency improvements (Oliver Smith). - * Improved cvs-exp log compatibility. - * Re-show name of user when adding a new action if user is idle. - * Added --padding option to control camera view padding. - * More accurate camera tracking (tracks the bounding boxes of objects). - * Improved automatic rotation logic. - -0.27: - * Display time stops at the time of the last commit. - * Users fade out when end reached rather than ending abruptly. - * Position slider is now hidden by default if recording a video. - * Automatic camera rotation for better use of screen space. - * Support international keyboards (Peter Kjellerstedt). - * C++ efficiency improvements (Jacob Metcalfe). - * Fixed crash when reading from STDIN. - * Fixed intermittent crash closing Gource when using --output-ppm-stream. - * Added ini style config file support (see --load/save-config). - * Added screenshot button (F12). Screenshots respect the alpha channel. - * Added --transparent to make the background see-through (for screenshots). - * Added --logo and --background-image options. - * Added --dont-stop option for manual exiting when recording videos. - * Added --stop-at-time option to stop Gource after a number of seconds. - * Added --hide 'mouse' option. - * Added --highlight-dirs option. - * Added --file-extensions to show filename extensions only. - * Added --user-filter REGEX option. - * Allow --file-idle-time 0 (files will never expire). - * Allow --start-position 'random' to set a random start position. - * --log-command VCS replaces multiple --log-command-VCS options. - * Replaced --disable-progress and --disable-bloom with arguments to --hide. - -0.26a: - * Updated to latest version of GL autoconf macros. - -0.26: - * Improved mouse dragging. - * Holding right mouse button and moving the mouse rotates the view. - * The middle mouse button now toggles the camera mode. - * Username positions now scale correctly. - * Simulation time no longer incremented while paused, counting towards file time lag. - * M key now toggles mouse visibility. - * Added --hide option to use instead of multiple --hide-ELEMENT options. - -0.25: - * Bazaar support (John Arbash Meinel). - * Dragging the mouse on the background moves the camera. - * Added --camera-mode option (track,overview). - * Support DOS line endings in logs. - * Improved compatibility of hg log command (Brendan Cully). - * Fixed PPM exporter producing blank images on some video cards. - * Fixed parsing of negative timezones from cvs-exp.pl logs. - * Fixed various gdb and compiler warnings. - -0.24: - * PPM output speed improvements, including using a second thread (HighlandSun). - * Now using standard autotools (Flameeyes). - * Fixed --max-file-lag not working with some custom log files. - * Gource will stop at the end of the log by default when recording a video. - * Fixed STDIN stopping working after the first lot of records with tail -f. - * Added proper exception handling. - * Print errors to stderr. - -0.23: - * Hiding filenames no longer hides directory names. - * Fixed --stop-on-idle option. - * Added --stop-at-end option (more intuitive than --stop-position 1.0). - -0.22: - * Fixed Mercurial log order. - -0.21b: - * Fixed windows build. - -0.21: - * Some documentation fixes. - -0.20: - * Added bloom effect (turn off with --disable-bloom). - * Added support for Mercurial (thanks to Justin Love for gource.style). - * --start-position option now works in combination with --disable-progress. - -0.19: - * Use time_t instead of long for timestamps. - -0.18: - * Fixed camera movement while the simulation is paused. - -0.17: - * Show correct month for CVS logs. - * Added time scaling (Bitshifter). - -0.16: - * Added --hide-dirnames option. - * Added --user-scale option. - * Added --date-format option (Pat Notz). - * Fix bug when encountering long log lines. - * Fixed incorrect parsing of trivial merges. - * Fixed building issues on OSX. - -0.15: - * Added PPM output support for creating videos (Johannes Schindelin). - * Added experimental Apache combined access log support (--log-format apache). - * Added --stop-position and --stop-on-idle options (useful for making videos). - * Added --max-file-lag option to limit how long after a commit file changes can take to appear. - * Added --no-renames to the git log command as they don't display correctly. - * Added --max-user-speed and --user-friction as options. - * Now builds on OSX Leopard (with the required libaries installed). - * Caught raw exception from replace_invalid(). - * Added CXXFLAGS. You may want to override the default (eg CXXFLAGS=-O3 ./configure). - -0.14: - * Updated SVN instructions. - -0.13: - * Removed single quotes from log command (fixes running gource --git-log-command in back ticks) - * Added SVN instructions. - * Fixed manpage hyphens. - -0.12: - * Added --enable-ttf-font-dir=DIR option to configure (to specify the ttf-freefont directory). - * UTF-8 support using UTF8-CPP (http://utfcpp.sourceforge.net/). - * Changed the git log command (see --git-log-command) to require less work to parse. - Log files generated with the previous git-log command used by gource should continue to work. - * Allow --seconds-per-day value less than 1.0. - * Added --git-branch command. - * Added --loop command. - * Added --crop command. - -0.11: - * Made N key skip to next entry. - * Documented --user-image-dir flag. - * temp file name now uses uid instead of time - -0.1: - * First release. diff --git a/gource/README.txt b/gource/README.txt deleted file mode 100644 index 9eeb6248..00000000 --- a/gource/README.txt +++ /dev/null @@ -1,469 +0,0 @@ - - Gource - - software version control visualization - - Copyright (C) 2009 Andrew Caudwell - - http://gource.io - -Contents -======== - -1. Description -2. Requirements -3. Using Gource -4. Copyright - -1. Description -============== - -OpenGL-based 3D visualisation tool for source control repositories. - -The repository is displayed as a tree where the root of the repository is the -centre, directories are branches and files are leaves. Contributors to the -source code appear and disappear as they contribute to specific files and -directories. - -2. Requirements -=============== - -Gource's display is rendered using OpenGL and requires a 3D accelerated video -card to run. - -3. Using Gource -=============== - -gource [options] [path] - -options: - - -h, --help - Help ('-H' for extended help). - - -WIDTHxHEIGHT, --viewport WIDTHxHEIGHT - Set the viewport size. If -f is also supplied, will attempt to set - the video mode to this also. Add ! to make the window non-resizable. - - --screen SCREEN - Set the number of the screen to display on. - - --window-position XxY - Initial window position on your desktop which may be made up of - multiple monitors. - - This will override the screen setting so don't specify both. - - --frameless - Frameless window. - - -f, --fullscreen - Fullscreen. - - -w, --windowed - Windowed. - - --transparent - Make the background transparent. Only really useful for screenshots. - - --start-date "YYYY-MM-DD hh:mm:ss +tz" - Start with the first entry after the supplied date and optional time. - - If a time zone offset isn't specified the local time zone is used. - - Example accepted formats: - - "2012-06-30" - "2012-06-30 12:00" - "2012-06-30 12:00:00 +12" - - --stop-date "YYYY-MM-DD hh:mm:ss +tz" - Stop after the last entry prior to the supplied date and optional time. - - Uses the same format as --start-date. - - -p, --start-position POSITION - Begin at some position in the log (between 0.0 and 1.0 or 'random'). - - --stop-position POSITION - Stop (exit) at some position in the log (does not work with STDIN). - - -t, --stop-at-time SECONDS - Stop (exit) after a specified number of seconds. - - --stop-at-end - Stop (exit) at the end of the log / stream. - - --loop - Loop back to the start of the log when the end is reached. - - --loop-delay-seconds - Seconds to delay before looping. - - -a, --auto-skip-seconds SECONDS - Skip to next entry if nothing happens for a number of seconds. - - -s, --seconds-per-day SECONDS - Speed of simulation in seconds per day. - - --realtime - Realtime playback speed. - - --no-time-travel - Use the time of the last commit if the time of a commit is in the past. - - -c, --time-scale SCALE - Change simulation time scale. - - -i, --file-idle-time SECONDS - Time in seconds files remain idle before they are removed or 0 - for no limit. - - -e, --elasticity FLOAT - Elasticity of nodes. - - -b, --background-colour FFFFFF - Background colour in hex. - - --background-image IMAGE - Set a background image. - - --logo IMAGE - Logo to display in the foreground. - - --logo-offset XxY - Offset position of the logo. - - --title TITLE - Set a title. - - --font-file FILE - Specify the font. Should work with most font file formats supported by FreeType, such as TTF and OTF, among others. - - --font-scale SCALE - Scale the size of all fonts. - - --font-size SIZE - Font size used by the date and title. - - --file-font-size SIZE - Font size of filenames. - - --dir-font-size SIZE - Font size of directory names - - --user-font-size SIZE - Font size of user names. - - --font-colour FFFFFF - Font colour used by the date and title in hex. - - --key - Show file extension key. - - --date-format FORMAT - Specify display date string (strftime format). - - --log-command VCS - Show the VCS log command used by gource (git,svn,hg,bzr,cvs2cl). - - --log-format VCS - Specify the log format (git,svn,hg,bzr,cvs2cl,custom). - - Required when reading from STDIN. - - --git-branch - Get the git log of a branch other than the current one. - - --follow-user USER - Have the camera automatically follow a particular user. - - --highlight-dirs - Highlight the names of all directories. - - --highlight-user USER - Highlight the names of a particular user. - - --highlight-users - Highlight the names of all users. - - --highlight-colour FFFFFF - Font colour for highlighted users in hex. - - --selection-colour FFFFFF - Font colour for selected users and files. - - --filename-colour FFFFFF - Font colour for filenames. - - --dir-colour FFFFFF - Font colour for directories. - - --dir-name-depth DEPTH - Draw names of directories down to a specific depth in the tree. - - --dir-name-position FLOAT - Position along edge of the directory name - (between 0.1 and 1.0, default is 0.5). - - --filename-time SECONDS - Duration to keep filenames on screen (>= 2.0). - - --file-extensions - Show filename extensions only. - - --file-extension-fallback - Use filename as extension if the extension is missing or empty. - - --file-filter REGEX - Filter out file paths matching the specified regular expression. - - --file-show-filter REGEX - Show only file paths matching the specified regular expression. - - --user-filter REGEX - Filter usernames matching the specified regular expression. - - --user-show-filter REGEX - Show only usernames matching the specified regular expression. - - --user-image-dir DIRECTORY - Directory containing .jpg or .png images of users - (eg "Full Name.png") to use as avatars. - - --default-user-image IMAGE - Path of .jpg or .png to use as the default user image. - - --colour-images - Colourize user images. - - --crop AXIS - Crop view on an axis (vertical,horizontal). - - --padding FLOAT - Camera view padding. - - --multi-sampling - Enable multi-sampling. - - --no-vsync - Disable vsync. - - --bloom-multiplier FLOAT - Adjust the amount of bloom. - - --bloom-intensity FLOAT - Adjust the intensity of the bloom. - - --max-files NUMBER - Set the maximum number of files or 0 for no limit. - - Excess files will be discarded. - - --max-file-lag SECONDS - Max time files of a commit can take to appear. - - Use -1 for no limit. - - --max-user-speed UNITS - Max speed users can travel per second. - - --user-friction SECONDS - Time users take to come to a halt. - - --user-scale SCALE - Change scale of user avatars. - - --camera-mode MODE - Camera mode (overview,track). - - --disable-auto-rotate - Disable automatic camera rotation. - - --disable-input - Disable keyboard and mouse input. - - --hide DISPLAY_ELEMENT - Hide one or more display elements from the list below: - - bloom - bloom effect - date - current date - dirnames - names of directories - files - file icons - filenames - names of files - mouse - mouse cursor - progress - progress bar widget - root - root directory of tree - tree - animated tree structure - users - user avatars - usernames - names of users - - Separate multiple elements with commas (eg "mouse,progress") - - --hash-seed SEED - Change the seed of hash function. - - --caption-file FILE - Caption file (see Caption Log Format). - - --caption-size SIZE - Caption size. - - --caption-colour FFFFFF - Caption colour in hex. - - --caption-duration SECONDS - Caption duration. - - --caption-offset X - Caption horizontal offset (0 to centre captions). - - -o, --output-ppm-stream FILE - Output a PPM image stream to a file ('-' for STDOUT). - - This will automatically hide the progress bar initially and - enable 'stop-at-end' unless other behaviour is specified. - - -r, --output-framerate FPS - Framerate of output (25,30,60). Used with --output-ppm-stream. - - --output-custom-log FILE - Output a custom format log file ('-' for STDOUT). - - --load-config CONFIG_FILE - Load a gource conf file. - - --save-config CONFIG_FILE - Save a gource conf file with the current options. - - --path PATH - - path Either a supported version control directory, a pre-generated log - file (see log commands or the custom log format), a Gource conf - file or '-' to read STDIN. - - If path is omitted, gource will attempt to read a log from the - current directory. - -Git, Bazaar, Mercurial and SVN Examples: - -View the log of the repository in the current path: - - gource - -View the log of a project in the specified directory: - - gource my-project-dir - -For large projects, generating a log of the project history may take a long -time. For centralized VCS like SVN, generating the log may also put load on -the central VCS server. - -In these cases, you may like to save a copy of the log for later use. - -You can generate a log in the VCS specific log format using -the --log-command VCS option: - - cd my-svn-project - `gource --log-command svn` > my-svn-project.log - gource my-svn-project.log - -You can also have Gource write a copy of the log file in its own format: - - gource --output-custom-log my-project-custom.log - -CVS Support: - -Use 'cvs2cl' to generate the log and then pass it to Gource: - - cvs2cl --chrono --stdout --xml -g-q > my-cvs-project.log - gource my-cvs-project.log - -Custom Log Format: - -If you want to use Gource with something other than the supported systems, -there is a pipe ('|') delimited custom log format: - - timestamp - A unix timestamp of when the update occured. - username - The name of the user who made the update. - type - initial for the update type - (A)dded, (M)odified or (D)eleted. - file - Path of the file updated. - colour - A colour for the file in hex (FFFFFF) format. Optional. - -Caption Log Format: - -Gource can display captions along the timeline by specifying a caption file -(using --caption-file) in the pipe ('|') delimited format below: - - timestamp - A unix timestamp of when to display the caption. - caption - The caption - -Recording Videos: - -See the guide on the homepage for examples of recording videos with Gource: - - https://github.com/acaudwell/Gource/wiki/Videos - -More Information: - -Visit the Gource homepage for guides and examples of using Gource with various -version control systems: - - http://gource.io - -Interface: - -The time shown in the top left of the screen is set initially from the first -log entry read and is incremented according to the simulation speed -(--seconds-per-day). - -Pressing SPACE at any time will pause/resume the simulation. While paused you -may use the mouse to inspect the detail of individual files and users. - -TAB cycles through selecting the current visible users. - -The camera mode, either tracking activity or showing the entire code tree, can -be toggled using the Middle mouse button. - -You can drag the left mouse button to manually control the camera. The right -mouse button rotates the view. - -Interactive keyboard commands: - - (V) Toggle camera mode - (C) Displays Gource logo - (K) Toggle file extension key - (M) Toggle mouse visibility - (N) Jump forward in time to next log entry - (S) Randomize colours - (D) Toggle directory name display mode - (F) Toggle file name display mode - (U) Toggle user name display mode - (G) Toggle display of users - (T) Toggle display of directory tree edges - (R) Toggle display of root directory edges - (+-) Adjust simulation speed - (<>) Adjust time scale - (TAB) Cycle through visible users - (F12) Screenshot - (Alt+Enter) Fullscreen toggle - (ESC) Quit - -4. Copyright -============ - -Gource - software version control visualization -Copyright (C) 2009 Andrew Caudwell - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . diff --git a/gource/SDL2.dll b/gource/SDL2.dll deleted file mode 100644 index b4b67c0e..00000000 Binary files a/gource/SDL2.dll and /dev/null differ diff --git a/gource/SDL2_image.dll b/gource/SDL2_image.dll deleted file mode 100644 index 290bb6b0..00000000 Binary files a/gource/SDL2_image.dll and /dev/null differ diff --git a/gource/THANKS.txt b/gource/THANKS.txt deleted file mode 100644 index 0636814a..00000000 --- a/gource/THANKS.txt +++ /dev/null @@ -1 +0,0 @@ -Cheers to everyone at Catalyst IT for their support and encouragement. diff --git a/gource/cmd/gource b/gource/cmd/gource deleted file mode 100644 index 1bab330a..00000000 --- a/gource/cmd/gource +++ /dev/null @@ -1,3 +0,0 @@ -#!/bin/sh -GOURCE_CMD_DIR=`dirname "$0"` -"$GOURCE_CMD_DIR/../gource.exe" "$@" diff --git a/gource/cmd/gource.cmd b/gource/cmd/gource.cmd deleted file mode 100644 index 31b2f7e2..00000000 --- a/gource/cmd/gource.cmd +++ /dev/null @@ -1,2 +0,0 @@ -@echo off -"%~dp0\..\gource.exe" %* diff --git a/gource/data/beam.png b/gource/data/beam.png deleted file mode 100644 index 1250c53b..00000000 Binary files a/gource/data/beam.png and /dev/null differ diff --git a/gource/data/bloom.tga b/gource/data/bloom.tga deleted file mode 100644 index f7812c39..00000000 Binary files a/gource/data/bloom.tga and /dev/null differ diff --git a/gource/data/bloom_alpha.tga b/gource/data/bloom_alpha.tga deleted file mode 100644 index a1b79947..00000000 Binary files a/gource/data/bloom_alpha.tga and /dev/null differ diff --git a/gource/data/file.png b/gource/data/file.png deleted file mode 100644 index 73988259..00000000 Binary files a/gource/data/file.png and /dev/null differ diff --git a/gource/data/fonts/FreeSans.ttf b/gource/data/fonts/FreeSans.ttf deleted file mode 100644 index 9db95853..00000000 Binary files a/gource/data/fonts/FreeSans.ttf and /dev/null differ diff --git a/gource/data/fonts/README.txt b/gource/data/fonts/README.txt deleted file mode 100644 index 8c970cbc..00000000 --- a/gource/data/fonts/README.txt +++ /dev/null @@ -1,108 +0,0 @@ --*-text-*- - GNU FreeFont - -The GNU FreeFont project aims to provide a useful set of free scalable -(i.e., OpenType) fonts covering as much as possible of the ISO 10646/Unicode -UCS (Universal Character Set). - -Statement of Purpose --------------------- - -The practical reason for putting glyphs together in a single font face is -to conveniently mix symbols and characters from different writing systems, -without having to switch fonts. - -Coverage --------- - -FreeFont covers the following character sets - -* ISO 8859 parts 1-15 -* CEN MES-3 European Unicode Subset - http://www.evertype.com/standards/iso10646/pdf/cwa13873.pdf -* IBM/Microsoft code pages 437, 850, 852, 1250, 1252 and more -* Microsoft/Adobe Windows Glyph List 4 (WGL4) - http://www.microsoft.com/typography/otspec/WGL4.htm -* KOI8-R and KOI8-RU -* DEC VT100 graphics symbols -* International Phonetic Alphabet -* Arabic, Hebrew, Armenian, Georgian, Ethiopian and Thai alphabets, - including Arabic presentation forms A/B -* mathematical symbols, including the whole TeX repertoire of symbols -* APL symbols - etc. - -Editing -------- - -The free outline font editor, George Williams's FontForge - is used for editing the fonts. - -Design Issues -------------- - -Which font shapes should be made? Historical style terms like Renaissance -or Baroque letterforms cannot be applied beyond Latin/Cyrillic/Greek -scripts to any greater extent than Kufi or Nashki can be applied beyond -Arabic script; "italic" is really only meaningful for Latin letters. - -However, most modern writing systems have typographic formulations for -contrasting uniform and modulated character stroke widths, and have some -history with "oblique", faces. Since the advent of the typewriter, most -have developed a typographic style with uniform-width characters. - -Accordingly, the FreeFont family has one monospaced - FreeMono - and two -proportional faces (one with uniform stroke - FreeSans - and one with -modulated stroke - FreeSerif). - -To make text from different writing systems look good side-by-side, each -FreeFont face is meant to contain characters of similar style and weight. - -Licensing ---------- - -Free UCS scalable fonts is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License as published -by the Free Software Foundation; either version 3 of the License, or -(at your option) any later version. - -The fonts are distributed in the hope that they will be useful, but -WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -for more details. - -You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - -As a special exception, if you create a document which uses this font, and -embed this font or unaltered portions of this font into the document, this -font does not by itself cause the resulting document to be covered by the -GNU General Public License. This exception does not however invalidate any -other reasons why the document might be covered by the GNU General Public -License. If you modify this font, you may extend this exception to your -version of the font, but you are not obligated to do so. If you do not -wish to do so, delete this exception statement from your version. - - -Files and their suffixes ------------------------- - -The files with .sfd (Spline Font Database) are in FontForge's native format. -Please use these if you plan to modify the font files. - -TrueType fonts for immediate consumption are the files with the .ttf -(TrueType Font) suffix. These are ready to use in Xwindows based -systems using FreeType, on Mac OS, and on older Windows systems. - -OpenType fonts (with suffix .otf) are for use in Windows Vista. -Note that although they can be installed on Linux, but many applications -in Linux still don't support them. - - --------------------------------------------------------------------------- -Primoz Peterlin, -Steve White - -Free UCS scalable fonts: http://savannah.gnu.org/projects/freefont/ -$Id: README,v 1.7 2009/01/13 08:43:23 Stevan_White Exp $ diff --git a/gource/data/gource.style b/gource/data/gource.style deleted file mode 100644 index 333e0324..00000000 --- a/gource/data/gource.style +++ /dev/null @@ -1,5 +0,0 @@ -changeset = '{file_adds}{file_copies}{file_mods}{file_dels}' -file_mod = "{date|hgdate}|{author|person}|M|{file_mod}\n" -file_add = "{date|hgdate}|{author|person}|A|{file_add}\n" -file_del = "{date|hgdate}|{author|person}|D|{file_del}\n" -file_copy = "{date|hgdate}|{author|person}|A|{name}\n" diff --git a/gource/data/shaders/bloom.frag b/gource/data/shaders/bloom.frag deleted file mode 100644 index 81960feb..00000000 --- a/gource/data/shaders/bloom.frag +++ /dev/null @@ -1,16 +0,0 @@ - -varying vec3 pos; - -void main() -{ - float r = fract(sin(dot(pos.xy ,vec2(11.3713,67.3219))) * 2351.3718); - - float offset = (0.5 - r) * gl_TexCoord[0].x * 0.045; - - float intensity = min(1.0, cos((length(pos*2.0)+offset)/gl_TexCoord[0].x)); - float gradient = intensity * smoothstep(0.0, 2.0, intensity); - - gradient *= smoothstep(1.0,0.67+r*0.33, 1.0-intensity); - - gl_FragColor = gl_Color * gradient; -} diff --git a/gource/data/shaders/bloom.vert b/gource/data/shaders/bloom.vert deleted file mode 100644 index 7274540e..00000000 --- a/gource/data/shaders/bloom.vert +++ /dev/null @@ -1,10 +0,0 @@ - -varying vec3 pos; - -void main() -{ - pos = gl_Vertex.xyz - gl_MultiTexCoord0.yzw; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; - gl_Position = ftransform(); -} diff --git a/gource/data/shaders/shadow.frag b/gource/data/shaders/shadow.frag deleted file mode 100644 index 6235f7f3..00000000 --- a/gource/data/shaders/shadow.frag +++ /dev/null @@ -1,9 +0,0 @@ -uniform sampler2D tex; -uniform float shadow_strength; - -void main(void) -{ - vec4 colour = texture2D(tex,gl_TexCoord[0].st); - - gl_FragColor = vec4(0.0, 0.0, 0.0, gl_Color.w * colour.w * shadow_strength); -} diff --git a/gource/data/shaders/shadow.vert b/gource/data/shaders/shadow.vert deleted file mode 100644 index 061b8042..00000000 --- a/gource/data/shaders/shadow.vert +++ /dev/null @@ -1,6 +0,0 @@ -void main(void) -{ - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; - gl_Position = ftransform(); -} diff --git a/gource/data/shaders/text.frag b/gource/data/shaders/text.frag deleted file mode 100644 index 5bed3c20..00000000 --- a/gource/data/shaders/text.frag +++ /dev/null @@ -1,15 +0,0 @@ -uniform sampler2D tex; -uniform float shadow_strength; -uniform float texel_size; - -void main(void) -{ - float colour_alpha = texture2D(tex,gl_TexCoord[0].xy).w; - float shadow_alpha = texture2D(tex,gl_TexCoord[0].xy - vec2(texel_size)).w * shadow_strength; - - float combined_alpha = 1.0 - (1.0-shadow_alpha)*(1.0-colour_alpha); - - if(combined_alpha > 0.0) colour_alpha /= combined_alpha; - - gl_FragColor = gl_Color * vec4(vec3(colour_alpha), combined_alpha); -} diff --git a/gource/data/shaders/text.vert b/gource/data/shaders/text.vert deleted file mode 100644 index 061b8042..00000000 --- a/gource/data/shaders/text.vert +++ /dev/null @@ -1,6 +0,0 @@ -void main(void) -{ - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; - gl_Position = ftransform(); -} diff --git a/gource/data/user.png b/gource/data/user.png deleted file mode 100644 index 23b53ebb..00000000 Binary files a/gource/data/user.png and /dev/null differ diff --git a/gource/glew32.dll b/gource/glew32.dll deleted file mode 100644 index 37a65a11..00000000 Binary files a/gource/glew32.dll and /dev/null differ diff --git a/gource/gource.exe b/gource/gource.exe deleted file mode 100644 index 9f781abc..00000000 Binary files a/gource/gource.exe and /dev/null differ diff --git a/gource/libboost_filesystem-mt.dll b/gource/libboost_filesystem-mt.dll deleted file mode 100644 index 25c11976..00000000 Binary files a/gource/libboost_filesystem-mt.dll and /dev/null differ diff --git a/gource/libbz2-1.dll b/gource/libbz2-1.dll deleted file mode 100644 index e22f01e2..00000000 Binary files a/gource/libbz2-1.dll and /dev/null differ diff --git a/gource/libfreetype-6.dll b/gource/libfreetype-6.dll deleted file mode 100644 index 9ab4da48..00000000 Binary files a/gource/libfreetype-6.dll and /dev/null differ diff --git a/gource/libgcc_s_seh-1.dll b/gource/libgcc_s_seh-1.dll deleted file mode 100644 index 929d55b5..00000000 Binary files a/gource/libgcc_s_seh-1.dll and /dev/null differ diff --git a/gource/libglib-2.0-0.dll b/gource/libglib-2.0-0.dll deleted file mode 100644 index 38b06a6a..00000000 Binary files a/gource/libglib-2.0-0.dll and /dev/null differ diff --git a/gource/libgraphite2.dll b/gource/libgraphite2.dll deleted file mode 100644 index 556106bb..00000000 Binary files a/gource/libgraphite2.dll and /dev/null differ diff --git a/gource/libharfbuzz-0.dll b/gource/libharfbuzz-0.dll deleted file mode 100644 index b23c3ad5..00000000 Binary files a/gource/libharfbuzz-0.dll and /dev/null differ diff --git a/gource/libiconv-2.dll b/gource/libiconv-2.dll deleted file mode 100644 index d28ee1d7..00000000 Binary files a/gource/libiconv-2.dll and /dev/null differ diff --git a/gource/libintl-8.dll b/gource/libintl-8.dll deleted file mode 100644 index 41580ba2..00000000 Binary files a/gource/libintl-8.dll and /dev/null differ diff --git a/gource/libjpeg-8.dll b/gource/libjpeg-8.dll deleted file mode 100644 index cfeb9356..00000000 Binary files a/gource/libjpeg-8.dll and /dev/null differ diff --git a/gource/liblzma-5.dll b/gource/liblzma-5.dll deleted file mode 100644 index 468f0a3a..00000000 Binary files a/gource/liblzma-5.dll and /dev/null differ diff --git a/gource/libpcre-1.dll b/gource/libpcre-1.dll deleted file mode 100644 index 3b870711..00000000 Binary files a/gource/libpcre-1.dll and /dev/null differ diff --git a/gource/libpng16-16.dll b/gource/libpng16-16.dll deleted file mode 100644 index 3c9163eb..00000000 Binary files a/gource/libpng16-16.dll and /dev/null differ diff --git a/gource/libstdc++-6.dll b/gource/libstdc++-6.dll deleted file mode 100644 index 305b81b4..00000000 Binary files a/gource/libstdc++-6.dll and /dev/null differ diff --git a/gource/libtiff-5.dll b/gource/libtiff-5.dll deleted file mode 100644 index bb0a959b..00000000 Binary files a/gource/libtiff-5.dll and /dev/null differ diff --git a/gource/libwebp-7.dll b/gource/libwebp-7.dll deleted file mode 100644 index 71b632fe..00000000 Binary files a/gource/libwebp-7.dll and /dev/null differ diff --git a/gource/libwinpthread-1.dll b/gource/libwinpthread-1.dll deleted file mode 100644 index 5820e18b..00000000 Binary files a/gource/libwinpthread-1.dll and /dev/null differ diff --git a/gource/libzstd.dll b/gource/libzstd.dll deleted file mode 100644 index e201b97c..00000000 Binary files a/gource/libzstd.dll and /dev/null differ diff --git a/gource/zlib1.dll b/gource/zlib1.dll deleted file mode 100644 index 7e8e6fda..00000000 Binary files a/gource/zlib1.dll and /dev/null differ diff --git a/helloworld/biomes/land-1.json b/helloworld/biomes/land-1.json deleted file mode 100644 index 425ea1b2..00000000 --- a/helloworld/biomes/land-1.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/helloworld/biomes/land-2.json b/helloworld/biomes/land-2.json deleted file mode 100644 index 8d0a028d..00000000 --- a/helloworld/biomes/land-2.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/helloworld/biomes/sea.json b/helloworld/biomes/sea.json deleted file mode 100644 index 411a6eee..00000000 --- a/helloworld/biomes/sea.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/helloworld/biomes/shore.json b/helloworld/biomes/shore.json deleted file mode 100644 index 56de7d76..00000000 --- a/helloworld/biomes/shore.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/helloworld/dimensions/helloworld.json b/helloworld/dimensions/helloworld.json deleted file mode 100644 index b7c58b91..00000000 --- a/helloworld/dimensions/helloworld.json +++ /dev/null @@ -1,695 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "regionShuffle": 11, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "continentalShuffle": 99, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "placeObjects": true, - "version": 1, - "deposits": [], - "vanillaStructures": false, - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES" - }, - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES_PLANT" - }, - { - "supplement": "NETHER_WART_BLOCK", - "exact": false, - "when": "WARPED_WART_BLOCK" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES_PLANT" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "TARGET" - }, - { - "supplement": "SOULSAND", - "exact": false, - "when": "SOUL_SOIL" - }, - { - "supplement": "TORCH", - "exact": false, - "when": "SOUL_TORCH" - }, - { - "supplement": "LANTERN", - "exact": false, - "when": "SOUL_LANTERN" - }, - { - "supplement": "FIRE", - "exact": false, - "when": "SOUL_FIRE" - }, - { - "supplement": "CAMPFIRE", - "exact": false, - "when": "SOUL_CAMPFIRE" - }, - { - "supplement": "GLOWSTONE", - "exact": false, - "when": "SHROOMLIGHT" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "RESPAWN_ANCHOR" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "NETHER_SPROUTS" - }, - { - "supplement": "GOLD_ORE", - "exact": false, - "when": "NETHER_GOLD_ORE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "LODESTONE" - }, - { - "supplement": "BROWN_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_CRIMSON_HYPHAE" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "CRIMSON_HYPHAE" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GILDED_BLACKSTONE" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "CRYING_OBSIDIAN" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_CRIMSON_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "CRIMSON_STEM" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_ROOTS" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_ROOTS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "CRIMSON_PLANKS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "WARPED_PLANKS" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "WARPED_NYLIUM" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "CRIMSON_NYLIUM" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_FUNGUS" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_FUNGUS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CRACKED_NETHER_BRICKS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "IRON_BARS", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "PACKED_ICE", - "exact": false, - "when": "BLUE_ICE" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - } - ], - "name": "Helloworld", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/helloworld/generators/example-generator.json b/helloworld/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/helloworld/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/helloworld/helloworld.code-workspace b/helloworld/helloworld.code-workspace deleted file mode 100644 index 145b55cf..00000000 --- a/helloworld/helloworld.code-workspace +++ /dev/null @@ -1,521 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - }, - "folders": [{"path": "."}], - "json.schemas": [ - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a dimension", - "title": "Dimension", - "type": "object", - "properties": { - "decorate": { - "description": "Generate decorations or not", - "type": "boolean" - }, - "landZoom": { - "description": "This zooms in the land space", - "type": "number" - }, - "regions": { - "description": "Define all of the regions to include in this dimension. Dimensions -> Regions -> Biomes -> Objects etc", - "type": "array" - }, - "seaZoom": { - "description": "This zooms oceanic biomes", - "type": "number" - }, - "mirrorCeiling": { - "description": "Mirrors the generator floor into the ceiling. Think nether but worse...", - "type": "boolean" - }, - "biomeZoom": { - "description": "Zoom in or out the biome size. Higher = bigger biomes", - "type": "number" - }, - "rockPalette": { - "description": "The palette of blocks for 'stone'", - "type": "array" - }, - "focus": { - "description": "Keep this either undefined or empty. Setting any biome name into this will force iris to only generate the specified biome. Great for testing.", - "type": "string" - }, - "carving": { - "description": "Carve terrain or not", - "type": "boolean" - }, - "carvingEnvelope": { - "description": "How much of 3D space is carved out. Higher values make carvings cross into 3d space more often (bigger)", - "type": "number" - }, - "continentZoom": { - "description": "Zoom in continents", - "type": "number" - }, - "rockZoom": { - "description": "The rock zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "carvingSliverThickness": { - "description": "The thickness of carvings (vertical)", - "type": "number" - }, - "postProcessing": { - "description": "Use post processing or not", - "type": "boolean" - }, - "interpolationFunction": { - "description": "The interpolation function for splicing noise maxes together", - "type": "string" - }, - "mutations": { - "description": "Define biome mutations for this dimension", - "type": "array" - }, - "terrainZoom": { - "description": "Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out.", - "type": "number" - }, - "coordFractureZoom": { - "description": "Coordinate fracturing zoom. Higher = less frequent warping, Lower = more frequent and rapid warping / swirls.", - "type": "number" - }, - "carvingMin": { - "description": "Carving starts at this height", - "type": "integer" - }, - "fluidHeight": { - "description": "The fluid height for this dimension", - "type": "integer" - }, - "regionShuffle": { - "description": "The shuffle of regions", - "type": "number" - }, - "coordFractureDistance": { - "description": "Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.", - "type": "number" - }, - "carvingMax": { - "description": "The maximum height carving happens at", - "type": "integer" - }, - "ceiling": { - "description": "The ceiling dimension. Leave blank for normal sky.", - "type": "string" - }, - "postProcessors": { - "description": "Post Processors", - "type": "array" - }, - "caveThickness": { - "description": "The Thickness scale of cave veins", - "type": "number" - }, - "fluidPalette": { - "description": "The palette of blocks for 'water'", - "type": "array" - }, - "caves": { - "description": "Generate caves or not.", - "type": "boolean" - }, - "continentalShuffle": { - "description": "The shuffle of land vs sea", - "type": "number" - }, - "carvingRippleThickness": { - "description": "The thickness of ripples on carved walls", - "type": "number" - }, - "preventLeafDecay": { - "description": "Prevent Leaf decay as if placed in creative mode", - "type": "boolean" - }, - "placeObjects": { - "description": "Disable this to stop placing schematics in biomes", - "type": "boolean" - }, - "version": { - "description": "The version of this dimension. Changing this will stop users from accidentally upgrading (and breaking their worlds).", - "type": "integer" - }, - "deposits": { - "description": "Define global deposit generators", - "type": "array" - }, - "vanillaStructures": { - "description": "Generate vanilla structures", - "type": "boolean" - }, - "caveShift": { - "description": "Shift the Y value of the cave networks up or down.", - "type": "number" - }, - "carvingZoom": { - "description": "Carve terrain or not", - "type": "number" - }, - "environment": { - "description": "The world environment", - "type": "string" - }, - "compatability": { - "description": "Compatability filters", - "type": "array" - }, - "name": { - "description": "The human readable name of this dimension", - "type": "string" - }, - "dimensionAngleDeg": { - "description": "You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.", - "type": "number" - }, - "regionZoom": { - "description": "Change the size of regions", - "type": "number" - }, - "caveScale": { - "description": "The cave web scale. Smaller values means scaled up vein networks.", - "type": "number" - }, - "dispersion": { - "description": "The dispersion of materials for the rock palette", - "type": "string" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisdimension.json" - }, - "fileMatch": ["/dimensions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a biome in iris.", - "title": "Biome", - "type": "object", - "properties": { - "seaLayers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array" - }, - "biomeSkyScatter": { - "description": "Since 1.13 supports 3D biomes, you can add different derivative colors for anything above the terrain. (Think swampy tree leaves with a desert looking grass surface)", - "type": "array" - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome", - "type": "array" - }, - "biomeZoom": { - "description": "This zooms in the biome colors if multiple derivatives are chosen", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array" - }, - "biomeDispersion": { - "description": "This changes the dispersion of the biome colors if multiple derivatives are chosen", - "type": "string" - }, - "derivative": { - "description": "The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt", - "type": "string" - }, - "deposits": { - "description": "Define biome deposit generators that add onto the existing regional and global deposit generators", - "type": "array" - }, - "slab": { - "description": "The default slab if iris decides to place a slab in this biome. Default is no slab.", - "type": "object" - }, - "effects": { - "description": "The name of the region", - "type": "array" - }, - "children": { - "description": "List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree.", - "type": "array" - }, - "decorators": { - "description": "Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)", - "type": "array" - }, - "name": { - "description": "This is the human readable name for this biome. This can and should be different than the file name. This is not used for loading biomes in other objects.", - "type": "string" - }, - "layers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array" - }, - "generators": { - "description": "Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.", - "type": "array" - }, - "childShrinkFactor": { - "description": "If this biome has children biomes, and the gen layer chooses one of this biomes children, how much smaller will it be (inside of this biome). Higher values means a smaller biome relative to this biome's size. Set higher than 1.0 and below 3.0 for best results.", - "type": "number" - }, - "lockLayers": { - "description": "Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.", - "type": "boolean" - }, - "biomeScatter": { - "description": "You can instead specify multiple biome derivatives to randomly scatter colors in this biome", - "type": "array" - }, - "wall": { - "description": "The default wall if iris decides to place a wall higher than 2 blocks (steep hills or possibly cliffs)", - "type": "object" - }, - "rarity": { - "description": "The rarity of this biome (integer)", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisbiome.json" - }, - "fileMatch": ["/biomes/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents an iris region", - "title": "Region", - "type": "object", - "properties": { - "islandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "islandBiomeZoom": { - "description": "How large island biomes are in this region", - "type": "number" - }, - "spotBiomes": { - "description": "Spot biomes splotch themselves across this region like lakes", - "type": "array" - }, - "skylandBiomeZoom": { - "description": "How large skyland biomes are in this region", - "type": "number" - }, - "caveBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "shoreHeightMin": { - "description": "The min shore height", - "type": "number" - }, - "shoreBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "skylandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "shoreHeightZoom": { - "description": "The varience of the shore height", - "type": "number" - }, - "shoreRatio": { - "description": "The shore ration (How much percent of land should be a shore)", - "type": "number" - }, - "ridgeBiomes": { - "description": "Ridge biomes create a vein-like network like rivers through this region", - "type": "array" - }, - "biomeShuffle": { - "description": "The scrambling between biomes", - "type": "number" - }, - "shoreBiomeZoom": { - "description": "How large shore biomes are in this region", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array" - }, - "caveBiomeZoom": { - "description": "How large cave biomes are in this region", - "type": "number" - }, - "landBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "seaBiomeZoom": { - "description": "How large sea biomes are in this region", - "type": "number" - }, - "biomeImplosionRatio": { - "description": "The biome implosion ratio, how much to implode biomes into children (chance)", - "type": "number" - }, - "seaBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "deposits": { - "description": "Define regional deposit generators that add onto the global deposit generators", - "type": "array" - }, - "landBiomeZoom": { - "description": "How large land biomes are in this region", - "type": "number" - }, - "effects": { - "description": "The name of the region", - "type": "array" - }, - "name": { - "description": "The name of the region", - "type": "string" - }, - "shoreHeightMax": { - "description": "The the max shore height", - "type": "number" - }, - "rarity": { - "description": "The rarity of the region", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisregion.json" - }, - "fileMatch": ["/regions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a composite generator of noise gens", - "title": "Generator", - "type": "object", - "properties": { - "cellPercentSize": { - "description": "How big are the cells (X,Z) relative to the veins that touch them. Between 0 and 1. 0.1 means thick veins, small cells.", - "type": "number" - }, - "cellFractureHeight": { - "description": "The height of fracture cells. Set to 0 to disable", - "type": "number" - }, - "seed": { - "description": "The seed for this generator", - "type": "integer" - }, - "interpolationScale": { - "description": "The interpolation distance scale (blocks) when two biomes use different heights but this same generator", - "type": "number" - }, - "zoom": { - "description": "The zoom or frequency.", - "type": "number" - }, - "cliffHeightMin": { - "description": "Cliff Height Min. Disable with 0 for min and max", - "type": "number" - }, - "cliffHeightGenerator": { - "description": "The noise gen for cliff height.", - "type": "object" - }, - "offsetX": { - "description": "The offset to shift this noise x", - "type": "number" - }, - "offsetZ": { - "description": "The offset to shift this noise z", - "type": "number" - }, - "interpolationFunction": { - "description": "The interpolation method when two biomes use different heights but this same generator", - "type": "string" - }, - "cellFractureShuffle": { - "description": "Cell Fracture Coordinate Shuffling", - "type": "number" - }, - "composite": { - "description": "The list of noise gens this gen contains.", - "type": "array" - }, - "opacity": { - "description": "The opacity, essentially a multiplier on the output.", - "type": "number" - }, - "cliffHeightMax": { - "description": "Cliff Height Max. Disable with 0 for min and max", - "type": "number" - }, - "cellFractureZoom": { - "description": "The size of the cell fractures", - "type": "number" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisgenerator.json" - }, - "fileMatch": ["/generators/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a structure in iris.", - "title": "Structure", - "type": "object", - "properties": { - "gridHeight": { - "description": "This is the y size of each grid cell", - "type": "integer" - }, - "tiles": { - "description": "The tiles", - "type": "array" - }, - "gridSize": { - "description": "This is the x and z size of each grid cell", - "type": "integer" - }, - "wallChance": { - "description": "This is the wall chance. Higher values makes more rooms and less open halls", - "type": "number" - }, - "maxLayers": { - "description": "This is the maximum layers iris will generate for (height cells)", - "type": "integer" - }, - "name": { - "description": "This is the human readable name for this structure. Such as Red Dungeon or Tropical Village.", - "type": "string" - }, - "mergeEdges": { - "description": "Edges of tiles replace each other instead of having their own.", - "type": "boolean" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisstructure.json" - }, - "fileMatch": ["/structures/*.json"] - } - ] -} diff --git a/helloworld/regions/example-region.json b/helloworld/regions/example-region.json deleted file mode 100644 index d2936c5f..00000000 --- a/helloworld/regions/example-region.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "islandBiomes": [], - "islandBiomeZoom": 1, - "spotBiomes": [], - "skylandBiomeZoom": 1, - "caveBiomes": [], - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "shoreHeightZoom": 3.14, - "shoreRatio": 0.13, - "ridgeBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "structures": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "seaBiomes": ["sea"], - "deposits": [], - "landBiomeZoom": 1, - "effects": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "rarity": 1 -} diff --git a/helloworld2/biomes/land-1.json b/helloworld2/biomes/land-1.json deleted file mode 100644 index 425ea1b2..00000000 --- a/helloworld2/biomes/land-1.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/helloworld2/biomes/land-2.json b/helloworld2/biomes/land-2.json deleted file mode 100644 index 8d0a028d..00000000 --- a/helloworld2/biomes/land-2.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/helloworld2/biomes/sea.json b/helloworld2/biomes/sea.json deleted file mode 100644 index 411a6eee..00000000 --- a/helloworld2/biomes/sea.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/helloworld2/biomes/shore.json b/helloworld2/biomes/shore.json deleted file mode 100644 index 56de7d76..00000000 --- a/helloworld2/biomes/shore.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/helloworld2/dimensions/helloworld2.json b/helloworld2/dimensions/helloworld2.json deleted file mode 100644 index 767e30da..00000000 --- a/helloworld2/dimensions/helloworld2.json +++ /dev/null @@ -1,695 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "regionShuffle": 11, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "continentalShuffle": 99, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "placeObjects": true, - "version": 1, - "deposits": [], - "vanillaStructures": false, - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES" - }, - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES_PLANT" - }, - { - "supplement": "NETHER_WART_BLOCK", - "exact": false, - "when": "WARPED_WART_BLOCK" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES_PLANT" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "TARGET" - }, - { - "supplement": "SOULSAND", - "exact": false, - "when": "SOUL_SOIL" - }, - { - "supplement": "TORCH", - "exact": false, - "when": "SOUL_TORCH" - }, - { - "supplement": "LANTERN", - "exact": false, - "when": "SOUL_LANTERN" - }, - { - "supplement": "FIRE", - "exact": false, - "when": "SOUL_FIRE" - }, - { - "supplement": "CAMPFIRE", - "exact": false, - "when": "SOUL_CAMPFIRE" - }, - { - "supplement": "GLOWSTONE", - "exact": false, - "when": "SHROOMLIGHT" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "RESPAWN_ANCHOR" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "NETHER_SPROUTS" - }, - { - "supplement": "GOLD_ORE", - "exact": false, - "when": "NETHER_GOLD_ORE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "LODESTONE" - }, - { - "supplement": "BROWN_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_CRIMSON_HYPHAE" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "CRIMSON_HYPHAE" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GILDED_BLACKSTONE" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "CRYING_OBSIDIAN" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_CRIMSON_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "CRIMSON_STEM" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_ROOTS" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_ROOTS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "CRIMSON_PLANKS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "WARPED_PLANKS" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "WARPED_NYLIUM" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "CRIMSON_NYLIUM" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_FUNGUS" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_FUNGUS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CRACKED_NETHER_BRICKS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "IRON_BARS", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "PACKED_ICE", - "exact": false, - "when": "BLUE_ICE" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - } - ], - "name": "Helloworld2", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/helloworld2/generators/example-generator.json b/helloworld2/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/helloworld2/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/helloworld2/helloworld2.code-workspace b/helloworld2/helloworld2.code-workspace deleted file mode 100644 index 4824e72d..00000000 --- a/helloworld2/helloworld2.code-workspace +++ /dev/null @@ -1,521 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "json.schemas": [ - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a dimension", - "title": "Dimension", - "type": "object", - "properties": { - "decorate": { - "description": "Generate decorations or not", - "type": "boolean" - }, - "landZoom": { - "description": "This zooms in the land space", - "type": "number" - }, - "regions": { - "description": "Define all of the regions to include in this dimension. Dimensions -> Regions -> Biomes -> Objects etc", - "type": "array" - }, - "seaZoom": { - "description": "This zooms oceanic biomes", - "type": "number" - }, - "mirrorCeiling": { - "description": "Mirrors the generator floor into the ceiling. Think nether but worse...", - "type": "boolean" - }, - "biomeZoom": { - "description": "Zoom in or out the biome size. Higher = bigger biomes", - "type": "number" - }, - "rockPalette": { - "description": "The palette of blocks for 'stone'", - "type": "array" - }, - "focus": { - "description": "Keep this either undefined or empty. Setting any biome name into this will force iris to only generate the specified biome. Great for testing.", - "type": "string" - }, - "carving": { - "description": "Carve terrain or not", - "type": "boolean" - }, - "carvingEnvelope": { - "description": "How much of 3D space is carved out. Higher values make carvings cross into 3d space more often (bigger)", - "type": "number" - }, - "continentZoom": { - "description": "Zoom in continents", - "type": "number" - }, - "rockZoom": { - "description": "The rock zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "carvingSliverThickness": { - "description": "The thickness of carvings (vertical)", - "type": "number" - }, - "postProcessing": { - "description": "Use post processing or not", - "type": "boolean" - }, - "interpolationFunction": { - "description": "The interpolation function for splicing noise maxes together", - "type": "string" - }, - "mutations": { - "description": "Define biome mutations for this dimension", - "type": "array" - }, - "terrainZoom": { - "description": "Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out.", - "type": "number" - }, - "coordFractureZoom": { - "description": "Coordinate fracturing zoom. Higher = less frequent warping, Lower = more frequent and rapid warping / swirls.", - "type": "number" - }, - "carvingMin": { - "description": "Carving starts at this height", - "type": "integer" - }, - "fluidHeight": { - "description": "The fluid height for this dimension", - "type": "integer" - }, - "regionShuffle": { - "description": "The shuffle of regions", - "type": "number" - }, - "coordFractureDistance": { - "description": "Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.", - "type": "number" - }, - "carvingMax": { - "description": "The maximum height carving happens at", - "type": "integer" - }, - "ceiling": { - "description": "The ceiling dimension. Leave blank for normal sky.", - "type": "string" - }, - "postProcessors": { - "description": "Post Processors", - "type": "array" - }, - "caveThickness": { - "description": "The Thickness scale of cave veins", - "type": "number" - }, - "fluidPalette": { - "description": "The palette of blocks for 'water'", - "type": "array" - }, - "caves": { - "description": "Generate caves or not.", - "type": "boolean" - }, - "continentalShuffle": { - "description": "The shuffle of land vs sea", - "type": "number" - }, - "carvingRippleThickness": { - "description": "The thickness of ripples on carved walls", - "type": "number" - }, - "preventLeafDecay": { - "description": "Prevent Leaf decay as if placed in creative mode", - "type": "boolean" - }, - "placeObjects": { - "description": "Disable this to stop placing schematics in biomes", - "type": "boolean" - }, - "version": { - "description": "The version of this dimension. Changing this will stop users from accidentally upgrading (and breaking their worlds).", - "type": "integer" - }, - "deposits": { - "description": "Define global deposit generators", - "type": "array" - }, - "vanillaStructures": { - "description": "Generate vanilla structures", - "type": "boolean" - }, - "caveShift": { - "description": "Shift the Y value of the cave networks up or down.", - "type": "number" - }, - "carvingZoom": { - "description": "Carve terrain or not", - "type": "number" - }, - "environment": { - "description": "The world environment", - "type": "string" - }, - "compatability": { - "description": "Compatability filters", - "type": "array" - }, - "name": { - "description": "The human readable name of this dimension", - "type": "string" - }, - "dimensionAngleDeg": { - "description": "You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.", - "type": "number" - }, - "regionZoom": { - "description": "Change the size of regions", - "type": "number" - }, - "caveScale": { - "description": "The cave web scale. Smaller values means scaled up vein networks.", - "type": "number" - }, - "dispersion": { - "description": "The dispersion of materials for the rock palette", - "type": "string" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisdimension.json" - }, - "fileMatch": ["/dimensions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a biome in iris.", - "title": "Biome", - "type": "object", - "properties": { - "seaLayers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array" - }, - "biomeSkyScatter": { - "description": "Since 1.13 supports 3D biomes, you can add different derivative colors for anything above the terrain. (Think swampy tree leaves with a desert looking grass surface)", - "type": "array" - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome", - "type": "array" - }, - "biomeZoom": { - "description": "This zooms in the biome colors if multiple derivatives are chosen", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array" - }, - "biomeDispersion": { - "description": "This changes the dispersion of the biome colors if multiple derivatives are chosen", - "type": "string" - }, - "derivative": { - "description": "The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt", - "type": "string" - }, - "deposits": { - "description": "Define biome deposit generators that add onto the existing regional and global deposit generators", - "type": "array" - }, - "slab": { - "description": "The default slab if iris decides to place a slab in this biome. Default is no slab.", - "type": "object" - }, - "effects": { - "description": "The name of the region", - "type": "array" - }, - "children": { - "description": "List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree.", - "type": "array" - }, - "decorators": { - "description": "Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)", - "type": "array" - }, - "name": { - "description": "This is the human readable name for this biome. This can and should be different than the file name. This is not used for loading biomes in other objects.", - "type": "string" - }, - "layers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array" - }, - "generators": { - "description": "Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.", - "type": "array" - }, - "childShrinkFactor": { - "description": "If this biome has children biomes, and the gen layer chooses one of this biomes children, how much smaller will it be (inside of this biome). Higher values means a smaller biome relative to this biome's size. Set higher than 1.0 and below 3.0 for best results.", - "type": "number" - }, - "lockLayers": { - "description": "Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.", - "type": "boolean" - }, - "biomeScatter": { - "description": "You can instead specify multiple biome derivatives to randomly scatter colors in this biome", - "type": "array" - }, - "wall": { - "description": "The default wall if iris decides to place a wall higher than 2 blocks (steep hills or possibly cliffs)", - "type": "object" - }, - "rarity": { - "description": "The rarity of this biome (integer)", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisbiome.json" - }, - "fileMatch": ["/biomes/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents an iris region", - "title": "Region", - "type": "object", - "properties": { - "islandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "islandBiomeZoom": { - "description": "How large island biomes are in this region", - "type": "number" - }, - "spotBiomes": { - "description": "Spot biomes splotch themselves across this region like lakes", - "type": "array" - }, - "skylandBiomeZoom": { - "description": "How large skyland biomes are in this region", - "type": "number" - }, - "caveBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "shoreHeightMin": { - "description": "The min shore height", - "type": "number" - }, - "shoreBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "skylandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "shoreHeightZoom": { - "description": "The varience of the shore height", - "type": "number" - }, - "shoreRatio": { - "description": "The shore ration (How much percent of land should be a shore)", - "type": "number" - }, - "ridgeBiomes": { - "description": "Ridge biomes create a vein-like network like rivers through this region", - "type": "array" - }, - "biomeShuffle": { - "description": "The scrambling between biomes", - "type": "number" - }, - "shoreBiomeZoom": { - "description": "How large shore biomes are in this region", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array" - }, - "caveBiomeZoom": { - "description": "How large cave biomes are in this region", - "type": "number" - }, - "landBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "seaBiomeZoom": { - "description": "How large sea biomes are in this region", - "type": "number" - }, - "biomeImplosionRatio": { - "description": "The biome implosion ratio, how much to implode biomes into children (chance)", - "type": "number" - }, - "seaBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array" - }, - "deposits": { - "description": "Define regional deposit generators that add onto the global deposit generators", - "type": "array" - }, - "landBiomeZoom": { - "description": "How large land biomes are in this region", - "type": "number" - }, - "effects": { - "description": "The name of the region", - "type": "array" - }, - "name": { - "description": "The name of the region", - "type": "string" - }, - "shoreHeightMax": { - "description": "The the max shore height", - "type": "number" - }, - "rarity": { - "description": "The rarity of the region", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisregion.json" - }, - "fileMatch": ["/regions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a composite generator of noise gens", - "title": "Generator", - "type": "object", - "properties": { - "cellPercentSize": { - "description": "How big are the cells (X,Z) relative to the veins that touch them. Between 0 and 1. 0.1 means thick veins, small cells.", - "type": "number" - }, - "cellFractureHeight": { - "description": "The height of fracture cells. Set to 0 to disable", - "type": "number" - }, - "seed": { - "description": "The seed for this generator", - "type": "integer" - }, - "interpolationScale": { - "description": "The interpolation distance scale (blocks) when two biomes use different heights but this same generator", - "type": "number" - }, - "zoom": { - "description": "The zoom or frequency.", - "type": "number" - }, - "cliffHeightMin": { - "description": "Cliff Height Min. Disable with 0 for min and max", - "type": "number" - }, - "cliffHeightGenerator": { - "description": "The noise gen for cliff height.", - "type": "object" - }, - "offsetX": { - "description": "The offset to shift this noise x", - "type": "number" - }, - "offsetZ": { - "description": "The offset to shift this noise z", - "type": "number" - }, - "interpolationFunction": { - "description": "The interpolation method when two biomes use different heights but this same generator", - "type": "string" - }, - "cellFractureShuffle": { - "description": "Cell Fracture Coordinate Shuffling", - "type": "number" - }, - "composite": { - "description": "The list of noise gens this gen contains.", - "type": "array" - }, - "opacity": { - "description": "The opacity, essentially a multiplier on the output.", - "type": "number" - }, - "cliffHeightMax": { - "description": "Cliff Height Max. Disable with 0 for min and max", - "type": "number" - }, - "cellFractureZoom": { - "description": "The size of the cell fractures", - "type": "number" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisgenerator.json" - }, - "fileMatch": ["/generators/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a structure in iris.", - "title": "Structure", - "type": "object", - "properties": { - "gridHeight": { - "description": "This is the y size of each grid cell", - "type": "integer" - }, - "tiles": { - "description": "The tiles", - "type": "array" - }, - "gridSize": { - "description": "This is the x and z size of each grid cell", - "type": "integer" - }, - "wallChance": { - "description": "This is the wall chance. Higher values makes more rooms and less open halls", - "type": "number" - }, - "maxLayers": { - "description": "This is the maximum layers iris will generate for (height cells)", - "type": "integer" - }, - "name": { - "description": "This is the human readable name for this structure. Such as Red Dungeon or Tropical Village.", - "type": "string" - }, - "mergeEdges": { - "description": "Edges of tiles replace each other instead of having their own.", - "type": "boolean" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisstructure.json" - }, - "fileMatch": ["/structures/*.json"] - } - ] - }, - "folders": [{"path": "."}] -} diff --git a/helloworld2/regions/example-region.json b/helloworld2/regions/example-region.json deleted file mode 100644 index d2936c5f..00000000 --- a/helloworld2/regions/example-region.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "islandBiomes": [], - "islandBiomeZoom": 1, - "spotBiomes": [], - "skylandBiomeZoom": 1, - "caveBiomes": [], - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "shoreHeightZoom": 3.14, - "shoreRatio": 0.13, - "ridgeBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "structures": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "seaBiomes": ["sea"], - "deposits": [], - "landBiomeZoom": 1, - "effects": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "rarity": 1 -} diff --git a/hyperspeed/biomes/land-1.json b/hyperspeed/biomes/land-1.json deleted file mode 100644 index f5a52573..00000000 --- a/hyperspeed/biomes/land-1.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "loadKey": "land-1", - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 22, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/hyperspeed/biomes/land-2.json b/hyperspeed/biomes/land-2.json deleted file mode 100644 index dd9c141f..00000000 --- a/hyperspeed/biomes/land-2.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "loadKey": "land-2", - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 79, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/hyperspeed/biomes/sea.json b/hyperspeed/biomes/sea.json deleted file mode 100644 index b75ec1d9..00000000 --- a/hyperspeed/biomes/sea.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 2, - "loadKey": "sea", - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/hyperspeed/biomes/shore.json b/hyperspeed/biomes/shore.json deleted file mode 100644 index aec8cf2d..00000000 --- a/hyperspeed/biomes/shore.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "loadKey": "shore", - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/hyperspeed/dimensions/hyperspeed.json b/hyperspeed/dimensions/hyperspeed.json deleted file mode 100644 index 327805aa..00000000 --- a/hyperspeed/dimensions/hyperspeed.json +++ /dev/null @@ -1,73 +0,0 @@ -{ - "decorate": false, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "interpolationScale": 63, - "focus": "", - "loadKey": "hyperspeed", - "carving": false, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": false, - "roughnessZoom": 2, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "nib-smoother" - }, - { - "phase": 0, - "processor": "floating-block-remover" - }, - { - "phase": 0, - "processor": "pothole-filler" - }, - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": false, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "caveBiomeZoom": 1, - "placeObjects": true, - "version": 1, - "shoreZoom": 1, - "deposits": [], - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "roughnessHeight": 3, - "name": "Hyperspeed", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/hyperspeed/generators/example-generator.json b/hyperspeed/generators/example-generator.json deleted file mode 100644 index d98c3d8c..00000000 --- a/hyperspeed/generators/example-generator.json +++ /dev/null @@ -1,50 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "loadKey": "example-generator", - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/hyperspeed/hyperspeed.code-workspace b/hyperspeed/hyperspeed.code-workspace deleted file mode 100644 index 089a4fb7..00000000 --- a/hyperspeed/hyperspeed.code-workspace +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.statusBar.visible": false, - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "workbench.preferredHighContrastColorTheme": "Solarized Dark" - }, - "folders": [{"path": "."}] -} diff --git a/hyperspeed/objects/soultemple/a.iob b/hyperspeed/objects/soultemple/a.iob deleted file mode 100644 index daf3248f..00000000 Binary files a/hyperspeed/objects/soultemple/a.iob and /dev/null differ diff --git a/hyperspeed/objects/soultemple/c-1.iob b/hyperspeed/objects/soultemple/c-1.iob deleted file mode 100644 index 3e1df435..00000000 Binary files a/hyperspeed/objects/soultemple/c-1.iob and /dev/null differ diff --git a/hyperspeed/objects/soultemple/c-a.iob b/hyperspeed/objects/soultemple/c-a.iob deleted file mode 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5728856b..00000000 Binary files a/hyperspeed/objects/test/f-c.iob and /dev/null differ diff --git a/hyperspeed/objects/test/f-h.iob b/hyperspeed/objects/test/f-h.iob deleted file mode 100644 index bfd9f24f..00000000 Binary files a/hyperspeed/objects/test/f-h.iob and /dev/null differ diff --git a/hyperspeed/objects/test/f-r.iob b/hyperspeed/objects/test/f-r.iob deleted file mode 100644 index 2561ee59..00000000 Binary files a/hyperspeed/objects/test/f-r.iob and /dev/null differ diff --git a/hyperspeed/objects/test/f.iob b/hyperspeed/objects/test/f.iob deleted file mode 100644 index 48c925e9..00000000 Binary files a/hyperspeed/objects/test/f.iob and /dev/null differ diff --git a/hyperspeed/regions/example-region.json b/hyperspeed/regions/example-region.json deleted file mode 100644 index 38974bdf..00000000 --- a/hyperspeed/regions/example-region.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "shoreRatio": 0.13, - "ridgeBiomes": [], - "islandBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "islandBiomeZoom": 1, - "loadKey": "example-region", - "spotBiomes": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "skylandBiomeZoom": 1, - "seaBiomes": ["sea"], - "deposits": [], - "caveBiomes": [], - "landBiomeZoom": 1, - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "shoreHeightZoom": 3.14, - "structures": [ - { - "tileset": "skytemple", - "zoom": 0.1, - "ratio": 0.59, - "height": 200, - "rarity": 2, - "shuffle": 1 - } - ] -} diff --git a/hyperspeed/structures/skytemple.json b/hyperspeed/structures/skytemple.json deleted file mode 100644 index ccc60f16..00000000 --- a/hyperspeed/structures/skytemple.json +++ /dev/null @@ -1,276 +0,0 @@ -{ - "name": "Soultemple", - "gridSize": 5, - "gridHeight": 5, - "maxLayers": 5, - "mergeEdges": false, - "wallChanceZoom": 0.25, - "wallChance": 0.31, - "tiles": [ - { - "ceiling": "NEVER", - "floor": "NEVER", - "north": "REQUIRED", - "south": "NEVER", - "east": "REQUIRED", - "west": "NEVER", - "objects": [ - "soultemple/x-c" - ] - }, - { - "ceiling": "NEVER", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "NEVER", - "east": "REQUIRED", - "west": "NEVER", - "objects": [ - "soultemple/f-c" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "NEVER", - "east": "REQUIRED", - "west": "NEVER", - "objects": [ - "soultemple/fc-c" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "NEVER", - "north": "REQUIRED", - "south": "NEVER", - "east": "REQUIRED", - "west": "NEVER", - "objects": [ - "soultemple/c-c" - ] - }, - { - "ceiling": "NEVER", - "floor": "REQUIRED", - "north": "NEVER", - "south": "NEVER", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/f" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "NEVER", - "north": "NEVER", - "south": "NEVER", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/c" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "REQUIRED", - "objects": [ - "soultemple/a" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "NEVER", - "north": "REQUIRED", - "south": "NEVER", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/c-1" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "NEVER", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "REQUIRED", - "objects": [ - "soultemple/c-a" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "NEVER", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/c-h" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "NEVER", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "NEVER", - "objects": [ - "soultemple/c-r" - ] - }, - { - "ceiling": "NEVER", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "NEVER", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/f-1" - ] - }, - { - "ceiling": "NEVER", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "REQUIRED", - "objects": [ - "soultemple/f-a" - ] - }, - { - "ceiling": "NEVER", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/f-h" - ] - }, - { - "ceiling": "NEVER", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "NEVER", - "objects": [ - "soultemple/f-r" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "REQUIRED", - "north": "NEVER", - "south": "NEVER", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/fc" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "NEVER", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/fc-1" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "REQUIRED", - "objects": [ - "soultemple/fc-a" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/fc-h" - ] - }, - { - "ceiling": "REQUIRED", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "NEVER", - "objects": [ - "soultemple/fc-r" - ] - }, - { - "ceiling": "NEVER", - "floor": "NEVER", - "north": "REQUIRED", - "south": "NEVER", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/x-1" - ] - }, - { - "ceiling": "NEVER", - "floor": "NEVER", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "REQUIRED", - "objects": [ - "soultemple/x-a" - ] - }, - { - "ceiling": "NEVER", - "floor": "NEVER", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "soultemple/x-h" - ] - }, - { - "ceiling": "NEVER", - "floor": "NEVER", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "NEVER", - "objects": [ - "soultemple/x-r" - ] - } - ], - "dispersion": "WISPY" -} diff --git a/hyperspeed/structures/test.json b/hyperspeed/structures/test.json deleted file mode 100644 index c298d61e..00000000 --- a/hyperspeed/structures/test.json +++ /dev/null @@ -1,78 +0,0 @@ -{ - "name": "Test Structure", - "gridSize": 9, - "gridHeight": 2, - "maxLayers": 1, - "mergeEdges": false, - "wallChanceZoom": 0.25, - "wallChance": 0.31, - "tiles": [ - { - "ceiling": "AGNOSTIC", - "floor": "REQUIRED", - "north": "NEVER", - "south": "NEVER", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "test/f" - ] - }, - { - "ceiling": "AGNOSTIC", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "NEVER", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "test/f-1" - ] - }, - { - "ceiling": "AGNOSTIC", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "NEVER", - "west": "NEVER", - "objects": [ - "test/f-h" - ] - }, - { - "ceiling": "AGNOSTIC", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "NEVER", - "east": "REQUIRED", - "west": "NEVER", - "objects": [ - "test/f-c" - ] - }, - { - "ceiling": "AGNOSTIC", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "NEVER", - "objects": [ - "test/f-r" - ] - }, - { - "ceiling": "AGNOSTIC", - "floor": "REQUIRED", - "north": "REQUIRED", - "south": "REQUIRED", - "east": "REQUIRED", - "west": "REQUIRED", - "objects": [ - "test/f-a" - ] - } - ], - "dispersion": "WISPY" -} diff --git a/t10/biomes/land-1.json b/t10/biomes/land-1.json deleted file mode 100644 index 425ea1b2..00000000 --- a/t10/biomes/land-1.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t10/biomes/land-2.json b/t10/biomes/land-2.json deleted file mode 100644 index 8d0a028d..00000000 --- a/t10/biomes/land-2.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/t10/biomes/sea.json b/t10/biomes/sea.json deleted file mode 100644 index 411a6eee..00000000 --- a/t10/biomes/sea.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t10/biomes/shore.json b/t10/biomes/shore.json deleted file mode 100644 index 56de7d76..00000000 --- a/t10/biomes/shore.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t10/dimensions/t10.json b/t10/dimensions/t10.json deleted file mode 100644 index 06790585..00000000 --- a/t10/dimensions/t10.json +++ /dev/null @@ -1,695 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "regionShuffle": 11, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "continentalShuffle": 99, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "placeObjects": true, - "version": 1, - "deposits": [], - "vanillaStructures": false, - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES" - }, - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES_PLANT" - }, - { - "supplement": "NETHER_WART_BLOCK", - "exact": false, - "when": "WARPED_WART_BLOCK" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES_PLANT" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "TARGET" - }, - { - "supplement": "SOULSAND", - "exact": false, - "when": "SOUL_SOIL" - }, - { - "supplement": "TORCH", - "exact": false, - "when": "SOUL_TORCH" - }, - { - "supplement": "LANTERN", - "exact": false, - "when": "SOUL_LANTERN" - }, - { - "supplement": "FIRE", - "exact": false, - "when": "SOUL_FIRE" - }, - { - "supplement": "CAMPFIRE", - "exact": false, - "when": "SOUL_CAMPFIRE" - }, - { - "supplement": "GLOWSTONE", - "exact": false, - "when": "SHROOMLIGHT" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "RESPAWN_ANCHOR" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "NETHER_SPROUTS" - }, - { - "supplement": "GOLD_ORE", - "exact": false, - "when": "NETHER_GOLD_ORE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "LODESTONE" - }, - { - "supplement": "BROWN_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_CRIMSON_HYPHAE" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "CRIMSON_HYPHAE" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GILDED_BLACKSTONE" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "CRYING_OBSIDIAN" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_CRIMSON_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "CRIMSON_STEM" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_ROOTS" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_ROOTS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "CRIMSON_PLANKS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "WARPED_PLANKS" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "WARPED_NYLIUM" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "CRIMSON_NYLIUM" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_FUNGUS" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_FUNGUS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CRACKED_NETHER_BRICKS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "IRON_BARS", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "PACKED_ICE", - "exact": false, - "when": "BLUE_ICE" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - } - ], - "name": "T10", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/t10/generators/example-generator.json b/t10/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/t10/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/t10/regions/example-region.json b/t10/regions/example-region.json deleted file mode 100644 index d2936c5f..00000000 --- a/t10/regions/example-region.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "islandBiomes": [], - "islandBiomeZoom": 1, - "spotBiomes": [], - "skylandBiomeZoom": 1, - "caveBiomes": [], - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "shoreHeightZoom": 3.14, - "shoreRatio": 0.13, - "ridgeBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "structures": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "seaBiomes": ["sea"], - "deposits": [], - "landBiomeZoom": 1, - "effects": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "rarity": 1 -} diff --git a/t10/t10.code-workspace b/t10/t10.code-workspace deleted file mode 100644 index eb68cd98..00000000 --- a/t10/t10.code-workspace +++ /dev/null @@ -1,4414 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "json.schemas": [ - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a dimension", - "title": "Dimension", - "type": "object", - "definitions": { - "irisobjectplacement": { - "description": "Represents an iris object placer. It places objects.", - "type": "object", - "properties": { - "chance": { - "maximum": 1, - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number", - "minimum": 0 - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer", - "minimum": 1 - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectreplace"} - }, - "snow": { - "maximum": 1, - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number", - "minimum": 0 - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object", - "properties": { - "yAxis": { - "description": "The y axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "xAxis": { - "description": "The x axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "zAxis": { - "description": "The z axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "enabled": { - "description": "If this rotator is enabled or not", - "type": "boolean" - } - } - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object", - "properties": { - "x": { - "maximum": 8, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -8 - }, - "y": { - "maximum": 256, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -256 - }, - "z": { - "maximum": 8, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -8 - } - } - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - }, - "irispostprocessor": { - "description": "Represents a post processor", - "type": "object", - "properties": { - "phase": { - "maximum": 8, - "description": "The phase to run this filter in. Filters in the same phase iterate across x z chunks all at once per block. Seperate phases run another entire iteration across the chunk after the previous phase has finished.", - "type": "integer", - "minimum": 0 - }, - "processor": { - "description": "The processor to use. Take a look at the list of processors in docs.", - "type": "string" - } - } - }, - "iriscompatabilityfilter": { - "description": "Find and replace object materials for compatability", - "type": "object", - "properties": { - "supplement": { - "description": "Replace it with this block. Dont worry if this block is also not reconized, iris repeat this compat check.", - "type": "string" - }, - "exact": { - "description": "If exact is true, it compares block data for example minecraft:some_log[axis=x]", - "type": "boolean" - }, - "when": { - "description": "When iris sees this block, and it's not reconized", - "type": "string" - } - } - }, - "irisobjectreplace": { - "description": "Find and replace object materials", - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - }, - "irisbiomemutation": { - "description": "A biome mutation if a condition is met", - "type": "object", - "properties": { - "checks": { - "maximum": 32, - "description": "How many tries per chunk to check for this mutation", - "type": "integer", - "minimum": 1 - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome mutation", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectplacement"} - }, - "radius": { - "maximum": 1024, - "description": "The scan radius for placing this mutator", - "type": "integer", - "minimum": 1 - }, - "sideB": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - }, - "sideA": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The minimum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "maxPerChunk": { - "maximum": 128, - "description": "The maximum amount of clumps per chunk", - "type": "integer", - "minimum": 1 - }, - "maxHeight": { - "maximum": 256, - "description": "The maximum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "minPerChunk": { - "maximum": 128, - "description": "The minimum amount of clumps per chunk", - "type": "integer", - "minimum": 0 - }, - "minSize": { - "maximum": 32, - "description": "The minimum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "maxSize": { - "maximum": 32, - "description": "The maximum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "maximum": 64, - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer", - "minimum": 1 - } - } - } - }, - "properties": { - "decorate": { - "description": "Generate decorations or not", - "type": "boolean" - }, - "landZoom": { - "maximum": 512, - "description": "This zooms in the land space", - "type": "number", - "minimum": 1.0E-4 - }, - "regions": { - "description": "Define all of the regions to include in this dimension. Dimensions -> Regions -> Biomes -> Objects etc", - "type": "array", - "items": {"type": "string"} - }, - "seaZoom": { - "maximum": 512, - "description": "This zooms oceanic biomes", - "type": "number", - "minimum": 1.0E-4 - }, - "mirrorCeiling": { - "description": "Mirrors the generator floor into the ceiling. Think nether but worse...", - "type": "boolean" - }, - "biomeZoom": { - "maximum": 512, - "description": "Zoom in or out the biome size. Higher = bigger biomes", - "type": "number", - "minimum": 1.0E-4 - }, - "rockPalette": { - "description": "The palette of blocks for 'stone'", - "type": "array", - "items": {"type": "string"} - }, - "focus": { - "description": "Keep this either undefined or empty. Setting any biome name into this will force iris to only generate the specified biome. Great for testing.", - "type": "string" - }, - "carving": { - "description": "Carve terrain or not", - "type": "boolean" - }, - "carvingEnvelope": { - "maximum": 512, - "description": "How much of 3D space is carved out. Higher values make carvings cross into 3d space more often (bigger)", - "type": "number", - "minimum": 1.0E-4 - }, - "continentZoom": { - "maximum": 512, - "description": "Zoom in continents", - "type": "number", - "minimum": 1.0E-4 - }, - "rockZoom": { - "maximum": 512, - "description": "The rock zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "carvingSliverThickness": { - "maximum": 256, - "description": "The thickness of carvings (vertical)", - "type": "number", - "minimum": 1.0E-4 - }, - "postProcessing": { - "description": "Use post processing or not", - "type": "boolean" - }, - "interpolationFunction": { - "description": "The interpolation function for splicing noise maxes together", - "type": "string", - "enum": [ - "NONE", - "BILINEAR", - "BICUBIC", - "HERMITE" - ] - }, - "mutations": { - "description": "Define biome mutations for this dimension", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomemutation"} - }, - "terrainZoom": { - "maximum": 512, - "description": "Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out.", - "type": "number", - "minimum": 1.0E-4 - }, - "coordFractureZoom": { - "maximum": 512, - "description": "Coordinate fracturing zoom. Higher = less frequent warping, Lower = more frequent and rapid warping / swirls.", - "type": "number", - "minimum": 1.0E-4 - }, - "carvingMin": { - "maximum": 256, - "description": "Carving starts at this height", - "type": "integer", - "minimum": -256 - }, - "fluidHeight": { - "maximum": 255, - "description": "The fluid height for this dimension", - "type": "integer", - "minimum": 0 - }, - "regionShuffle": { - "maximum": 8192, - "description": "The shuffle of regions", - "type": "number", - "minimum": 0 - }, - "coordFractureDistance": { - "maximum": 8192, - "description": "Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.", - "type": "number", - "minimum": 0 - }, - "carvingMax": { - "maximum": 256, - "description": "The maximum height carving happens at", - "type": "integer", - "minimum": -256 - }, - "ceiling": { - "description": "The ceiling dimension. Leave blank for normal sky.", - "type": "string" - }, - "postProcessors": { - "description": "Post Processors", - "type": "array", - "items": {"$ref": "#/definitions/irispostprocessor"} - }, - "caveThickness": { - "maximum": 64, - "description": "The Thickness scale of cave veins", - "type": "number", - "minimum": 1.0E-4 - }, - "fluidPalette": { - "description": "The palette of blocks for 'water'", - "type": "array", - "items": {"type": "string"} - }, - "caves": { - "description": "Generate caves or not.", - "type": "boolean" - }, - "continentalShuffle": { - "maximum": 8192, - "description": "The shuffle of land vs sea", - "type": "number", - "minimum": 0 - }, - "carvingRippleThickness": { - "maximum": 512, - "description": "The thickness of ripples on carved walls", - "type": "number", - "minimum": 1.0E-4 - }, - "preventLeafDecay": { - "description": "Prevent Leaf decay as if placed in creative mode", - "type": "boolean" - }, - "placeObjects": { - "description": "Disable this to stop placing schematics in biomes", - "type": "boolean" - }, - "version": { - "description": "The version of this dimension. Changing this will stop users from accidentally upgrading (and breaking their worlds).", - "type": "integer", - "minimum": 0 - }, - "deposits": { - "description": "Define global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "vanillaStructures": { - "description": "Generate vanilla structures", - "type": "boolean" - }, - "caveShift": { - "maximum": 256, - "description": "Shift the Y value of the cave networks up or down.", - "type": "number", - "minimum": -256 - }, - "carvingZoom": { - "description": "Carve terrain or not", - "type": "number" - }, - "environment": { - "description": "The world environment", - "type": "string", - "enum": [ - "NORMAL", - "NETHER", - "THE_END" - ] - }, - "compatability": { - "description": "Compatability filters", - "type": "array", - "items": {"$ref": "#/definitions/iriscompatabilityfilter"} - }, - "name": { - "description": "The human readable name of this dimension", - "type": "string" - }, - "dimensionAngleDeg": { - "maximum": 360, - "description": "You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.", - "type": "number", - "minimum": 0 - }, - "regionZoom": { - "maximum": 512, - "description": "Change the size of regions", - "type": "number", - "minimum": 1.0E-4 - }, - "caveScale": { - "maximum": 512, - "description": "The cave web scale. Smaller values means scaled up vein networks.", - "type": "number", - "minimum": 1.0E-4 - }, - "dispersion": { - "description": "The dispersion of materials for the rock palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisdimension.json" - }, - "fileMatch": ["/dimensions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a biome in iris.", - "title": "Biome", - "type": "object", - "definitions": { - "irisobjectplacement": { - "description": "Represents an iris object placer. It places objects.", - "type": "object", - "properties": { - "chance": { - "maximum": 1, - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number", - "minimum": 0 - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer", - "minimum": 1 - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectreplace"} - }, - "snow": { - "maximum": 1, - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number", - "minimum": 0 - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object", - "properties": { - "yAxis": { - "description": "The y axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "xAxis": { - "description": "The x axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "zAxis": { - "description": "The z axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "enabled": { - "description": "If this rotator is enabled or not", - "type": "boolean" - } - } - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object", - "properties": { - "x": { - "maximum": 8, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -8 - }, - "y": { - "maximum": 256, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -256 - }, - "z": { - "maximum": 8, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -8 - } - } - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - }, - "iriseffect": { - "description": "An iris effect", - "type": "object", - "properties": { - "particleAltX": { - "maximum": 8, - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "particleAway": { - "maximum": 16, - "description": "The effect distance start away", - "type": "integer", - "minimum": 0 - }, - "particleAltY": { - "maximum": 8, - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "particleAltZ": { - "maximum": 8, - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer", - "minimum": 1 - }, - "maxPitch": { - "maximum": 1.99, - "description": "The max sound pitch", - "type": "number", - "minimum": 0.01 - }, - "sound": { - "description": "The sound to play", - "type": "string", - "enum": [ - "AMBIENT_BASALT_DELTAS_ADDITIONS", - "AMBIENT_BASALT_DELTAS_LOOP", - "AMBIENT_BASALT_DELTAS_MOOD", - "AMBIENT_CAVE", - "AMBIENT_CRIMSON_FOREST_ADDITIONS", - "AMBIENT_CRIMSON_FOREST_LOOP", - "AMBIENT_CRIMSON_FOREST_MOOD", - "AMBIENT_NETHER_WASTES_ADDITIONS", - "AMBIENT_NETHER_WASTES_LOOP", - "AMBIENT_NETHER_WASTES_MOOD", - "AMBIENT_SOUL_SAND_VALLEY_ADDITIONS", - "AMBIENT_SOUL_SAND_VALLEY_LOOP", - "AMBIENT_SOUL_SAND_VALLEY_MOOD", - "AMBIENT_UNDERWATER_ENTER", - "AMBIENT_UNDERWATER_EXIT", - "AMBIENT_UNDERWATER_LOOP", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE", - "AMBIENT_WARPED_FOREST_ADDITIONS", - "AMBIENT_WARPED_FOREST_LOOP", - "AMBIENT_WARPED_FOREST_MOOD", - "BLOCK_ANCIENT_DEBRIS_BREAK", - "BLOCK_ANCIENT_DEBRIS_FALL", - "BLOCK_ANCIENT_DEBRIS_HIT", - "BLOCK_ANCIENT_DEBRIS_PLACE", - "BLOCK_ANCIENT_DEBRIS_STEP", - "BLOCK_ANVIL_BREAK", - "BLOCK_ANVIL_DESTROY", - "BLOCK_ANVIL_FALL", - "BLOCK_ANVIL_HIT", - "BLOCK_ANVIL_LAND", - "BLOCK_ANVIL_PLACE", - "BLOCK_ANVIL_STEP", - "BLOCK_ANVIL_USE", - "BLOCK_BAMBOO_BREAK", - "BLOCK_BAMBOO_FALL", - "BLOCK_BAMBOO_HIT", - "BLOCK_BAMBOO_PLACE", - "BLOCK_BAMBOO_SAPLING_BREAK", - "BLOCK_BAMBOO_SAPLING_HIT", - "BLOCK_BAMBOO_SAPLING_PLACE", - "BLOCK_BAMBOO_STEP", - "BLOCK_BARREL_CLOSE", - "BLOCK_BARREL_OPEN", - "BLOCK_BASALT_BREAK", - "BLOCK_BASALT_FALL", - "BLOCK_BASALT_HIT", - "BLOCK_BASALT_PLACE", - "BLOCK_BASALT_STEP", - "BLOCK_BEACON_ACTIVATE", - "BLOCK_BEACON_AMBIENT", - "BLOCK_BEACON_DEACTIVATE", - "BLOCK_BEACON_POWER_SELECT", - "BLOCK_BEEHIVE_DRIP", - "BLOCK_BEEHIVE_ENTER", - "BLOCK_BEEHIVE_EXIT", - "BLOCK_BEEHIVE_SHEAR", - "BLOCK_BEEHIVE_WORK", - "BLOCK_BELL_RESONATE", - "BLOCK_BELL_USE", - "BLOCK_BLASTFURNACE_FIRE_CRACKLE", - "BLOCK_BONE_BLOCK_BREAK", - "BLOCK_BONE_BLOCK_FALL", - "BLOCK_BONE_BLOCK_HIT", - "BLOCK_BONE_BLOCK_PLACE", - "BLOCK_BONE_BLOCK_STEP", - "BLOCK_BREWING_STAND_BREW", - "BLOCK_BUBBLE_COLUMN_BUBBLE_POP", - "BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT", - "BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE", - "BLOCK_CAMPFIRE_CRACKLE", - "BLOCK_CHAIN_BREAK", - "BLOCK_CHAIN_FALL", - "BLOCK_CHAIN_HIT", - "BLOCK_CHAIN_PLACE", - "BLOCK_CHAIN_STEP", - "BLOCK_CHEST_CLOSE", - "BLOCK_CHEST_LOCKED", - "BLOCK_CHEST_OPEN", - "BLOCK_CHORUS_FLOWER_DEATH", - "BLOCK_CHORUS_FLOWER_GROW", - "BLOCK_COMPARATOR_CLICK", - "BLOCK_COMPOSTER_EMPTY", - "BLOCK_COMPOSTER_FILL", - "BLOCK_COMPOSTER_FILL_SUCCESS", - "BLOCK_COMPOSTER_READY", - "BLOCK_CONDUIT_ACTIVATE", - "BLOCK_CONDUIT_AMBIENT", - "BLOCK_CONDUIT_AMBIENT_SHORT", - "BLOCK_CONDUIT_ATTACK_TARGET", - "BLOCK_CONDUIT_DEACTIVATE", - "BLOCK_CORAL_BLOCK_BREAK", - "BLOCK_CORAL_BLOCK_FALL", - "BLOCK_CORAL_BLOCK_HIT", - "BLOCK_CORAL_BLOCK_PLACE", - "BLOCK_CORAL_BLOCK_STEP", - "BLOCK_CROP_BREAK", - "BLOCK_DISPENSER_DISPENSE", - "BLOCK_DISPENSER_FAIL", - "BLOCK_DISPENSER_LAUNCH", - "BLOCK_ENCHANTMENT_TABLE_USE", - "BLOCK_ENDER_CHEST_CLOSE", - "BLOCK_ENDER_CHEST_OPEN", - "BLOCK_END_GATEWAY_SPAWN", - "BLOCK_END_PORTAL_FRAME_FILL", - "BLOCK_END_PORTAL_SPAWN", - "BLOCK_FENCE_GATE_CLOSE", - "BLOCK_FENCE_GATE_OPEN", - "BLOCK_FIRE_AMBIENT", - "BLOCK_FIRE_EXTINGUISH", - "BLOCK_FUNGUS_BREAK", - "BLOCK_FUNGUS_FALL", - "BLOCK_FUNGUS_HIT", - "BLOCK_FUNGUS_PLACE", - "BLOCK_FUNGUS_STEP", - "BLOCK_FURNACE_FIRE_CRACKLE", - "BLOCK_GILDED_BLACKSTONE_BREAK", - "BLOCK_GILDED_BLACKSTONE_FALL", - "BLOCK_GILDED_BLACKSTONE_HIT", - "BLOCK_GILDED_BLACKSTONE_PLACE", - "BLOCK_GILDED_BLACKSTONE_STEP", - "BLOCK_GLASS_BREAK", - "BLOCK_GLASS_FALL", - "BLOCK_GLASS_HIT", - "BLOCK_GLASS_PLACE", - "BLOCK_GLASS_STEP", - "BLOCK_GRASS_BREAK", - "BLOCK_GRASS_FALL", - "BLOCK_GRASS_HIT", - "BLOCK_GRASS_PLACE", - "BLOCK_GRASS_STEP", - "BLOCK_GRAVEL_BREAK", - "BLOCK_GRAVEL_FALL", - "BLOCK_GRAVEL_HIT", - "BLOCK_GRAVEL_PLACE", - "BLOCK_GRAVEL_STEP", - "BLOCK_GRINDSTONE_USE", - "BLOCK_HONEY_BLOCK_BREAK", - "BLOCK_HONEY_BLOCK_FALL", - "BLOCK_HONEY_BLOCK_HIT", - "BLOCK_HONEY_BLOCK_PLACE", - "BLOCK_HONEY_BLOCK_SLIDE", - "BLOCK_HONEY_BLOCK_STEP", - "BLOCK_IRON_DOOR_CLOSE", - "BLOCK_IRON_DOOR_OPEN", - "BLOCK_IRON_TRAPDOOR_CLOSE", - "BLOCK_IRON_TRAPDOOR_OPEN", - "BLOCK_LADDER_BREAK", - "BLOCK_LADDER_FALL", - "BLOCK_LADDER_HIT", - "BLOCK_LADDER_PLACE", - "BLOCK_LADDER_STEP", - "BLOCK_LANTERN_BREAK", - "BLOCK_LANTERN_FALL", - "BLOCK_LANTERN_HIT", - "BLOCK_LANTERN_PLACE", - "BLOCK_LANTERN_STEP", - "BLOCK_LAVA_AMBIENT", - "BLOCK_LAVA_EXTINGUISH", - "BLOCK_LAVA_POP", - "BLOCK_LEVER_CLICK", - "BLOCK_LILY_PAD_PLACE", - "BLOCK_LODESTONE_BREAK", - "BLOCK_LODESTONE_FALL", - "BLOCK_LODESTONE_HIT", - "BLOCK_LODESTONE_PLACE", - "BLOCK_LODESTONE_STEP", - "BLOCK_METAL_BREAK", - "BLOCK_METAL_FALL", - "BLOCK_METAL_HIT", - "BLOCK_METAL_PLACE", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_ON", - "BLOCK_METAL_STEP", - "BLOCK_NETHERITE_BLOCK_BREAK", - "BLOCK_NETHERITE_BLOCK_FALL", - "BLOCK_NETHERITE_BLOCK_HIT", - "BLOCK_NETHERITE_BLOCK_PLACE", - "BLOCK_NETHERITE_BLOCK_STEP", - "BLOCK_NETHERRACK_BREAK", - "BLOCK_NETHERRACK_FALL", - "BLOCK_NETHERRACK_HIT", - "BLOCK_NETHERRACK_PLACE", - "BLOCK_NETHERRACK_STEP", - "BLOCK_NETHER_BRICKS_BREAK", - "BLOCK_NETHER_BRICKS_FALL", - "BLOCK_NETHER_BRICKS_HIT", - "BLOCK_NETHER_BRICKS_PLACE", - "BLOCK_NETHER_BRICKS_STEP", - "BLOCK_NETHER_GOLD_ORE_BREAK", - "BLOCK_NETHER_GOLD_ORE_FALL", - "BLOCK_NETHER_GOLD_ORE_HIT", - "BLOCK_NETHER_GOLD_ORE_PLACE", - "BLOCK_NETHER_GOLD_ORE_STEP", - "BLOCK_NETHER_ORE_BREAK", - "BLOCK_NETHER_ORE_FALL", - "BLOCK_NETHER_ORE_HIT", - "BLOCK_NETHER_ORE_PLACE", - "BLOCK_NETHER_ORE_STEP", - "BLOCK_NETHER_SPROUTS_BREAK", - "BLOCK_NETHER_SPROUTS_FALL", - "BLOCK_NETHER_SPROUTS_HIT", - "BLOCK_NETHER_SPROUTS_PLACE", - "BLOCK_NETHER_SPROUTS_STEP", - "BLOCK_NETHER_WART_BREAK", - "BLOCK_NOTE_BLOCK_BANJO", - "BLOCK_NOTE_BLOCK_BASEDRUM", - "BLOCK_NOTE_BLOCK_BASS", - "BLOCK_NOTE_BLOCK_BELL", - "BLOCK_NOTE_BLOCK_BIT", - "BLOCK_NOTE_BLOCK_CHIME", - "BLOCK_NOTE_BLOCK_COW_BELL", - "BLOCK_NOTE_BLOCK_DIDGERIDOO", - "BLOCK_NOTE_BLOCK_FLUTE", - "BLOCK_NOTE_BLOCK_GUITAR", - "BLOCK_NOTE_BLOCK_HARP", - "BLOCK_NOTE_BLOCK_HAT", - "BLOCK_NOTE_BLOCK_IRON_XYLOPHONE", - "BLOCK_NOTE_BLOCK_PLING", - "BLOCK_NOTE_BLOCK_SNARE", - "BLOCK_NOTE_BLOCK_XYLOPHONE", - "BLOCK_NYLIUM_BREAK", - "BLOCK_NYLIUM_FALL", - "BLOCK_NYLIUM_HIT", - "BLOCK_NYLIUM_PLACE", - "BLOCK_NYLIUM_STEP", - "BLOCK_PISTON_CONTRACT", - "BLOCK_PISTON_EXTEND", - "BLOCK_PORTAL_AMBIENT", - "BLOCK_PORTAL_TRAVEL", - "BLOCK_PORTAL_TRIGGER", - "BLOCK_PUMPKIN_CARVE", - "BLOCK_REDSTONE_TORCH_BURNOUT", - "BLOCK_RESPAWN_ANCHOR_AMBIENT", - "BLOCK_RESPAWN_ANCHOR_CHARGE", - "BLOCK_RESPAWN_ANCHOR_DEPLETE", - "BLOCK_RESPAWN_ANCHOR_SET_SPAWN", - "BLOCK_ROOTS_BREAK", - "BLOCK_ROOTS_FALL", - "BLOCK_ROOTS_HIT", - "BLOCK_ROOTS_PLACE", - "BLOCK_ROOTS_STEP", - "BLOCK_SAND_BREAK", - "BLOCK_SAND_FALL", - "BLOCK_SAND_HIT", - "BLOCK_SAND_PLACE", - "BLOCK_SAND_STEP", - "BLOCK_SCAFFOLDING_BREAK", - "BLOCK_SCAFFOLDING_FALL", - "BLOCK_SCAFFOLDING_HIT", - "BLOCK_SCAFFOLDING_PLACE", - "BLOCK_SCAFFOLDING_STEP", - "BLOCK_SHROOMLIGHT_BREAK", - "BLOCK_SHROOMLIGHT_FALL", - "BLOCK_SHROOMLIGHT_HIT", - "BLOCK_SHROOMLIGHT_PLACE", - "BLOCK_SHROOMLIGHT_STEP", - "BLOCK_SHULKER_BOX_CLOSE", - "BLOCK_SHULKER_BOX_OPEN", - "BLOCK_SLIME_BLOCK_BREAK", - "BLOCK_SLIME_BLOCK_FALL", - "BLOCK_SLIME_BLOCK_HIT", - "BLOCK_SLIME_BLOCK_PLACE", - "BLOCK_SLIME_BLOCK_STEP", - "BLOCK_SMITHING_TABLE_USE", - "BLOCK_SMOKER_SMOKE", - "BLOCK_SNOW_BREAK", - "BLOCK_SNOW_FALL", - "BLOCK_SNOW_HIT", - "BLOCK_SNOW_PLACE", - "BLOCK_SNOW_STEP", - "BLOCK_SOUL_SAND_BREAK", - "BLOCK_SOUL_SAND_FALL", - "BLOCK_SOUL_SAND_HIT", - "BLOCK_SOUL_SAND_PLACE", - "BLOCK_SOUL_SAND_STEP", - "BLOCK_SOUL_SOIL_BREAK", - "BLOCK_SOUL_SOIL_FALL", - "BLOCK_SOUL_SOIL_HIT", - "BLOCK_SOUL_SOIL_PLACE", - "BLOCK_SOUL_SOIL_STEP", - "BLOCK_STEM_BREAK", - "BLOCK_STEM_FALL", - "BLOCK_STEM_HIT", - "BLOCK_STEM_PLACE", - "BLOCK_STEM_STEP", - "BLOCK_STONE_BREAK", - "BLOCK_STONE_BUTTON_CLICK_OFF", - "BLOCK_STONE_BUTTON_CLICK_ON", - "BLOCK_STONE_FALL", - "BLOCK_STONE_HIT", - "BLOCK_STONE_PLACE", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_ON", - "BLOCK_STONE_STEP", - "BLOCK_SWEET_BERRY_BUSH_BREAK", - "BLOCK_SWEET_BERRY_BUSH_PLACE", - "BLOCK_TRIPWIRE_ATTACH", - "BLOCK_TRIPWIRE_CLICK_OFF", - "BLOCK_TRIPWIRE_CLICK_ON", - "BLOCK_TRIPWIRE_DETACH", - "BLOCK_VINE_STEP", - "BLOCK_WART_BLOCK_BREAK", - "BLOCK_WART_BLOCK_FALL", - "BLOCK_WART_BLOCK_HIT", - "BLOCK_WART_BLOCK_PLACE", - "BLOCK_WART_BLOCK_STEP", - "BLOCK_WATER_AMBIENT", - "BLOCK_WEEPING_VINES_BREAK", - "BLOCK_WEEPING_VINES_FALL", - "BLOCK_WEEPING_VINES_HIT", - "BLOCK_WEEPING_VINES_PLACE", - "BLOCK_WEEPING_VINES_STEP", - "BLOCK_WET_GRASS_BREAK", - "BLOCK_WET_GRASS_FALL", - "BLOCK_WET_GRASS_HIT", - "BLOCK_WET_GRASS_PLACE", - "BLOCK_WET_GRASS_STEP", - "BLOCK_WOODEN_BUTTON_CLICK_OFF", - "BLOCK_WOODEN_BUTTON_CLICK_ON", - "BLOCK_WOODEN_DOOR_CLOSE", - "BLOCK_WOODEN_DOOR_OPEN", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON", - "BLOCK_WOODEN_TRAPDOOR_CLOSE", - "BLOCK_WOODEN_TRAPDOOR_OPEN", - "BLOCK_WOOD_BREAK", - "BLOCK_WOOD_FALL", - "BLOCK_WOOD_HIT", - "BLOCK_WOOD_PLACE", - "BLOCK_WOOD_STEP", - "BLOCK_WOOL_BREAK", - "BLOCK_WOOL_FALL", - "BLOCK_WOOL_HIT", - "BLOCK_WOOL_PLACE", - "BLOCK_WOOL_STEP", - "ENCHANT_THORNS_HIT", - "ENTITY_ARMOR_STAND_BREAK", - "ENTITY_ARMOR_STAND_FALL", - "ENTITY_ARMOR_STAND_HIT", - "ENTITY_ARMOR_STAND_PLACE", - "ENTITY_ARROW_HIT", - "ENTITY_ARROW_HIT_PLAYER", - "ENTITY_ARROW_SHOOT", - "ENTITY_BAT_AMBIENT", - "ENTITY_BAT_DEATH", - "ENTITY_BAT_HURT", - "ENTITY_BAT_LOOP", - "ENTITY_BAT_TAKEOFF", - "ENTITY_BEE_DEATH", - "ENTITY_BEE_HURT", - "ENTITY_BEE_LOOP", - "ENTITY_BEE_LOOP_AGGRESSIVE", - "ENTITY_BEE_POLLINATE", - "ENTITY_BEE_STING", - "ENTITY_BLAZE_AMBIENT", - "ENTITY_BLAZE_BURN", - "ENTITY_BLAZE_DEATH", - "ENTITY_BLAZE_HURT", - "ENTITY_BLAZE_SHOOT", - "ENTITY_BOAT_PADDLE_LAND", - "ENTITY_BOAT_PADDLE_WATER", - "ENTITY_CAT_AMBIENT", - "ENTITY_CAT_BEG_FOR_FOOD", - "ENTITY_CAT_DEATH", - "ENTITY_CAT_EAT", - "ENTITY_CAT_HISS", - "ENTITY_CAT_HURT", - "ENTITY_CAT_PURR", - "ENTITY_CAT_PURREOW", - "ENTITY_CAT_STRAY_AMBIENT", - "ENTITY_CHICKEN_AMBIENT", - "ENTITY_CHICKEN_DEATH", - "ENTITY_CHICKEN_EGG", - "ENTITY_CHICKEN_HURT", - "ENTITY_CHICKEN_STEP", - "ENTITY_COD_AMBIENT", - "ENTITY_COD_DEATH", - "ENTITY_COD_FLOP", - "ENTITY_COD_HURT", - "ENTITY_COW_AMBIENT", - "ENTITY_COW_DEATH", - "ENTITY_COW_HURT", - "ENTITY_COW_MILK", - "ENTITY_COW_STEP", - "ENTITY_CREEPER_DEATH", - "ENTITY_CREEPER_HURT", - "ENTITY_CREEPER_PRIMED", - "ENTITY_DOLPHIN_AMBIENT", - "ENTITY_DOLPHIN_AMBIENT_WATER", - "ENTITY_DOLPHIN_ATTACK", - "ENTITY_DOLPHIN_DEATH", - "ENTITY_DOLPHIN_EAT", - "ENTITY_DOLPHIN_HURT", - "ENTITY_DOLPHIN_JUMP", - "ENTITY_DOLPHIN_PLAY", - "ENTITY_DOLPHIN_SPLASH", - "ENTITY_DOLPHIN_SWIM", - "ENTITY_DONKEY_AMBIENT", - "ENTITY_DONKEY_ANGRY", - "ENTITY_DONKEY_CHEST", - "ENTITY_DONKEY_DEATH", - "ENTITY_DONKEY_EAT", - "ENTITY_DONKEY_HURT", - "ENTITY_DRAGON_FIREBALL_EXPLODE", - "ENTITY_DROWNED_AMBIENT", - "ENTITY_DROWNED_AMBIENT_WATER", - "ENTITY_DROWNED_DEATH", - "ENTITY_DROWNED_DEATH_WATER", - "ENTITY_DROWNED_HURT", - "ENTITY_DROWNED_HURT_WATER", - "ENTITY_DROWNED_SHOOT", - "ENTITY_DROWNED_STEP", - "ENTITY_DROWNED_SWIM", - "ENTITY_EGG_THROW", - "ENTITY_ELDER_GUARDIAN_AMBIENT", - "ENTITY_ELDER_GUARDIAN_AMBIENT_LAND", - "ENTITY_ELDER_GUARDIAN_CURSE", - "ENTITY_ELDER_GUARDIAN_DEATH", - "ENTITY_ELDER_GUARDIAN_DEATH_LAND", - "ENTITY_ELDER_GUARDIAN_FLOP", - "ENTITY_ELDER_GUARDIAN_HURT", - "ENTITY_ELDER_GUARDIAN_HURT_LAND", - "ENTITY_ENDERMAN_AMBIENT", - "ENTITY_ENDERMAN_DEATH", - "ENTITY_ENDERMAN_HURT", - "ENTITY_ENDERMAN_SCREAM", - "ENTITY_ENDERMAN_STARE", - "ENTITY_ENDERMAN_TELEPORT", - "ENTITY_ENDERMITE_AMBIENT", - "ENTITY_ENDERMITE_DEATH", - "ENTITY_ENDERMITE_HURT", - "ENTITY_ENDERMITE_STEP", - "ENTITY_ENDER_DRAGON_AMBIENT", - "ENTITY_ENDER_DRAGON_DEATH", - "ENTITY_ENDER_DRAGON_FLAP", - "ENTITY_ENDER_DRAGON_GROWL", - "ENTITY_ENDER_DRAGON_HURT", - "ENTITY_ENDER_DRAGON_SHOOT", - "ENTITY_ENDER_EYE_DEATH", - "ENTITY_ENDER_EYE_LAUNCH", - "ENTITY_ENDER_PEARL_THROW", - "ENTITY_EVOKER_AMBIENT", - "ENTITY_EVOKER_CAST_SPELL", - "ENTITY_EVOKER_CELEBRATE", - "ENTITY_EVOKER_DEATH", - "ENTITY_EVOKER_FANGS_ATTACK", - "ENTITY_EVOKER_HURT", - "ENTITY_EVOKER_PREPARE_ATTACK", - "ENTITY_EVOKER_PREPARE_SUMMON", - "ENTITY_EVOKER_PREPARE_WOLOLO", - "ENTITY_EXPERIENCE_BOTTLE_THROW", - "ENTITY_EXPERIENCE_ORB_PICKUP", - "ENTITY_FIREWORK_ROCKET_BLAST", - "ENTITY_FIREWORK_ROCKET_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LAUNCH", - "ENTITY_FIREWORK_ROCKET_SHOOT", - "ENTITY_FIREWORK_ROCKET_TWINKLE", - "ENTITY_FIREWORK_ROCKET_TWINKLE_FAR", - "ENTITY_FISHING_BOBBER_RETRIEVE", - "ENTITY_FISHING_BOBBER_SPLASH", - "ENTITY_FISHING_BOBBER_THROW", - "ENTITY_FISH_SWIM", - "ENTITY_FOX_AGGRO", - "ENTITY_FOX_AMBIENT", - "ENTITY_FOX_BITE", - "ENTITY_FOX_DEATH", - "ENTITY_FOX_EAT", - "ENTITY_FOX_HURT", - "ENTITY_FOX_SCREECH", - "ENTITY_FOX_SLEEP", - "ENTITY_FOX_SNIFF", - "ENTITY_FOX_SPIT", - "ENTITY_FOX_TELEPORT", - "ENTITY_GENERIC_BIG_FALL", - "ENTITY_GENERIC_BURN", - "ENTITY_GENERIC_DEATH", - "ENTITY_GENERIC_DRINK", - "ENTITY_GENERIC_EAT", - "ENTITY_GENERIC_EXPLODE", - "ENTITY_GENERIC_EXTINGUISH_FIRE", - "ENTITY_GENERIC_HURT", - "ENTITY_GENERIC_SMALL_FALL", - "ENTITY_GENERIC_SPLASH", - "ENTITY_GENERIC_SWIM", - "ENTITY_GHAST_AMBIENT", - "ENTITY_GHAST_DEATH", - "ENTITY_GHAST_HURT", - "ENTITY_GHAST_SCREAM", - "ENTITY_GHAST_SHOOT", - "ENTITY_GHAST_WARN", - "ENTITY_GUARDIAN_AMBIENT", - "ENTITY_GUARDIAN_AMBIENT_LAND", - "ENTITY_GUARDIAN_ATTACK", - "ENTITY_GUARDIAN_DEATH", - "ENTITY_GUARDIAN_DEATH_LAND", - "ENTITY_GUARDIAN_FLOP", - "ENTITY_GUARDIAN_HURT", - "ENTITY_GUARDIAN_HURT_LAND", - "ENTITY_HOGLIN_AMBIENT", - "ENTITY_HOGLIN_ANGRY", - "ENTITY_HOGLIN_ATTACK", - "ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_HOGLIN_DEATH", - "ENTITY_HOGLIN_HURT", - "ENTITY_HOGLIN_RETREAT", - "ENTITY_HOGLIN_STEP", - "ENTITY_HORSE_AMBIENT", - "ENTITY_HORSE_ANGRY", - "ENTITY_HORSE_ARMOR", - "ENTITY_HORSE_BREATHE", - "ENTITY_HORSE_DEATH", - "ENTITY_HORSE_EAT", - "ENTITY_HORSE_GALLOP", - "ENTITY_HORSE_HURT", - "ENTITY_HORSE_JUMP", - "ENTITY_HORSE_LAND", - "ENTITY_HORSE_SADDLE", - "ENTITY_HORSE_STEP", - "ENTITY_HORSE_STEP_WOOD", - "ENTITY_HOSTILE_BIG_FALL", - "ENTITY_HOSTILE_DEATH", - "ENTITY_HOSTILE_HURT", - "ENTITY_HOSTILE_SMALL_FALL", - "ENTITY_HOSTILE_SPLASH", - "ENTITY_HOSTILE_SWIM", - "ENTITY_HUSK_AMBIENT", - "ENTITY_HUSK_CONVERTED_TO_ZOMBIE", - "ENTITY_HUSK_DEATH", - "ENTITY_HUSK_HURT", - "ENTITY_HUSK_STEP", - "ENTITY_ILLUSIONER_AMBIENT", - "ENTITY_ILLUSIONER_CAST_SPELL", - "ENTITY_ILLUSIONER_DEATH", - "ENTITY_ILLUSIONER_HURT", - "ENTITY_ILLUSIONER_MIRROR_MOVE", - "ENTITY_ILLUSIONER_PREPARE_BLINDNESS", - "ENTITY_ILLUSIONER_PREPARE_MIRROR", - "ENTITY_IRON_GOLEM_ATTACK", - "ENTITY_IRON_GOLEM_DAMAGE", - "ENTITY_IRON_GOLEM_DEATH", - "ENTITY_IRON_GOLEM_HURT", - "ENTITY_IRON_GOLEM_REPAIR", - "ENTITY_IRON_GOLEM_STEP", - "ENTITY_ITEM_BREAK", - "ENTITY_ITEM_FRAME_ADD_ITEM", - "ENTITY_ITEM_FRAME_BREAK", - "ENTITY_ITEM_FRAME_PLACE", - "ENTITY_ITEM_FRAME_REMOVE_ITEM", - "ENTITY_ITEM_FRAME_ROTATE_ITEM", - "ENTITY_ITEM_PICKUP", - "ENTITY_LEASH_KNOT_BREAK", - "ENTITY_LEASH_KNOT_PLACE", - "ENTITY_LIGHTNING_BOLT_IMPACT", - "ENTITY_LIGHTNING_BOLT_THUNDER", - "ENTITY_LINGERING_POTION_THROW", - "ENTITY_LLAMA_AMBIENT", - "ENTITY_LLAMA_ANGRY", - "ENTITY_LLAMA_CHEST", - "ENTITY_LLAMA_DEATH", - "ENTITY_LLAMA_EAT", - "ENTITY_LLAMA_HURT", - "ENTITY_LLAMA_SPIT", - "ENTITY_LLAMA_STEP", - "ENTITY_LLAMA_SWAG", - "ENTITY_MAGMA_CUBE_DEATH", - "ENTITY_MAGMA_CUBE_DEATH_SMALL", - "ENTITY_MAGMA_CUBE_HURT", - "ENTITY_MAGMA_CUBE_HURT_SMALL", - "ENTITY_MAGMA_CUBE_JUMP", - "ENTITY_MAGMA_CUBE_SQUISH", - "ENTITY_MAGMA_CUBE_SQUISH_SMALL", - "ENTITY_MINECART_INSIDE", - "ENTITY_MINECART_RIDING", - "ENTITY_MOOSHROOM_CONVERT", - "ENTITY_MOOSHROOM_EAT", - "ENTITY_MOOSHROOM_MILK", - "ENTITY_MOOSHROOM_SHEAR", - "ENTITY_MOOSHROOM_SUSPICIOUS_MILK", - "ENTITY_MULE_AMBIENT", - "ENTITY_MULE_ANGRY", - "ENTITY_MULE_CHEST", - "ENTITY_MULE_DEATH", - "ENTITY_MULE_EAT", - "ENTITY_MULE_HURT", - "ENTITY_OCELOT_AMBIENT", - "ENTITY_OCELOT_DEATH", - "ENTITY_OCELOT_HURT", - "ENTITY_PAINTING_BREAK", - "ENTITY_PAINTING_PLACE", - "ENTITY_PANDA_AGGRESSIVE_AMBIENT", - "ENTITY_PANDA_AMBIENT", - "ENTITY_PANDA_BITE", - "ENTITY_PANDA_CANT_BREED", - "ENTITY_PANDA_DEATH", - "ENTITY_PANDA_EAT", - "ENTITY_PANDA_HURT", - "ENTITY_PANDA_PRE_SNEEZE", - "ENTITY_PANDA_SNEEZE", - "ENTITY_PANDA_STEP", - "ENTITY_PANDA_WORRIED_AMBIENT", - "ENTITY_PARROT_AMBIENT", - "ENTITY_PARROT_DEATH", - "ENTITY_PARROT_EAT", - "ENTITY_PARROT_FLY", - "ENTITY_PARROT_HURT", - "ENTITY_PARROT_IMITATE_BLAZE", - "ENTITY_PARROT_IMITATE_CREEPER", - "ENTITY_PARROT_IMITATE_DROWNED", - "ENTITY_PARROT_IMITATE_ELDER_GUARDIAN", - "ENTITY_PARROT_IMITATE_ENDERMITE", - "ENTITY_PARROT_IMITATE_ENDER_DRAGON", - "ENTITY_PARROT_IMITATE_EVOKER", - "ENTITY_PARROT_IMITATE_GHAST", - "ENTITY_PARROT_IMITATE_GUARDIAN", - "ENTITY_PARROT_IMITATE_HOGLIN", - "ENTITY_PARROT_IMITATE_HUSK", - "ENTITY_PARROT_IMITATE_ILLUSIONER", - "ENTITY_PARROT_IMITATE_MAGMA_CUBE", - "ENTITY_PARROT_IMITATE_PHANTOM", - "ENTITY_PARROT_IMITATE_PIGLIN", - "ENTITY_PARROT_IMITATE_PILLAGER", - "ENTITY_PARROT_IMITATE_RAVAGER", - "ENTITY_PARROT_IMITATE_SHULKER", - "ENTITY_PARROT_IMITATE_SILVERFISH", - "ENTITY_PARROT_IMITATE_SKELETON", - "ENTITY_PARROT_IMITATE_SLIME", - "ENTITY_PARROT_IMITATE_SPIDER", - "ENTITY_PARROT_IMITATE_STRAY", - "ENTITY_PARROT_IMITATE_VEX", - "ENTITY_PARROT_IMITATE_VINDICATOR", - "ENTITY_PARROT_IMITATE_WITCH", - "ENTITY_PARROT_IMITATE_WITHER", - "ENTITY_PARROT_IMITATE_WITHER_SKELETON", - "ENTITY_PARROT_IMITATE_ZOGLIN", - "ENTITY_PARROT_IMITATE_ZOMBIE", - "ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER", - "ENTITY_PARROT_STEP", - "ENTITY_PHANTOM_AMBIENT", - "ENTITY_PHANTOM_BITE", - "ENTITY_PHANTOM_DEATH", - "ENTITY_PHANTOM_FLAP", - "ENTITY_PHANTOM_HURT", - "ENTITY_PHANTOM_SWOOP", - "ENTITY_PIGLIN_ADMIRING_ITEM", - "ENTITY_PIGLIN_AMBIENT", - "ENTITY_PIGLIN_ANGRY", - "ENTITY_PIGLIN_CELEBRATE", - "ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_PIGLIN_DEATH", - "ENTITY_PIGLIN_HURT", - "ENTITY_PIGLIN_JEALOUS", - "ENTITY_PIGLIN_RETREAT", - "ENTITY_PIGLIN_STEP", - "ENTITY_PIG_AMBIENT", - "ENTITY_PIG_DEATH", - "ENTITY_PIG_HURT", - "ENTITY_PIG_SADDLE", - "ENTITY_PIG_STEP", - "ENTITY_PILLAGER_AMBIENT", - "ENTITY_PILLAGER_CELEBRATE", - "ENTITY_PILLAGER_DEATH", - "ENTITY_PILLAGER_HURT", - "ENTITY_PLAYER_ATTACK_CRIT", - "ENTITY_PLAYER_ATTACK_KNOCKBACK", - "ENTITY_PLAYER_ATTACK_NODAMAGE", - "ENTITY_PLAYER_ATTACK_STRONG", - "ENTITY_PLAYER_ATTACK_SWEEP", - "ENTITY_PLAYER_ATTACK_WEAK", - "ENTITY_PLAYER_BIG_FALL", - "ENTITY_PLAYER_BREATH", - "ENTITY_PLAYER_BURP", - "ENTITY_PLAYER_DEATH", - "ENTITY_PLAYER_HURT", - "ENTITY_PLAYER_HURT_DROWN", - "ENTITY_PLAYER_HURT_ON_FIRE", - "ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH", - "ENTITY_PLAYER_LEVELUP", - "ENTITY_PLAYER_SMALL_FALL", - "ENTITY_PLAYER_SPLASH", - "ENTITY_PLAYER_SPLASH_HIGH_SPEED", - "ENTITY_PLAYER_SWIM", - "ENTITY_POLAR_BEAR_AMBIENT", - "ENTITY_POLAR_BEAR_AMBIENT_BABY", - "ENTITY_POLAR_BEAR_DEATH", - "ENTITY_POLAR_BEAR_HURT", - "ENTITY_POLAR_BEAR_STEP", - "ENTITY_POLAR_BEAR_WARNING", - "ENTITY_PUFFER_FISH_AMBIENT", - "ENTITY_PUFFER_FISH_BLOW_OUT", - "ENTITY_PUFFER_FISH_BLOW_UP", - "ENTITY_PUFFER_FISH_DEATH", - "ENTITY_PUFFER_FISH_FLOP", - "ENTITY_PUFFER_FISH_HURT", - "ENTITY_PUFFER_FISH_STING", - "ENTITY_RABBIT_AMBIENT", - "ENTITY_RABBIT_ATTACK", - "ENTITY_RABBIT_DEATH", - "ENTITY_RABBIT_HURT", - "ENTITY_RABBIT_JUMP", - "ENTITY_RAVAGER_AMBIENT", - "ENTITY_RAVAGER_ATTACK", - "ENTITY_RAVAGER_CELEBRATE", - "ENTITY_RAVAGER_DEATH", - "ENTITY_RAVAGER_HURT", - "ENTITY_RAVAGER_ROAR", - "ENTITY_RAVAGER_STEP", - "ENTITY_RAVAGER_STUNNED", - "ENTITY_SALMON_AMBIENT", - "ENTITY_SALMON_DEATH", - "ENTITY_SALMON_FLOP", - "ENTITY_SALMON_HURT", - "ENTITY_SHEEP_AMBIENT", - "ENTITY_SHEEP_DEATH", - "ENTITY_SHEEP_HURT", - "ENTITY_SHEEP_SHEAR", - "ENTITY_SHEEP_STEP", - "ENTITY_SHULKER_AMBIENT", - "ENTITY_SHULKER_BULLET_HIT", - "ENTITY_SHULKER_BULLET_HURT", - "ENTITY_SHULKER_CLOSE", - "ENTITY_SHULKER_DEATH", - "ENTITY_SHULKER_HURT", - "ENTITY_SHULKER_HURT_CLOSED", - "ENTITY_SHULKER_OPEN", - "ENTITY_SHULKER_SHOOT", - "ENTITY_SHULKER_TELEPORT", - "ENTITY_SILVERFISH_AMBIENT", - "ENTITY_SILVERFISH_DEATH", - "ENTITY_SILVERFISH_HURT", - "ENTITY_SILVERFISH_STEP", - "ENTITY_SKELETON_AMBIENT", - "ENTITY_SKELETON_DEATH", - "ENTITY_SKELETON_HORSE_AMBIENT", - "ENTITY_SKELETON_HORSE_AMBIENT_WATER", - "ENTITY_SKELETON_HORSE_DEATH", - "ENTITY_SKELETON_HORSE_GALLOP_WATER", - "ENTITY_SKELETON_HORSE_HURT", - "ENTITY_SKELETON_HORSE_JUMP_WATER", - "ENTITY_SKELETON_HORSE_STEP_WATER", - "ENTITY_SKELETON_HORSE_SWIM", - "ENTITY_SKELETON_HURT", - "ENTITY_SKELETON_SHOOT", - "ENTITY_SKELETON_STEP", - "ENTITY_SLIME_ATTACK", - "ENTITY_SLIME_DEATH", - "ENTITY_SLIME_DEATH_SMALL", - "ENTITY_SLIME_HURT", - "ENTITY_SLIME_HURT_SMALL", - "ENTITY_SLIME_JUMP", - "ENTITY_SLIME_JUMP_SMALL", - "ENTITY_SLIME_SQUISH", - "ENTITY_SLIME_SQUISH_SMALL", - "ENTITY_SNOWBALL_THROW", - "ENTITY_SNOW_GOLEM_AMBIENT", - "ENTITY_SNOW_GOLEM_DEATH", - "ENTITY_SNOW_GOLEM_HURT", - "ENTITY_SNOW_GOLEM_SHEAR", - "ENTITY_SNOW_GOLEM_SHOOT", - "ENTITY_SPIDER_AMBIENT", - "ENTITY_SPIDER_DEATH", - "ENTITY_SPIDER_HURT", - "ENTITY_SPIDER_STEP", - "ENTITY_SPLASH_POTION_BREAK", - "ENTITY_SPLASH_POTION_THROW", - "ENTITY_SQUID_AMBIENT", - "ENTITY_SQUID_DEATH", - "ENTITY_SQUID_HURT", - "ENTITY_SQUID_SQUIRT", - "ENTITY_STRAY_AMBIENT", - "ENTITY_STRAY_DEATH", - "ENTITY_STRAY_HURT", - "ENTITY_STRAY_STEP", - "ENTITY_STRIDER_AMBIENT", - "ENTITY_STRIDER_DEATH", - "ENTITY_STRIDER_EAT", - "ENTITY_STRIDER_HAPPY", - "ENTITY_STRIDER_HURT", - "ENTITY_STRIDER_RETREAT", - "ENTITY_STRIDER_SADDLE", - "ENTITY_STRIDER_STEP", - "ENTITY_STRIDER_STEP_LAVA", - "ENTITY_TNT_PRIMED", - "ENTITY_TROPICAL_FISH_AMBIENT", - "ENTITY_TROPICAL_FISH_DEATH", - "ENTITY_TROPICAL_FISH_FLOP", - "ENTITY_TROPICAL_FISH_HURT", - "ENTITY_TURTLE_AMBIENT_LAND", - "ENTITY_TURTLE_DEATH", - "ENTITY_TURTLE_DEATH_BABY", - "ENTITY_TURTLE_EGG_BREAK", - "ENTITY_TURTLE_EGG_CRACK", - "ENTITY_TURTLE_EGG_HATCH", - "ENTITY_TURTLE_HURT", - "ENTITY_TURTLE_HURT_BABY", - "ENTITY_TURTLE_LAY_EGG", - "ENTITY_TURTLE_SHAMBLE", - "ENTITY_TURTLE_SHAMBLE_BABY", - "ENTITY_TURTLE_SWIM", - "ENTITY_VEX_AMBIENT", - "ENTITY_VEX_CHARGE", - "ENTITY_VEX_DEATH", - "ENTITY_VEX_HURT", - "ENTITY_VILLAGER_AMBIENT", - "ENTITY_VILLAGER_CELEBRATE", - "ENTITY_VILLAGER_DEATH", - "ENTITY_VILLAGER_HURT", - "ENTITY_VILLAGER_NO", - "ENTITY_VILLAGER_TRADE", - "ENTITY_VILLAGER_WORK_ARMORER", - "ENTITY_VILLAGER_WORK_BUTCHER", - "ENTITY_VILLAGER_WORK_CARTOGRAPHER", - "ENTITY_VILLAGER_WORK_CLERIC", - "ENTITY_VILLAGER_WORK_FARMER", - "ENTITY_VILLAGER_WORK_FISHERMAN", - "ENTITY_VILLAGER_WORK_FLETCHER", - "ENTITY_VILLAGER_WORK_LEATHERWORKER", - "ENTITY_VILLAGER_WORK_LIBRARIAN", - "ENTITY_VILLAGER_WORK_MASON", - "ENTITY_VILLAGER_WORK_SHEPHERD", - "ENTITY_VILLAGER_WORK_TOOLSMITH", - "ENTITY_VILLAGER_WORK_WEAPONSMITH", - "ENTITY_VILLAGER_YES", - "ENTITY_VINDICATOR_AMBIENT", - "ENTITY_VINDICATOR_CELEBRATE", - "ENTITY_VINDICATOR_DEATH", - "ENTITY_VINDICATOR_HURT", - "ENTITY_WANDERING_TRADER_AMBIENT", - "ENTITY_WANDERING_TRADER_DEATH", - "ENTITY_WANDERING_TRADER_DISAPPEARED", - "ENTITY_WANDERING_TRADER_DRINK_MILK", - "ENTITY_WANDERING_TRADER_DRINK_POTION", - "ENTITY_WANDERING_TRADER_HURT", - "ENTITY_WANDERING_TRADER_NO", - "ENTITY_WANDERING_TRADER_REAPPEARED", - "ENTITY_WANDERING_TRADER_TRADE", - "ENTITY_WANDERING_TRADER_YES", - "ENTITY_WITCH_AMBIENT", - "ENTITY_WITCH_CELEBRATE", - "ENTITY_WITCH_DEATH", - "ENTITY_WITCH_DRINK", - "ENTITY_WITCH_HURT", - "ENTITY_WITCH_THROW", - "ENTITY_WITHER_AMBIENT", - "ENTITY_WITHER_BREAK_BLOCK", - "ENTITY_WITHER_DEATH", - "ENTITY_WITHER_HURT", - "ENTITY_WITHER_SHOOT", - "ENTITY_WITHER_SKELETON_AMBIENT", - "ENTITY_WITHER_SKELETON_DEATH", - "ENTITY_WITHER_SKELETON_HURT", - "ENTITY_WITHER_SKELETON_STEP", - "ENTITY_WITHER_SPAWN", - "ENTITY_WOLF_AMBIENT", - "ENTITY_WOLF_DEATH", - "ENTITY_WOLF_GROWL", - "ENTITY_WOLF_HOWL", - "ENTITY_WOLF_HURT", - "ENTITY_WOLF_PANT", - "ENTITY_WOLF_SHAKE", - "ENTITY_WOLF_STEP", - "ENTITY_WOLF_WHINE", - "ENTITY_ZOGLIN_AMBIENT", - "ENTITY_ZOGLIN_ANGRY", - "ENTITY_ZOGLIN_ATTACK", - "ENTITY_ZOGLIN_DEATH", - "ENTITY_ZOGLIN_HURT", - "ENTITY_ZOGLIN_STEP", - "ENTITY_ZOMBIE_AMBIENT", - "ENTITY_ZOMBIE_ATTACK_IRON_DOOR", - "ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR", - "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR", - "ENTITY_ZOMBIE_CONVERTED_TO_DROWNED", - "ENTITY_ZOMBIE_DEATH", - "ENTITY_ZOMBIE_DESTROY_EGG", - "ENTITY_ZOMBIE_HORSE_AMBIENT", - "ENTITY_ZOMBIE_HORSE_DEATH", - "ENTITY_ZOMBIE_HORSE_HURT", - "ENTITY_ZOMBIE_HURT", - "ENTITY_ZOMBIE_INFECT", - "ENTITY_ZOMBIE_STEP", - "ENTITY_ZOMBIE_VILLAGER_AMBIENT", - "ENTITY_ZOMBIE_VILLAGER_CONVERTED", - "ENTITY_ZOMBIE_VILLAGER_CURE", - "ENTITY_ZOMBIE_VILLAGER_DEATH", - "ENTITY_ZOMBIE_VILLAGER_HURT", - "ENTITY_ZOMBIE_VILLAGER_STEP", - "ENTITY_ZOMBIFIED_PIGLIN_AMBIENT", - "ENTITY_ZOMBIFIED_PIGLIN_ANGRY", - "ENTITY_ZOMBIFIED_PIGLIN_DEATH", - "ENTITY_ZOMBIFIED_PIGLIN_HURT", - "EVENT_RAID_HORN", - "ITEM_ARMOR_EQUIP_CHAIN", - "ITEM_ARMOR_EQUIP_DIAMOND", - "ITEM_ARMOR_EQUIP_ELYTRA", - "ITEM_ARMOR_EQUIP_GENERIC", - "ITEM_ARMOR_EQUIP_GOLD", - "ITEM_ARMOR_EQUIP_IRON", - "ITEM_ARMOR_EQUIP_LEATHER", - "ITEM_ARMOR_EQUIP_NETHERITE", - "ITEM_ARMOR_EQUIP_TURTLE", - "ITEM_AXE_STRIP", - "ITEM_BOOK_PAGE_TURN", - "ITEM_BOOK_PUT", - "ITEM_BOTTLE_EMPTY", - "ITEM_BOTTLE_FILL", - "ITEM_BOTTLE_FILL_DRAGONBREATH", - "ITEM_BUCKET_EMPTY", - "ITEM_BUCKET_EMPTY_FISH", - "ITEM_BUCKET_EMPTY_LAVA", - "ITEM_BUCKET_FILL", - "ITEM_BUCKET_FILL_FISH", - "ITEM_BUCKET_FILL_LAVA", - "ITEM_CHORUS_FRUIT_TELEPORT", - "ITEM_CROP_PLANT", - "ITEM_CROSSBOW_HIT", - "ITEM_CROSSBOW_LOADING_END", - "ITEM_CROSSBOW_LOADING_MIDDLE", - "ITEM_CROSSBOW_LOADING_START", - "ITEM_CROSSBOW_QUICK_CHARGE_1", - "ITEM_CROSSBOW_QUICK_CHARGE_2", - "ITEM_CROSSBOW_QUICK_CHARGE_3", - "ITEM_CROSSBOW_SHOOT", - "ITEM_ELYTRA_FLYING", - "ITEM_FIRECHARGE_USE", - "ITEM_FLINTANDSTEEL_USE", - "ITEM_HOE_TILL", - "ITEM_HONEY_BOTTLE_DRINK", - "ITEM_LODESTONE_COMPASS_LOCK", - "ITEM_NETHER_WART_PLANT", - "ITEM_SHIELD_BLOCK", - "ITEM_SHIELD_BREAK", - "ITEM_SHOVEL_FLATTEN", - "ITEM_SWEET_BERRIES_PICK_FROM_BUSH", - "ITEM_TOTEM_USE", - "ITEM_TRIDENT_HIT", - "ITEM_TRIDENT_HIT_GROUND", - "ITEM_TRIDENT_RETURN", - "ITEM_TRIDENT_RIPTIDE_1", - "ITEM_TRIDENT_RIPTIDE_2", - "ITEM_TRIDENT_RIPTIDE_3", - "ITEM_TRIDENT_THROW", - "ITEM_TRIDENT_THUNDER", - "MUSIC_CREATIVE", - "MUSIC_CREDITS", - "MUSIC_DISC_11", - "MUSIC_DISC_13", - "MUSIC_DISC_BLOCKS", - "MUSIC_DISC_CAT", - "MUSIC_DISC_CHIRP", - "MUSIC_DISC_FAR", - "MUSIC_DISC_MALL", - "MUSIC_DISC_MELLOHI", - "MUSIC_DISC_PIGSTEP", - "MUSIC_DISC_STAL", - "MUSIC_DISC_STRAD", - "MUSIC_DISC_WAIT", - "MUSIC_DISC_WARD", - "MUSIC_DRAGON", - "MUSIC_END", - "MUSIC_GAME", - "MUSIC_MENU", - "MUSIC_NETHER_BASALT_DELTAS", - "MUSIC_NETHER_CRIMSON_FOREST", - "MUSIC_NETHER_NETHER_WASTES", - "MUSIC_NETHER_SOUL_SAND_VALLEY", - "MUSIC_NETHER_WARPED_FOREST", - "MUSIC_UNDER_WATER", - "PARTICLE_SOUL_ESCAPE", - "UI_BUTTON_CLICK", - "UI_CARTOGRAPHY_TABLE_TAKE_RESULT", - "UI_LOOM_SELECT_PATTERN", - "UI_LOOM_TAKE_RESULT", - "UI_STONECUTTER_SELECT_RECIPE", - "UI_STONECUTTER_TAKE_RESULT", - "UI_TOAST_CHALLENGE_COMPLETE", - "UI_TOAST_IN", - "UI_TOAST_OUT", - "WEATHER_RAIN", - "WEATHER_RAIN_ABOVE" - ] - }, - "particleOffset": { - "maximum": 32, - "description": "Randomly offset from the surface to this surface+value", - "type": "integer", - "minimum": -32 - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "maximum": 512, - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer", - "minimum": 0 - }, - "volume": { - "maximum": 512, - "description": "The sound volume.", - "type": "number", - "minimum": 0.001 - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer", - "minimum": 1 - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string" - }, - "minPitch": { - "maximum": 1.99, - "description": "The minimum sound pitch", - "type": "number", - "minimum": 0.01 - }, - "particleDistanceWidth": { - "maximum": 128, - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer", - "minimum": 0 - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string", - "enum": [ - "EXPLOSION_NORMAL", - "EXPLOSION_LARGE", - "EXPLOSION_HUGE", - "FIREWORKS_SPARK", - "WATER_BUBBLE", - "WATER_SPLASH", - "WATER_WAKE", - "SUSPENDED", - "SUSPENDED_DEPTH", - "CRIT", - "CRIT_MAGIC", - "SMOKE_NORMAL", - "SMOKE_LARGE", - "SPELL", - "SPELL_INSTANT", - "SPELL_MOB", - "SPELL_MOB_AMBIENT", - "SPELL_WITCH", - "DRIP_WATER", - "DRIP_LAVA", - "VILLAGER_ANGRY", - "VILLAGER_HAPPY", - "TOWN_AURA", - "NOTE", - "PORTAL", - "ENCHANTMENT_TABLE", - "FLAME", - "LAVA", - "CLOUD", - "REDSTONE", - "SNOWBALL", - "SNOW_SHOVEL", - "SLIME", - "HEART", - "BARRIER", - "ITEM_CRACK", - "BLOCK_CRACK", - "BLOCK_DUST", - "WATER_DROP", - "MOB_APPEARANCE", - "DRAGON_BREATH", - "END_ROD", - "DAMAGE_INDICATOR", - "SWEEP_ATTACK", - "FALLING_DUST", - "TOTEM", - "SPIT", - "SQUID_INK", - "BUBBLE_POP", - "CURRENT_DOWN", - "BUBBLE_COLUMN_UP", - "NAUTILUS", - "DOLPHIN", - "SNEEZE", - "CAMPFIRE_COSY_SMOKE", - "CAMPFIRE_SIGNAL_SMOKE", - "COMPOSTER", - "FLASH", - "FALLING_LAVA", - "LANDING_LAVA", - "FALLING_WATER", - "DRIPPING_HONEY", - "FALLING_HONEY", - "LANDING_HONEY", - "FALLING_NECTAR", - "SOUL_FIRE_FLAME", - "ASH", - "CRIMSON_SPORE", - "WARPED_SPORE", - "SOUL", - "DRIPPING_OBSIDIAN_TEAR", - "FALLING_OBSIDIAN_TEAR", - "LANDING_OBSIDIAN_TEAR", - "REVERSE_PORTAL", - "WHITE_ASH", - "LEGACY_BLOCK_CRACK", - "LEGACY_BLOCK_DUST", - "LEGACY_FALLING_DUST" - ] - }, - "particleDistance": { - "maximum": 64, - "description": "How far away from the player particles can play", - "type": "integer", - "minimum": 0 - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "maximum": 1024, - "description": "The Potion Strength or -1 to disable", - "type": "integer", - "minimum": -1 - }, - "soundDistance": { - "maximum": 512, - "description": "The max distance from the player the sound will play", - "type": "integer", - "minimum": 0 - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer", - "minimum": 0 - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer", - "minimum": 1 - } - } - }, - "irisbiomedecorator": { - "description": "A biome decorator is used for placing flowers, grass, cacti and so on", - "type": "object", - "properties": { - "partOf": { - "description": "Tells iris where this decoration is a part of. I.e. SHORE_LINE or SEA_SURFACE", - "type": "string", - "enum": [ - "NONE", - "SHORE_LINE", - "SEA_SURFACE" - ] - }, - "verticalZoom": { - "description": "The vertical zoom is for wispy stack heights. Zooming this in makes stack heights more slowly change over a distance", - "type": "number", - "minimum": 1.0E-4 - }, - "chance": { - "maximum": 1, - "description": "The chance for this decorator to decorate at a given X,Y coordinate. This is hit 256 times per chunk (per surface block)", - "type": "number", - "minimum": 0 - }, - "variance": { - "description": "The varience dispersion is used when multiple blocks are put in the palette. Scatter scrambles them, Wispy shows streak-looking varience", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "verticalVariance": { - "description": "If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "stackMax": { - "maximum": 256, - "description": "The maximum repeat stack height", - "type": "integer", - "minimum": 1 - }, - "zoom": { - "description": "The zoom is for zooming in or out wispy dispersions. Makes patches bigger the higher this zoom value is/", - "type": "number", - "minimum": 1.0E-4 - }, - "palette": { - "description": "The palette of blocks to pick from when this decorator needs to place.", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "Dispersion is used to pick places to spawn. Scatter randomly places them (vanilla) or Wispy for a streak like patch system.", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "stackMin": { - "maximum": 256, - "description": "The minimum repeat stack height (setting to 3 would stack 3 of on top of each other", - "type": "integer", - "minimum": 1 - } - } - }, - "irisbiomepalettelayer": { - "description": "A layer of surface / subsurface material in biomes", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The min thickness of this layer", - "type": "integer", - "minimum": 0 - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "maxHeight": { - "maximum": 256, - "description": "The max thickness of this layer", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "irisstructureplacement": { - "description": "Represents a structure placement", - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number", - "minimum": 1.0E-4 - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number", - "minimum": 0 - }, - "ratio": { - "maximum": 1, - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number", - "minimum": -1 - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer", - "minimum": 1 - }, - "height": { - "maximum": 255, - "description": "The height or -1 for surface", - "type": "integer", - "minimum": -1 - } - } - }, - "irisobjectreplace": { - "description": "Find and replace object materials", - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The minimum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "maxPerChunk": { - "maximum": 128, - "description": "The maximum amount of clumps per chunk", - "type": "integer", - "minimum": 1 - }, - "maxHeight": { - "maximum": 256, - "description": "The maximum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "minPerChunk": { - "maximum": 128, - "description": "The minimum amount of clumps per chunk", - "type": "integer", - "minimum": 0 - }, - "minSize": { - "maximum": 32, - "description": "The minimum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "maxSize": { - "maximum": 32, - "description": "The maximum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "maximum": 64, - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer", - "minimum": 1 - } - } - }, - "irisbiomegeneratorlink": { - "description": "This represents a link to a generator for a biome", - "type": "object", - "properties": { - "min": { - "maximum": 256, - "description": "The min block value (value + fluidHeight)", - "type": "integer", - "minimum": -256 - }, - "max": { - "maximum": 256, - "description": "The max block value (value + fluidHeight)", - "type": "integer", - "minimum": -256 - }, - "generator": { - "description": "The generator id", - "type": "string" - } - } - } - }, - "properties": { - "seaLayers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomepalettelayer"} - }, - "biomeSkyScatter": { - "description": "Since 1.13 supports 3D biomes, you can add different derivative colors for anything above the terrain. (Think swampy tree leaves with a desert looking grass surface)", - "type": "array", - "items": {"type": "string"} - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectplacement"} - }, - "biomeZoom": { - "description": "This zooms in the biome colors if multiple derivatives are chosen", - "type": "number", - "minimum": 1.0E-4 - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": {"$ref": "#/definitions/irisstructureplacement"} - }, - "biomeDispersion": { - "description": "This changes the dispersion of the biome colors if multiple derivatives are chosen", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "derivative": { - "description": "The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt", - "type": "string", - "enum": [ - "OCEAN", - "PLAINS", - "DESERT", - "MOUNTAINS", - "FOREST", - "TAIGA", - "SWAMP", - "RIVER", - "NETHER_WASTES", - "THE_END", - "FROZEN_OCEAN", - "FROZEN_RIVER", - "SNOWY_TUNDRA", - "SNOWY_MOUNTAINS", - "MUSHROOM_FIELDS", - "MUSHROOM_FIELD_SHORE", - "BEACH", - "DESERT_HILLS", - "WOODED_HILLS", - "TAIGA_HILLS", - "MOUNTAIN_EDGE", - "JUNGLE", - "JUNGLE_HILLS", - "JUNGLE_EDGE", - "DEEP_OCEAN", - "STONE_SHORE", - "SNOWY_BEACH", - "BIRCH_FOREST", - "BIRCH_FOREST_HILLS", - "DARK_FOREST", - "SNOWY_TAIGA", - "SNOWY_TAIGA_HILLS", - "GIANT_TREE_TAIGA", - "GIANT_TREE_TAIGA_HILLS", - "WOODED_MOUNTAINS", - "SAVANNA", - "SAVANNA_PLATEAU", - "BADLANDS", - "WOODED_BADLANDS_PLATEAU", - "BADLANDS_PLATEAU", - "SMALL_END_ISLANDS", - "END_MIDLANDS", - "END_HIGHLANDS", - "END_BARRENS", - "WARM_OCEAN", - "LUKEWARM_OCEAN", - "COLD_OCEAN", - "DEEP_WARM_OCEAN", - "DEEP_LUKEWARM_OCEAN", - "DEEP_COLD_OCEAN", - "DEEP_FROZEN_OCEAN", - "THE_VOID", - "SUNFLOWER_PLAINS", - "DESERT_LAKES", - "GRAVELLY_MOUNTAINS", - "FLOWER_FOREST", - "TAIGA_MOUNTAINS", - "SWAMP_HILLS", - "ICE_SPIKES", - "MODIFIED_JUNGLE", - "MODIFIED_JUNGLE_EDGE", - "TALL_BIRCH_FOREST", - "TALL_BIRCH_HILLS", - "DARK_FOREST_HILLS", - "SNOWY_TAIGA_MOUNTAINS", - "GIANT_SPRUCE_TAIGA", - "GIANT_SPRUCE_TAIGA_HILLS", - "MODIFIED_GRAVELLY_MOUNTAINS", - "SHATTERED_SAVANNA", - "SHATTERED_SAVANNA_PLATEAU", - "ERODED_BADLANDS", - "MODIFIED_WOODED_BADLANDS_PLATEAU", - "MODIFIED_BADLANDS_PLATEAU", - "BAMBOO_JUNGLE", - "BAMBOO_JUNGLE_HILLS", - "SOUL_SAND_VALLEY", - "CRIMSON_FOREST", - "WARPED_FOREST", - "BASALT_DELTAS" - ] - }, - "deposits": { - "description": "Define biome deposit generators that add onto the existing regional and global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "slab": { - "description": "The default slab if iris decides to place a slab in this biome. Default is no slab.", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The min thickness of this layer", - "type": "integer", - "minimum": 0 - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "maxHeight": { - "maximum": 256, - "description": "The max thickness of this layer", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": {"$ref": "#/definitions/iriseffect"} - }, - "children": { - "description": "List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree.", - "type": "array", - "items": {"type": "string"} - }, - "decorators": { - "description": "Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomedecorator"} - }, - "name": { - "description": "This is the human readable name for this biome. This can and should be different than the file name. This is not used for loading biomes in other objects.", - "type": "string" - }, - "layers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomepalettelayer"} - }, - "generators": { - "description": "Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomegeneratorlink"} - }, - "childShrinkFactor": { - "description": "If this biome has children biomes, and the gen layer chooses one of this biomes children, how much smaller will it be (inside of this biome). Higher values means a smaller biome relative to this biome's size. Set higher than 1.0 and below 3.0 for best results.", - "type": "number" - }, - "lockLayers": { - "description": "Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.", - "type": "boolean" - }, - "biomeScatter": { - "description": "You can instead specify multiple biome derivatives to randomly scatter colors in this biome", - "type": "array", - "items": {"type": "string"} - }, - "wall": { - "description": "The default wall if iris decides to place a wall higher than 2 blocks (steep hills or possibly cliffs)", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The min thickness of this layer", - "type": "integer", - "minimum": 0 - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "maxHeight": { - "maximum": 256, - "description": "The max thickness of this layer", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "rarity": { - "maximum": 512, - "description": "The rarity of this biome (integer)", - "type": "integer", - "minimum": 1 - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisbiome.json" - }, - "fileMatch": ["/biomes/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents an iris region", - "title": "Region", - "type": "object", - "definitions": { - "iriseffect": { - "description": "An iris effect", - "type": "object", - "properties": { - "particleAltX": { - "maximum": 8, - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "particleAway": { - "maximum": 16, - "description": "The effect distance start away", - "type": "integer", - "minimum": 0 - }, - "particleAltY": { - "maximum": 8, - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "particleAltZ": { - "maximum": 8, - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer", - "minimum": 1 - }, - "maxPitch": { - "maximum": 1.99, - "description": "The max sound pitch", - "type": "number", - "minimum": 0.01 - }, - "sound": { - "description": "The sound to play", - "type": "string", - "enum": [ - "AMBIENT_BASALT_DELTAS_ADDITIONS", - "AMBIENT_BASALT_DELTAS_LOOP", - "AMBIENT_BASALT_DELTAS_MOOD", - "AMBIENT_CAVE", - "AMBIENT_CRIMSON_FOREST_ADDITIONS", - "AMBIENT_CRIMSON_FOREST_LOOP", - "AMBIENT_CRIMSON_FOREST_MOOD", - "AMBIENT_NETHER_WASTES_ADDITIONS", - "AMBIENT_NETHER_WASTES_LOOP", - "AMBIENT_NETHER_WASTES_MOOD", - "AMBIENT_SOUL_SAND_VALLEY_ADDITIONS", - "AMBIENT_SOUL_SAND_VALLEY_LOOP", - "AMBIENT_SOUL_SAND_VALLEY_MOOD", - "AMBIENT_UNDERWATER_ENTER", - "AMBIENT_UNDERWATER_EXIT", - "AMBIENT_UNDERWATER_LOOP", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE", - "AMBIENT_WARPED_FOREST_ADDITIONS", - "AMBIENT_WARPED_FOREST_LOOP", - "AMBIENT_WARPED_FOREST_MOOD", - "BLOCK_ANCIENT_DEBRIS_BREAK", - "BLOCK_ANCIENT_DEBRIS_FALL", - "BLOCK_ANCIENT_DEBRIS_HIT", - "BLOCK_ANCIENT_DEBRIS_PLACE", - "BLOCK_ANCIENT_DEBRIS_STEP", - "BLOCK_ANVIL_BREAK", - "BLOCK_ANVIL_DESTROY", - "BLOCK_ANVIL_FALL", - "BLOCK_ANVIL_HIT", - "BLOCK_ANVIL_LAND", - "BLOCK_ANVIL_PLACE", - "BLOCK_ANVIL_STEP", - "BLOCK_ANVIL_USE", - "BLOCK_BAMBOO_BREAK", - "BLOCK_BAMBOO_FALL", - "BLOCK_BAMBOO_HIT", - "BLOCK_BAMBOO_PLACE", - "BLOCK_BAMBOO_SAPLING_BREAK", - "BLOCK_BAMBOO_SAPLING_HIT", - "BLOCK_BAMBOO_SAPLING_PLACE", - "BLOCK_BAMBOO_STEP", - "BLOCK_BARREL_CLOSE", - "BLOCK_BARREL_OPEN", - "BLOCK_BASALT_BREAK", - "BLOCK_BASALT_FALL", - "BLOCK_BASALT_HIT", - "BLOCK_BASALT_PLACE", - "BLOCK_BASALT_STEP", - "BLOCK_BEACON_ACTIVATE", - "BLOCK_BEACON_AMBIENT", - "BLOCK_BEACON_DEACTIVATE", - "BLOCK_BEACON_POWER_SELECT", - "BLOCK_BEEHIVE_DRIP", - "BLOCK_BEEHIVE_ENTER", - "BLOCK_BEEHIVE_EXIT", - "BLOCK_BEEHIVE_SHEAR", - "BLOCK_BEEHIVE_WORK", - "BLOCK_BELL_RESONATE", - "BLOCK_BELL_USE", - "BLOCK_BLASTFURNACE_FIRE_CRACKLE", - "BLOCK_BONE_BLOCK_BREAK", - "BLOCK_BONE_BLOCK_FALL", - "BLOCK_BONE_BLOCK_HIT", - "BLOCK_BONE_BLOCK_PLACE", - "BLOCK_BONE_BLOCK_STEP", - "BLOCK_BREWING_STAND_BREW", - "BLOCK_BUBBLE_COLUMN_BUBBLE_POP", - "BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT", - "BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE", - "BLOCK_CAMPFIRE_CRACKLE", - "BLOCK_CHAIN_BREAK", - "BLOCK_CHAIN_FALL", - "BLOCK_CHAIN_HIT", - "BLOCK_CHAIN_PLACE", - "BLOCK_CHAIN_STEP", - "BLOCK_CHEST_CLOSE", - "BLOCK_CHEST_LOCKED", - "BLOCK_CHEST_OPEN", - "BLOCK_CHORUS_FLOWER_DEATH", - "BLOCK_CHORUS_FLOWER_GROW", - "BLOCK_COMPARATOR_CLICK", - "BLOCK_COMPOSTER_EMPTY", - "BLOCK_COMPOSTER_FILL", - "BLOCK_COMPOSTER_FILL_SUCCESS", - "BLOCK_COMPOSTER_READY", - "BLOCK_CONDUIT_ACTIVATE", - "BLOCK_CONDUIT_AMBIENT", - "BLOCK_CONDUIT_AMBIENT_SHORT", - "BLOCK_CONDUIT_ATTACK_TARGET", - "BLOCK_CONDUIT_DEACTIVATE", - "BLOCK_CORAL_BLOCK_BREAK", - "BLOCK_CORAL_BLOCK_FALL", - "BLOCK_CORAL_BLOCK_HIT", - "BLOCK_CORAL_BLOCK_PLACE", - "BLOCK_CORAL_BLOCK_STEP", - "BLOCK_CROP_BREAK", - "BLOCK_DISPENSER_DISPENSE", - "BLOCK_DISPENSER_FAIL", - "BLOCK_DISPENSER_LAUNCH", - "BLOCK_ENCHANTMENT_TABLE_USE", - "BLOCK_ENDER_CHEST_CLOSE", - "BLOCK_ENDER_CHEST_OPEN", - "BLOCK_END_GATEWAY_SPAWN", - "BLOCK_END_PORTAL_FRAME_FILL", - "BLOCK_END_PORTAL_SPAWN", - "BLOCK_FENCE_GATE_CLOSE", - "BLOCK_FENCE_GATE_OPEN", - "BLOCK_FIRE_AMBIENT", - "BLOCK_FIRE_EXTINGUISH", - "BLOCK_FUNGUS_BREAK", - "BLOCK_FUNGUS_FALL", - "BLOCK_FUNGUS_HIT", - "BLOCK_FUNGUS_PLACE", - "BLOCK_FUNGUS_STEP", - "BLOCK_FURNACE_FIRE_CRACKLE", - "BLOCK_GILDED_BLACKSTONE_BREAK", - "BLOCK_GILDED_BLACKSTONE_FALL", - "BLOCK_GILDED_BLACKSTONE_HIT", - "BLOCK_GILDED_BLACKSTONE_PLACE", - "BLOCK_GILDED_BLACKSTONE_STEP", - "BLOCK_GLASS_BREAK", - "BLOCK_GLASS_FALL", - "BLOCK_GLASS_HIT", - "BLOCK_GLASS_PLACE", - "BLOCK_GLASS_STEP", - "BLOCK_GRASS_BREAK", - "BLOCK_GRASS_FALL", - "BLOCK_GRASS_HIT", - "BLOCK_GRASS_PLACE", - "BLOCK_GRASS_STEP", - "BLOCK_GRAVEL_BREAK", - "BLOCK_GRAVEL_FALL", - "BLOCK_GRAVEL_HIT", - "BLOCK_GRAVEL_PLACE", - "BLOCK_GRAVEL_STEP", - "BLOCK_GRINDSTONE_USE", - "BLOCK_HONEY_BLOCK_BREAK", - "BLOCK_HONEY_BLOCK_FALL", - "BLOCK_HONEY_BLOCK_HIT", - "BLOCK_HONEY_BLOCK_PLACE", - "BLOCK_HONEY_BLOCK_SLIDE", - "BLOCK_HONEY_BLOCK_STEP", - "BLOCK_IRON_DOOR_CLOSE", - "BLOCK_IRON_DOOR_OPEN", - "BLOCK_IRON_TRAPDOOR_CLOSE", - "BLOCK_IRON_TRAPDOOR_OPEN", - "BLOCK_LADDER_BREAK", - "BLOCK_LADDER_FALL", - "BLOCK_LADDER_HIT", - "BLOCK_LADDER_PLACE", - "BLOCK_LADDER_STEP", - "BLOCK_LANTERN_BREAK", - "BLOCK_LANTERN_FALL", - "BLOCK_LANTERN_HIT", - "BLOCK_LANTERN_PLACE", - "BLOCK_LANTERN_STEP", - "BLOCK_LAVA_AMBIENT", - "BLOCK_LAVA_EXTINGUISH", - "BLOCK_LAVA_POP", - "BLOCK_LEVER_CLICK", - "BLOCK_LILY_PAD_PLACE", - "BLOCK_LODESTONE_BREAK", - "BLOCK_LODESTONE_FALL", - "BLOCK_LODESTONE_HIT", - "BLOCK_LODESTONE_PLACE", - "BLOCK_LODESTONE_STEP", - "BLOCK_METAL_BREAK", - "BLOCK_METAL_FALL", - "BLOCK_METAL_HIT", - "BLOCK_METAL_PLACE", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_ON", - "BLOCK_METAL_STEP", - "BLOCK_NETHERITE_BLOCK_BREAK", - "BLOCK_NETHERITE_BLOCK_FALL", - "BLOCK_NETHERITE_BLOCK_HIT", - "BLOCK_NETHERITE_BLOCK_PLACE", - "BLOCK_NETHERITE_BLOCK_STEP", - "BLOCK_NETHERRACK_BREAK", - "BLOCK_NETHERRACK_FALL", - "BLOCK_NETHERRACK_HIT", - "BLOCK_NETHERRACK_PLACE", - "BLOCK_NETHERRACK_STEP", - "BLOCK_NETHER_BRICKS_BREAK", - "BLOCK_NETHER_BRICKS_FALL", - "BLOCK_NETHER_BRICKS_HIT", - "BLOCK_NETHER_BRICKS_PLACE", - "BLOCK_NETHER_BRICKS_STEP", - "BLOCK_NETHER_GOLD_ORE_BREAK", - "BLOCK_NETHER_GOLD_ORE_FALL", - "BLOCK_NETHER_GOLD_ORE_HIT", - "BLOCK_NETHER_GOLD_ORE_PLACE", - "BLOCK_NETHER_GOLD_ORE_STEP", - "BLOCK_NETHER_ORE_BREAK", - "BLOCK_NETHER_ORE_FALL", - "BLOCK_NETHER_ORE_HIT", - "BLOCK_NETHER_ORE_PLACE", - "BLOCK_NETHER_ORE_STEP", - "BLOCK_NETHER_SPROUTS_BREAK", - "BLOCK_NETHER_SPROUTS_FALL", - "BLOCK_NETHER_SPROUTS_HIT", - "BLOCK_NETHER_SPROUTS_PLACE", - "BLOCK_NETHER_SPROUTS_STEP", - "BLOCK_NETHER_WART_BREAK", - "BLOCK_NOTE_BLOCK_BANJO", - "BLOCK_NOTE_BLOCK_BASEDRUM", - "BLOCK_NOTE_BLOCK_BASS", - "BLOCK_NOTE_BLOCK_BELL", - "BLOCK_NOTE_BLOCK_BIT", - "BLOCK_NOTE_BLOCK_CHIME", - "BLOCK_NOTE_BLOCK_COW_BELL", - "BLOCK_NOTE_BLOCK_DIDGERIDOO", - "BLOCK_NOTE_BLOCK_FLUTE", - "BLOCK_NOTE_BLOCK_GUITAR", - "BLOCK_NOTE_BLOCK_HARP", - "BLOCK_NOTE_BLOCK_HAT", - "BLOCK_NOTE_BLOCK_IRON_XYLOPHONE", - "BLOCK_NOTE_BLOCK_PLING", - "BLOCK_NOTE_BLOCK_SNARE", - "BLOCK_NOTE_BLOCK_XYLOPHONE", - "BLOCK_NYLIUM_BREAK", - "BLOCK_NYLIUM_FALL", - "BLOCK_NYLIUM_HIT", - "BLOCK_NYLIUM_PLACE", - "BLOCK_NYLIUM_STEP", - "BLOCK_PISTON_CONTRACT", - "BLOCK_PISTON_EXTEND", - "BLOCK_PORTAL_AMBIENT", - "BLOCK_PORTAL_TRAVEL", - "BLOCK_PORTAL_TRIGGER", - "BLOCK_PUMPKIN_CARVE", - "BLOCK_REDSTONE_TORCH_BURNOUT", - "BLOCK_RESPAWN_ANCHOR_AMBIENT", - "BLOCK_RESPAWN_ANCHOR_CHARGE", - "BLOCK_RESPAWN_ANCHOR_DEPLETE", - "BLOCK_RESPAWN_ANCHOR_SET_SPAWN", - "BLOCK_ROOTS_BREAK", - "BLOCK_ROOTS_FALL", - "BLOCK_ROOTS_HIT", - "BLOCK_ROOTS_PLACE", - "BLOCK_ROOTS_STEP", - "BLOCK_SAND_BREAK", - "BLOCK_SAND_FALL", - "BLOCK_SAND_HIT", - "BLOCK_SAND_PLACE", - "BLOCK_SAND_STEP", - "BLOCK_SCAFFOLDING_BREAK", - "BLOCK_SCAFFOLDING_FALL", - "BLOCK_SCAFFOLDING_HIT", - "BLOCK_SCAFFOLDING_PLACE", - "BLOCK_SCAFFOLDING_STEP", - "BLOCK_SHROOMLIGHT_BREAK", - "BLOCK_SHROOMLIGHT_FALL", - "BLOCK_SHROOMLIGHT_HIT", - "BLOCK_SHROOMLIGHT_PLACE", - "BLOCK_SHROOMLIGHT_STEP", - "BLOCK_SHULKER_BOX_CLOSE", - "BLOCK_SHULKER_BOX_OPEN", - "BLOCK_SLIME_BLOCK_BREAK", - "BLOCK_SLIME_BLOCK_FALL", - "BLOCK_SLIME_BLOCK_HIT", - "BLOCK_SLIME_BLOCK_PLACE", - "BLOCK_SLIME_BLOCK_STEP", - "BLOCK_SMITHING_TABLE_USE", - "BLOCK_SMOKER_SMOKE", - "BLOCK_SNOW_BREAK", - "BLOCK_SNOW_FALL", - "BLOCK_SNOW_HIT", - "BLOCK_SNOW_PLACE", - "BLOCK_SNOW_STEP", - "BLOCK_SOUL_SAND_BREAK", - "BLOCK_SOUL_SAND_FALL", - "BLOCK_SOUL_SAND_HIT", - "BLOCK_SOUL_SAND_PLACE", - "BLOCK_SOUL_SAND_STEP", - "BLOCK_SOUL_SOIL_BREAK", - "BLOCK_SOUL_SOIL_FALL", - "BLOCK_SOUL_SOIL_HIT", - "BLOCK_SOUL_SOIL_PLACE", - "BLOCK_SOUL_SOIL_STEP", - "BLOCK_STEM_BREAK", - "BLOCK_STEM_FALL", - "BLOCK_STEM_HIT", - "BLOCK_STEM_PLACE", - "BLOCK_STEM_STEP", - "BLOCK_STONE_BREAK", - "BLOCK_STONE_BUTTON_CLICK_OFF", - "BLOCK_STONE_BUTTON_CLICK_ON", - "BLOCK_STONE_FALL", - "BLOCK_STONE_HIT", - "BLOCK_STONE_PLACE", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_ON", - "BLOCK_STONE_STEP", - "BLOCK_SWEET_BERRY_BUSH_BREAK", - "BLOCK_SWEET_BERRY_BUSH_PLACE", - "BLOCK_TRIPWIRE_ATTACH", - "BLOCK_TRIPWIRE_CLICK_OFF", - "BLOCK_TRIPWIRE_CLICK_ON", - "BLOCK_TRIPWIRE_DETACH", - "BLOCK_VINE_STEP", - "BLOCK_WART_BLOCK_BREAK", - "BLOCK_WART_BLOCK_FALL", - "BLOCK_WART_BLOCK_HIT", - "BLOCK_WART_BLOCK_PLACE", - "BLOCK_WART_BLOCK_STEP", - "BLOCK_WATER_AMBIENT", - "BLOCK_WEEPING_VINES_BREAK", - "BLOCK_WEEPING_VINES_FALL", - "BLOCK_WEEPING_VINES_HIT", - "BLOCK_WEEPING_VINES_PLACE", - "BLOCK_WEEPING_VINES_STEP", - "BLOCK_WET_GRASS_BREAK", - "BLOCK_WET_GRASS_FALL", - "BLOCK_WET_GRASS_HIT", - "BLOCK_WET_GRASS_PLACE", - "BLOCK_WET_GRASS_STEP", - "BLOCK_WOODEN_BUTTON_CLICK_OFF", - "BLOCK_WOODEN_BUTTON_CLICK_ON", - "BLOCK_WOODEN_DOOR_CLOSE", - "BLOCK_WOODEN_DOOR_OPEN", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON", - "BLOCK_WOODEN_TRAPDOOR_CLOSE", - "BLOCK_WOODEN_TRAPDOOR_OPEN", - "BLOCK_WOOD_BREAK", - "BLOCK_WOOD_FALL", - "BLOCK_WOOD_HIT", - "BLOCK_WOOD_PLACE", - "BLOCK_WOOD_STEP", - "BLOCK_WOOL_BREAK", - "BLOCK_WOOL_FALL", - "BLOCK_WOOL_HIT", - "BLOCK_WOOL_PLACE", - "BLOCK_WOOL_STEP", - "ENCHANT_THORNS_HIT", - "ENTITY_ARMOR_STAND_BREAK", - "ENTITY_ARMOR_STAND_FALL", - "ENTITY_ARMOR_STAND_HIT", - "ENTITY_ARMOR_STAND_PLACE", - "ENTITY_ARROW_HIT", - "ENTITY_ARROW_HIT_PLAYER", - "ENTITY_ARROW_SHOOT", - "ENTITY_BAT_AMBIENT", - "ENTITY_BAT_DEATH", - "ENTITY_BAT_HURT", - "ENTITY_BAT_LOOP", - "ENTITY_BAT_TAKEOFF", - "ENTITY_BEE_DEATH", - "ENTITY_BEE_HURT", - "ENTITY_BEE_LOOP", - "ENTITY_BEE_LOOP_AGGRESSIVE", - "ENTITY_BEE_POLLINATE", - "ENTITY_BEE_STING", - "ENTITY_BLAZE_AMBIENT", - "ENTITY_BLAZE_BURN", - "ENTITY_BLAZE_DEATH", - "ENTITY_BLAZE_HURT", - "ENTITY_BLAZE_SHOOT", - "ENTITY_BOAT_PADDLE_LAND", - "ENTITY_BOAT_PADDLE_WATER", - "ENTITY_CAT_AMBIENT", - "ENTITY_CAT_BEG_FOR_FOOD", - "ENTITY_CAT_DEATH", - "ENTITY_CAT_EAT", - "ENTITY_CAT_HISS", - "ENTITY_CAT_HURT", - "ENTITY_CAT_PURR", - "ENTITY_CAT_PURREOW", - "ENTITY_CAT_STRAY_AMBIENT", - "ENTITY_CHICKEN_AMBIENT", - "ENTITY_CHICKEN_DEATH", - "ENTITY_CHICKEN_EGG", - "ENTITY_CHICKEN_HURT", - "ENTITY_CHICKEN_STEP", - "ENTITY_COD_AMBIENT", - "ENTITY_COD_DEATH", - "ENTITY_COD_FLOP", - "ENTITY_COD_HURT", - "ENTITY_COW_AMBIENT", - "ENTITY_COW_DEATH", - "ENTITY_COW_HURT", - "ENTITY_COW_MILK", - "ENTITY_COW_STEP", - "ENTITY_CREEPER_DEATH", - "ENTITY_CREEPER_HURT", - "ENTITY_CREEPER_PRIMED", - "ENTITY_DOLPHIN_AMBIENT", - "ENTITY_DOLPHIN_AMBIENT_WATER", - "ENTITY_DOLPHIN_ATTACK", - "ENTITY_DOLPHIN_DEATH", - "ENTITY_DOLPHIN_EAT", - "ENTITY_DOLPHIN_HURT", - "ENTITY_DOLPHIN_JUMP", - "ENTITY_DOLPHIN_PLAY", - "ENTITY_DOLPHIN_SPLASH", - "ENTITY_DOLPHIN_SWIM", - "ENTITY_DONKEY_AMBIENT", - "ENTITY_DONKEY_ANGRY", - "ENTITY_DONKEY_CHEST", - "ENTITY_DONKEY_DEATH", - "ENTITY_DONKEY_EAT", - "ENTITY_DONKEY_HURT", - "ENTITY_DRAGON_FIREBALL_EXPLODE", - "ENTITY_DROWNED_AMBIENT", - "ENTITY_DROWNED_AMBIENT_WATER", - "ENTITY_DROWNED_DEATH", - "ENTITY_DROWNED_DEATH_WATER", - "ENTITY_DROWNED_HURT", - "ENTITY_DROWNED_HURT_WATER", - "ENTITY_DROWNED_SHOOT", - "ENTITY_DROWNED_STEP", - "ENTITY_DROWNED_SWIM", - "ENTITY_EGG_THROW", - "ENTITY_ELDER_GUARDIAN_AMBIENT", - "ENTITY_ELDER_GUARDIAN_AMBIENT_LAND", - "ENTITY_ELDER_GUARDIAN_CURSE", - "ENTITY_ELDER_GUARDIAN_DEATH", - "ENTITY_ELDER_GUARDIAN_DEATH_LAND", - "ENTITY_ELDER_GUARDIAN_FLOP", - "ENTITY_ELDER_GUARDIAN_HURT", - "ENTITY_ELDER_GUARDIAN_HURT_LAND", - "ENTITY_ENDERMAN_AMBIENT", - "ENTITY_ENDERMAN_DEATH", - "ENTITY_ENDERMAN_HURT", - "ENTITY_ENDERMAN_SCREAM", - "ENTITY_ENDERMAN_STARE", - "ENTITY_ENDERMAN_TELEPORT", - "ENTITY_ENDERMITE_AMBIENT", - "ENTITY_ENDERMITE_DEATH", - "ENTITY_ENDERMITE_HURT", - "ENTITY_ENDERMITE_STEP", - "ENTITY_ENDER_DRAGON_AMBIENT", - "ENTITY_ENDER_DRAGON_DEATH", - "ENTITY_ENDER_DRAGON_FLAP", - "ENTITY_ENDER_DRAGON_GROWL", - "ENTITY_ENDER_DRAGON_HURT", - "ENTITY_ENDER_DRAGON_SHOOT", - "ENTITY_ENDER_EYE_DEATH", - "ENTITY_ENDER_EYE_LAUNCH", - "ENTITY_ENDER_PEARL_THROW", - "ENTITY_EVOKER_AMBIENT", - "ENTITY_EVOKER_CAST_SPELL", - "ENTITY_EVOKER_CELEBRATE", - "ENTITY_EVOKER_DEATH", - "ENTITY_EVOKER_FANGS_ATTACK", - "ENTITY_EVOKER_HURT", - "ENTITY_EVOKER_PREPARE_ATTACK", - "ENTITY_EVOKER_PREPARE_SUMMON", - "ENTITY_EVOKER_PREPARE_WOLOLO", - "ENTITY_EXPERIENCE_BOTTLE_THROW", - "ENTITY_EXPERIENCE_ORB_PICKUP", - "ENTITY_FIREWORK_ROCKET_BLAST", - "ENTITY_FIREWORK_ROCKET_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LAUNCH", - "ENTITY_FIREWORK_ROCKET_SHOOT", - "ENTITY_FIREWORK_ROCKET_TWINKLE", - "ENTITY_FIREWORK_ROCKET_TWINKLE_FAR", - "ENTITY_FISHING_BOBBER_RETRIEVE", - "ENTITY_FISHING_BOBBER_SPLASH", - "ENTITY_FISHING_BOBBER_THROW", - "ENTITY_FISH_SWIM", - "ENTITY_FOX_AGGRO", - "ENTITY_FOX_AMBIENT", - "ENTITY_FOX_BITE", - "ENTITY_FOX_DEATH", - "ENTITY_FOX_EAT", - "ENTITY_FOX_HURT", - "ENTITY_FOX_SCREECH", - "ENTITY_FOX_SLEEP", - "ENTITY_FOX_SNIFF", - "ENTITY_FOX_SPIT", - "ENTITY_FOX_TELEPORT", - "ENTITY_GENERIC_BIG_FALL", - "ENTITY_GENERIC_BURN", - "ENTITY_GENERIC_DEATH", - "ENTITY_GENERIC_DRINK", - "ENTITY_GENERIC_EAT", - "ENTITY_GENERIC_EXPLODE", - "ENTITY_GENERIC_EXTINGUISH_FIRE", - "ENTITY_GENERIC_HURT", - "ENTITY_GENERIC_SMALL_FALL", - "ENTITY_GENERIC_SPLASH", - "ENTITY_GENERIC_SWIM", - "ENTITY_GHAST_AMBIENT", - "ENTITY_GHAST_DEATH", - "ENTITY_GHAST_HURT", - "ENTITY_GHAST_SCREAM", - "ENTITY_GHAST_SHOOT", - "ENTITY_GHAST_WARN", - "ENTITY_GUARDIAN_AMBIENT", - "ENTITY_GUARDIAN_AMBIENT_LAND", - "ENTITY_GUARDIAN_ATTACK", - "ENTITY_GUARDIAN_DEATH", - "ENTITY_GUARDIAN_DEATH_LAND", - "ENTITY_GUARDIAN_FLOP", - "ENTITY_GUARDIAN_HURT", - "ENTITY_GUARDIAN_HURT_LAND", - "ENTITY_HOGLIN_AMBIENT", - "ENTITY_HOGLIN_ANGRY", - "ENTITY_HOGLIN_ATTACK", - "ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_HOGLIN_DEATH", - "ENTITY_HOGLIN_HURT", - "ENTITY_HOGLIN_RETREAT", - "ENTITY_HOGLIN_STEP", - "ENTITY_HORSE_AMBIENT", - "ENTITY_HORSE_ANGRY", - "ENTITY_HORSE_ARMOR", - "ENTITY_HORSE_BREATHE", - "ENTITY_HORSE_DEATH", - "ENTITY_HORSE_EAT", - "ENTITY_HORSE_GALLOP", - "ENTITY_HORSE_HURT", - "ENTITY_HORSE_JUMP", - "ENTITY_HORSE_LAND", - "ENTITY_HORSE_SADDLE", - "ENTITY_HORSE_STEP", - "ENTITY_HORSE_STEP_WOOD", - "ENTITY_HOSTILE_BIG_FALL", - "ENTITY_HOSTILE_DEATH", - "ENTITY_HOSTILE_HURT", - "ENTITY_HOSTILE_SMALL_FALL", - "ENTITY_HOSTILE_SPLASH", - "ENTITY_HOSTILE_SWIM", - "ENTITY_HUSK_AMBIENT", - "ENTITY_HUSK_CONVERTED_TO_ZOMBIE", - "ENTITY_HUSK_DEATH", - "ENTITY_HUSK_HURT", - "ENTITY_HUSK_STEP", - "ENTITY_ILLUSIONER_AMBIENT", - "ENTITY_ILLUSIONER_CAST_SPELL", - "ENTITY_ILLUSIONER_DEATH", - "ENTITY_ILLUSIONER_HURT", - "ENTITY_ILLUSIONER_MIRROR_MOVE", - "ENTITY_ILLUSIONER_PREPARE_BLINDNESS", - "ENTITY_ILLUSIONER_PREPARE_MIRROR", - "ENTITY_IRON_GOLEM_ATTACK", - "ENTITY_IRON_GOLEM_DAMAGE", - "ENTITY_IRON_GOLEM_DEATH", - "ENTITY_IRON_GOLEM_HURT", - "ENTITY_IRON_GOLEM_REPAIR", - "ENTITY_IRON_GOLEM_STEP", - "ENTITY_ITEM_BREAK", - "ENTITY_ITEM_FRAME_ADD_ITEM", - "ENTITY_ITEM_FRAME_BREAK", - "ENTITY_ITEM_FRAME_PLACE", - "ENTITY_ITEM_FRAME_REMOVE_ITEM", - "ENTITY_ITEM_FRAME_ROTATE_ITEM", - "ENTITY_ITEM_PICKUP", - "ENTITY_LEASH_KNOT_BREAK", - "ENTITY_LEASH_KNOT_PLACE", - "ENTITY_LIGHTNING_BOLT_IMPACT", - "ENTITY_LIGHTNING_BOLT_THUNDER", - "ENTITY_LINGERING_POTION_THROW", - "ENTITY_LLAMA_AMBIENT", - "ENTITY_LLAMA_ANGRY", - "ENTITY_LLAMA_CHEST", - "ENTITY_LLAMA_DEATH", - "ENTITY_LLAMA_EAT", - "ENTITY_LLAMA_HURT", - "ENTITY_LLAMA_SPIT", - "ENTITY_LLAMA_STEP", - "ENTITY_LLAMA_SWAG", - "ENTITY_MAGMA_CUBE_DEATH", - "ENTITY_MAGMA_CUBE_DEATH_SMALL", - "ENTITY_MAGMA_CUBE_HURT", - "ENTITY_MAGMA_CUBE_HURT_SMALL", - "ENTITY_MAGMA_CUBE_JUMP", - "ENTITY_MAGMA_CUBE_SQUISH", - "ENTITY_MAGMA_CUBE_SQUISH_SMALL", - "ENTITY_MINECART_INSIDE", - "ENTITY_MINECART_RIDING", - "ENTITY_MOOSHROOM_CONVERT", - "ENTITY_MOOSHROOM_EAT", - "ENTITY_MOOSHROOM_MILK", - "ENTITY_MOOSHROOM_SHEAR", - "ENTITY_MOOSHROOM_SUSPICIOUS_MILK", - "ENTITY_MULE_AMBIENT", - "ENTITY_MULE_ANGRY", - "ENTITY_MULE_CHEST", - "ENTITY_MULE_DEATH", - "ENTITY_MULE_EAT", - "ENTITY_MULE_HURT", - "ENTITY_OCELOT_AMBIENT", - "ENTITY_OCELOT_DEATH", - "ENTITY_OCELOT_HURT", - "ENTITY_PAINTING_BREAK", - "ENTITY_PAINTING_PLACE", - "ENTITY_PANDA_AGGRESSIVE_AMBIENT", - "ENTITY_PANDA_AMBIENT", - "ENTITY_PANDA_BITE", - "ENTITY_PANDA_CANT_BREED", - "ENTITY_PANDA_DEATH", - "ENTITY_PANDA_EAT", - "ENTITY_PANDA_HURT", - "ENTITY_PANDA_PRE_SNEEZE", - "ENTITY_PANDA_SNEEZE", - "ENTITY_PANDA_STEP", - "ENTITY_PANDA_WORRIED_AMBIENT", - "ENTITY_PARROT_AMBIENT", - "ENTITY_PARROT_DEATH", - "ENTITY_PARROT_EAT", - "ENTITY_PARROT_FLY", - "ENTITY_PARROT_HURT", - "ENTITY_PARROT_IMITATE_BLAZE", - "ENTITY_PARROT_IMITATE_CREEPER", - "ENTITY_PARROT_IMITATE_DROWNED", - "ENTITY_PARROT_IMITATE_ELDER_GUARDIAN", - "ENTITY_PARROT_IMITATE_ENDERMITE", - "ENTITY_PARROT_IMITATE_ENDER_DRAGON", - "ENTITY_PARROT_IMITATE_EVOKER", - "ENTITY_PARROT_IMITATE_GHAST", - "ENTITY_PARROT_IMITATE_GUARDIAN", - "ENTITY_PARROT_IMITATE_HOGLIN", - "ENTITY_PARROT_IMITATE_HUSK", - "ENTITY_PARROT_IMITATE_ILLUSIONER", - "ENTITY_PARROT_IMITATE_MAGMA_CUBE", - "ENTITY_PARROT_IMITATE_PHANTOM", - "ENTITY_PARROT_IMITATE_PIGLIN", - "ENTITY_PARROT_IMITATE_PILLAGER", - "ENTITY_PARROT_IMITATE_RAVAGER", - "ENTITY_PARROT_IMITATE_SHULKER", - "ENTITY_PARROT_IMITATE_SILVERFISH", - "ENTITY_PARROT_IMITATE_SKELETON", - "ENTITY_PARROT_IMITATE_SLIME", - "ENTITY_PARROT_IMITATE_SPIDER", - "ENTITY_PARROT_IMITATE_STRAY", - "ENTITY_PARROT_IMITATE_VEX", - "ENTITY_PARROT_IMITATE_VINDICATOR", - "ENTITY_PARROT_IMITATE_WITCH", - "ENTITY_PARROT_IMITATE_WITHER", - "ENTITY_PARROT_IMITATE_WITHER_SKELETON", - "ENTITY_PARROT_IMITATE_ZOGLIN", - "ENTITY_PARROT_IMITATE_ZOMBIE", - "ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER", - "ENTITY_PARROT_STEP", - "ENTITY_PHANTOM_AMBIENT", - "ENTITY_PHANTOM_BITE", - "ENTITY_PHANTOM_DEATH", - "ENTITY_PHANTOM_FLAP", - "ENTITY_PHANTOM_HURT", - "ENTITY_PHANTOM_SWOOP", - "ENTITY_PIGLIN_ADMIRING_ITEM", - "ENTITY_PIGLIN_AMBIENT", - "ENTITY_PIGLIN_ANGRY", - "ENTITY_PIGLIN_CELEBRATE", - "ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_PIGLIN_DEATH", - "ENTITY_PIGLIN_HURT", - "ENTITY_PIGLIN_JEALOUS", - "ENTITY_PIGLIN_RETREAT", - "ENTITY_PIGLIN_STEP", - "ENTITY_PIG_AMBIENT", - "ENTITY_PIG_DEATH", - "ENTITY_PIG_HURT", - "ENTITY_PIG_SADDLE", - "ENTITY_PIG_STEP", - "ENTITY_PILLAGER_AMBIENT", - "ENTITY_PILLAGER_CELEBRATE", - "ENTITY_PILLAGER_DEATH", - "ENTITY_PILLAGER_HURT", - "ENTITY_PLAYER_ATTACK_CRIT", - "ENTITY_PLAYER_ATTACK_KNOCKBACK", - "ENTITY_PLAYER_ATTACK_NODAMAGE", - "ENTITY_PLAYER_ATTACK_STRONG", - "ENTITY_PLAYER_ATTACK_SWEEP", - "ENTITY_PLAYER_ATTACK_WEAK", - "ENTITY_PLAYER_BIG_FALL", - "ENTITY_PLAYER_BREATH", - "ENTITY_PLAYER_BURP", - "ENTITY_PLAYER_DEATH", - "ENTITY_PLAYER_HURT", - "ENTITY_PLAYER_HURT_DROWN", - "ENTITY_PLAYER_HURT_ON_FIRE", - "ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH", - "ENTITY_PLAYER_LEVELUP", - "ENTITY_PLAYER_SMALL_FALL", - "ENTITY_PLAYER_SPLASH", - "ENTITY_PLAYER_SPLASH_HIGH_SPEED", - "ENTITY_PLAYER_SWIM", - "ENTITY_POLAR_BEAR_AMBIENT", - "ENTITY_POLAR_BEAR_AMBIENT_BABY", - "ENTITY_POLAR_BEAR_DEATH", - "ENTITY_POLAR_BEAR_HURT", - "ENTITY_POLAR_BEAR_STEP", - "ENTITY_POLAR_BEAR_WARNING", - "ENTITY_PUFFER_FISH_AMBIENT", - "ENTITY_PUFFER_FISH_BLOW_OUT", - "ENTITY_PUFFER_FISH_BLOW_UP", - "ENTITY_PUFFER_FISH_DEATH", - "ENTITY_PUFFER_FISH_FLOP", - "ENTITY_PUFFER_FISH_HURT", - "ENTITY_PUFFER_FISH_STING", - "ENTITY_RABBIT_AMBIENT", - "ENTITY_RABBIT_ATTACK", - "ENTITY_RABBIT_DEATH", - "ENTITY_RABBIT_HURT", - "ENTITY_RABBIT_JUMP", - "ENTITY_RAVAGER_AMBIENT", - "ENTITY_RAVAGER_ATTACK", - "ENTITY_RAVAGER_CELEBRATE", - "ENTITY_RAVAGER_DEATH", - "ENTITY_RAVAGER_HURT", - "ENTITY_RAVAGER_ROAR", - "ENTITY_RAVAGER_STEP", - "ENTITY_RAVAGER_STUNNED", - "ENTITY_SALMON_AMBIENT", - "ENTITY_SALMON_DEATH", - "ENTITY_SALMON_FLOP", - "ENTITY_SALMON_HURT", - "ENTITY_SHEEP_AMBIENT", - "ENTITY_SHEEP_DEATH", - "ENTITY_SHEEP_HURT", - "ENTITY_SHEEP_SHEAR", - "ENTITY_SHEEP_STEP", - "ENTITY_SHULKER_AMBIENT", - "ENTITY_SHULKER_BULLET_HIT", - "ENTITY_SHULKER_BULLET_HURT", - "ENTITY_SHULKER_CLOSE", - "ENTITY_SHULKER_DEATH", - "ENTITY_SHULKER_HURT", - "ENTITY_SHULKER_HURT_CLOSED", - "ENTITY_SHULKER_OPEN", - "ENTITY_SHULKER_SHOOT", - "ENTITY_SHULKER_TELEPORT", - "ENTITY_SILVERFISH_AMBIENT", - "ENTITY_SILVERFISH_DEATH", - "ENTITY_SILVERFISH_HURT", - "ENTITY_SILVERFISH_STEP", - "ENTITY_SKELETON_AMBIENT", - "ENTITY_SKELETON_DEATH", - "ENTITY_SKELETON_HORSE_AMBIENT", - "ENTITY_SKELETON_HORSE_AMBIENT_WATER", - "ENTITY_SKELETON_HORSE_DEATH", - "ENTITY_SKELETON_HORSE_GALLOP_WATER", - "ENTITY_SKELETON_HORSE_HURT", - "ENTITY_SKELETON_HORSE_JUMP_WATER", - "ENTITY_SKELETON_HORSE_STEP_WATER", - "ENTITY_SKELETON_HORSE_SWIM", - "ENTITY_SKELETON_HURT", - "ENTITY_SKELETON_SHOOT", - "ENTITY_SKELETON_STEP", - "ENTITY_SLIME_ATTACK", - "ENTITY_SLIME_DEATH", - "ENTITY_SLIME_DEATH_SMALL", - "ENTITY_SLIME_HURT", - "ENTITY_SLIME_HURT_SMALL", - "ENTITY_SLIME_JUMP", - "ENTITY_SLIME_JUMP_SMALL", - "ENTITY_SLIME_SQUISH", - "ENTITY_SLIME_SQUISH_SMALL", - "ENTITY_SNOWBALL_THROW", - "ENTITY_SNOW_GOLEM_AMBIENT", - "ENTITY_SNOW_GOLEM_DEATH", - "ENTITY_SNOW_GOLEM_HURT", - "ENTITY_SNOW_GOLEM_SHEAR", - "ENTITY_SNOW_GOLEM_SHOOT", - "ENTITY_SPIDER_AMBIENT", - "ENTITY_SPIDER_DEATH", - "ENTITY_SPIDER_HURT", - "ENTITY_SPIDER_STEP", - "ENTITY_SPLASH_POTION_BREAK", - "ENTITY_SPLASH_POTION_THROW", - "ENTITY_SQUID_AMBIENT", - "ENTITY_SQUID_DEATH", - "ENTITY_SQUID_HURT", - "ENTITY_SQUID_SQUIRT", - "ENTITY_STRAY_AMBIENT", - "ENTITY_STRAY_DEATH", - "ENTITY_STRAY_HURT", - "ENTITY_STRAY_STEP", - "ENTITY_STRIDER_AMBIENT", - "ENTITY_STRIDER_DEATH", - "ENTITY_STRIDER_EAT", - "ENTITY_STRIDER_HAPPY", - "ENTITY_STRIDER_HURT", - "ENTITY_STRIDER_RETREAT", - "ENTITY_STRIDER_SADDLE", - "ENTITY_STRIDER_STEP", - "ENTITY_STRIDER_STEP_LAVA", - "ENTITY_TNT_PRIMED", - "ENTITY_TROPICAL_FISH_AMBIENT", - "ENTITY_TROPICAL_FISH_DEATH", - "ENTITY_TROPICAL_FISH_FLOP", - "ENTITY_TROPICAL_FISH_HURT", - "ENTITY_TURTLE_AMBIENT_LAND", - "ENTITY_TURTLE_DEATH", - "ENTITY_TURTLE_DEATH_BABY", - "ENTITY_TURTLE_EGG_BREAK", - "ENTITY_TURTLE_EGG_CRACK", - "ENTITY_TURTLE_EGG_HATCH", - "ENTITY_TURTLE_HURT", - "ENTITY_TURTLE_HURT_BABY", - "ENTITY_TURTLE_LAY_EGG", - "ENTITY_TURTLE_SHAMBLE", - "ENTITY_TURTLE_SHAMBLE_BABY", - "ENTITY_TURTLE_SWIM", - "ENTITY_VEX_AMBIENT", - "ENTITY_VEX_CHARGE", - "ENTITY_VEX_DEATH", - "ENTITY_VEX_HURT", - "ENTITY_VILLAGER_AMBIENT", - "ENTITY_VILLAGER_CELEBRATE", - "ENTITY_VILLAGER_DEATH", - "ENTITY_VILLAGER_HURT", - "ENTITY_VILLAGER_NO", - "ENTITY_VILLAGER_TRADE", - "ENTITY_VILLAGER_WORK_ARMORER", - "ENTITY_VILLAGER_WORK_BUTCHER", - "ENTITY_VILLAGER_WORK_CARTOGRAPHER", - "ENTITY_VILLAGER_WORK_CLERIC", - "ENTITY_VILLAGER_WORK_FARMER", - "ENTITY_VILLAGER_WORK_FISHERMAN", - "ENTITY_VILLAGER_WORK_FLETCHER", - "ENTITY_VILLAGER_WORK_LEATHERWORKER", - "ENTITY_VILLAGER_WORK_LIBRARIAN", - "ENTITY_VILLAGER_WORK_MASON", - "ENTITY_VILLAGER_WORK_SHEPHERD", - "ENTITY_VILLAGER_WORK_TOOLSMITH", - "ENTITY_VILLAGER_WORK_WEAPONSMITH", - "ENTITY_VILLAGER_YES", - "ENTITY_VINDICATOR_AMBIENT", - "ENTITY_VINDICATOR_CELEBRATE", - "ENTITY_VINDICATOR_DEATH", - "ENTITY_VINDICATOR_HURT", - "ENTITY_WANDERING_TRADER_AMBIENT", - "ENTITY_WANDERING_TRADER_DEATH", - "ENTITY_WANDERING_TRADER_DISAPPEARED", - "ENTITY_WANDERING_TRADER_DRINK_MILK", - "ENTITY_WANDERING_TRADER_DRINK_POTION", - "ENTITY_WANDERING_TRADER_HURT", - "ENTITY_WANDERING_TRADER_NO", - "ENTITY_WANDERING_TRADER_REAPPEARED", - "ENTITY_WANDERING_TRADER_TRADE", - "ENTITY_WANDERING_TRADER_YES", - "ENTITY_WITCH_AMBIENT", - "ENTITY_WITCH_CELEBRATE", - "ENTITY_WITCH_DEATH", - "ENTITY_WITCH_DRINK", - "ENTITY_WITCH_HURT", - "ENTITY_WITCH_THROW", - "ENTITY_WITHER_AMBIENT", - "ENTITY_WITHER_BREAK_BLOCK", - "ENTITY_WITHER_DEATH", - "ENTITY_WITHER_HURT", - "ENTITY_WITHER_SHOOT", - "ENTITY_WITHER_SKELETON_AMBIENT", - "ENTITY_WITHER_SKELETON_DEATH", - "ENTITY_WITHER_SKELETON_HURT", - "ENTITY_WITHER_SKELETON_STEP", - "ENTITY_WITHER_SPAWN", - "ENTITY_WOLF_AMBIENT", - "ENTITY_WOLF_DEATH", - "ENTITY_WOLF_GROWL", - "ENTITY_WOLF_HOWL", - "ENTITY_WOLF_HURT", - "ENTITY_WOLF_PANT", - "ENTITY_WOLF_SHAKE", - "ENTITY_WOLF_STEP", - "ENTITY_WOLF_WHINE", - "ENTITY_ZOGLIN_AMBIENT", - "ENTITY_ZOGLIN_ANGRY", - "ENTITY_ZOGLIN_ATTACK", - "ENTITY_ZOGLIN_DEATH", - "ENTITY_ZOGLIN_HURT", - "ENTITY_ZOGLIN_STEP", - "ENTITY_ZOMBIE_AMBIENT", - "ENTITY_ZOMBIE_ATTACK_IRON_DOOR", - "ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR", - "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR", - "ENTITY_ZOMBIE_CONVERTED_TO_DROWNED", - "ENTITY_ZOMBIE_DEATH", - "ENTITY_ZOMBIE_DESTROY_EGG", - "ENTITY_ZOMBIE_HORSE_AMBIENT", - "ENTITY_ZOMBIE_HORSE_DEATH", - "ENTITY_ZOMBIE_HORSE_HURT", - "ENTITY_ZOMBIE_HURT", - "ENTITY_ZOMBIE_INFECT", - "ENTITY_ZOMBIE_STEP", - "ENTITY_ZOMBIE_VILLAGER_AMBIENT", - "ENTITY_ZOMBIE_VILLAGER_CONVERTED", - "ENTITY_ZOMBIE_VILLAGER_CURE", - "ENTITY_ZOMBIE_VILLAGER_DEATH", - "ENTITY_ZOMBIE_VILLAGER_HURT", - "ENTITY_ZOMBIE_VILLAGER_STEP", - "ENTITY_ZOMBIFIED_PIGLIN_AMBIENT", - "ENTITY_ZOMBIFIED_PIGLIN_ANGRY", - "ENTITY_ZOMBIFIED_PIGLIN_DEATH", - "ENTITY_ZOMBIFIED_PIGLIN_HURT", - "EVENT_RAID_HORN", - "ITEM_ARMOR_EQUIP_CHAIN", - "ITEM_ARMOR_EQUIP_DIAMOND", - "ITEM_ARMOR_EQUIP_ELYTRA", - "ITEM_ARMOR_EQUIP_GENERIC", - "ITEM_ARMOR_EQUIP_GOLD", - "ITEM_ARMOR_EQUIP_IRON", - "ITEM_ARMOR_EQUIP_LEATHER", - "ITEM_ARMOR_EQUIP_NETHERITE", - "ITEM_ARMOR_EQUIP_TURTLE", - "ITEM_AXE_STRIP", - "ITEM_BOOK_PAGE_TURN", - "ITEM_BOOK_PUT", - "ITEM_BOTTLE_EMPTY", - "ITEM_BOTTLE_FILL", - "ITEM_BOTTLE_FILL_DRAGONBREATH", - "ITEM_BUCKET_EMPTY", - "ITEM_BUCKET_EMPTY_FISH", - "ITEM_BUCKET_EMPTY_LAVA", - "ITEM_BUCKET_FILL", - "ITEM_BUCKET_FILL_FISH", - "ITEM_BUCKET_FILL_LAVA", - "ITEM_CHORUS_FRUIT_TELEPORT", - "ITEM_CROP_PLANT", - "ITEM_CROSSBOW_HIT", - "ITEM_CROSSBOW_LOADING_END", - "ITEM_CROSSBOW_LOADING_MIDDLE", - "ITEM_CROSSBOW_LOADING_START", - "ITEM_CROSSBOW_QUICK_CHARGE_1", - "ITEM_CROSSBOW_QUICK_CHARGE_2", - "ITEM_CROSSBOW_QUICK_CHARGE_3", - "ITEM_CROSSBOW_SHOOT", - "ITEM_ELYTRA_FLYING", - "ITEM_FIRECHARGE_USE", - "ITEM_FLINTANDSTEEL_USE", - "ITEM_HOE_TILL", - "ITEM_HONEY_BOTTLE_DRINK", - "ITEM_LODESTONE_COMPASS_LOCK", - "ITEM_NETHER_WART_PLANT", - "ITEM_SHIELD_BLOCK", - "ITEM_SHIELD_BREAK", - "ITEM_SHOVEL_FLATTEN", - "ITEM_SWEET_BERRIES_PICK_FROM_BUSH", - "ITEM_TOTEM_USE", - "ITEM_TRIDENT_HIT", - "ITEM_TRIDENT_HIT_GROUND", - "ITEM_TRIDENT_RETURN", - "ITEM_TRIDENT_RIPTIDE_1", - "ITEM_TRIDENT_RIPTIDE_2", - "ITEM_TRIDENT_RIPTIDE_3", - "ITEM_TRIDENT_THROW", - "ITEM_TRIDENT_THUNDER", - "MUSIC_CREATIVE", - "MUSIC_CREDITS", - "MUSIC_DISC_11", - "MUSIC_DISC_13", - "MUSIC_DISC_BLOCKS", - "MUSIC_DISC_CAT", - "MUSIC_DISC_CHIRP", - "MUSIC_DISC_FAR", - "MUSIC_DISC_MALL", - "MUSIC_DISC_MELLOHI", - "MUSIC_DISC_PIGSTEP", - "MUSIC_DISC_STAL", - "MUSIC_DISC_STRAD", - "MUSIC_DISC_WAIT", - "MUSIC_DISC_WARD", - "MUSIC_DRAGON", - "MUSIC_END", - "MUSIC_GAME", - "MUSIC_MENU", - "MUSIC_NETHER_BASALT_DELTAS", - "MUSIC_NETHER_CRIMSON_FOREST", - "MUSIC_NETHER_NETHER_WASTES", - "MUSIC_NETHER_SOUL_SAND_VALLEY", - "MUSIC_NETHER_WARPED_FOREST", - "MUSIC_UNDER_WATER", - "PARTICLE_SOUL_ESCAPE", - "UI_BUTTON_CLICK", - "UI_CARTOGRAPHY_TABLE_TAKE_RESULT", - "UI_LOOM_SELECT_PATTERN", - "UI_LOOM_TAKE_RESULT", - "UI_STONECUTTER_SELECT_RECIPE", - "UI_STONECUTTER_TAKE_RESULT", - "UI_TOAST_CHALLENGE_COMPLETE", - "UI_TOAST_IN", - "UI_TOAST_OUT", - "WEATHER_RAIN", - "WEATHER_RAIN_ABOVE" - ] - }, - "particleOffset": { - "maximum": 32, - "description": "Randomly offset from the surface to this surface+value", - "type": "integer", - "minimum": -32 - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "maximum": 512, - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer", - "minimum": 0 - }, - "volume": { - "maximum": 512, - "description": "The sound volume.", - "type": "number", - "minimum": 0.001 - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer", - "minimum": 1 - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string" - }, - "minPitch": { - "maximum": 1.99, - "description": "The minimum sound pitch", - "type": "number", - "minimum": 0.01 - }, - "particleDistanceWidth": { - "maximum": 128, - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer", - "minimum": 0 - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string", - "enum": [ - "EXPLOSION_NORMAL", - "EXPLOSION_LARGE", - "EXPLOSION_HUGE", - "FIREWORKS_SPARK", - "WATER_BUBBLE", - "WATER_SPLASH", - "WATER_WAKE", - "SUSPENDED", - "SUSPENDED_DEPTH", - "CRIT", - "CRIT_MAGIC", - "SMOKE_NORMAL", - "SMOKE_LARGE", - "SPELL", - "SPELL_INSTANT", - "SPELL_MOB", - "SPELL_MOB_AMBIENT", - "SPELL_WITCH", - "DRIP_WATER", - "DRIP_LAVA", - "VILLAGER_ANGRY", - "VILLAGER_HAPPY", - "TOWN_AURA", - "NOTE", - "PORTAL", - "ENCHANTMENT_TABLE", - "FLAME", - "LAVA", - "CLOUD", - "REDSTONE", - "SNOWBALL", - "SNOW_SHOVEL", - "SLIME", - "HEART", - "BARRIER", - "ITEM_CRACK", - "BLOCK_CRACK", - "BLOCK_DUST", - "WATER_DROP", - "MOB_APPEARANCE", - "DRAGON_BREATH", - "END_ROD", - "DAMAGE_INDICATOR", - "SWEEP_ATTACK", - "FALLING_DUST", - "TOTEM", - "SPIT", - "SQUID_INK", - "BUBBLE_POP", - "CURRENT_DOWN", - "BUBBLE_COLUMN_UP", - "NAUTILUS", - "DOLPHIN", - "SNEEZE", - "CAMPFIRE_COSY_SMOKE", - "CAMPFIRE_SIGNAL_SMOKE", - "COMPOSTER", - "FLASH", - "FALLING_LAVA", - "LANDING_LAVA", - "FALLING_WATER", - "DRIPPING_HONEY", - "FALLING_HONEY", - "LANDING_HONEY", - "FALLING_NECTAR", - "SOUL_FIRE_FLAME", - "ASH", - "CRIMSON_SPORE", - "WARPED_SPORE", - "SOUL", - "DRIPPING_OBSIDIAN_TEAR", - "FALLING_OBSIDIAN_TEAR", - "LANDING_OBSIDIAN_TEAR", - "REVERSE_PORTAL", - "WHITE_ASH", - "LEGACY_BLOCK_CRACK", - "LEGACY_BLOCK_DUST", - "LEGACY_FALLING_DUST" - ] - }, - "particleDistance": { - "maximum": 64, - "description": "How far away from the player particles can play", - "type": "integer", - "minimum": 0 - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "maximum": 1024, - "description": "The Potion Strength or -1 to disable", - "type": "integer", - "minimum": -1 - }, - "soundDistance": { - "maximum": 512, - "description": "The max distance from the player the sound will play", - "type": "integer", - "minimum": 0 - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer", - "minimum": 0 - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer", - "minimum": 1 - } - } - }, - "irisstructureplacement": { - "description": "Represents a structure placement", - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number", - "minimum": 1.0E-4 - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number", - "minimum": 0 - }, - "ratio": { - "maximum": 1, - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number", - "minimum": -1 - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer", - "minimum": 1 - }, - "height": { - "maximum": 255, - "description": "The height or -1 for surface", - "type": "integer", - "minimum": -1 - } - } - }, - "irisregionridge": { - "description": "A ridge config", - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "chance": { - "maximum": 1, - "description": "The chance this biome will be placed in a given spot", - "type": "number", - "minimum": 0 - }, - "thickness": { - "description": "The thickness of the vein", - "type": "number", - "minimum": 0 - }, - "biome": { - "description": "The biome name", - "type": "string" - }, - "scale": { - "description": "The scale of the biome ridge. Higher values = wider veins & bigger connected cells", - "type": "number", - "minimum": 0 - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The min thickness of this layer", - "type": "integer", - "minimum": 0 - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "maxHeight": { - "maximum": 256, - "description": "The max thickness of this layer", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "type": { - "description": "The type this biome should override (land sea or shore)", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "shuffle": { - "description": "The shuffle, how 'natural' this looks. Compared to pure polygons", - "type": "number", - "minimum": 0 - }, - "chanceShuffle": { - "description": "The chance shuffle (polygon cell chances)", - "type": "number", - "minimum": 0 - }, - "chanceScale": { - "description": "The chance scale (cell chances)", - "type": "number" - } - } - }, - "irisregionspot": { - "description": "A spot config", - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "biome": { - "description": "The biome to be placed", - "type": "string" - }, - "scale": { - "description": "The scale of splotches", - "type": "number", - "minimum": 0 - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The min thickness of this layer", - "type": "integer", - "minimum": 0 - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "maxHeight": { - "maximum": 256, - "description": "The max thickness of this layer", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "type": { - "description": "Where this spot overrides. Land sea or shore", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "shuffle": { - "description": "The shuffle or how natural the splotch looks like (anti-polygon)", - "type": "number", - "minimum": 0 - }, - "rarity": { - "description": "Rarity is how often this splotch appears. higher = less often", - "type": "number", - "minimum": 1 - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The minimum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "maxPerChunk": { - "maximum": 128, - "description": "The maximum amount of clumps per chunk", - "type": "integer", - "minimum": 1 - }, - "maxHeight": { - "maximum": 256, - "description": "The maximum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "minPerChunk": { - "maximum": 128, - "description": "The minimum amount of clumps per chunk", - "type": "integer", - "minimum": 0 - }, - "minSize": { - "maximum": 32, - "description": "The minimum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "maxSize": { - "maximum": 32, - "description": "The maximum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "maximum": 64, - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer", - "minimum": 1 - } - } - } - }, - "properties": { - "islandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "islandBiomeZoom": { - "description": "How large island biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "spotBiomes": { - "description": "Spot biomes splotch themselves across this region like lakes", - "type": "array", - "items": {"$ref": "#/definitions/irisregionspot"} - }, - "skylandBiomeZoom": { - "description": "How large skyland biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "caveBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightMin": { - "description": "The min shore height", - "type": "number", - "minimum": 0 - }, - "shoreBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "skylandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightZoom": { - "description": "The varience of the shore height", - "type": "number", - "minimum": 1.0E-4 - }, - "shoreRatio": { - "maximum": 1, - "description": "The shore ration (How much percent of land should be a shore)", - "type": "number", - "minimum": 1.0E-4 - }, - "ridgeBiomes": { - "description": "Ridge biomes create a vein-like network like rivers through this region", - "type": "array", - "items": {"$ref": "#/definitions/irisregionridge"} - }, - "biomeShuffle": { - "description": "The scrambling between biomes", - "type": "number", - "minimum": 0 - }, - "shoreBiomeZoom": { - "description": "How large shore biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": {"$ref": "#/definitions/irisstructureplacement"} - }, - "caveBiomeZoom": { - "description": "How large cave biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "landBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "seaBiomeZoom": { - "description": "How large sea biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "biomeImplosionRatio": { - "maximum": 1, - "description": "The biome implosion ratio, how much to implode biomes into children (chance)", - "type": "number", - "minimum": 1.0E-4 - }, - "seaBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "deposits": { - "description": "Define regional deposit generators that add onto the global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "landBiomeZoom": { - "description": "How large land biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": {"$ref": "#/definitions/iriseffect"} - }, - "name": { - "description": "The name of the region", - "type": "string" - }, - "shoreHeightMax": { - "description": "The the max shore height", - "type": "number", - "minimum": 0 - }, - "rarity": { - "maximum": 256, - "description": "The rarity of the region", - "type": "integer", - "minimum": 1 - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisregion.json" - }, - "fileMatch": ["/regions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a composite generator of noise gens", - "title": "Generator", - "type": "object", - "definitions": {"irisnoisegenerator": { - "description": "A noise generator", - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number", - "minimum": 1.0E-4 - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer", - "minimum": 1 - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number", - "minimum": 0 - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - }}, - "properties": { - "cellPercentSize": { - "maximum": 1, - "description": "How big are the cells (X,Z) relative to the veins that touch them. Between 0 and 1. 0.1 means thick veins, small cells.", - "type": "number", - "minimum": 0 - }, - "cellFractureHeight": { - "description": "The height of fracture cells. Set to 0 to disable", - "type": "number" - }, - "seed": { - "description": "The seed for this generator", - "type": "integer" - }, - "interpolationScale": { - "maximum": 8192, - "description": "The interpolation distance scale (blocks) when two biomes use different heights but this same generator", - "type": "number", - "minimum": 0 - }, - "zoom": { - "description": "The zoom or frequency.", - "type": "number", - "minimum": 0.001 - }, - "cliffHeightMin": { - "maximum": 8192, - "description": "Cliff Height Min. Disable with 0 for min and max", - "type": "number", - "minimum": 0 - }, - "cliffHeightGenerator": { - "description": "The noise gen for cliff height.", - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number", - "minimum": 1.0E-4 - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer", - "minimum": 1 - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number", - "minimum": 0 - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - }, - "offsetX": { - "description": "The offset to shift this noise x", - "type": "number" - }, - "offsetZ": { - "description": "The offset to shift this noise z", - "type": "number" - }, - "interpolationFunction": { - "description": "The interpolation method when two biomes use different heights but this same generator", - "type": "string", - "enum": [ - "NONE", - "BILINEAR", - "BICUBIC", - "HERMITE" - ] - }, - "cellFractureShuffle": { - "description": "Cell Fracture Coordinate Shuffling", - "type": "number", - "minimum": 0 - }, - "composite": { - "description": "The list of noise gens this gen contains.", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "opacity": { - "description": "The opacity, essentially a multiplier on the output.", - "type": "number", - "minimum": 0 - }, - "cliffHeightMax": { - "maximum": 8192, - "description": "Cliff Height Max. Disable with 0 for min and max", - "type": "number", - "minimum": 0 - }, - "cellFractureZoom": { - "description": "The size of the cell fractures", - "type": "number", - "minimum": 0.001 - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisgenerator.json" - }, - "fileMatch": ["/generators/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a structure in iris.", - "title": "Structure", - "type": "object", - "definitions": {"irisstructuretile": { - "description": "Represents a structure tile", - "type": "object", - "properties": { - "ceiling": { - "description": "Is this structure allowed to place if there is supposed to be a ceiling?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "east": { - "description": "Is this structure allowed to place if there is supposed to be a east wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "south": { - "description": "Is this structure allowed to place if there is supposed to be a south wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "north": { - "description": "Is this structure allowed to place if there is supposed to be a north wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "objects": { - "description": "List of objects to place centered in this tile", - "type": "array", - "items": {"type": "string"} - }, - "west": { - "description": "Is this structure allowed to place if there is supposed to be a west wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "floor": { - "description": "Is this structure allowed to place if there is supposed to be a floor?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - } - } - }}, - "properties": { - "gridHeight": { - "maximum": 255, - "description": "This is the y size of each grid cell", - "type": "integer", - "minimum": 1 - }, - "tiles": { - "description": "The tiles", - "type": "array", - "items": {"$ref": "#/definitions/irisstructuretile"} - }, - "gridSize": { - "maximum": 64, - "description": "This is the x and z size of each grid cell", - "type": "integer", - "minimum": 3 - }, - "wallChance": { - "maximum": 1, - "description": "This is the wall chance. Higher values makes more rooms and less open halls", - "type": "number", - "minimum": 0 - }, - "maxLayers": { - "maximum": 82, - "description": "This is the maximum layers iris will generate for (height cells)", - "type": "integer", - "minimum": 1 - }, - "name": { - "description": "This is the human readable name for this structure. Such as Red Dungeon or Tropical Village.", - "type": "string" - }, - "mergeEdges": { - "description": "Edges of tiles replace each other instead of having their own.", - "type": "boolean" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisstructure.json" - }, - "fileMatch": ["/structures/*.json"] - } - ] - }, - "folders": [{"path": "."}] -} diff --git a/t13/biomes/land-1.json b/t13/biomes/land-1.json deleted file mode 100644 index 425ea1b2..00000000 --- a/t13/biomes/land-1.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t13/biomes/land-2.json b/t13/biomes/land-2.json deleted file mode 100644 index 8d0a028d..00000000 --- a/t13/biomes/land-2.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/t13/biomes/sea.json b/t13/biomes/sea.json deleted file mode 100644 index 411a6eee..00000000 --- a/t13/biomes/sea.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t13/biomes/shore.json b/t13/biomes/shore.json deleted file mode 100644 index 56de7d76..00000000 --- a/t13/biomes/shore.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t13/dimensions/t13.json b/t13/dimensions/t13.json deleted file mode 100644 index 2f5136c9..00000000 --- a/t13/dimensions/t13.json +++ /dev/null @@ -1,695 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "regionShuffle": 11, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "continentalShuffle": 99, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "placeObjects": true, - "version": 1, - "deposits": [], - "vanillaStructures": false, - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES" - }, - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES_PLANT" - }, - { - "supplement": "NETHER_WART_BLOCK", - "exact": false, - "when": "WARPED_WART_BLOCK" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES_PLANT" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "TARGET" - }, - { - "supplement": "SOULSAND", - "exact": false, - "when": "SOUL_SOIL" - }, - { - "supplement": "TORCH", - "exact": false, - "when": "SOUL_TORCH" - }, - { - "supplement": "LANTERN", - "exact": false, - "when": "SOUL_LANTERN" - }, - { - "supplement": "FIRE", - "exact": false, - "when": "SOUL_FIRE" - }, - { - "supplement": "CAMPFIRE", - "exact": false, - "when": "SOUL_CAMPFIRE" - }, - { - "supplement": "GLOWSTONE", - "exact": false, - "when": "SHROOMLIGHT" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "RESPAWN_ANCHOR" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "NETHER_SPROUTS" - }, - { - "supplement": "GOLD_ORE", - "exact": false, - "when": "NETHER_GOLD_ORE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "LODESTONE" - }, - { - "supplement": "BROWN_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_CRIMSON_HYPHAE" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "CRIMSON_HYPHAE" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GILDED_BLACKSTONE" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "CRYING_OBSIDIAN" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_CRIMSON_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "CRIMSON_STEM" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_ROOTS" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_ROOTS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "CRIMSON_PLANKS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "WARPED_PLANKS" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "WARPED_NYLIUM" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "CRIMSON_NYLIUM" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_FUNGUS" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_FUNGUS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CRACKED_NETHER_BRICKS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "IRON_BARS", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "PACKED_ICE", - "exact": false, - "when": "BLUE_ICE" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - } - ], - "name": "T13", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/t13/generators/example-generator.json b/t13/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/t13/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/t13/regions/example-region.json b/t13/regions/example-region.json deleted file mode 100644 index d3e01741..00000000 --- a/t13/regions/example-region.json +++ /dev/null @@ -1,37 +0,0 @@ -{ - "islandBiomes": [], - "islandBiomeZoom": 1, - "spotBiomes": [], - "skylandBiomeZoom": 1, - "caveBiomes": [], - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "shoreHeightZoom": 3.14, - "shoreRatio": 0.13, - "ridgeBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "structures": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "seaBiomes": ["sea"], - "deposits": [], - "landBiomeZoom": 1, - "shoreHeightMax": 3.2, - "name": "Example Region", - "rarity": 1, - "effects": [ - { - "sound": "BLOCK_COMPOSTER_READY", - "particleEffect": "BARRIER", - "chance": 1, - "particleDistanceWidth": 44 - } - ] -} diff --git a/t13/t13.code-workspace b/t13/t13.code-workspace deleted file mode 100644 index 5d7c47a4..00000000 --- a/t13/t13.code-workspace +++ /dev/null @@ -1,4566 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "json.schemas": [ - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a dimension", - "title": "Dimension", - "type": "object", - "definitions": { - "irisobjectplacement": { - "description": "Represents an iris object placer. It places objects.", - "type": "object", - "properties": { - "chance": { - "maximum": 1, - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number", - "minimum": 0 - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer", - "minimum": 1 - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectreplace"} - }, - "snow": { - "maximum": 1, - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number", - "minimum": 0 - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object", - "properties": { - "yAxis": { - "description": "The y axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "xAxis": { - "description": "The x axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "zAxis": { - "description": "The z axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "enabled": { - "description": "If this rotator is enabled or not", - "type": "boolean" - } - } - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object", - "properties": { - "x": { - "maximum": 8, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -8 - }, - "y": { - "maximum": 256, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -256 - }, - "z": { - "maximum": 8, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -8 - } - } - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - }, - "irispostprocessor": { - "description": "Represents a post processor", - "type": "object", - "properties": { - "phase": { - "maximum": 8, - "description": "The phase to run this filter in. Filters in the same phase iterate across x z chunks all at once per block. Seperate phases run another entire iteration across the chunk after the previous phase has finished.", - "type": "integer", - "minimum": 0 - }, - "processor": { - "description": "The processor to use. Take a look at the list of processors in docs.", - "type": "string" - } - } - }, - "iriscompatabilityfilter": { - "description": "Find and replace object materials for compatability", - "type": "object", - "properties": { - "supplement": { - "description": "Replace it with this block. Dont worry if this block is also not reconized, iris repeat this compat check.", - "type": "string" - }, - "exact": { - "description": "If exact is true, it compares block data for example minecraft:some_log[axis=x]", - "type": "boolean" - }, - "when": { - "description": "When iris sees this block, and it's not reconized", - "type": "string" - } - } - }, - "irisobjectreplace": { - "description": "Find and replace object materials", - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - }, - "irisbiomemutation": { - "description": "A biome mutation if a condition is met", - "type": "object", - "properties": { - "checks": { - "maximum": 32, - "description": "How many tries per chunk to check for this mutation", - "type": "integer", - "minimum": 1 - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome mutation", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectplacement"} - }, - "radius": { - "maximum": 1024, - "description": "The scan radius for placing this mutator", - "type": "integer", - "minimum": 1 - }, - "sideB": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - }, - "sideA": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The minimum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "maxPerChunk": { - "maximum": 128, - "description": "The maximum amount of clumps per chunk", - "type": "integer", - "minimum": 1 - }, - "maxHeight": { - "maximum": 256, - "description": "The maximum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "minPerChunk": { - "maximum": 128, - "description": "The minimum amount of clumps per chunk", - "type": "integer", - "minimum": 0 - }, - "minSize": { - "maximum": 32, - "description": "The minimum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "maxSize": { - "maximum": 32, - "description": "The maximum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "maximum": 64, - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer", - "minimum": 1 - } - } - } - }, - "properties": { - "decorate": { - "description": "Generate decorations or not", - "type": "boolean" - }, - "landZoom": { - "maximum": 512, - "description": "This zooms in the land space", - "type": "number", - "minimum": 1.0E-4 - }, - "regions": { - "description": "Define all of the regions to include in this dimension. Dimensions -> Regions -> Biomes -> Objects etc", - "type": "array", - "items": {"type": "string"} - }, - "seaZoom": { - "maximum": 512, - "description": "This zooms oceanic biomes", - "type": "number", - "minimum": 1.0E-4 - }, - "mirrorCeiling": { - "description": "Mirrors the generator floor into the ceiling. Think nether but worse...", - "type": "boolean" - }, - "biomeZoom": { - "maximum": 512, - "description": "Zoom in or out the biome size. Higher = bigger biomes", - "type": "number", - "minimum": 1.0E-4 - }, - "rockPalette": { - "description": "The palette of blocks for 'stone'", - "type": "array", - "items": {"type": "string"} - }, - "focus": { - "description": "Keep this either undefined or empty. Setting any biome name into this will force iris to only generate the specified biome. Great for testing.", - "type": "string" - }, - "carving": { - "description": "Carve terrain or not", - "type": "boolean" - }, - "carvingEnvelope": { - "maximum": 512, - "description": "How much of 3D space is carved out. Higher values make carvings cross into 3d space more often (bigger)", - "type": "number", - "minimum": 1.0E-4 - }, - "continentZoom": { - "maximum": 512, - "description": "Zoom in continents", - "type": "number", - "minimum": 1.0E-4 - }, - "rockZoom": { - "maximum": 512, - "description": "The rock zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "carvingSliverThickness": { - "maximum": 256, - "description": "The thickness of carvings (vertical)", - "type": "number", - "minimum": 1.0E-4 - }, - "postProcessing": { - "description": "Use post processing or not", - "type": "boolean" - }, - "interpolationFunction": { - "description": "The interpolation function for splicing noise maxes together", - "type": "string", - "enum": [ - "NONE", - "BILINEAR", - "BICUBIC", - "HERMITE" - ] - }, - "mutations": { - "description": "Define biome mutations for this dimension", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomemutation"} - }, - "terrainZoom": { - "maximum": 512, - "description": "Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out.", - "type": "number", - "minimum": 1.0E-4 - }, - "coordFractureZoom": { - "maximum": 512, - "description": "Coordinate fracturing zoom. Higher = less frequent warping, Lower = more frequent and rapid warping / swirls.", - "type": "number", - "minimum": 1.0E-4 - }, - "carvingMin": { - "maximum": 256, - "description": "Carving starts at this height", - "type": "integer", - "minimum": -256 - }, - "fluidHeight": { - "maximum": 255, - "description": "The fluid height for this dimension", - "type": "integer", - "minimum": 0 - }, - "regionShuffle": { - "maximum": 8192, - "description": "The shuffle of regions", - "type": "number", - "minimum": 0 - }, - "coordFractureDistance": { - "maximum": 8192, - "description": "Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.", - "type": "number", - "minimum": 0 - }, - "carvingMax": { - "maximum": 256, - "description": "The maximum height carving happens at", - "type": "integer", - "minimum": -256 - }, - "ceiling": { - "description": "The ceiling dimension. Leave blank for normal sky.", - "type": "string" - }, - "postProcessors": { - "description": "Post Processors", - "type": "array", - "items": {"$ref": "#/definitions/irispostprocessor"} - }, - "caveThickness": { - "maximum": 64, - "description": "The Thickness scale of cave veins", - "type": "number", - "minimum": 1.0E-4 - }, - "fluidPalette": { - "description": "The palette of blocks for 'water'", - "type": "array", - "items": {"type": "string"} - }, - "caves": { - "description": "Generate caves or not.", - "type": "boolean" - }, - "continentalShuffle": { - "maximum": 8192, - "description": "The shuffle of land vs sea", - "type": "number", - "minimum": 0 - }, - "carvingRippleThickness": { - "maximum": 512, - "description": "The thickness of ripples on carved walls", - "type": "number", - "minimum": 1.0E-4 - }, - "preventLeafDecay": { - "description": "Prevent Leaf decay as if placed in creative mode", - "type": "boolean" - }, - "placeObjects": { - "description": "Disable this to stop placing schematics in biomes", - "type": "boolean" - }, - "version": { - "description": "The version of this dimension. Changing this will stop users from accidentally upgrading (and breaking their worlds).", - "type": "integer", - "minimum": 0 - }, - "deposits": { - "description": "Define global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "vanillaStructures": { - "description": "Generate vanilla structures", - "type": "boolean" - }, - "caveShift": { - "maximum": 256, - "description": "Shift the Y value of the cave networks up or down.", - "type": "number", - "minimum": -256 - }, - "carvingZoom": { - "description": "Carve terrain or not", - "type": "number" - }, - "environment": { - "description": "The world environment", - "type": "string", - "enum": [ - "NORMAL", - "NETHER", - "THE_END" - ] - }, - "compatability": { - "description": "Compatability filters", - "type": "array", - "items": {"$ref": "#/definitions/iriscompatabilityfilter"} - }, - "name": { - "description": "The human readable name of this dimension", - "type": "string" - }, - "dimensionAngleDeg": { - "maximum": 360, - "description": "You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.", - "type": "number", - "minimum": 0 - }, - "regionZoom": { - "maximum": 512, - "description": "Change the size of regions", - "type": "number", - "minimum": 1.0E-4 - }, - "caveScale": { - "maximum": 512, - "description": "The cave web scale. Smaller values means scaled up vein networks.", - "type": "number", - "minimum": 1.0E-4 - }, - "dispersion": { - "description": "The dispersion of materials for the rock palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisdimension.json" - }, - "fileMatch": ["/dimensions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a biome in iris.", - "title": "Biome", - "type": "object", - "definitions": { - "irisobjectplacement": { - "description": "Represents an iris object placer. It places objects.", - "type": "object", - "properties": { - "chance": { - "maximum": 1, - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number", - "minimum": 0 - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer", - "minimum": 1 - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectreplace"} - }, - "snow": { - "maximum": 1, - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number", - "minimum": 0 - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object", - "properties": { - "yAxis": { - "description": "The y axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "xAxis": { - "description": "The x axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "zAxis": { - "description": "The z axis rotation", - "type": "object", - "properties": { - "min": { - "maximum": 360, - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "max": { - "maximum": 360, - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number", - "minimum": -360 - }, - "interval": { - "maximum": 360, - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number", - "minimum": 0 - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "enabled": { - "description": "If this rotator is enabled or not", - "type": "boolean" - } - } - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object", - "properties": { - "x": { - "maximum": 8, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -8 - }, - "y": { - "maximum": 256, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -256 - }, - "z": { - "maximum": 8, - "description": "The x shift in blocks", - "type": "integer", - "minimum": -8 - } - } - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - }, - "iriseffect": { - "description": "An iris effect", - "type": "object", - "properties": { - "particleAltX": { - "maximum": 8, - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "particleAway": { - "maximum": 16, - "description": "The effect distance start away", - "type": "integer", - "minimum": 0 - }, - "particleAltY": { - "maximum": 8, - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "particleAltZ": { - "maximum": 8, - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer", - "minimum": 1 - }, - "maxPitch": { - "maximum": 1.99, - "description": "The max sound pitch", - "type": "number", - "minimum": 0.01 - }, - "sound": { - "description": "The sound to play", - "type": "string", - "enum": [ - "AMBIENT_BASALT_DELTAS_ADDITIONS", - "AMBIENT_BASALT_DELTAS_LOOP", - "AMBIENT_BASALT_DELTAS_MOOD", - "AMBIENT_CAVE", - "AMBIENT_CRIMSON_FOREST_ADDITIONS", - "AMBIENT_CRIMSON_FOREST_LOOP", - "AMBIENT_CRIMSON_FOREST_MOOD", - "AMBIENT_NETHER_WASTES_ADDITIONS", - "AMBIENT_NETHER_WASTES_LOOP", - "AMBIENT_NETHER_WASTES_MOOD", - "AMBIENT_SOUL_SAND_VALLEY_ADDITIONS", - "AMBIENT_SOUL_SAND_VALLEY_LOOP", - "AMBIENT_SOUL_SAND_VALLEY_MOOD", - "AMBIENT_UNDERWATER_ENTER", - "AMBIENT_UNDERWATER_EXIT", - "AMBIENT_UNDERWATER_LOOP", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE", - "AMBIENT_WARPED_FOREST_ADDITIONS", - "AMBIENT_WARPED_FOREST_LOOP", - "AMBIENT_WARPED_FOREST_MOOD", - "BLOCK_ANCIENT_DEBRIS_BREAK", - "BLOCK_ANCIENT_DEBRIS_FALL", - "BLOCK_ANCIENT_DEBRIS_HIT", - "BLOCK_ANCIENT_DEBRIS_PLACE", - "BLOCK_ANCIENT_DEBRIS_STEP", - "BLOCK_ANVIL_BREAK", - "BLOCK_ANVIL_DESTROY", - "BLOCK_ANVIL_FALL", - "BLOCK_ANVIL_HIT", - "BLOCK_ANVIL_LAND", - "BLOCK_ANVIL_PLACE", - "BLOCK_ANVIL_STEP", - "BLOCK_ANVIL_USE", - "BLOCK_BAMBOO_BREAK", - "BLOCK_BAMBOO_FALL", - "BLOCK_BAMBOO_HIT", - "BLOCK_BAMBOO_PLACE", - "BLOCK_BAMBOO_SAPLING_BREAK", - "BLOCK_BAMBOO_SAPLING_HIT", - "BLOCK_BAMBOO_SAPLING_PLACE", - "BLOCK_BAMBOO_STEP", - "BLOCK_BARREL_CLOSE", - "BLOCK_BARREL_OPEN", - "BLOCK_BASALT_BREAK", - "BLOCK_BASALT_FALL", - "BLOCK_BASALT_HIT", - "BLOCK_BASALT_PLACE", - "BLOCK_BASALT_STEP", - "BLOCK_BEACON_ACTIVATE", - "BLOCK_BEACON_AMBIENT", - "BLOCK_BEACON_DEACTIVATE", - "BLOCK_BEACON_POWER_SELECT", - "BLOCK_BEEHIVE_DRIP", - "BLOCK_BEEHIVE_ENTER", - "BLOCK_BEEHIVE_EXIT", - "BLOCK_BEEHIVE_SHEAR", - "BLOCK_BEEHIVE_WORK", - "BLOCK_BELL_RESONATE", - "BLOCK_BELL_USE", - "BLOCK_BLASTFURNACE_FIRE_CRACKLE", - "BLOCK_BONE_BLOCK_BREAK", - "BLOCK_BONE_BLOCK_FALL", - "BLOCK_BONE_BLOCK_HIT", - "BLOCK_BONE_BLOCK_PLACE", - "BLOCK_BONE_BLOCK_STEP", - "BLOCK_BREWING_STAND_BREW", - "BLOCK_BUBBLE_COLUMN_BUBBLE_POP", - "BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT", - "BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE", - "BLOCK_CAMPFIRE_CRACKLE", - "BLOCK_CHAIN_BREAK", - "BLOCK_CHAIN_FALL", - "BLOCK_CHAIN_HIT", - "BLOCK_CHAIN_PLACE", - "BLOCK_CHAIN_STEP", - "BLOCK_CHEST_CLOSE", - "BLOCK_CHEST_LOCKED", - "BLOCK_CHEST_OPEN", - "BLOCK_CHORUS_FLOWER_DEATH", - "BLOCK_CHORUS_FLOWER_GROW", - "BLOCK_COMPARATOR_CLICK", - "BLOCK_COMPOSTER_EMPTY", - "BLOCK_COMPOSTER_FILL", - "BLOCK_COMPOSTER_FILL_SUCCESS", - "BLOCK_COMPOSTER_READY", - "BLOCK_CONDUIT_ACTIVATE", - "BLOCK_CONDUIT_AMBIENT", - "BLOCK_CONDUIT_AMBIENT_SHORT", - "BLOCK_CONDUIT_ATTACK_TARGET", - "BLOCK_CONDUIT_DEACTIVATE", - "BLOCK_CORAL_BLOCK_BREAK", - "BLOCK_CORAL_BLOCK_FALL", - "BLOCK_CORAL_BLOCK_HIT", - "BLOCK_CORAL_BLOCK_PLACE", - "BLOCK_CORAL_BLOCK_STEP", - "BLOCK_CROP_BREAK", - "BLOCK_DISPENSER_DISPENSE", - "BLOCK_DISPENSER_FAIL", - "BLOCK_DISPENSER_LAUNCH", - "BLOCK_ENCHANTMENT_TABLE_USE", - "BLOCK_ENDER_CHEST_CLOSE", - "BLOCK_ENDER_CHEST_OPEN", - "BLOCK_END_GATEWAY_SPAWN", - "BLOCK_END_PORTAL_FRAME_FILL", - "BLOCK_END_PORTAL_SPAWN", - "BLOCK_FENCE_GATE_CLOSE", - "BLOCK_FENCE_GATE_OPEN", - "BLOCK_FIRE_AMBIENT", - "BLOCK_FIRE_EXTINGUISH", - "BLOCK_FUNGUS_BREAK", - "BLOCK_FUNGUS_FALL", - "BLOCK_FUNGUS_HIT", - "BLOCK_FUNGUS_PLACE", - "BLOCK_FUNGUS_STEP", - "BLOCK_FURNACE_FIRE_CRACKLE", - "BLOCK_GILDED_BLACKSTONE_BREAK", - "BLOCK_GILDED_BLACKSTONE_FALL", - "BLOCK_GILDED_BLACKSTONE_HIT", - "BLOCK_GILDED_BLACKSTONE_PLACE", - "BLOCK_GILDED_BLACKSTONE_STEP", - "BLOCK_GLASS_BREAK", - "BLOCK_GLASS_FALL", - "BLOCK_GLASS_HIT", - "BLOCK_GLASS_PLACE", - "BLOCK_GLASS_STEP", - "BLOCK_GRASS_BREAK", - "BLOCK_GRASS_FALL", - "BLOCK_GRASS_HIT", - "BLOCK_GRASS_PLACE", - "BLOCK_GRASS_STEP", - "BLOCK_GRAVEL_BREAK", - "BLOCK_GRAVEL_FALL", - "BLOCK_GRAVEL_HIT", - "BLOCK_GRAVEL_PLACE", - "BLOCK_GRAVEL_STEP", - "BLOCK_GRINDSTONE_USE", - "BLOCK_HONEY_BLOCK_BREAK", - "BLOCK_HONEY_BLOCK_FALL", - "BLOCK_HONEY_BLOCK_HIT", - "BLOCK_HONEY_BLOCK_PLACE", - "BLOCK_HONEY_BLOCK_SLIDE", - "BLOCK_HONEY_BLOCK_STEP", - "BLOCK_IRON_DOOR_CLOSE", - "BLOCK_IRON_DOOR_OPEN", - "BLOCK_IRON_TRAPDOOR_CLOSE", - "BLOCK_IRON_TRAPDOOR_OPEN", - "BLOCK_LADDER_BREAK", - "BLOCK_LADDER_FALL", - "BLOCK_LADDER_HIT", - "BLOCK_LADDER_PLACE", - "BLOCK_LADDER_STEP", - "BLOCK_LANTERN_BREAK", - "BLOCK_LANTERN_FALL", - "BLOCK_LANTERN_HIT", - "BLOCK_LANTERN_PLACE", - "BLOCK_LANTERN_STEP", - "BLOCK_LAVA_AMBIENT", - "BLOCK_LAVA_EXTINGUISH", - "BLOCK_LAVA_POP", - "BLOCK_LEVER_CLICK", - "BLOCK_LILY_PAD_PLACE", - "BLOCK_LODESTONE_BREAK", - "BLOCK_LODESTONE_FALL", - "BLOCK_LODESTONE_HIT", - "BLOCK_LODESTONE_PLACE", - "BLOCK_LODESTONE_STEP", - "BLOCK_METAL_BREAK", - "BLOCK_METAL_FALL", - "BLOCK_METAL_HIT", - "BLOCK_METAL_PLACE", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_ON", - "BLOCK_METAL_STEP", - "BLOCK_NETHERITE_BLOCK_BREAK", - "BLOCK_NETHERITE_BLOCK_FALL", - "BLOCK_NETHERITE_BLOCK_HIT", - "BLOCK_NETHERITE_BLOCK_PLACE", - "BLOCK_NETHERITE_BLOCK_STEP", - "BLOCK_NETHERRACK_BREAK", - "BLOCK_NETHERRACK_FALL", - "BLOCK_NETHERRACK_HIT", - "BLOCK_NETHERRACK_PLACE", - "BLOCK_NETHERRACK_STEP", - "BLOCK_NETHER_BRICKS_BREAK", - "BLOCK_NETHER_BRICKS_FALL", - "BLOCK_NETHER_BRICKS_HIT", - "BLOCK_NETHER_BRICKS_PLACE", - "BLOCK_NETHER_BRICKS_STEP", - "BLOCK_NETHER_GOLD_ORE_BREAK", - "BLOCK_NETHER_GOLD_ORE_FALL", - "BLOCK_NETHER_GOLD_ORE_HIT", - "BLOCK_NETHER_GOLD_ORE_PLACE", - "BLOCK_NETHER_GOLD_ORE_STEP", - "BLOCK_NETHER_ORE_BREAK", - "BLOCK_NETHER_ORE_FALL", - "BLOCK_NETHER_ORE_HIT", - "BLOCK_NETHER_ORE_PLACE", - "BLOCK_NETHER_ORE_STEP", - "BLOCK_NETHER_SPROUTS_BREAK", - "BLOCK_NETHER_SPROUTS_FALL", - "BLOCK_NETHER_SPROUTS_HIT", - "BLOCK_NETHER_SPROUTS_PLACE", - "BLOCK_NETHER_SPROUTS_STEP", - "BLOCK_NETHER_WART_BREAK", - "BLOCK_NOTE_BLOCK_BANJO", - "BLOCK_NOTE_BLOCK_BASEDRUM", - "BLOCK_NOTE_BLOCK_BASS", - "BLOCK_NOTE_BLOCK_BELL", - "BLOCK_NOTE_BLOCK_BIT", - "BLOCK_NOTE_BLOCK_CHIME", - "BLOCK_NOTE_BLOCK_COW_BELL", - "BLOCK_NOTE_BLOCK_DIDGERIDOO", - "BLOCK_NOTE_BLOCK_FLUTE", - "BLOCK_NOTE_BLOCK_GUITAR", - "BLOCK_NOTE_BLOCK_HARP", - "BLOCK_NOTE_BLOCK_HAT", - "BLOCK_NOTE_BLOCK_IRON_XYLOPHONE", - "BLOCK_NOTE_BLOCK_PLING", - "BLOCK_NOTE_BLOCK_SNARE", - "BLOCK_NOTE_BLOCK_XYLOPHONE", - "BLOCK_NYLIUM_BREAK", - "BLOCK_NYLIUM_FALL", - "BLOCK_NYLIUM_HIT", - "BLOCK_NYLIUM_PLACE", - "BLOCK_NYLIUM_STEP", - "BLOCK_PISTON_CONTRACT", - "BLOCK_PISTON_EXTEND", - "BLOCK_PORTAL_AMBIENT", - "BLOCK_PORTAL_TRAVEL", - "BLOCK_PORTAL_TRIGGER", - "BLOCK_PUMPKIN_CARVE", - "BLOCK_REDSTONE_TORCH_BURNOUT", - "BLOCK_RESPAWN_ANCHOR_AMBIENT", - "BLOCK_RESPAWN_ANCHOR_CHARGE", - "BLOCK_RESPAWN_ANCHOR_DEPLETE", - "BLOCK_RESPAWN_ANCHOR_SET_SPAWN", - "BLOCK_ROOTS_BREAK", - "BLOCK_ROOTS_FALL", - "BLOCK_ROOTS_HIT", - "BLOCK_ROOTS_PLACE", - "BLOCK_ROOTS_STEP", - "BLOCK_SAND_BREAK", - "BLOCK_SAND_FALL", - "BLOCK_SAND_HIT", - "BLOCK_SAND_PLACE", - "BLOCK_SAND_STEP", - "BLOCK_SCAFFOLDING_BREAK", - "BLOCK_SCAFFOLDING_FALL", - "BLOCK_SCAFFOLDING_HIT", - "BLOCK_SCAFFOLDING_PLACE", - "BLOCK_SCAFFOLDING_STEP", - "BLOCK_SHROOMLIGHT_BREAK", - "BLOCK_SHROOMLIGHT_FALL", - "BLOCK_SHROOMLIGHT_HIT", - "BLOCK_SHROOMLIGHT_PLACE", - "BLOCK_SHROOMLIGHT_STEP", - "BLOCK_SHULKER_BOX_CLOSE", - "BLOCK_SHULKER_BOX_OPEN", - "BLOCK_SLIME_BLOCK_BREAK", - "BLOCK_SLIME_BLOCK_FALL", - "BLOCK_SLIME_BLOCK_HIT", - "BLOCK_SLIME_BLOCK_PLACE", - "BLOCK_SLIME_BLOCK_STEP", - "BLOCK_SMITHING_TABLE_USE", - "BLOCK_SMOKER_SMOKE", - "BLOCK_SNOW_BREAK", - "BLOCK_SNOW_FALL", - "BLOCK_SNOW_HIT", - "BLOCK_SNOW_PLACE", - "BLOCK_SNOW_STEP", - "BLOCK_SOUL_SAND_BREAK", - "BLOCK_SOUL_SAND_FALL", - "BLOCK_SOUL_SAND_HIT", - "BLOCK_SOUL_SAND_PLACE", - "BLOCK_SOUL_SAND_STEP", - "BLOCK_SOUL_SOIL_BREAK", - "BLOCK_SOUL_SOIL_FALL", - "BLOCK_SOUL_SOIL_HIT", - "BLOCK_SOUL_SOIL_PLACE", - "BLOCK_SOUL_SOIL_STEP", - "BLOCK_STEM_BREAK", - "BLOCK_STEM_FALL", - "BLOCK_STEM_HIT", - "BLOCK_STEM_PLACE", - "BLOCK_STEM_STEP", - "BLOCK_STONE_BREAK", - "BLOCK_STONE_BUTTON_CLICK_OFF", - "BLOCK_STONE_BUTTON_CLICK_ON", - "BLOCK_STONE_FALL", - "BLOCK_STONE_HIT", - "BLOCK_STONE_PLACE", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_ON", - "BLOCK_STONE_STEP", - "BLOCK_SWEET_BERRY_BUSH_BREAK", - "BLOCK_SWEET_BERRY_BUSH_PLACE", - "BLOCK_TRIPWIRE_ATTACH", - "BLOCK_TRIPWIRE_CLICK_OFF", - "BLOCK_TRIPWIRE_CLICK_ON", - "BLOCK_TRIPWIRE_DETACH", - "BLOCK_VINE_STEP", - "BLOCK_WART_BLOCK_BREAK", - "BLOCK_WART_BLOCK_FALL", - "BLOCK_WART_BLOCK_HIT", - "BLOCK_WART_BLOCK_PLACE", - "BLOCK_WART_BLOCK_STEP", - "BLOCK_WATER_AMBIENT", - "BLOCK_WEEPING_VINES_BREAK", - "BLOCK_WEEPING_VINES_FALL", - "BLOCK_WEEPING_VINES_HIT", - "BLOCK_WEEPING_VINES_PLACE", - "BLOCK_WEEPING_VINES_STEP", - "BLOCK_WET_GRASS_BREAK", - "BLOCK_WET_GRASS_FALL", - "BLOCK_WET_GRASS_HIT", - "BLOCK_WET_GRASS_PLACE", - "BLOCK_WET_GRASS_STEP", - "BLOCK_WOODEN_BUTTON_CLICK_OFF", - "BLOCK_WOODEN_BUTTON_CLICK_ON", - "BLOCK_WOODEN_DOOR_CLOSE", - "BLOCK_WOODEN_DOOR_OPEN", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON", - "BLOCK_WOODEN_TRAPDOOR_CLOSE", - "BLOCK_WOODEN_TRAPDOOR_OPEN", - "BLOCK_WOOD_BREAK", - "BLOCK_WOOD_FALL", - "BLOCK_WOOD_HIT", - "BLOCK_WOOD_PLACE", - "BLOCK_WOOD_STEP", - "BLOCK_WOOL_BREAK", - "BLOCK_WOOL_FALL", - "BLOCK_WOOL_HIT", - "BLOCK_WOOL_PLACE", - "BLOCK_WOOL_STEP", - "ENCHANT_THORNS_HIT", - "ENTITY_ARMOR_STAND_BREAK", - "ENTITY_ARMOR_STAND_FALL", - "ENTITY_ARMOR_STAND_HIT", - "ENTITY_ARMOR_STAND_PLACE", - "ENTITY_ARROW_HIT", - "ENTITY_ARROW_HIT_PLAYER", - "ENTITY_ARROW_SHOOT", - "ENTITY_BAT_AMBIENT", - "ENTITY_BAT_DEATH", - "ENTITY_BAT_HURT", - "ENTITY_BAT_LOOP", - "ENTITY_BAT_TAKEOFF", - "ENTITY_BEE_DEATH", - "ENTITY_BEE_HURT", - "ENTITY_BEE_LOOP", - "ENTITY_BEE_LOOP_AGGRESSIVE", - "ENTITY_BEE_POLLINATE", - "ENTITY_BEE_STING", - "ENTITY_BLAZE_AMBIENT", - "ENTITY_BLAZE_BURN", - "ENTITY_BLAZE_DEATH", - "ENTITY_BLAZE_HURT", - "ENTITY_BLAZE_SHOOT", - "ENTITY_BOAT_PADDLE_LAND", - "ENTITY_BOAT_PADDLE_WATER", - "ENTITY_CAT_AMBIENT", - "ENTITY_CAT_BEG_FOR_FOOD", - "ENTITY_CAT_DEATH", - "ENTITY_CAT_EAT", - "ENTITY_CAT_HISS", - "ENTITY_CAT_HURT", - "ENTITY_CAT_PURR", - "ENTITY_CAT_PURREOW", - "ENTITY_CAT_STRAY_AMBIENT", - "ENTITY_CHICKEN_AMBIENT", - "ENTITY_CHICKEN_DEATH", - "ENTITY_CHICKEN_EGG", - "ENTITY_CHICKEN_HURT", - "ENTITY_CHICKEN_STEP", - "ENTITY_COD_AMBIENT", - "ENTITY_COD_DEATH", - "ENTITY_COD_FLOP", - "ENTITY_COD_HURT", - "ENTITY_COW_AMBIENT", - "ENTITY_COW_DEATH", - "ENTITY_COW_HURT", - "ENTITY_COW_MILK", - "ENTITY_COW_STEP", - "ENTITY_CREEPER_DEATH", - "ENTITY_CREEPER_HURT", - "ENTITY_CREEPER_PRIMED", - "ENTITY_DOLPHIN_AMBIENT", - "ENTITY_DOLPHIN_AMBIENT_WATER", - "ENTITY_DOLPHIN_ATTACK", - "ENTITY_DOLPHIN_DEATH", - "ENTITY_DOLPHIN_EAT", - "ENTITY_DOLPHIN_HURT", - "ENTITY_DOLPHIN_JUMP", - "ENTITY_DOLPHIN_PLAY", - "ENTITY_DOLPHIN_SPLASH", - "ENTITY_DOLPHIN_SWIM", - "ENTITY_DONKEY_AMBIENT", - "ENTITY_DONKEY_ANGRY", - "ENTITY_DONKEY_CHEST", - "ENTITY_DONKEY_DEATH", - "ENTITY_DONKEY_EAT", - "ENTITY_DONKEY_HURT", - "ENTITY_DRAGON_FIREBALL_EXPLODE", - "ENTITY_DROWNED_AMBIENT", - "ENTITY_DROWNED_AMBIENT_WATER", - "ENTITY_DROWNED_DEATH", - "ENTITY_DROWNED_DEATH_WATER", - "ENTITY_DROWNED_HURT", - "ENTITY_DROWNED_HURT_WATER", - "ENTITY_DROWNED_SHOOT", - "ENTITY_DROWNED_STEP", - "ENTITY_DROWNED_SWIM", - "ENTITY_EGG_THROW", - "ENTITY_ELDER_GUARDIAN_AMBIENT", - "ENTITY_ELDER_GUARDIAN_AMBIENT_LAND", - "ENTITY_ELDER_GUARDIAN_CURSE", - "ENTITY_ELDER_GUARDIAN_DEATH", - "ENTITY_ELDER_GUARDIAN_DEATH_LAND", - "ENTITY_ELDER_GUARDIAN_FLOP", - "ENTITY_ELDER_GUARDIAN_HURT", - "ENTITY_ELDER_GUARDIAN_HURT_LAND", - "ENTITY_ENDERMAN_AMBIENT", - "ENTITY_ENDERMAN_DEATH", - "ENTITY_ENDERMAN_HURT", - "ENTITY_ENDERMAN_SCREAM", - "ENTITY_ENDERMAN_STARE", - "ENTITY_ENDERMAN_TELEPORT", - "ENTITY_ENDERMITE_AMBIENT", - "ENTITY_ENDERMITE_DEATH", - "ENTITY_ENDERMITE_HURT", - "ENTITY_ENDERMITE_STEP", - "ENTITY_ENDER_DRAGON_AMBIENT", - "ENTITY_ENDER_DRAGON_DEATH", - "ENTITY_ENDER_DRAGON_FLAP", - "ENTITY_ENDER_DRAGON_GROWL", - "ENTITY_ENDER_DRAGON_HURT", - "ENTITY_ENDER_DRAGON_SHOOT", - "ENTITY_ENDER_EYE_DEATH", - "ENTITY_ENDER_EYE_LAUNCH", - "ENTITY_ENDER_PEARL_THROW", - "ENTITY_EVOKER_AMBIENT", - "ENTITY_EVOKER_CAST_SPELL", - "ENTITY_EVOKER_CELEBRATE", - "ENTITY_EVOKER_DEATH", - "ENTITY_EVOKER_FANGS_ATTACK", - "ENTITY_EVOKER_HURT", - "ENTITY_EVOKER_PREPARE_ATTACK", - "ENTITY_EVOKER_PREPARE_SUMMON", - "ENTITY_EVOKER_PREPARE_WOLOLO", - "ENTITY_EXPERIENCE_BOTTLE_THROW", - "ENTITY_EXPERIENCE_ORB_PICKUP", - "ENTITY_FIREWORK_ROCKET_BLAST", - "ENTITY_FIREWORK_ROCKET_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LAUNCH", - "ENTITY_FIREWORK_ROCKET_SHOOT", - "ENTITY_FIREWORK_ROCKET_TWINKLE", - "ENTITY_FIREWORK_ROCKET_TWINKLE_FAR", - "ENTITY_FISHING_BOBBER_RETRIEVE", - "ENTITY_FISHING_BOBBER_SPLASH", - "ENTITY_FISHING_BOBBER_THROW", - "ENTITY_FISH_SWIM", - "ENTITY_FOX_AGGRO", - "ENTITY_FOX_AMBIENT", - "ENTITY_FOX_BITE", - "ENTITY_FOX_DEATH", - "ENTITY_FOX_EAT", - "ENTITY_FOX_HURT", - "ENTITY_FOX_SCREECH", - "ENTITY_FOX_SLEEP", - "ENTITY_FOX_SNIFF", - "ENTITY_FOX_SPIT", - "ENTITY_FOX_TELEPORT", - "ENTITY_GENERIC_BIG_FALL", - "ENTITY_GENERIC_BURN", - "ENTITY_GENERIC_DEATH", - "ENTITY_GENERIC_DRINK", - "ENTITY_GENERIC_EAT", - "ENTITY_GENERIC_EXPLODE", - "ENTITY_GENERIC_EXTINGUISH_FIRE", - "ENTITY_GENERIC_HURT", - "ENTITY_GENERIC_SMALL_FALL", - "ENTITY_GENERIC_SPLASH", - "ENTITY_GENERIC_SWIM", - "ENTITY_GHAST_AMBIENT", - "ENTITY_GHAST_DEATH", - "ENTITY_GHAST_HURT", - "ENTITY_GHAST_SCREAM", - "ENTITY_GHAST_SHOOT", - "ENTITY_GHAST_WARN", - "ENTITY_GUARDIAN_AMBIENT", - "ENTITY_GUARDIAN_AMBIENT_LAND", - "ENTITY_GUARDIAN_ATTACK", - "ENTITY_GUARDIAN_DEATH", - "ENTITY_GUARDIAN_DEATH_LAND", - "ENTITY_GUARDIAN_FLOP", - "ENTITY_GUARDIAN_HURT", - "ENTITY_GUARDIAN_HURT_LAND", - "ENTITY_HOGLIN_AMBIENT", - "ENTITY_HOGLIN_ANGRY", - "ENTITY_HOGLIN_ATTACK", - "ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_HOGLIN_DEATH", - "ENTITY_HOGLIN_HURT", - "ENTITY_HOGLIN_RETREAT", - "ENTITY_HOGLIN_STEP", - "ENTITY_HORSE_AMBIENT", - "ENTITY_HORSE_ANGRY", - "ENTITY_HORSE_ARMOR", - "ENTITY_HORSE_BREATHE", - "ENTITY_HORSE_DEATH", - "ENTITY_HORSE_EAT", - "ENTITY_HORSE_GALLOP", - "ENTITY_HORSE_HURT", - "ENTITY_HORSE_JUMP", - "ENTITY_HORSE_LAND", - "ENTITY_HORSE_SADDLE", - "ENTITY_HORSE_STEP", - "ENTITY_HORSE_STEP_WOOD", - "ENTITY_HOSTILE_BIG_FALL", - "ENTITY_HOSTILE_DEATH", - "ENTITY_HOSTILE_HURT", - "ENTITY_HOSTILE_SMALL_FALL", - "ENTITY_HOSTILE_SPLASH", - "ENTITY_HOSTILE_SWIM", - "ENTITY_HUSK_AMBIENT", - "ENTITY_HUSK_CONVERTED_TO_ZOMBIE", - "ENTITY_HUSK_DEATH", - "ENTITY_HUSK_HURT", - "ENTITY_HUSK_STEP", - "ENTITY_ILLUSIONER_AMBIENT", - "ENTITY_ILLUSIONER_CAST_SPELL", - "ENTITY_ILLUSIONER_DEATH", - "ENTITY_ILLUSIONER_HURT", - "ENTITY_ILLUSIONER_MIRROR_MOVE", - "ENTITY_ILLUSIONER_PREPARE_BLINDNESS", - "ENTITY_ILLUSIONER_PREPARE_MIRROR", - "ENTITY_IRON_GOLEM_ATTACK", - "ENTITY_IRON_GOLEM_DAMAGE", - "ENTITY_IRON_GOLEM_DEATH", - "ENTITY_IRON_GOLEM_HURT", - "ENTITY_IRON_GOLEM_REPAIR", - "ENTITY_IRON_GOLEM_STEP", - "ENTITY_ITEM_BREAK", - "ENTITY_ITEM_FRAME_ADD_ITEM", - "ENTITY_ITEM_FRAME_BREAK", - "ENTITY_ITEM_FRAME_PLACE", - "ENTITY_ITEM_FRAME_REMOVE_ITEM", - "ENTITY_ITEM_FRAME_ROTATE_ITEM", - "ENTITY_ITEM_PICKUP", - "ENTITY_LEASH_KNOT_BREAK", - "ENTITY_LEASH_KNOT_PLACE", - "ENTITY_LIGHTNING_BOLT_IMPACT", - "ENTITY_LIGHTNING_BOLT_THUNDER", - "ENTITY_LINGERING_POTION_THROW", - "ENTITY_LLAMA_AMBIENT", - "ENTITY_LLAMA_ANGRY", - "ENTITY_LLAMA_CHEST", - "ENTITY_LLAMA_DEATH", - "ENTITY_LLAMA_EAT", - "ENTITY_LLAMA_HURT", - "ENTITY_LLAMA_SPIT", - "ENTITY_LLAMA_STEP", - "ENTITY_LLAMA_SWAG", - "ENTITY_MAGMA_CUBE_DEATH", - "ENTITY_MAGMA_CUBE_DEATH_SMALL", - "ENTITY_MAGMA_CUBE_HURT", - "ENTITY_MAGMA_CUBE_HURT_SMALL", - "ENTITY_MAGMA_CUBE_JUMP", - "ENTITY_MAGMA_CUBE_SQUISH", - "ENTITY_MAGMA_CUBE_SQUISH_SMALL", - "ENTITY_MINECART_INSIDE", - "ENTITY_MINECART_RIDING", - "ENTITY_MOOSHROOM_CONVERT", - "ENTITY_MOOSHROOM_EAT", - "ENTITY_MOOSHROOM_MILK", - "ENTITY_MOOSHROOM_SHEAR", - "ENTITY_MOOSHROOM_SUSPICIOUS_MILK", - "ENTITY_MULE_AMBIENT", - "ENTITY_MULE_ANGRY", - "ENTITY_MULE_CHEST", - "ENTITY_MULE_DEATH", - "ENTITY_MULE_EAT", - "ENTITY_MULE_HURT", - "ENTITY_OCELOT_AMBIENT", - "ENTITY_OCELOT_DEATH", - "ENTITY_OCELOT_HURT", - "ENTITY_PAINTING_BREAK", - "ENTITY_PAINTING_PLACE", - "ENTITY_PANDA_AGGRESSIVE_AMBIENT", - "ENTITY_PANDA_AMBIENT", - "ENTITY_PANDA_BITE", - "ENTITY_PANDA_CANT_BREED", - "ENTITY_PANDA_DEATH", - "ENTITY_PANDA_EAT", - "ENTITY_PANDA_HURT", - "ENTITY_PANDA_PRE_SNEEZE", - "ENTITY_PANDA_SNEEZE", - "ENTITY_PANDA_STEP", - "ENTITY_PANDA_WORRIED_AMBIENT", - "ENTITY_PARROT_AMBIENT", - "ENTITY_PARROT_DEATH", - "ENTITY_PARROT_EAT", - "ENTITY_PARROT_FLY", - "ENTITY_PARROT_HURT", - "ENTITY_PARROT_IMITATE_BLAZE", - "ENTITY_PARROT_IMITATE_CREEPER", - "ENTITY_PARROT_IMITATE_DROWNED", - "ENTITY_PARROT_IMITATE_ELDER_GUARDIAN", - "ENTITY_PARROT_IMITATE_ENDERMITE", - "ENTITY_PARROT_IMITATE_ENDER_DRAGON", - "ENTITY_PARROT_IMITATE_EVOKER", - "ENTITY_PARROT_IMITATE_GHAST", - "ENTITY_PARROT_IMITATE_GUARDIAN", - "ENTITY_PARROT_IMITATE_HOGLIN", - "ENTITY_PARROT_IMITATE_HUSK", - "ENTITY_PARROT_IMITATE_ILLUSIONER", - "ENTITY_PARROT_IMITATE_MAGMA_CUBE", - "ENTITY_PARROT_IMITATE_PHANTOM", - "ENTITY_PARROT_IMITATE_PIGLIN", - "ENTITY_PARROT_IMITATE_PILLAGER", - "ENTITY_PARROT_IMITATE_RAVAGER", - "ENTITY_PARROT_IMITATE_SHULKER", - "ENTITY_PARROT_IMITATE_SILVERFISH", - "ENTITY_PARROT_IMITATE_SKELETON", - "ENTITY_PARROT_IMITATE_SLIME", - "ENTITY_PARROT_IMITATE_SPIDER", - "ENTITY_PARROT_IMITATE_STRAY", - "ENTITY_PARROT_IMITATE_VEX", - "ENTITY_PARROT_IMITATE_VINDICATOR", - "ENTITY_PARROT_IMITATE_WITCH", - "ENTITY_PARROT_IMITATE_WITHER", - "ENTITY_PARROT_IMITATE_WITHER_SKELETON", - "ENTITY_PARROT_IMITATE_ZOGLIN", - "ENTITY_PARROT_IMITATE_ZOMBIE", - "ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER", - "ENTITY_PARROT_STEP", - "ENTITY_PHANTOM_AMBIENT", - "ENTITY_PHANTOM_BITE", - "ENTITY_PHANTOM_DEATH", - "ENTITY_PHANTOM_FLAP", - "ENTITY_PHANTOM_HURT", - "ENTITY_PHANTOM_SWOOP", - "ENTITY_PIGLIN_ADMIRING_ITEM", - "ENTITY_PIGLIN_AMBIENT", - "ENTITY_PIGLIN_ANGRY", - "ENTITY_PIGLIN_CELEBRATE", - "ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_PIGLIN_DEATH", - "ENTITY_PIGLIN_HURT", - "ENTITY_PIGLIN_JEALOUS", - "ENTITY_PIGLIN_RETREAT", - "ENTITY_PIGLIN_STEP", - "ENTITY_PIG_AMBIENT", - "ENTITY_PIG_DEATH", - "ENTITY_PIG_HURT", - "ENTITY_PIG_SADDLE", - "ENTITY_PIG_STEP", - "ENTITY_PILLAGER_AMBIENT", - "ENTITY_PILLAGER_CELEBRATE", - "ENTITY_PILLAGER_DEATH", - "ENTITY_PILLAGER_HURT", - "ENTITY_PLAYER_ATTACK_CRIT", - "ENTITY_PLAYER_ATTACK_KNOCKBACK", - "ENTITY_PLAYER_ATTACK_NODAMAGE", - "ENTITY_PLAYER_ATTACK_STRONG", - "ENTITY_PLAYER_ATTACK_SWEEP", - "ENTITY_PLAYER_ATTACK_WEAK", - "ENTITY_PLAYER_BIG_FALL", - "ENTITY_PLAYER_BREATH", - "ENTITY_PLAYER_BURP", - "ENTITY_PLAYER_DEATH", - "ENTITY_PLAYER_HURT", - "ENTITY_PLAYER_HURT_DROWN", - "ENTITY_PLAYER_HURT_ON_FIRE", - "ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH", - "ENTITY_PLAYER_LEVELUP", - "ENTITY_PLAYER_SMALL_FALL", - "ENTITY_PLAYER_SPLASH", - "ENTITY_PLAYER_SPLASH_HIGH_SPEED", - "ENTITY_PLAYER_SWIM", - "ENTITY_POLAR_BEAR_AMBIENT", - "ENTITY_POLAR_BEAR_AMBIENT_BABY", - "ENTITY_POLAR_BEAR_DEATH", - "ENTITY_POLAR_BEAR_HURT", - "ENTITY_POLAR_BEAR_STEP", - "ENTITY_POLAR_BEAR_WARNING", - "ENTITY_PUFFER_FISH_AMBIENT", - "ENTITY_PUFFER_FISH_BLOW_OUT", - "ENTITY_PUFFER_FISH_BLOW_UP", - "ENTITY_PUFFER_FISH_DEATH", - "ENTITY_PUFFER_FISH_FLOP", - "ENTITY_PUFFER_FISH_HURT", - "ENTITY_PUFFER_FISH_STING", - "ENTITY_RABBIT_AMBIENT", - "ENTITY_RABBIT_ATTACK", - "ENTITY_RABBIT_DEATH", - "ENTITY_RABBIT_HURT", - "ENTITY_RABBIT_JUMP", - "ENTITY_RAVAGER_AMBIENT", - "ENTITY_RAVAGER_ATTACK", - "ENTITY_RAVAGER_CELEBRATE", - "ENTITY_RAVAGER_DEATH", - "ENTITY_RAVAGER_HURT", - "ENTITY_RAVAGER_ROAR", - "ENTITY_RAVAGER_STEP", - "ENTITY_RAVAGER_STUNNED", - "ENTITY_SALMON_AMBIENT", - "ENTITY_SALMON_DEATH", - "ENTITY_SALMON_FLOP", - "ENTITY_SALMON_HURT", - "ENTITY_SHEEP_AMBIENT", - "ENTITY_SHEEP_DEATH", - "ENTITY_SHEEP_HURT", - "ENTITY_SHEEP_SHEAR", - "ENTITY_SHEEP_STEP", - "ENTITY_SHULKER_AMBIENT", - "ENTITY_SHULKER_BULLET_HIT", - "ENTITY_SHULKER_BULLET_HURT", - "ENTITY_SHULKER_CLOSE", - "ENTITY_SHULKER_DEATH", - "ENTITY_SHULKER_HURT", - "ENTITY_SHULKER_HURT_CLOSED", - "ENTITY_SHULKER_OPEN", - "ENTITY_SHULKER_SHOOT", - "ENTITY_SHULKER_TELEPORT", - "ENTITY_SILVERFISH_AMBIENT", - "ENTITY_SILVERFISH_DEATH", - "ENTITY_SILVERFISH_HURT", - "ENTITY_SILVERFISH_STEP", - "ENTITY_SKELETON_AMBIENT", - "ENTITY_SKELETON_DEATH", - "ENTITY_SKELETON_HORSE_AMBIENT", - "ENTITY_SKELETON_HORSE_AMBIENT_WATER", - "ENTITY_SKELETON_HORSE_DEATH", - "ENTITY_SKELETON_HORSE_GALLOP_WATER", - "ENTITY_SKELETON_HORSE_HURT", - "ENTITY_SKELETON_HORSE_JUMP_WATER", - "ENTITY_SKELETON_HORSE_STEP_WATER", - "ENTITY_SKELETON_HORSE_SWIM", - "ENTITY_SKELETON_HURT", - "ENTITY_SKELETON_SHOOT", - "ENTITY_SKELETON_STEP", - "ENTITY_SLIME_ATTACK", - "ENTITY_SLIME_DEATH", - "ENTITY_SLIME_DEATH_SMALL", - "ENTITY_SLIME_HURT", - "ENTITY_SLIME_HURT_SMALL", - "ENTITY_SLIME_JUMP", - "ENTITY_SLIME_JUMP_SMALL", - "ENTITY_SLIME_SQUISH", - "ENTITY_SLIME_SQUISH_SMALL", - "ENTITY_SNOWBALL_THROW", - "ENTITY_SNOW_GOLEM_AMBIENT", - "ENTITY_SNOW_GOLEM_DEATH", - "ENTITY_SNOW_GOLEM_HURT", - "ENTITY_SNOW_GOLEM_SHEAR", - "ENTITY_SNOW_GOLEM_SHOOT", - "ENTITY_SPIDER_AMBIENT", - "ENTITY_SPIDER_DEATH", - "ENTITY_SPIDER_HURT", - "ENTITY_SPIDER_STEP", - "ENTITY_SPLASH_POTION_BREAK", - "ENTITY_SPLASH_POTION_THROW", - "ENTITY_SQUID_AMBIENT", - "ENTITY_SQUID_DEATH", - "ENTITY_SQUID_HURT", - "ENTITY_SQUID_SQUIRT", - "ENTITY_STRAY_AMBIENT", - "ENTITY_STRAY_DEATH", - "ENTITY_STRAY_HURT", - "ENTITY_STRAY_STEP", - "ENTITY_STRIDER_AMBIENT", - "ENTITY_STRIDER_DEATH", - "ENTITY_STRIDER_EAT", - "ENTITY_STRIDER_HAPPY", - "ENTITY_STRIDER_HURT", - "ENTITY_STRIDER_RETREAT", - "ENTITY_STRIDER_SADDLE", - "ENTITY_STRIDER_STEP", - "ENTITY_STRIDER_STEP_LAVA", - "ENTITY_TNT_PRIMED", - "ENTITY_TROPICAL_FISH_AMBIENT", - "ENTITY_TROPICAL_FISH_DEATH", - "ENTITY_TROPICAL_FISH_FLOP", - "ENTITY_TROPICAL_FISH_HURT", - "ENTITY_TURTLE_AMBIENT_LAND", - "ENTITY_TURTLE_DEATH", - "ENTITY_TURTLE_DEATH_BABY", - "ENTITY_TURTLE_EGG_BREAK", - "ENTITY_TURTLE_EGG_CRACK", - "ENTITY_TURTLE_EGG_HATCH", - "ENTITY_TURTLE_HURT", - "ENTITY_TURTLE_HURT_BABY", - "ENTITY_TURTLE_LAY_EGG", - "ENTITY_TURTLE_SHAMBLE", - "ENTITY_TURTLE_SHAMBLE_BABY", - "ENTITY_TURTLE_SWIM", - "ENTITY_VEX_AMBIENT", - "ENTITY_VEX_CHARGE", - "ENTITY_VEX_DEATH", - "ENTITY_VEX_HURT", - "ENTITY_VILLAGER_AMBIENT", - "ENTITY_VILLAGER_CELEBRATE", - "ENTITY_VILLAGER_DEATH", - "ENTITY_VILLAGER_HURT", - "ENTITY_VILLAGER_NO", - "ENTITY_VILLAGER_TRADE", - "ENTITY_VILLAGER_WORK_ARMORER", - "ENTITY_VILLAGER_WORK_BUTCHER", - "ENTITY_VILLAGER_WORK_CARTOGRAPHER", - "ENTITY_VILLAGER_WORK_CLERIC", - "ENTITY_VILLAGER_WORK_FARMER", - "ENTITY_VILLAGER_WORK_FISHERMAN", - "ENTITY_VILLAGER_WORK_FLETCHER", - "ENTITY_VILLAGER_WORK_LEATHERWORKER", - "ENTITY_VILLAGER_WORK_LIBRARIAN", - "ENTITY_VILLAGER_WORK_MASON", - "ENTITY_VILLAGER_WORK_SHEPHERD", - "ENTITY_VILLAGER_WORK_TOOLSMITH", - "ENTITY_VILLAGER_WORK_WEAPONSMITH", - "ENTITY_VILLAGER_YES", - "ENTITY_VINDICATOR_AMBIENT", - "ENTITY_VINDICATOR_CELEBRATE", - "ENTITY_VINDICATOR_DEATH", - "ENTITY_VINDICATOR_HURT", - "ENTITY_WANDERING_TRADER_AMBIENT", - "ENTITY_WANDERING_TRADER_DEATH", - "ENTITY_WANDERING_TRADER_DISAPPEARED", - "ENTITY_WANDERING_TRADER_DRINK_MILK", - "ENTITY_WANDERING_TRADER_DRINK_POTION", - "ENTITY_WANDERING_TRADER_HURT", - "ENTITY_WANDERING_TRADER_NO", - "ENTITY_WANDERING_TRADER_REAPPEARED", - "ENTITY_WANDERING_TRADER_TRADE", - "ENTITY_WANDERING_TRADER_YES", - "ENTITY_WITCH_AMBIENT", - "ENTITY_WITCH_CELEBRATE", - "ENTITY_WITCH_DEATH", - "ENTITY_WITCH_DRINK", - "ENTITY_WITCH_HURT", - "ENTITY_WITCH_THROW", - "ENTITY_WITHER_AMBIENT", - "ENTITY_WITHER_BREAK_BLOCK", - "ENTITY_WITHER_DEATH", - "ENTITY_WITHER_HURT", - "ENTITY_WITHER_SHOOT", - "ENTITY_WITHER_SKELETON_AMBIENT", - "ENTITY_WITHER_SKELETON_DEATH", - "ENTITY_WITHER_SKELETON_HURT", - "ENTITY_WITHER_SKELETON_STEP", - "ENTITY_WITHER_SPAWN", - "ENTITY_WOLF_AMBIENT", - "ENTITY_WOLF_DEATH", - "ENTITY_WOLF_GROWL", - "ENTITY_WOLF_HOWL", - "ENTITY_WOLF_HURT", - "ENTITY_WOLF_PANT", - "ENTITY_WOLF_SHAKE", - "ENTITY_WOLF_STEP", - "ENTITY_WOLF_WHINE", - "ENTITY_ZOGLIN_AMBIENT", - "ENTITY_ZOGLIN_ANGRY", - "ENTITY_ZOGLIN_ATTACK", - "ENTITY_ZOGLIN_DEATH", - "ENTITY_ZOGLIN_HURT", - "ENTITY_ZOGLIN_STEP", - "ENTITY_ZOMBIE_AMBIENT", - "ENTITY_ZOMBIE_ATTACK_IRON_DOOR", - "ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR", - "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR", - "ENTITY_ZOMBIE_CONVERTED_TO_DROWNED", - "ENTITY_ZOMBIE_DEATH", - "ENTITY_ZOMBIE_DESTROY_EGG", - "ENTITY_ZOMBIE_HORSE_AMBIENT", - "ENTITY_ZOMBIE_HORSE_DEATH", - "ENTITY_ZOMBIE_HORSE_HURT", - "ENTITY_ZOMBIE_HURT", - "ENTITY_ZOMBIE_INFECT", - "ENTITY_ZOMBIE_STEP", - "ENTITY_ZOMBIE_VILLAGER_AMBIENT", - "ENTITY_ZOMBIE_VILLAGER_CONVERTED", - "ENTITY_ZOMBIE_VILLAGER_CURE", - "ENTITY_ZOMBIE_VILLAGER_DEATH", - "ENTITY_ZOMBIE_VILLAGER_HURT", - "ENTITY_ZOMBIE_VILLAGER_STEP", - "ENTITY_ZOMBIFIED_PIGLIN_AMBIENT", - "ENTITY_ZOMBIFIED_PIGLIN_ANGRY", - "ENTITY_ZOMBIFIED_PIGLIN_DEATH", - "ENTITY_ZOMBIFIED_PIGLIN_HURT", - "EVENT_RAID_HORN", - "ITEM_ARMOR_EQUIP_CHAIN", - "ITEM_ARMOR_EQUIP_DIAMOND", - "ITEM_ARMOR_EQUIP_ELYTRA", - "ITEM_ARMOR_EQUIP_GENERIC", - "ITEM_ARMOR_EQUIP_GOLD", - "ITEM_ARMOR_EQUIP_IRON", - "ITEM_ARMOR_EQUIP_LEATHER", - "ITEM_ARMOR_EQUIP_NETHERITE", - "ITEM_ARMOR_EQUIP_TURTLE", - "ITEM_AXE_STRIP", - "ITEM_BOOK_PAGE_TURN", - "ITEM_BOOK_PUT", - "ITEM_BOTTLE_EMPTY", - "ITEM_BOTTLE_FILL", - "ITEM_BOTTLE_FILL_DRAGONBREATH", - "ITEM_BUCKET_EMPTY", - "ITEM_BUCKET_EMPTY_FISH", - "ITEM_BUCKET_EMPTY_LAVA", - "ITEM_BUCKET_FILL", - "ITEM_BUCKET_FILL_FISH", - "ITEM_BUCKET_FILL_LAVA", - "ITEM_CHORUS_FRUIT_TELEPORT", - "ITEM_CROP_PLANT", - "ITEM_CROSSBOW_HIT", - "ITEM_CROSSBOW_LOADING_END", - "ITEM_CROSSBOW_LOADING_MIDDLE", - "ITEM_CROSSBOW_LOADING_START", - "ITEM_CROSSBOW_QUICK_CHARGE_1", - "ITEM_CROSSBOW_QUICK_CHARGE_2", - "ITEM_CROSSBOW_QUICK_CHARGE_3", - "ITEM_CROSSBOW_SHOOT", - "ITEM_ELYTRA_FLYING", - "ITEM_FIRECHARGE_USE", - "ITEM_FLINTANDSTEEL_USE", - "ITEM_HOE_TILL", - "ITEM_HONEY_BOTTLE_DRINK", - "ITEM_LODESTONE_COMPASS_LOCK", - "ITEM_NETHER_WART_PLANT", - "ITEM_SHIELD_BLOCK", - "ITEM_SHIELD_BREAK", - "ITEM_SHOVEL_FLATTEN", - "ITEM_SWEET_BERRIES_PICK_FROM_BUSH", - "ITEM_TOTEM_USE", - "ITEM_TRIDENT_HIT", - "ITEM_TRIDENT_HIT_GROUND", - "ITEM_TRIDENT_RETURN", - "ITEM_TRIDENT_RIPTIDE_1", - "ITEM_TRIDENT_RIPTIDE_2", - "ITEM_TRIDENT_RIPTIDE_3", - "ITEM_TRIDENT_THROW", - "ITEM_TRIDENT_THUNDER", - "MUSIC_CREATIVE", - "MUSIC_CREDITS", - "MUSIC_DISC_11", - "MUSIC_DISC_13", - "MUSIC_DISC_BLOCKS", - "MUSIC_DISC_CAT", - "MUSIC_DISC_CHIRP", - "MUSIC_DISC_FAR", - "MUSIC_DISC_MALL", - "MUSIC_DISC_MELLOHI", - "MUSIC_DISC_PIGSTEP", - "MUSIC_DISC_STAL", - "MUSIC_DISC_STRAD", - "MUSIC_DISC_WAIT", - "MUSIC_DISC_WARD", - "MUSIC_DRAGON", - "MUSIC_END", - "MUSIC_GAME", - "MUSIC_MENU", - "MUSIC_NETHER_BASALT_DELTAS", - "MUSIC_NETHER_CRIMSON_FOREST", - "MUSIC_NETHER_NETHER_WASTES", - "MUSIC_NETHER_SOUL_SAND_VALLEY", - "MUSIC_NETHER_WARPED_FOREST", - "MUSIC_UNDER_WATER", - "PARTICLE_SOUL_ESCAPE", - "UI_BUTTON_CLICK", - "UI_CARTOGRAPHY_TABLE_TAKE_RESULT", - "UI_LOOM_SELECT_PATTERN", - "UI_LOOM_TAKE_RESULT", - "UI_STONECUTTER_SELECT_RECIPE", - "UI_STONECUTTER_TAKE_RESULT", - "UI_TOAST_CHALLENGE_COMPLETE", - "UI_TOAST_IN", - "UI_TOAST_OUT", - "WEATHER_RAIN", - "WEATHER_RAIN_ABOVE" - ] - }, - "particleOffset": { - "maximum": 32, - "description": "Randomly offset from the surface to this surface+value", - "type": "integer", - "minimum": -32 - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "maximum": 512, - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer", - "minimum": 0 - }, - "volume": { - "maximum": 512, - "description": "The sound volume.", - "type": "number", - "minimum": 0.001 - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer", - "minimum": 1 - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string", - "enum": [ - "SPEED", - "SLOW", - "FAST_DIGGING", - "SLOW_DIGGING", - "INCREASE_DAMAGE", - "HEAL", - "HARM", - "JUMP", - "CONFUSION", - "REGENERATION", - "DAMAGE_RESISTANCE", - "FIRE_RESISTANCE", - "WATER_BREATHING", - "INVISIBILITY", - "BLINDNESS", - "NIGHT_VISION", - "HUNGER", - "WEAKNESS", - "POISON", - "WITHER", - "HEALTH_BOOST", - "ABSORPTION", - "SATURATION", - "GLOWING", - "LEVITATION", - "LUCK", - "UNLUCK", - "SLOW_FALLING", - "CONDUIT_POWER", - "DOLPHINS_GRACE", - "BAD_OMEN", - "HERO_OF_THE_VILLAGE" - ] - }, - "minPitch": { - "maximum": 1.99, - "description": "The minimum sound pitch", - "type": "number", - "minimum": 0.01 - }, - "particleDistanceWidth": { - "maximum": 128, - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer", - "minimum": 0 - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string", - "enum": [ - "EXPLOSION_NORMAL", - "EXPLOSION_LARGE", - "EXPLOSION_HUGE", - "FIREWORKS_SPARK", - "WATER_BUBBLE", - "WATER_SPLASH", - "WATER_WAKE", - "SUSPENDED", - "SUSPENDED_DEPTH", - "CRIT", - "CRIT_MAGIC", - "SMOKE_NORMAL", - "SMOKE_LARGE", - "SPELL", - "SPELL_INSTANT", - "SPELL_MOB", - "SPELL_MOB_AMBIENT", - "SPELL_WITCH", - "DRIP_WATER", - "DRIP_LAVA", - "VILLAGER_ANGRY", - "VILLAGER_HAPPY", - "TOWN_AURA", - "NOTE", - "PORTAL", - "ENCHANTMENT_TABLE", - "FLAME", - "LAVA", - "CLOUD", - "REDSTONE", - "SNOWBALL", - "SNOW_SHOVEL", - "SLIME", - "HEART", - "BARRIER", - "ITEM_CRACK", - "BLOCK_CRACK", - "BLOCK_DUST", - "WATER_DROP", - "MOB_APPEARANCE", - "DRAGON_BREATH", - "END_ROD", - "DAMAGE_INDICATOR", - "SWEEP_ATTACK", - "FALLING_DUST", - "TOTEM", - "SPIT", - "SQUID_INK", - "BUBBLE_POP", - "CURRENT_DOWN", - "BUBBLE_COLUMN_UP", - "NAUTILUS", - "DOLPHIN", - "SNEEZE", - "CAMPFIRE_COSY_SMOKE", - "CAMPFIRE_SIGNAL_SMOKE", - "COMPOSTER", - "FLASH", - "FALLING_LAVA", - "LANDING_LAVA", - "FALLING_WATER", - "DRIPPING_HONEY", - "FALLING_HONEY", - "LANDING_HONEY", - "FALLING_NECTAR", - "SOUL_FIRE_FLAME", - "ASH", - "CRIMSON_SPORE", - "WARPED_SPORE", - "SOUL", - "DRIPPING_OBSIDIAN_TEAR", - "FALLING_OBSIDIAN_TEAR", - "LANDING_OBSIDIAN_TEAR", - "REVERSE_PORTAL", - "WHITE_ASH", - "LEGACY_BLOCK_CRACK", - "LEGACY_BLOCK_DUST", - "LEGACY_FALLING_DUST" - ] - }, - "particleDistance": { - "maximum": 64, - "description": "How far away from the player particles can play", - "type": "integer", - "minimum": 0 - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "maximum": 1024, - "description": "The Potion Strength or -1 to disable", - "type": "integer", - "minimum": -1 - }, - "soundDistance": { - "maximum": 512, - "description": "The max distance from the player the sound will play", - "type": "integer", - "minimum": 0 - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer", - "minimum": 0 - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer", - "minimum": 1 - } - } - }, - "irisbiomedecorator": { - "description": "A biome decorator is used for placing flowers, grass, cacti and so on", - "type": "object", - "properties": { - "partOf": { - "description": "Tells iris where this decoration is a part of. I.e. SHORE_LINE or SEA_SURFACE", - "type": "string", - "enum": [ - "NONE", - "SHORE_LINE", - "SEA_SURFACE" - ] - }, - "verticalZoom": { - "description": "The vertical zoom is for wispy stack heights. Zooming this in makes stack heights more slowly change over a distance", - "type": "number", - "minimum": 1.0E-4 - }, - "chance": { - "maximum": 1, - "description": "The chance for this decorator to decorate at a given X,Y coordinate. This is hit 256 times per chunk (per surface block)", - "type": "number", - "minimum": 0 - }, - "variance": { - "description": "The varience dispersion is used when multiple blocks are put in the palette. Scatter scrambles them, Wispy shows streak-looking varience", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "verticalVariance": { - "description": "If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "stackMax": { - "maximum": 256, - "description": "The maximum repeat stack height", - "type": "integer", - "minimum": 1 - }, - "zoom": { - "description": "The zoom is for zooming in or out wispy dispersions. Makes patches bigger the higher this zoom value is/", - "type": "number", - "minimum": 1.0E-4 - }, - "palette": { - "description": "The palette of blocks to pick from when this decorator needs to place.", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "Dispersion is used to pick places to spawn. Scatter randomly places them (vanilla) or Wispy for a streak like patch system.", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "stackMin": { - "maximum": 256, - "description": "The minimum repeat stack height (setting to 3 would stack 3 of on top of each other", - "type": "integer", - "minimum": 1 - } - } - }, - "irisbiomepalettelayer": { - "description": "A layer of surface / subsurface material in biomes", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The min thickness of this layer", - "type": "integer", - "minimum": 0 - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "maxHeight": { - "maximum": 256, - "description": "The max thickness of this layer", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "irisstructureplacement": { - "description": "Represents a structure placement", - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number", - "minimum": 1.0E-4 - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number", - "minimum": 0 - }, - "ratio": { - "maximum": 1, - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number", - "minimum": -1 - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer", - "minimum": 1 - }, - "height": { - "maximum": 255, - "description": "The height or -1 for surface", - "type": "integer", - "minimum": -1 - } - } - }, - "irisobjectreplace": { - "description": "Find and replace object materials", - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The minimum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "maxPerChunk": { - "maximum": 128, - "description": "The maximum amount of clumps per chunk", - "type": "integer", - "minimum": 1 - }, - "maxHeight": { - "maximum": 256, - "description": "The maximum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "minPerChunk": { - "maximum": 128, - "description": "The minimum amount of clumps per chunk", - "type": "integer", - "minimum": 0 - }, - "minSize": { - "maximum": 32, - "description": "The minimum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "maxSize": { - "maximum": 32, - "description": "The maximum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "maximum": 64, - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer", - "minimum": 1 - } - } - }, - "enumbiome": { - "type": "string", - "enum": [ - "OCEAN", - "PLAINS", - "DESERT", - "MOUNTAINS", - "FOREST", - "TAIGA", - "SWAMP", - "RIVER", - "NETHER_WASTES", - "THE_END", - "FROZEN_OCEAN", - "FROZEN_RIVER", - "SNOWY_TUNDRA", - "SNOWY_MOUNTAINS", - "MUSHROOM_FIELDS", - "MUSHROOM_FIELD_SHORE", - "BEACH", - "DESERT_HILLS", - "WOODED_HILLS", - "TAIGA_HILLS", - "MOUNTAIN_EDGE", - "JUNGLE", - "JUNGLE_HILLS", - "JUNGLE_EDGE", - "DEEP_OCEAN", - "STONE_SHORE", - "SNOWY_BEACH", - "BIRCH_FOREST", - "BIRCH_FOREST_HILLS", - "DARK_FOREST", - "SNOWY_TAIGA", - "SNOWY_TAIGA_HILLS", - "GIANT_TREE_TAIGA", - "GIANT_TREE_TAIGA_HILLS", - "WOODED_MOUNTAINS", - "SAVANNA", - "SAVANNA_PLATEAU", - "BADLANDS", - "WOODED_BADLANDS_PLATEAU", - "BADLANDS_PLATEAU", - "SMALL_END_ISLANDS", - "END_MIDLANDS", - "END_HIGHLANDS", - "END_BARRENS", - "WARM_OCEAN", - "LUKEWARM_OCEAN", - "COLD_OCEAN", - "DEEP_WARM_OCEAN", - "DEEP_LUKEWARM_OCEAN", - "DEEP_COLD_OCEAN", - "DEEP_FROZEN_OCEAN", - "THE_VOID", - "SUNFLOWER_PLAINS", - "DESERT_LAKES", - "GRAVELLY_MOUNTAINS", - "FLOWER_FOREST", - "TAIGA_MOUNTAINS", - "SWAMP_HILLS", - "ICE_SPIKES", - "MODIFIED_JUNGLE", - "MODIFIED_JUNGLE_EDGE", - "TALL_BIRCH_FOREST", - "TALL_BIRCH_HILLS", - "DARK_FOREST_HILLS", - "SNOWY_TAIGA_MOUNTAINS", - "GIANT_SPRUCE_TAIGA", - "GIANT_SPRUCE_TAIGA_HILLS", - "MODIFIED_GRAVELLY_MOUNTAINS", - "SHATTERED_SAVANNA", - "SHATTERED_SAVANNA_PLATEAU", - "ERODED_BADLANDS", - "MODIFIED_WOODED_BADLANDS_PLATEAU", - "MODIFIED_BADLANDS_PLATEAU", - "BAMBOO_JUNGLE", - "BAMBOO_JUNGLE_HILLS", - "SOUL_SAND_VALLEY", - "CRIMSON_FOREST", - "WARPED_FOREST", - "BASALT_DELTAS" - ] - }, - "irisbiomegeneratorlink": { - "description": "This represents a link to a generator for a biome", - "type": "object", - "properties": { - "min": { - "maximum": 256, - "description": "The min block value (value + fluidHeight)", - "type": "integer", - "minimum": -256 - }, - "max": { - "maximum": 256, - "description": "The max block value (value + fluidHeight)", - "type": "integer", - "minimum": -256 - }, - "generator": { - "description": "The generator id", - "type": "string" - } - } - } - }, - "properties": { - "seaLayers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomepalettelayer"} - }, - "biomeSkyScatter": { - "description": "Since 1.13 supports 3D biomes, you can add different derivative colors for anything above the terrain. (Think swampy tree leaves with a desert looking grass surface)", - "type": "array", - "items": {"type": "string"} - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectplacement"} - }, - "biomeZoom": { - "description": "This zooms in the biome colors if multiple derivatives are chosen", - "type": "number", - "minimum": 1.0E-4 - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": {"$ref": "#/definitions/irisstructureplacement"} - }, - "biomeDispersion": { - "description": "This changes the dispersion of the biome colors if multiple derivatives are chosen", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "derivative": { - "description": "The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt", - "type": "string", - "enum": [ - "OCEAN", - "PLAINS", - "DESERT", - "MOUNTAINS", - "FOREST", - "TAIGA", - "SWAMP", - "RIVER", - "NETHER_WASTES", - "THE_END", - "FROZEN_OCEAN", - "FROZEN_RIVER", - "SNOWY_TUNDRA", - "SNOWY_MOUNTAINS", - "MUSHROOM_FIELDS", - "MUSHROOM_FIELD_SHORE", - "BEACH", - "DESERT_HILLS", - "WOODED_HILLS", - "TAIGA_HILLS", - "MOUNTAIN_EDGE", - "JUNGLE", - "JUNGLE_HILLS", - "JUNGLE_EDGE", - "DEEP_OCEAN", - "STONE_SHORE", - "SNOWY_BEACH", - "BIRCH_FOREST", - "BIRCH_FOREST_HILLS", - "DARK_FOREST", - "SNOWY_TAIGA", - "SNOWY_TAIGA_HILLS", - "GIANT_TREE_TAIGA", - "GIANT_TREE_TAIGA_HILLS", - "WOODED_MOUNTAINS", - "SAVANNA", - "SAVANNA_PLATEAU", - "BADLANDS", - "WOODED_BADLANDS_PLATEAU", - "BADLANDS_PLATEAU", - "SMALL_END_ISLANDS", - "END_MIDLANDS", - "END_HIGHLANDS", - "END_BARRENS", - "WARM_OCEAN", - "LUKEWARM_OCEAN", - "COLD_OCEAN", - "DEEP_WARM_OCEAN", - "DEEP_LUKEWARM_OCEAN", - "DEEP_COLD_OCEAN", - "DEEP_FROZEN_OCEAN", - "THE_VOID", - "SUNFLOWER_PLAINS", - "DESERT_LAKES", - "GRAVELLY_MOUNTAINS", - "FLOWER_FOREST", - "TAIGA_MOUNTAINS", - "SWAMP_HILLS", - "ICE_SPIKES", - "MODIFIED_JUNGLE", - "MODIFIED_JUNGLE_EDGE", - "TALL_BIRCH_FOREST", - "TALL_BIRCH_HILLS", - "DARK_FOREST_HILLS", - "SNOWY_TAIGA_MOUNTAINS", - "GIANT_SPRUCE_TAIGA", - "GIANT_SPRUCE_TAIGA_HILLS", - "MODIFIED_GRAVELLY_MOUNTAINS", - "SHATTERED_SAVANNA", - "SHATTERED_SAVANNA_PLATEAU", - "ERODED_BADLANDS", - "MODIFIED_WOODED_BADLANDS_PLATEAU", - "MODIFIED_BADLANDS_PLATEAU", - "BAMBOO_JUNGLE", - "BAMBOO_JUNGLE_HILLS", - "SOUL_SAND_VALLEY", - "CRIMSON_FOREST", - "WARPED_FOREST", - "BASALT_DELTAS" - ] - }, - "deposits": { - "description": "Define biome deposit generators that add onto the existing regional and global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "slab": { - "description": "The default slab if iris decides to place a slab in this biome. Default is no slab.", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The min thickness of this layer", - "type": "integer", - "minimum": 0 - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "maxHeight": { - "maximum": 256, - "description": "The max thickness of this layer", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": {"$ref": "#/definitions/iriseffect"} - }, - "children": { - "description": "List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree.", - "type": "array", - "items": {"type": "string"} - }, - "decorators": { - "description": "Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomedecorator"} - }, - "name": { - "description": "This is the human readable name for this biome. This can and should be different than the file name. This is not used for loading biomes in other objects.", - "type": "string" - }, - "layers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomepalettelayer"} - }, - "generators": { - "description": "Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomegeneratorlink"} - }, - "childShrinkFactor": { - "description": "If this biome has children biomes, and the gen layer chooses one of this biomes children, how much smaller will it be (inside of this biome). Higher values means a smaller biome relative to this biome's size. Set higher than 1.0 and below 3.0 for best results.", - "type": "number" - }, - "lockLayers": { - "description": "Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.", - "type": "boolean" - }, - "biomeScatter": { - "description": "You can instead specify multiple biome derivatives to randomly scatter colors in this biome", - "type": "array", - "items": {"type": "string"} - }, - "wall": { - "description": "The default wall if iris decides to place a wall higher than 2 blocks (steep hills or possibly cliffs)", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The min thickness of this layer", - "type": "integer", - "minimum": 0 - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "maxHeight": { - "maximum": 256, - "description": "The max thickness of this layer", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "rarity": { - "maximum": 512, - "description": "The rarity of this biome (integer)", - "type": "integer", - "minimum": 1 - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisbiome.json" - }, - "fileMatch": ["/biomes/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents an iris region", - "title": "Region", - "type": "object", - "definitions": { - "iriseffect": { - "description": "An iris effect", - "type": "object", - "properties": { - "particleAltX": { - "maximum": 8, - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "particleAway": { - "maximum": 16, - "description": "The effect distance start away", - "type": "integer", - "minimum": 0 - }, - "particleAltY": { - "maximum": 8, - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "particleAltZ": { - "maximum": 8, - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number", - "minimum": -8 - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer", - "minimum": 1 - }, - "maxPitch": { - "maximum": 1.99, - "description": "The max sound pitch", - "type": "number", - "minimum": 0.01 - }, - "sound": { - "description": "The sound to play", - "type": "string", - "enum": [ - "AMBIENT_BASALT_DELTAS_ADDITIONS", - "AMBIENT_BASALT_DELTAS_LOOP", - "AMBIENT_BASALT_DELTAS_MOOD", - "AMBIENT_CAVE", - "AMBIENT_CRIMSON_FOREST_ADDITIONS", - "AMBIENT_CRIMSON_FOREST_LOOP", - "AMBIENT_CRIMSON_FOREST_MOOD", - "AMBIENT_NETHER_WASTES_ADDITIONS", - "AMBIENT_NETHER_WASTES_LOOP", - "AMBIENT_NETHER_WASTES_MOOD", - "AMBIENT_SOUL_SAND_VALLEY_ADDITIONS", - "AMBIENT_SOUL_SAND_VALLEY_LOOP", - "AMBIENT_SOUL_SAND_VALLEY_MOOD", - "AMBIENT_UNDERWATER_ENTER", - "AMBIENT_UNDERWATER_EXIT", - "AMBIENT_UNDERWATER_LOOP", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE", - "AMBIENT_WARPED_FOREST_ADDITIONS", - "AMBIENT_WARPED_FOREST_LOOP", - "AMBIENT_WARPED_FOREST_MOOD", - "BLOCK_ANCIENT_DEBRIS_BREAK", - "BLOCK_ANCIENT_DEBRIS_FALL", - "BLOCK_ANCIENT_DEBRIS_HIT", - "BLOCK_ANCIENT_DEBRIS_PLACE", - "BLOCK_ANCIENT_DEBRIS_STEP", - "BLOCK_ANVIL_BREAK", - "BLOCK_ANVIL_DESTROY", - "BLOCK_ANVIL_FALL", - "BLOCK_ANVIL_HIT", - "BLOCK_ANVIL_LAND", - "BLOCK_ANVIL_PLACE", - "BLOCK_ANVIL_STEP", - "BLOCK_ANVIL_USE", - "BLOCK_BAMBOO_BREAK", - "BLOCK_BAMBOO_FALL", - "BLOCK_BAMBOO_HIT", - "BLOCK_BAMBOO_PLACE", - "BLOCK_BAMBOO_SAPLING_BREAK", - "BLOCK_BAMBOO_SAPLING_HIT", - "BLOCK_BAMBOO_SAPLING_PLACE", - "BLOCK_BAMBOO_STEP", - "BLOCK_BARREL_CLOSE", - "BLOCK_BARREL_OPEN", - "BLOCK_BASALT_BREAK", - "BLOCK_BASALT_FALL", - "BLOCK_BASALT_HIT", - "BLOCK_BASALT_PLACE", - "BLOCK_BASALT_STEP", - "BLOCK_BEACON_ACTIVATE", - "BLOCK_BEACON_AMBIENT", - "BLOCK_BEACON_DEACTIVATE", - "BLOCK_BEACON_POWER_SELECT", - "BLOCK_BEEHIVE_DRIP", - "BLOCK_BEEHIVE_ENTER", - "BLOCK_BEEHIVE_EXIT", - "BLOCK_BEEHIVE_SHEAR", - "BLOCK_BEEHIVE_WORK", - "BLOCK_BELL_RESONATE", - "BLOCK_BELL_USE", - "BLOCK_BLASTFURNACE_FIRE_CRACKLE", - "BLOCK_BONE_BLOCK_BREAK", - "BLOCK_BONE_BLOCK_FALL", - "BLOCK_BONE_BLOCK_HIT", - "BLOCK_BONE_BLOCK_PLACE", - "BLOCK_BONE_BLOCK_STEP", - "BLOCK_BREWING_STAND_BREW", - "BLOCK_BUBBLE_COLUMN_BUBBLE_POP", - "BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT", - "BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE", - "BLOCK_CAMPFIRE_CRACKLE", - "BLOCK_CHAIN_BREAK", - "BLOCK_CHAIN_FALL", - "BLOCK_CHAIN_HIT", - "BLOCK_CHAIN_PLACE", - "BLOCK_CHAIN_STEP", - "BLOCK_CHEST_CLOSE", - "BLOCK_CHEST_LOCKED", - "BLOCK_CHEST_OPEN", - "BLOCK_CHORUS_FLOWER_DEATH", - "BLOCK_CHORUS_FLOWER_GROW", - "BLOCK_COMPARATOR_CLICK", - "BLOCK_COMPOSTER_EMPTY", - "BLOCK_COMPOSTER_FILL", - "BLOCK_COMPOSTER_FILL_SUCCESS", - "BLOCK_COMPOSTER_READY", - "BLOCK_CONDUIT_ACTIVATE", - "BLOCK_CONDUIT_AMBIENT", - "BLOCK_CONDUIT_AMBIENT_SHORT", - "BLOCK_CONDUIT_ATTACK_TARGET", - "BLOCK_CONDUIT_DEACTIVATE", - "BLOCK_CORAL_BLOCK_BREAK", - "BLOCK_CORAL_BLOCK_FALL", - "BLOCK_CORAL_BLOCK_HIT", - "BLOCK_CORAL_BLOCK_PLACE", - "BLOCK_CORAL_BLOCK_STEP", - "BLOCK_CROP_BREAK", - "BLOCK_DISPENSER_DISPENSE", - "BLOCK_DISPENSER_FAIL", - "BLOCK_DISPENSER_LAUNCH", - "BLOCK_ENCHANTMENT_TABLE_USE", - "BLOCK_ENDER_CHEST_CLOSE", - "BLOCK_ENDER_CHEST_OPEN", - "BLOCK_END_GATEWAY_SPAWN", - "BLOCK_END_PORTAL_FRAME_FILL", - "BLOCK_END_PORTAL_SPAWN", - "BLOCK_FENCE_GATE_CLOSE", - "BLOCK_FENCE_GATE_OPEN", - "BLOCK_FIRE_AMBIENT", - "BLOCK_FIRE_EXTINGUISH", - "BLOCK_FUNGUS_BREAK", - "BLOCK_FUNGUS_FALL", - "BLOCK_FUNGUS_HIT", - "BLOCK_FUNGUS_PLACE", - "BLOCK_FUNGUS_STEP", - "BLOCK_FURNACE_FIRE_CRACKLE", - "BLOCK_GILDED_BLACKSTONE_BREAK", - "BLOCK_GILDED_BLACKSTONE_FALL", - "BLOCK_GILDED_BLACKSTONE_HIT", - "BLOCK_GILDED_BLACKSTONE_PLACE", - "BLOCK_GILDED_BLACKSTONE_STEP", - "BLOCK_GLASS_BREAK", - "BLOCK_GLASS_FALL", - "BLOCK_GLASS_HIT", - "BLOCK_GLASS_PLACE", - "BLOCK_GLASS_STEP", - "BLOCK_GRASS_BREAK", - "BLOCK_GRASS_FALL", - "BLOCK_GRASS_HIT", - "BLOCK_GRASS_PLACE", - "BLOCK_GRASS_STEP", - "BLOCK_GRAVEL_BREAK", - "BLOCK_GRAVEL_FALL", - "BLOCK_GRAVEL_HIT", - "BLOCK_GRAVEL_PLACE", - "BLOCK_GRAVEL_STEP", - "BLOCK_GRINDSTONE_USE", - "BLOCK_HONEY_BLOCK_BREAK", - "BLOCK_HONEY_BLOCK_FALL", - "BLOCK_HONEY_BLOCK_HIT", - "BLOCK_HONEY_BLOCK_PLACE", - "BLOCK_HONEY_BLOCK_SLIDE", - "BLOCK_HONEY_BLOCK_STEP", - "BLOCK_IRON_DOOR_CLOSE", - "BLOCK_IRON_DOOR_OPEN", - "BLOCK_IRON_TRAPDOOR_CLOSE", - "BLOCK_IRON_TRAPDOOR_OPEN", - "BLOCK_LADDER_BREAK", - "BLOCK_LADDER_FALL", - "BLOCK_LADDER_HIT", - "BLOCK_LADDER_PLACE", - "BLOCK_LADDER_STEP", - "BLOCK_LANTERN_BREAK", - "BLOCK_LANTERN_FALL", - "BLOCK_LANTERN_HIT", - "BLOCK_LANTERN_PLACE", - "BLOCK_LANTERN_STEP", - "BLOCK_LAVA_AMBIENT", - "BLOCK_LAVA_EXTINGUISH", - "BLOCK_LAVA_POP", - "BLOCK_LEVER_CLICK", - "BLOCK_LILY_PAD_PLACE", - "BLOCK_LODESTONE_BREAK", - "BLOCK_LODESTONE_FALL", - "BLOCK_LODESTONE_HIT", - "BLOCK_LODESTONE_PLACE", - "BLOCK_LODESTONE_STEP", - "BLOCK_METAL_BREAK", - "BLOCK_METAL_FALL", - "BLOCK_METAL_HIT", - "BLOCK_METAL_PLACE", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_ON", - "BLOCK_METAL_STEP", - "BLOCK_NETHERITE_BLOCK_BREAK", - "BLOCK_NETHERITE_BLOCK_FALL", - "BLOCK_NETHERITE_BLOCK_HIT", - "BLOCK_NETHERITE_BLOCK_PLACE", - "BLOCK_NETHERITE_BLOCK_STEP", - "BLOCK_NETHERRACK_BREAK", - "BLOCK_NETHERRACK_FALL", - "BLOCK_NETHERRACK_HIT", - "BLOCK_NETHERRACK_PLACE", - "BLOCK_NETHERRACK_STEP", - "BLOCK_NETHER_BRICKS_BREAK", - "BLOCK_NETHER_BRICKS_FALL", - "BLOCK_NETHER_BRICKS_HIT", - "BLOCK_NETHER_BRICKS_PLACE", - "BLOCK_NETHER_BRICKS_STEP", - "BLOCK_NETHER_GOLD_ORE_BREAK", - "BLOCK_NETHER_GOLD_ORE_FALL", - "BLOCK_NETHER_GOLD_ORE_HIT", - "BLOCK_NETHER_GOLD_ORE_PLACE", - "BLOCK_NETHER_GOLD_ORE_STEP", - "BLOCK_NETHER_ORE_BREAK", - "BLOCK_NETHER_ORE_FALL", - "BLOCK_NETHER_ORE_HIT", - "BLOCK_NETHER_ORE_PLACE", - "BLOCK_NETHER_ORE_STEP", - "BLOCK_NETHER_SPROUTS_BREAK", - "BLOCK_NETHER_SPROUTS_FALL", - "BLOCK_NETHER_SPROUTS_HIT", - "BLOCK_NETHER_SPROUTS_PLACE", - "BLOCK_NETHER_SPROUTS_STEP", - "BLOCK_NETHER_WART_BREAK", - "BLOCK_NOTE_BLOCK_BANJO", - "BLOCK_NOTE_BLOCK_BASEDRUM", - "BLOCK_NOTE_BLOCK_BASS", - "BLOCK_NOTE_BLOCK_BELL", - "BLOCK_NOTE_BLOCK_BIT", - "BLOCK_NOTE_BLOCK_CHIME", - "BLOCK_NOTE_BLOCK_COW_BELL", - "BLOCK_NOTE_BLOCK_DIDGERIDOO", - "BLOCK_NOTE_BLOCK_FLUTE", - "BLOCK_NOTE_BLOCK_GUITAR", - "BLOCK_NOTE_BLOCK_HARP", - "BLOCK_NOTE_BLOCK_HAT", - "BLOCK_NOTE_BLOCK_IRON_XYLOPHONE", - "BLOCK_NOTE_BLOCK_PLING", - "BLOCK_NOTE_BLOCK_SNARE", - "BLOCK_NOTE_BLOCK_XYLOPHONE", - "BLOCK_NYLIUM_BREAK", - "BLOCK_NYLIUM_FALL", - "BLOCK_NYLIUM_HIT", - "BLOCK_NYLIUM_PLACE", - "BLOCK_NYLIUM_STEP", - "BLOCK_PISTON_CONTRACT", - "BLOCK_PISTON_EXTEND", - "BLOCK_PORTAL_AMBIENT", - "BLOCK_PORTAL_TRAVEL", - "BLOCK_PORTAL_TRIGGER", - "BLOCK_PUMPKIN_CARVE", - "BLOCK_REDSTONE_TORCH_BURNOUT", - "BLOCK_RESPAWN_ANCHOR_AMBIENT", - "BLOCK_RESPAWN_ANCHOR_CHARGE", - "BLOCK_RESPAWN_ANCHOR_DEPLETE", - "BLOCK_RESPAWN_ANCHOR_SET_SPAWN", - "BLOCK_ROOTS_BREAK", - "BLOCK_ROOTS_FALL", - "BLOCK_ROOTS_HIT", - "BLOCK_ROOTS_PLACE", - "BLOCK_ROOTS_STEP", - "BLOCK_SAND_BREAK", - "BLOCK_SAND_FALL", - "BLOCK_SAND_HIT", - "BLOCK_SAND_PLACE", - "BLOCK_SAND_STEP", - "BLOCK_SCAFFOLDING_BREAK", - "BLOCK_SCAFFOLDING_FALL", - "BLOCK_SCAFFOLDING_HIT", - "BLOCK_SCAFFOLDING_PLACE", - "BLOCK_SCAFFOLDING_STEP", - "BLOCK_SHROOMLIGHT_BREAK", - "BLOCK_SHROOMLIGHT_FALL", - "BLOCK_SHROOMLIGHT_HIT", - "BLOCK_SHROOMLIGHT_PLACE", - "BLOCK_SHROOMLIGHT_STEP", - "BLOCK_SHULKER_BOX_CLOSE", - "BLOCK_SHULKER_BOX_OPEN", - "BLOCK_SLIME_BLOCK_BREAK", - "BLOCK_SLIME_BLOCK_FALL", - "BLOCK_SLIME_BLOCK_HIT", - "BLOCK_SLIME_BLOCK_PLACE", - "BLOCK_SLIME_BLOCK_STEP", - "BLOCK_SMITHING_TABLE_USE", - "BLOCK_SMOKER_SMOKE", - "BLOCK_SNOW_BREAK", - "BLOCK_SNOW_FALL", - "BLOCK_SNOW_HIT", - "BLOCK_SNOW_PLACE", - "BLOCK_SNOW_STEP", - "BLOCK_SOUL_SAND_BREAK", - "BLOCK_SOUL_SAND_FALL", - "BLOCK_SOUL_SAND_HIT", - "BLOCK_SOUL_SAND_PLACE", - "BLOCK_SOUL_SAND_STEP", - "BLOCK_SOUL_SOIL_BREAK", - "BLOCK_SOUL_SOIL_FALL", - "BLOCK_SOUL_SOIL_HIT", - "BLOCK_SOUL_SOIL_PLACE", - "BLOCK_SOUL_SOIL_STEP", - "BLOCK_STEM_BREAK", - "BLOCK_STEM_FALL", - "BLOCK_STEM_HIT", - "BLOCK_STEM_PLACE", - "BLOCK_STEM_STEP", - "BLOCK_STONE_BREAK", - "BLOCK_STONE_BUTTON_CLICK_OFF", - "BLOCK_STONE_BUTTON_CLICK_ON", - "BLOCK_STONE_FALL", - "BLOCK_STONE_HIT", - "BLOCK_STONE_PLACE", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_ON", - "BLOCK_STONE_STEP", - "BLOCK_SWEET_BERRY_BUSH_BREAK", - "BLOCK_SWEET_BERRY_BUSH_PLACE", - "BLOCK_TRIPWIRE_ATTACH", - "BLOCK_TRIPWIRE_CLICK_OFF", - "BLOCK_TRIPWIRE_CLICK_ON", - "BLOCK_TRIPWIRE_DETACH", - "BLOCK_VINE_STEP", - "BLOCK_WART_BLOCK_BREAK", - "BLOCK_WART_BLOCK_FALL", - "BLOCK_WART_BLOCK_HIT", - "BLOCK_WART_BLOCK_PLACE", - "BLOCK_WART_BLOCK_STEP", - "BLOCK_WATER_AMBIENT", - "BLOCK_WEEPING_VINES_BREAK", - "BLOCK_WEEPING_VINES_FALL", - "BLOCK_WEEPING_VINES_HIT", - "BLOCK_WEEPING_VINES_PLACE", - "BLOCK_WEEPING_VINES_STEP", - "BLOCK_WET_GRASS_BREAK", - "BLOCK_WET_GRASS_FALL", - "BLOCK_WET_GRASS_HIT", - "BLOCK_WET_GRASS_PLACE", - "BLOCK_WET_GRASS_STEP", - "BLOCK_WOODEN_BUTTON_CLICK_OFF", - "BLOCK_WOODEN_BUTTON_CLICK_ON", - "BLOCK_WOODEN_DOOR_CLOSE", - "BLOCK_WOODEN_DOOR_OPEN", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON", - "BLOCK_WOODEN_TRAPDOOR_CLOSE", - "BLOCK_WOODEN_TRAPDOOR_OPEN", - "BLOCK_WOOD_BREAK", - "BLOCK_WOOD_FALL", - "BLOCK_WOOD_HIT", - "BLOCK_WOOD_PLACE", - "BLOCK_WOOD_STEP", - "BLOCK_WOOL_BREAK", - "BLOCK_WOOL_FALL", - "BLOCK_WOOL_HIT", - "BLOCK_WOOL_PLACE", - "BLOCK_WOOL_STEP", - "ENCHANT_THORNS_HIT", - "ENTITY_ARMOR_STAND_BREAK", - "ENTITY_ARMOR_STAND_FALL", - "ENTITY_ARMOR_STAND_HIT", - "ENTITY_ARMOR_STAND_PLACE", - "ENTITY_ARROW_HIT", - "ENTITY_ARROW_HIT_PLAYER", - "ENTITY_ARROW_SHOOT", - "ENTITY_BAT_AMBIENT", - "ENTITY_BAT_DEATH", - "ENTITY_BAT_HURT", - "ENTITY_BAT_LOOP", - "ENTITY_BAT_TAKEOFF", - "ENTITY_BEE_DEATH", - "ENTITY_BEE_HURT", - "ENTITY_BEE_LOOP", - "ENTITY_BEE_LOOP_AGGRESSIVE", - "ENTITY_BEE_POLLINATE", - "ENTITY_BEE_STING", - "ENTITY_BLAZE_AMBIENT", - "ENTITY_BLAZE_BURN", - "ENTITY_BLAZE_DEATH", - "ENTITY_BLAZE_HURT", - "ENTITY_BLAZE_SHOOT", - "ENTITY_BOAT_PADDLE_LAND", - "ENTITY_BOAT_PADDLE_WATER", - "ENTITY_CAT_AMBIENT", - "ENTITY_CAT_BEG_FOR_FOOD", - "ENTITY_CAT_DEATH", - "ENTITY_CAT_EAT", - "ENTITY_CAT_HISS", - "ENTITY_CAT_HURT", - "ENTITY_CAT_PURR", - "ENTITY_CAT_PURREOW", - "ENTITY_CAT_STRAY_AMBIENT", - "ENTITY_CHICKEN_AMBIENT", - "ENTITY_CHICKEN_DEATH", - "ENTITY_CHICKEN_EGG", - "ENTITY_CHICKEN_HURT", - "ENTITY_CHICKEN_STEP", - "ENTITY_COD_AMBIENT", - "ENTITY_COD_DEATH", - "ENTITY_COD_FLOP", - "ENTITY_COD_HURT", - "ENTITY_COW_AMBIENT", - "ENTITY_COW_DEATH", - "ENTITY_COW_HURT", - "ENTITY_COW_MILK", - "ENTITY_COW_STEP", - "ENTITY_CREEPER_DEATH", - "ENTITY_CREEPER_HURT", - "ENTITY_CREEPER_PRIMED", - "ENTITY_DOLPHIN_AMBIENT", - "ENTITY_DOLPHIN_AMBIENT_WATER", - "ENTITY_DOLPHIN_ATTACK", - "ENTITY_DOLPHIN_DEATH", - "ENTITY_DOLPHIN_EAT", - "ENTITY_DOLPHIN_HURT", - "ENTITY_DOLPHIN_JUMP", - "ENTITY_DOLPHIN_PLAY", - "ENTITY_DOLPHIN_SPLASH", - "ENTITY_DOLPHIN_SWIM", - "ENTITY_DONKEY_AMBIENT", - "ENTITY_DONKEY_ANGRY", - "ENTITY_DONKEY_CHEST", - "ENTITY_DONKEY_DEATH", - "ENTITY_DONKEY_EAT", - "ENTITY_DONKEY_HURT", - "ENTITY_DRAGON_FIREBALL_EXPLODE", - "ENTITY_DROWNED_AMBIENT", - "ENTITY_DROWNED_AMBIENT_WATER", - "ENTITY_DROWNED_DEATH", - "ENTITY_DROWNED_DEATH_WATER", - "ENTITY_DROWNED_HURT", - "ENTITY_DROWNED_HURT_WATER", - "ENTITY_DROWNED_SHOOT", - "ENTITY_DROWNED_STEP", - "ENTITY_DROWNED_SWIM", - "ENTITY_EGG_THROW", - "ENTITY_ELDER_GUARDIAN_AMBIENT", - "ENTITY_ELDER_GUARDIAN_AMBIENT_LAND", - "ENTITY_ELDER_GUARDIAN_CURSE", - "ENTITY_ELDER_GUARDIAN_DEATH", - "ENTITY_ELDER_GUARDIAN_DEATH_LAND", - "ENTITY_ELDER_GUARDIAN_FLOP", - "ENTITY_ELDER_GUARDIAN_HURT", - "ENTITY_ELDER_GUARDIAN_HURT_LAND", - "ENTITY_ENDERMAN_AMBIENT", - "ENTITY_ENDERMAN_DEATH", - "ENTITY_ENDERMAN_HURT", - "ENTITY_ENDERMAN_SCREAM", - "ENTITY_ENDERMAN_STARE", - "ENTITY_ENDERMAN_TELEPORT", - "ENTITY_ENDERMITE_AMBIENT", - "ENTITY_ENDERMITE_DEATH", - "ENTITY_ENDERMITE_HURT", - "ENTITY_ENDERMITE_STEP", - "ENTITY_ENDER_DRAGON_AMBIENT", - "ENTITY_ENDER_DRAGON_DEATH", - "ENTITY_ENDER_DRAGON_FLAP", - "ENTITY_ENDER_DRAGON_GROWL", - "ENTITY_ENDER_DRAGON_HURT", - "ENTITY_ENDER_DRAGON_SHOOT", - "ENTITY_ENDER_EYE_DEATH", - "ENTITY_ENDER_EYE_LAUNCH", - "ENTITY_ENDER_PEARL_THROW", - "ENTITY_EVOKER_AMBIENT", - "ENTITY_EVOKER_CAST_SPELL", - "ENTITY_EVOKER_CELEBRATE", - "ENTITY_EVOKER_DEATH", - "ENTITY_EVOKER_FANGS_ATTACK", - "ENTITY_EVOKER_HURT", - "ENTITY_EVOKER_PREPARE_ATTACK", - "ENTITY_EVOKER_PREPARE_SUMMON", - "ENTITY_EVOKER_PREPARE_WOLOLO", - "ENTITY_EXPERIENCE_BOTTLE_THROW", - "ENTITY_EXPERIENCE_ORB_PICKUP", - "ENTITY_FIREWORK_ROCKET_BLAST", - "ENTITY_FIREWORK_ROCKET_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LAUNCH", - "ENTITY_FIREWORK_ROCKET_SHOOT", - "ENTITY_FIREWORK_ROCKET_TWINKLE", - "ENTITY_FIREWORK_ROCKET_TWINKLE_FAR", - "ENTITY_FISHING_BOBBER_RETRIEVE", - "ENTITY_FISHING_BOBBER_SPLASH", - "ENTITY_FISHING_BOBBER_THROW", - "ENTITY_FISH_SWIM", - "ENTITY_FOX_AGGRO", - "ENTITY_FOX_AMBIENT", - "ENTITY_FOX_BITE", - "ENTITY_FOX_DEATH", - "ENTITY_FOX_EAT", - "ENTITY_FOX_HURT", - "ENTITY_FOX_SCREECH", - "ENTITY_FOX_SLEEP", - "ENTITY_FOX_SNIFF", - "ENTITY_FOX_SPIT", - "ENTITY_FOX_TELEPORT", - "ENTITY_GENERIC_BIG_FALL", - "ENTITY_GENERIC_BURN", - "ENTITY_GENERIC_DEATH", - "ENTITY_GENERIC_DRINK", - "ENTITY_GENERIC_EAT", - "ENTITY_GENERIC_EXPLODE", - "ENTITY_GENERIC_EXTINGUISH_FIRE", - "ENTITY_GENERIC_HURT", - "ENTITY_GENERIC_SMALL_FALL", - "ENTITY_GENERIC_SPLASH", - "ENTITY_GENERIC_SWIM", - "ENTITY_GHAST_AMBIENT", - "ENTITY_GHAST_DEATH", - "ENTITY_GHAST_HURT", - "ENTITY_GHAST_SCREAM", - "ENTITY_GHAST_SHOOT", - "ENTITY_GHAST_WARN", - "ENTITY_GUARDIAN_AMBIENT", - "ENTITY_GUARDIAN_AMBIENT_LAND", - "ENTITY_GUARDIAN_ATTACK", - "ENTITY_GUARDIAN_DEATH", - "ENTITY_GUARDIAN_DEATH_LAND", - "ENTITY_GUARDIAN_FLOP", - "ENTITY_GUARDIAN_HURT", - "ENTITY_GUARDIAN_HURT_LAND", - "ENTITY_HOGLIN_AMBIENT", - "ENTITY_HOGLIN_ANGRY", - "ENTITY_HOGLIN_ATTACK", - "ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_HOGLIN_DEATH", - "ENTITY_HOGLIN_HURT", - "ENTITY_HOGLIN_RETREAT", - "ENTITY_HOGLIN_STEP", - "ENTITY_HORSE_AMBIENT", - "ENTITY_HORSE_ANGRY", - "ENTITY_HORSE_ARMOR", - "ENTITY_HORSE_BREATHE", - "ENTITY_HORSE_DEATH", - "ENTITY_HORSE_EAT", - "ENTITY_HORSE_GALLOP", - "ENTITY_HORSE_HURT", - "ENTITY_HORSE_JUMP", - "ENTITY_HORSE_LAND", - "ENTITY_HORSE_SADDLE", - "ENTITY_HORSE_STEP", - "ENTITY_HORSE_STEP_WOOD", - "ENTITY_HOSTILE_BIG_FALL", - "ENTITY_HOSTILE_DEATH", - "ENTITY_HOSTILE_HURT", - "ENTITY_HOSTILE_SMALL_FALL", - "ENTITY_HOSTILE_SPLASH", - "ENTITY_HOSTILE_SWIM", - "ENTITY_HUSK_AMBIENT", - "ENTITY_HUSK_CONVERTED_TO_ZOMBIE", - "ENTITY_HUSK_DEATH", - "ENTITY_HUSK_HURT", - "ENTITY_HUSK_STEP", - "ENTITY_ILLUSIONER_AMBIENT", - "ENTITY_ILLUSIONER_CAST_SPELL", - "ENTITY_ILLUSIONER_DEATH", - "ENTITY_ILLUSIONER_HURT", - "ENTITY_ILLUSIONER_MIRROR_MOVE", - "ENTITY_ILLUSIONER_PREPARE_BLINDNESS", - "ENTITY_ILLUSIONER_PREPARE_MIRROR", - "ENTITY_IRON_GOLEM_ATTACK", - "ENTITY_IRON_GOLEM_DAMAGE", - "ENTITY_IRON_GOLEM_DEATH", - "ENTITY_IRON_GOLEM_HURT", - "ENTITY_IRON_GOLEM_REPAIR", - "ENTITY_IRON_GOLEM_STEP", - "ENTITY_ITEM_BREAK", - "ENTITY_ITEM_FRAME_ADD_ITEM", - "ENTITY_ITEM_FRAME_BREAK", - "ENTITY_ITEM_FRAME_PLACE", - "ENTITY_ITEM_FRAME_REMOVE_ITEM", - "ENTITY_ITEM_FRAME_ROTATE_ITEM", - "ENTITY_ITEM_PICKUP", - "ENTITY_LEASH_KNOT_BREAK", - "ENTITY_LEASH_KNOT_PLACE", - "ENTITY_LIGHTNING_BOLT_IMPACT", - "ENTITY_LIGHTNING_BOLT_THUNDER", - "ENTITY_LINGERING_POTION_THROW", - "ENTITY_LLAMA_AMBIENT", - "ENTITY_LLAMA_ANGRY", - "ENTITY_LLAMA_CHEST", - "ENTITY_LLAMA_DEATH", - "ENTITY_LLAMA_EAT", - "ENTITY_LLAMA_HURT", - "ENTITY_LLAMA_SPIT", - "ENTITY_LLAMA_STEP", - "ENTITY_LLAMA_SWAG", - "ENTITY_MAGMA_CUBE_DEATH", - "ENTITY_MAGMA_CUBE_DEATH_SMALL", - "ENTITY_MAGMA_CUBE_HURT", - "ENTITY_MAGMA_CUBE_HURT_SMALL", - "ENTITY_MAGMA_CUBE_JUMP", - "ENTITY_MAGMA_CUBE_SQUISH", - "ENTITY_MAGMA_CUBE_SQUISH_SMALL", - "ENTITY_MINECART_INSIDE", - "ENTITY_MINECART_RIDING", - "ENTITY_MOOSHROOM_CONVERT", - "ENTITY_MOOSHROOM_EAT", - "ENTITY_MOOSHROOM_MILK", - "ENTITY_MOOSHROOM_SHEAR", - "ENTITY_MOOSHROOM_SUSPICIOUS_MILK", - "ENTITY_MULE_AMBIENT", - "ENTITY_MULE_ANGRY", - "ENTITY_MULE_CHEST", - "ENTITY_MULE_DEATH", - "ENTITY_MULE_EAT", - "ENTITY_MULE_HURT", - "ENTITY_OCELOT_AMBIENT", - "ENTITY_OCELOT_DEATH", - "ENTITY_OCELOT_HURT", - "ENTITY_PAINTING_BREAK", - "ENTITY_PAINTING_PLACE", - "ENTITY_PANDA_AGGRESSIVE_AMBIENT", - "ENTITY_PANDA_AMBIENT", - "ENTITY_PANDA_BITE", - "ENTITY_PANDA_CANT_BREED", - "ENTITY_PANDA_DEATH", - "ENTITY_PANDA_EAT", - "ENTITY_PANDA_HURT", - "ENTITY_PANDA_PRE_SNEEZE", - "ENTITY_PANDA_SNEEZE", - "ENTITY_PANDA_STEP", - "ENTITY_PANDA_WORRIED_AMBIENT", - "ENTITY_PARROT_AMBIENT", - "ENTITY_PARROT_DEATH", - "ENTITY_PARROT_EAT", - "ENTITY_PARROT_FLY", - "ENTITY_PARROT_HURT", - "ENTITY_PARROT_IMITATE_BLAZE", - "ENTITY_PARROT_IMITATE_CREEPER", - "ENTITY_PARROT_IMITATE_DROWNED", - "ENTITY_PARROT_IMITATE_ELDER_GUARDIAN", - "ENTITY_PARROT_IMITATE_ENDERMITE", - "ENTITY_PARROT_IMITATE_ENDER_DRAGON", - "ENTITY_PARROT_IMITATE_EVOKER", - "ENTITY_PARROT_IMITATE_GHAST", - "ENTITY_PARROT_IMITATE_GUARDIAN", - "ENTITY_PARROT_IMITATE_HOGLIN", - "ENTITY_PARROT_IMITATE_HUSK", - "ENTITY_PARROT_IMITATE_ILLUSIONER", - "ENTITY_PARROT_IMITATE_MAGMA_CUBE", - "ENTITY_PARROT_IMITATE_PHANTOM", - "ENTITY_PARROT_IMITATE_PIGLIN", - "ENTITY_PARROT_IMITATE_PILLAGER", - "ENTITY_PARROT_IMITATE_RAVAGER", - "ENTITY_PARROT_IMITATE_SHULKER", - "ENTITY_PARROT_IMITATE_SILVERFISH", - "ENTITY_PARROT_IMITATE_SKELETON", - "ENTITY_PARROT_IMITATE_SLIME", - "ENTITY_PARROT_IMITATE_SPIDER", - "ENTITY_PARROT_IMITATE_STRAY", - "ENTITY_PARROT_IMITATE_VEX", - "ENTITY_PARROT_IMITATE_VINDICATOR", - "ENTITY_PARROT_IMITATE_WITCH", - "ENTITY_PARROT_IMITATE_WITHER", - "ENTITY_PARROT_IMITATE_WITHER_SKELETON", - "ENTITY_PARROT_IMITATE_ZOGLIN", - "ENTITY_PARROT_IMITATE_ZOMBIE", - "ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER", - "ENTITY_PARROT_STEP", - "ENTITY_PHANTOM_AMBIENT", - "ENTITY_PHANTOM_BITE", - "ENTITY_PHANTOM_DEATH", - "ENTITY_PHANTOM_FLAP", - "ENTITY_PHANTOM_HURT", - "ENTITY_PHANTOM_SWOOP", - "ENTITY_PIGLIN_ADMIRING_ITEM", - "ENTITY_PIGLIN_AMBIENT", - "ENTITY_PIGLIN_ANGRY", - "ENTITY_PIGLIN_CELEBRATE", - "ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_PIGLIN_DEATH", - "ENTITY_PIGLIN_HURT", - "ENTITY_PIGLIN_JEALOUS", - "ENTITY_PIGLIN_RETREAT", - "ENTITY_PIGLIN_STEP", - "ENTITY_PIG_AMBIENT", - "ENTITY_PIG_DEATH", - "ENTITY_PIG_HURT", - "ENTITY_PIG_SADDLE", - "ENTITY_PIG_STEP", - "ENTITY_PILLAGER_AMBIENT", - "ENTITY_PILLAGER_CELEBRATE", - "ENTITY_PILLAGER_DEATH", - "ENTITY_PILLAGER_HURT", - "ENTITY_PLAYER_ATTACK_CRIT", - "ENTITY_PLAYER_ATTACK_KNOCKBACK", - "ENTITY_PLAYER_ATTACK_NODAMAGE", - "ENTITY_PLAYER_ATTACK_STRONG", - "ENTITY_PLAYER_ATTACK_SWEEP", - "ENTITY_PLAYER_ATTACK_WEAK", - "ENTITY_PLAYER_BIG_FALL", - "ENTITY_PLAYER_BREATH", - "ENTITY_PLAYER_BURP", - "ENTITY_PLAYER_DEATH", - "ENTITY_PLAYER_HURT", - "ENTITY_PLAYER_HURT_DROWN", - "ENTITY_PLAYER_HURT_ON_FIRE", - "ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH", - "ENTITY_PLAYER_LEVELUP", - "ENTITY_PLAYER_SMALL_FALL", - "ENTITY_PLAYER_SPLASH", - "ENTITY_PLAYER_SPLASH_HIGH_SPEED", - "ENTITY_PLAYER_SWIM", - "ENTITY_POLAR_BEAR_AMBIENT", - "ENTITY_POLAR_BEAR_AMBIENT_BABY", - "ENTITY_POLAR_BEAR_DEATH", - "ENTITY_POLAR_BEAR_HURT", - "ENTITY_POLAR_BEAR_STEP", - "ENTITY_POLAR_BEAR_WARNING", - "ENTITY_PUFFER_FISH_AMBIENT", - "ENTITY_PUFFER_FISH_BLOW_OUT", - "ENTITY_PUFFER_FISH_BLOW_UP", - "ENTITY_PUFFER_FISH_DEATH", - "ENTITY_PUFFER_FISH_FLOP", - "ENTITY_PUFFER_FISH_HURT", - "ENTITY_PUFFER_FISH_STING", - "ENTITY_RABBIT_AMBIENT", - "ENTITY_RABBIT_ATTACK", - "ENTITY_RABBIT_DEATH", - "ENTITY_RABBIT_HURT", - "ENTITY_RABBIT_JUMP", - "ENTITY_RAVAGER_AMBIENT", - "ENTITY_RAVAGER_ATTACK", - "ENTITY_RAVAGER_CELEBRATE", - "ENTITY_RAVAGER_DEATH", - "ENTITY_RAVAGER_HURT", - "ENTITY_RAVAGER_ROAR", - "ENTITY_RAVAGER_STEP", - "ENTITY_RAVAGER_STUNNED", - "ENTITY_SALMON_AMBIENT", - "ENTITY_SALMON_DEATH", - "ENTITY_SALMON_FLOP", - "ENTITY_SALMON_HURT", - "ENTITY_SHEEP_AMBIENT", - "ENTITY_SHEEP_DEATH", - "ENTITY_SHEEP_HURT", - "ENTITY_SHEEP_SHEAR", - "ENTITY_SHEEP_STEP", - "ENTITY_SHULKER_AMBIENT", - "ENTITY_SHULKER_BULLET_HIT", - "ENTITY_SHULKER_BULLET_HURT", - "ENTITY_SHULKER_CLOSE", - "ENTITY_SHULKER_DEATH", - "ENTITY_SHULKER_HURT", - "ENTITY_SHULKER_HURT_CLOSED", - "ENTITY_SHULKER_OPEN", - "ENTITY_SHULKER_SHOOT", - "ENTITY_SHULKER_TELEPORT", - "ENTITY_SILVERFISH_AMBIENT", - "ENTITY_SILVERFISH_DEATH", - "ENTITY_SILVERFISH_HURT", - "ENTITY_SILVERFISH_STEP", - "ENTITY_SKELETON_AMBIENT", - "ENTITY_SKELETON_DEATH", - "ENTITY_SKELETON_HORSE_AMBIENT", - "ENTITY_SKELETON_HORSE_AMBIENT_WATER", - "ENTITY_SKELETON_HORSE_DEATH", - "ENTITY_SKELETON_HORSE_GALLOP_WATER", - "ENTITY_SKELETON_HORSE_HURT", - "ENTITY_SKELETON_HORSE_JUMP_WATER", - "ENTITY_SKELETON_HORSE_STEP_WATER", - "ENTITY_SKELETON_HORSE_SWIM", - "ENTITY_SKELETON_HURT", - "ENTITY_SKELETON_SHOOT", - "ENTITY_SKELETON_STEP", - "ENTITY_SLIME_ATTACK", - "ENTITY_SLIME_DEATH", - "ENTITY_SLIME_DEATH_SMALL", - "ENTITY_SLIME_HURT", - "ENTITY_SLIME_HURT_SMALL", - "ENTITY_SLIME_JUMP", - "ENTITY_SLIME_JUMP_SMALL", - "ENTITY_SLIME_SQUISH", - "ENTITY_SLIME_SQUISH_SMALL", - "ENTITY_SNOWBALL_THROW", - "ENTITY_SNOW_GOLEM_AMBIENT", - "ENTITY_SNOW_GOLEM_DEATH", - "ENTITY_SNOW_GOLEM_HURT", - "ENTITY_SNOW_GOLEM_SHEAR", - "ENTITY_SNOW_GOLEM_SHOOT", - "ENTITY_SPIDER_AMBIENT", - "ENTITY_SPIDER_DEATH", - "ENTITY_SPIDER_HURT", - "ENTITY_SPIDER_STEP", - "ENTITY_SPLASH_POTION_BREAK", - "ENTITY_SPLASH_POTION_THROW", - "ENTITY_SQUID_AMBIENT", - "ENTITY_SQUID_DEATH", - "ENTITY_SQUID_HURT", - "ENTITY_SQUID_SQUIRT", - "ENTITY_STRAY_AMBIENT", - "ENTITY_STRAY_DEATH", - "ENTITY_STRAY_HURT", - "ENTITY_STRAY_STEP", - "ENTITY_STRIDER_AMBIENT", - "ENTITY_STRIDER_DEATH", - "ENTITY_STRIDER_EAT", - "ENTITY_STRIDER_HAPPY", - "ENTITY_STRIDER_HURT", - "ENTITY_STRIDER_RETREAT", - "ENTITY_STRIDER_SADDLE", - "ENTITY_STRIDER_STEP", - "ENTITY_STRIDER_STEP_LAVA", - "ENTITY_TNT_PRIMED", - "ENTITY_TROPICAL_FISH_AMBIENT", - "ENTITY_TROPICAL_FISH_DEATH", - "ENTITY_TROPICAL_FISH_FLOP", - "ENTITY_TROPICAL_FISH_HURT", - "ENTITY_TURTLE_AMBIENT_LAND", - "ENTITY_TURTLE_DEATH", - "ENTITY_TURTLE_DEATH_BABY", - "ENTITY_TURTLE_EGG_BREAK", - "ENTITY_TURTLE_EGG_CRACK", - "ENTITY_TURTLE_EGG_HATCH", - "ENTITY_TURTLE_HURT", - "ENTITY_TURTLE_HURT_BABY", - "ENTITY_TURTLE_LAY_EGG", - "ENTITY_TURTLE_SHAMBLE", - "ENTITY_TURTLE_SHAMBLE_BABY", - "ENTITY_TURTLE_SWIM", - "ENTITY_VEX_AMBIENT", - "ENTITY_VEX_CHARGE", - "ENTITY_VEX_DEATH", - "ENTITY_VEX_HURT", - "ENTITY_VILLAGER_AMBIENT", - "ENTITY_VILLAGER_CELEBRATE", - "ENTITY_VILLAGER_DEATH", - "ENTITY_VILLAGER_HURT", - "ENTITY_VILLAGER_NO", - "ENTITY_VILLAGER_TRADE", - "ENTITY_VILLAGER_WORK_ARMORER", - "ENTITY_VILLAGER_WORK_BUTCHER", - "ENTITY_VILLAGER_WORK_CARTOGRAPHER", - "ENTITY_VILLAGER_WORK_CLERIC", - "ENTITY_VILLAGER_WORK_FARMER", - "ENTITY_VILLAGER_WORK_FISHERMAN", - "ENTITY_VILLAGER_WORK_FLETCHER", - "ENTITY_VILLAGER_WORK_LEATHERWORKER", - "ENTITY_VILLAGER_WORK_LIBRARIAN", - "ENTITY_VILLAGER_WORK_MASON", - "ENTITY_VILLAGER_WORK_SHEPHERD", - "ENTITY_VILLAGER_WORK_TOOLSMITH", - "ENTITY_VILLAGER_WORK_WEAPONSMITH", - "ENTITY_VILLAGER_YES", - "ENTITY_VINDICATOR_AMBIENT", - "ENTITY_VINDICATOR_CELEBRATE", - "ENTITY_VINDICATOR_DEATH", - "ENTITY_VINDICATOR_HURT", - "ENTITY_WANDERING_TRADER_AMBIENT", - "ENTITY_WANDERING_TRADER_DEATH", - "ENTITY_WANDERING_TRADER_DISAPPEARED", - "ENTITY_WANDERING_TRADER_DRINK_MILK", - "ENTITY_WANDERING_TRADER_DRINK_POTION", - "ENTITY_WANDERING_TRADER_HURT", - "ENTITY_WANDERING_TRADER_NO", - "ENTITY_WANDERING_TRADER_REAPPEARED", - "ENTITY_WANDERING_TRADER_TRADE", - "ENTITY_WANDERING_TRADER_YES", - "ENTITY_WITCH_AMBIENT", - "ENTITY_WITCH_CELEBRATE", - "ENTITY_WITCH_DEATH", - "ENTITY_WITCH_DRINK", - "ENTITY_WITCH_HURT", - "ENTITY_WITCH_THROW", - "ENTITY_WITHER_AMBIENT", - "ENTITY_WITHER_BREAK_BLOCK", - "ENTITY_WITHER_DEATH", - "ENTITY_WITHER_HURT", - "ENTITY_WITHER_SHOOT", - "ENTITY_WITHER_SKELETON_AMBIENT", - "ENTITY_WITHER_SKELETON_DEATH", - "ENTITY_WITHER_SKELETON_HURT", - "ENTITY_WITHER_SKELETON_STEP", - "ENTITY_WITHER_SPAWN", - "ENTITY_WOLF_AMBIENT", - "ENTITY_WOLF_DEATH", - "ENTITY_WOLF_GROWL", - "ENTITY_WOLF_HOWL", - "ENTITY_WOLF_HURT", - "ENTITY_WOLF_PANT", - "ENTITY_WOLF_SHAKE", - "ENTITY_WOLF_STEP", - "ENTITY_WOLF_WHINE", - "ENTITY_ZOGLIN_AMBIENT", - "ENTITY_ZOGLIN_ANGRY", - "ENTITY_ZOGLIN_ATTACK", - "ENTITY_ZOGLIN_DEATH", - "ENTITY_ZOGLIN_HURT", - "ENTITY_ZOGLIN_STEP", - "ENTITY_ZOMBIE_AMBIENT", - "ENTITY_ZOMBIE_ATTACK_IRON_DOOR", - "ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR", - "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR", - "ENTITY_ZOMBIE_CONVERTED_TO_DROWNED", - "ENTITY_ZOMBIE_DEATH", - "ENTITY_ZOMBIE_DESTROY_EGG", - "ENTITY_ZOMBIE_HORSE_AMBIENT", - "ENTITY_ZOMBIE_HORSE_DEATH", - "ENTITY_ZOMBIE_HORSE_HURT", - "ENTITY_ZOMBIE_HURT", - "ENTITY_ZOMBIE_INFECT", - "ENTITY_ZOMBIE_STEP", - "ENTITY_ZOMBIE_VILLAGER_AMBIENT", - "ENTITY_ZOMBIE_VILLAGER_CONVERTED", - "ENTITY_ZOMBIE_VILLAGER_CURE", - "ENTITY_ZOMBIE_VILLAGER_DEATH", - "ENTITY_ZOMBIE_VILLAGER_HURT", - "ENTITY_ZOMBIE_VILLAGER_STEP", - "ENTITY_ZOMBIFIED_PIGLIN_AMBIENT", - "ENTITY_ZOMBIFIED_PIGLIN_ANGRY", - "ENTITY_ZOMBIFIED_PIGLIN_DEATH", - "ENTITY_ZOMBIFIED_PIGLIN_HURT", - "EVENT_RAID_HORN", - "ITEM_ARMOR_EQUIP_CHAIN", - "ITEM_ARMOR_EQUIP_DIAMOND", - "ITEM_ARMOR_EQUIP_ELYTRA", - "ITEM_ARMOR_EQUIP_GENERIC", - "ITEM_ARMOR_EQUIP_GOLD", - "ITEM_ARMOR_EQUIP_IRON", - "ITEM_ARMOR_EQUIP_LEATHER", - "ITEM_ARMOR_EQUIP_NETHERITE", - "ITEM_ARMOR_EQUIP_TURTLE", - "ITEM_AXE_STRIP", - "ITEM_BOOK_PAGE_TURN", - "ITEM_BOOK_PUT", - "ITEM_BOTTLE_EMPTY", - "ITEM_BOTTLE_FILL", - "ITEM_BOTTLE_FILL_DRAGONBREATH", - "ITEM_BUCKET_EMPTY", - "ITEM_BUCKET_EMPTY_FISH", - "ITEM_BUCKET_EMPTY_LAVA", - "ITEM_BUCKET_FILL", - "ITEM_BUCKET_FILL_FISH", - "ITEM_BUCKET_FILL_LAVA", - "ITEM_CHORUS_FRUIT_TELEPORT", - "ITEM_CROP_PLANT", - "ITEM_CROSSBOW_HIT", - "ITEM_CROSSBOW_LOADING_END", - "ITEM_CROSSBOW_LOADING_MIDDLE", - "ITEM_CROSSBOW_LOADING_START", - "ITEM_CROSSBOW_QUICK_CHARGE_1", - "ITEM_CROSSBOW_QUICK_CHARGE_2", - "ITEM_CROSSBOW_QUICK_CHARGE_3", - "ITEM_CROSSBOW_SHOOT", - "ITEM_ELYTRA_FLYING", - "ITEM_FIRECHARGE_USE", - "ITEM_FLINTANDSTEEL_USE", - "ITEM_HOE_TILL", - "ITEM_HONEY_BOTTLE_DRINK", - "ITEM_LODESTONE_COMPASS_LOCK", - "ITEM_NETHER_WART_PLANT", - "ITEM_SHIELD_BLOCK", - "ITEM_SHIELD_BREAK", - "ITEM_SHOVEL_FLATTEN", - "ITEM_SWEET_BERRIES_PICK_FROM_BUSH", - "ITEM_TOTEM_USE", - "ITEM_TRIDENT_HIT", - "ITEM_TRIDENT_HIT_GROUND", - "ITEM_TRIDENT_RETURN", - "ITEM_TRIDENT_RIPTIDE_1", - "ITEM_TRIDENT_RIPTIDE_2", - "ITEM_TRIDENT_RIPTIDE_3", - "ITEM_TRIDENT_THROW", - "ITEM_TRIDENT_THUNDER", - "MUSIC_CREATIVE", - "MUSIC_CREDITS", - "MUSIC_DISC_11", - "MUSIC_DISC_13", - "MUSIC_DISC_BLOCKS", - "MUSIC_DISC_CAT", - "MUSIC_DISC_CHIRP", - "MUSIC_DISC_FAR", - "MUSIC_DISC_MALL", - "MUSIC_DISC_MELLOHI", - "MUSIC_DISC_PIGSTEP", - "MUSIC_DISC_STAL", - "MUSIC_DISC_STRAD", - "MUSIC_DISC_WAIT", - "MUSIC_DISC_WARD", - "MUSIC_DRAGON", - "MUSIC_END", - "MUSIC_GAME", - "MUSIC_MENU", - "MUSIC_NETHER_BASALT_DELTAS", - "MUSIC_NETHER_CRIMSON_FOREST", - "MUSIC_NETHER_NETHER_WASTES", - "MUSIC_NETHER_SOUL_SAND_VALLEY", - "MUSIC_NETHER_WARPED_FOREST", - "MUSIC_UNDER_WATER", - "PARTICLE_SOUL_ESCAPE", - "UI_BUTTON_CLICK", - "UI_CARTOGRAPHY_TABLE_TAKE_RESULT", - "UI_LOOM_SELECT_PATTERN", - "UI_LOOM_TAKE_RESULT", - "UI_STONECUTTER_SELECT_RECIPE", - "UI_STONECUTTER_TAKE_RESULT", - "UI_TOAST_CHALLENGE_COMPLETE", - "UI_TOAST_IN", - "UI_TOAST_OUT", - "WEATHER_RAIN", - "WEATHER_RAIN_ABOVE" - ] - }, - "particleOffset": { - "maximum": 32, - "description": "Randomly offset from the surface to this surface+value", - "type": "integer", - "minimum": -32 - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "maximum": 512, - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer", - "minimum": 0 - }, - "volume": { - "maximum": 512, - "description": "The sound volume.", - "type": "number", - "minimum": 0.001 - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer", - "minimum": 1 - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string", - "enum": [ - "SPEED", - "SLOW", - "FAST_DIGGING", - "SLOW_DIGGING", - "INCREASE_DAMAGE", - "HEAL", - "HARM", - "JUMP", - "CONFUSION", - "REGENERATION", - "DAMAGE_RESISTANCE", - "FIRE_RESISTANCE", - "WATER_BREATHING", - "INVISIBILITY", - "BLINDNESS", - "NIGHT_VISION", - "HUNGER", - "WEAKNESS", - "POISON", - "WITHER", - "HEALTH_BOOST", - "ABSORPTION", - "SATURATION", - "GLOWING", - "LEVITATION", - "LUCK", - "UNLUCK", - "SLOW_FALLING", - "CONDUIT_POWER", - "DOLPHINS_GRACE", - "BAD_OMEN", - "HERO_OF_THE_VILLAGE" - ] - }, - "minPitch": { - "maximum": 1.99, - "description": "The minimum sound pitch", - "type": "number", - "minimum": 0.01 - }, - "particleDistanceWidth": { - "maximum": 128, - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer", - "minimum": 0 - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string", - "enum": [ - "EXPLOSION_NORMAL", - "EXPLOSION_LARGE", - "EXPLOSION_HUGE", - "FIREWORKS_SPARK", - "WATER_BUBBLE", - "WATER_SPLASH", - "WATER_WAKE", - "SUSPENDED", - "SUSPENDED_DEPTH", - "CRIT", - "CRIT_MAGIC", - "SMOKE_NORMAL", - "SMOKE_LARGE", - "SPELL", - "SPELL_INSTANT", - "SPELL_MOB", - "SPELL_MOB_AMBIENT", - "SPELL_WITCH", - "DRIP_WATER", - "DRIP_LAVA", - "VILLAGER_ANGRY", - "VILLAGER_HAPPY", - "TOWN_AURA", - "NOTE", - "PORTAL", - "ENCHANTMENT_TABLE", - "FLAME", - "LAVA", - "CLOUD", - "REDSTONE", - "SNOWBALL", - "SNOW_SHOVEL", - "SLIME", - "HEART", - "BARRIER", - "ITEM_CRACK", - "BLOCK_CRACK", - "BLOCK_DUST", - "WATER_DROP", - "MOB_APPEARANCE", - "DRAGON_BREATH", - "END_ROD", - "DAMAGE_INDICATOR", - "SWEEP_ATTACK", - "FALLING_DUST", - "TOTEM", - "SPIT", - "SQUID_INK", - "BUBBLE_POP", - "CURRENT_DOWN", - "BUBBLE_COLUMN_UP", - "NAUTILUS", - "DOLPHIN", - "SNEEZE", - "CAMPFIRE_COSY_SMOKE", - "CAMPFIRE_SIGNAL_SMOKE", - "COMPOSTER", - "FLASH", - "FALLING_LAVA", - "LANDING_LAVA", - "FALLING_WATER", - "DRIPPING_HONEY", - "FALLING_HONEY", - "LANDING_HONEY", - "FALLING_NECTAR", - "SOUL_FIRE_FLAME", - "ASH", - "CRIMSON_SPORE", - "WARPED_SPORE", - "SOUL", - "DRIPPING_OBSIDIAN_TEAR", - "FALLING_OBSIDIAN_TEAR", - "LANDING_OBSIDIAN_TEAR", - "REVERSE_PORTAL", - "WHITE_ASH", - "LEGACY_BLOCK_CRACK", - "LEGACY_BLOCK_DUST", - "LEGACY_FALLING_DUST" - ] - }, - "particleDistance": { - "maximum": 64, - "description": "How far away from the player particles can play", - "type": "integer", - "minimum": 0 - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "maximum": 1024, - "description": "The Potion Strength or -1 to disable", - "type": "integer", - "minimum": -1 - }, - "soundDistance": { - "maximum": 512, - "description": "The max distance from the player the sound will play", - "type": "integer", - "minimum": 0 - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer", - "minimum": 0 - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer", - "minimum": 1 - } - } - }, - "irisstructureplacement": { - "description": "Represents a structure placement", - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number", - "minimum": 1.0E-4 - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number", - "minimum": 0 - }, - "ratio": { - "maximum": 1, - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number", - "minimum": -1 - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer", - "minimum": 1 - }, - "height": { - "maximum": 255, - "description": "The height or -1 for surface", - "type": "integer", - "minimum": -1 - } - } - }, - "irisregionridge": { - "description": "A ridge config", - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "chance": { - "maximum": 1, - "description": "The chance this biome will be placed in a given spot", - "type": "number", - "minimum": 0 - }, - "thickness": { - "description": "The thickness of the vein", - "type": "number", - "minimum": 0 - }, - "biome": { - "description": "The biome name", - "type": "string" - }, - "scale": { - "description": "The scale of the biome ridge. Higher values = wider veins & bigger connected cells", - "type": "number", - "minimum": 0 - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The min thickness of this layer", - "type": "integer", - "minimum": 0 - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "maxHeight": { - "maximum": 256, - "description": "The max thickness of this layer", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "type": { - "description": "The type this biome should override (land sea or shore)", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "shuffle": { - "description": "The shuffle, how 'natural' this looks. Compared to pure polygons", - "type": "number", - "minimum": 0 - }, - "chanceShuffle": { - "description": "The chance shuffle (polygon cell chances)", - "type": "number", - "minimum": 0 - }, - "chanceScale": { - "description": "The chance scale (cell chances)", - "type": "number" - } - } - }, - "irisregionspot": { - "description": "A spot config", - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "biome": { - "description": "The biome to be placed", - "type": "string" - }, - "scale": { - "description": "The scale of splotches", - "type": "number", - "minimum": 0 - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The min thickness of this layer", - "type": "integer", - "minimum": 0 - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number", - "minimum": 1.0E-4 - }, - "maxHeight": { - "maximum": 256, - "description": "The max thickness of this layer", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "type": { - "description": "Where this spot overrides. Land sea or shore", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "shuffle": { - "description": "The shuffle or how natural the splotch looks like (anti-polygon)", - "type": "number", - "minimum": 0 - }, - "rarity": { - "description": "Rarity is how often this splotch appears. higher = less often", - "type": "number", - "minimum": 1 - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "maximum": 256, - "description": "The minimum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "maxPerChunk": { - "maximum": 128, - "description": "The maximum amount of clumps per chunk", - "type": "integer", - "minimum": 1 - }, - "maxHeight": { - "maximum": 256, - "description": "The maximum height this deposit can generate at", - "type": "integer", - "minimum": 0 - }, - "minPerChunk": { - "maximum": 128, - "description": "The minimum amount of clumps per chunk", - "type": "integer", - "minimum": 0 - }, - "minSize": { - "maximum": 32, - "description": "The minimum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "maxSize": { - "maximum": 32, - "description": "The maximum amount of deposit blocks per clump", - "type": "integer", - "minimum": 1 - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "maximum": 64, - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer", - "minimum": 1 - } - } - } - }, - "properties": { - "islandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "islandBiomeZoom": { - "description": "How large island biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "spotBiomes": { - "description": "Spot biomes splotch themselves across this region like lakes", - "type": "array", - "items": {"$ref": "#/definitions/irisregionspot"} - }, - "skylandBiomeZoom": { - "description": "How large skyland biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "caveBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightMin": { - "description": "The min shore height", - "type": "number", - "minimum": 0 - }, - "shoreBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "skylandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightZoom": { - "description": "The varience of the shore height", - "type": "number", - "minimum": 1.0E-4 - }, - "shoreRatio": { - "maximum": 1, - "description": "The shore ration (How much percent of land should be a shore)", - "type": "number", - "minimum": 1.0E-4 - }, - "ridgeBiomes": { - "description": "Ridge biomes create a vein-like network like rivers through this region", - "type": "array", - "items": {"$ref": "#/definitions/irisregionridge"} - }, - "biomeShuffle": { - "description": "The scrambling between biomes", - "type": "number", - "minimum": 0 - }, - "shoreBiomeZoom": { - "description": "How large shore biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": {"$ref": "#/definitions/irisstructureplacement"} - }, - "caveBiomeZoom": { - "description": "How large cave biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "landBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "seaBiomeZoom": { - "description": "How large sea biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "biomeImplosionRatio": { - "maximum": 1, - "description": "The biome implosion ratio, how much to implode biomes into children (chance)", - "type": "number", - "minimum": 1.0E-4 - }, - "seaBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "deposits": { - "description": "Define regional deposit generators that add onto the global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "landBiomeZoom": { - "description": "How large land biomes are in this region", - "type": "number", - "minimum": 1.0E-4 - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": {"$ref": "#/definitions/iriseffect"} - }, - "name": { - "description": "The name of the region", - "type": "string" - }, - "shoreHeightMax": { - "description": "The the max shore height", - "type": "number", - "minimum": 0 - }, - "rarity": { - "maximum": 256, - "description": "The rarity of the region", - "type": "integer", - "minimum": 1 - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisregion.json" - }, - "fileMatch": ["/regions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a composite generator of noise gens", - "title": "Generator", - "type": "object", - "definitions": {"irisnoisegenerator": { - "description": "A noise generator", - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number", - "minimum": 1.0E-4 - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer", - "minimum": 1 - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number", - "minimum": 0 - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - }}, - "properties": { - "cellPercentSize": { - "maximum": 1, - "description": "How big are the cells (X,Z) relative to the veins that touch them. Between 0 and 1. 0.1 means thick veins, small cells.", - "type": "number", - "minimum": 0 - }, - "cellFractureHeight": { - "description": "The height of fracture cells. Set to 0 to disable", - "type": "number" - }, - "seed": { - "description": "The seed for this generator", - "type": "integer" - }, - "interpolationScale": { - "maximum": 8192, - "description": "The interpolation distance scale (blocks) when two biomes use different heights but this same generator", - "type": "number", - "minimum": 0 - }, - "zoom": { - "description": "The zoom or frequency.", - "type": "number", - "minimum": 0.001 - }, - "cliffHeightMin": { - "maximum": 8192, - "description": "Cliff Height Min. Disable with 0 for min and max", - "type": "number", - "minimum": 0 - }, - "cliffHeightGenerator": { - "description": "The noise gen for cliff height.", - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number", - "minimum": 1.0E-4 - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer", - "minimum": 1 - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number", - "minimum": 0 - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - }, - "offsetX": { - "description": "The offset to shift this noise x", - "type": "number" - }, - "offsetZ": { - "description": "The offset to shift this noise z", - "type": "number" - }, - "interpolationFunction": { - "description": "The interpolation method when two biomes use different heights but this same generator", - "type": "string", - "enum": [ - "NONE", - "BILINEAR", - "BICUBIC", - "HERMITE" - ] - }, - "cellFractureShuffle": { - "description": "Cell Fracture Coordinate Shuffling", - "type": "number", - "minimum": 0 - }, - "composite": { - "description": "The list of noise gens this gen contains.", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "opacity": { - "description": "The opacity, essentially a multiplier on the output.", - "type": "number", - "minimum": 0 - }, - "cliffHeightMax": { - "maximum": 8192, - "description": "Cliff Height Max. Disable with 0 for min and max", - "type": "number", - "minimum": 0 - }, - "cellFractureZoom": { - "description": "The size of the cell fractures", - "type": "number", - "minimum": 0.001 - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisgenerator.json" - }, - "fileMatch": ["/generators/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a structure in iris.", - "title": "Structure", - "type": "object", - "definitions": {"irisstructuretile": { - "description": "Represents a structure tile", - "type": "object", - "properties": { - "ceiling": { - "description": "Is this structure allowed to place if there is supposed to be a ceiling?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "east": { - "description": "Is this structure allowed to place if there is supposed to be a east wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "south": { - "description": "Is this structure allowed to place if there is supposed to be a south wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "north": { - "description": "Is this structure allowed to place if there is supposed to be a north wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "objects": { - "description": "List of objects to place centered in this tile", - "type": "array", - "items": {"type": "string"} - }, - "west": { - "description": "Is this structure allowed to place if there is supposed to be a west wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "floor": { - "description": "Is this structure allowed to place if there is supposed to be a floor?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - } - } - }}, - "properties": { - "gridHeight": { - "maximum": 255, - "description": "This is the y size of each grid cell", - "type": "integer", - "minimum": 1 - }, - "tiles": { - "description": "The tiles", - "type": "array", - "items": {"$ref": "#/definitions/irisstructuretile"} - }, - "gridSize": { - "maximum": 64, - "description": "This is the x and z size of each grid cell", - "type": "integer", - "minimum": 3 - }, - "wallChance": { - "maximum": 1, - "description": "This is the wall chance. Higher values makes more rooms and less open halls", - "type": "number", - "minimum": 0 - }, - "maxLayers": { - "maximum": 82, - "description": "This is the maximum layers iris will generate for (height cells)", - "type": "integer", - "minimum": 1 - }, - "name": { - "description": "This is the human readable name for this structure. Such as Red Dungeon or Tropical Village.", - "type": "string" - }, - "mergeEdges": { - "description": "Edges of tiles replace each other instead of having their own.", - "type": "boolean" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisstructure.json" - }, - "fileMatch": ["/structures/*.json"] - } - ] - }, - "folders": [{"path": "."}] -} diff --git a/t5/biomes/land-1.json b/t5/biomes/land-1.json deleted file mode 100644 index 425ea1b2..00000000 --- a/t5/biomes/land-1.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t5/biomes/land-2.json b/t5/biomes/land-2.json deleted file mode 100644 index 8d0a028d..00000000 --- a/t5/biomes/land-2.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/t5/biomes/sea.json b/t5/biomes/sea.json deleted file mode 100644 index 411a6eee..00000000 --- a/t5/biomes/sea.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t5/biomes/shore.json b/t5/biomes/shore.json deleted file mode 100644 index 56de7d76..00000000 --- a/t5/biomes/shore.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t5/dimensions/t5.json b/t5/dimensions/t5.json deleted file mode 100644 index 31183a6a..00000000 --- a/t5/dimensions/t5.json +++ /dev/null @@ -1,695 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "regionShuffle": 11, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "continentalShuffle": 99, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "placeObjects": true, - "version": 1, - "deposits": [], - "vanillaStructures": false, - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES" - }, - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES_PLANT" - }, - { - "supplement": "NETHER_WART_BLOCK", - "exact": false, - "when": "WARPED_WART_BLOCK" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES_PLANT" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "TARGET" - }, - { - "supplement": "SOULSAND", - "exact": false, - "when": "SOUL_SOIL" - }, - { - "supplement": "TORCH", - "exact": false, - "when": "SOUL_TORCH" - }, - { - "supplement": "LANTERN", - "exact": false, - "when": "SOUL_LANTERN" - }, - { - "supplement": "FIRE", - "exact": false, - "when": "SOUL_FIRE" - }, - { - "supplement": "CAMPFIRE", - "exact": false, - "when": "SOUL_CAMPFIRE" - }, - { - "supplement": "GLOWSTONE", - "exact": false, - "when": "SHROOMLIGHT" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "RESPAWN_ANCHOR" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "NETHER_SPROUTS" - }, - { - "supplement": "GOLD_ORE", - "exact": false, - "when": "NETHER_GOLD_ORE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "LODESTONE" - }, - { - "supplement": "BROWN_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_CRIMSON_HYPHAE" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "CRIMSON_HYPHAE" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GILDED_BLACKSTONE" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "CRYING_OBSIDIAN" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_CRIMSON_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "CRIMSON_STEM" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_ROOTS" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_ROOTS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "CRIMSON_PLANKS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "WARPED_PLANKS" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "WARPED_NYLIUM" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "CRIMSON_NYLIUM" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_FUNGUS" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_FUNGUS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CRACKED_NETHER_BRICKS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "IRON_BARS", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "PACKED_ICE", - "exact": false, - "when": "BLUE_ICE" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - } - ], - "name": "T5", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/t5/generators/example-generator.json b/t5/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/t5/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/t5/regions/example-region.json b/t5/regions/example-region.json deleted file mode 100644 index d2936c5f..00000000 --- a/t5/regions/example-region.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "islandBiomes": [], - "islandBiomeZoom": 1, - "spotBiomes": [], - "skylandBiomeZoom": 1, - "caveBiomes": [], - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "shoreHeightZoom": 3.14, - "shoreRatio": 0.13, - "ridgeBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "structures": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "seaBiomes": ["sea"], - "deposits": [], - "landBiomeZoom": 1, - "effects": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "rarity": 1 -} diff --git a/t5/t5.code-workspace b/t5/t5.code-workspace deleted file mode 100644 index 9b9d5436..00000000 --- a/t5/t5.code-workspace +++ /dev/null @@ -1,1735 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "json.schemas": [ - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a dimension", - "title": "Dimension", - "type": "object", - "properties": { - "decorate": { - "description": "Generate decorations or not", - "type": "boolean" - }, - "landZoom": { - "description": "This zooms in the land space", - "type": "number" - }, - "regions": { - "description": "Define all of the regions to include in this dimension. Dimensions -> Regions -> Biomes -> Objects etc", - "type": "array", - "items": {"type": "string"} - }, - "seaZoom": { - "description": "This zooms oceanic biomes", - "type": "number" - }, - "mirrorCeiling": { - "description": "Mirrors the generator floor into the ceiling. Think nether but worse...", - "type": "boolean" - }, - "biomeZoom": { - "description": "Zoom in or out the biome size. Higher = bigger biomes", - "type": "number" - }, - "rockPalette": { - "description": "The palette of blocks for 'stone'", - "type": "array", - "items": {"type": "string"} - }, - "focus": { - "description": "Keep this either undefined or empty. Setting any biome name into this will force iris to only generate the specified biome. Great for testing.", - "type": "string" - }, - "carving": { - "description": "Carve terrain or not", - "type": "boolean" - }, - "carvingEnvelope": { - "description": "How much of 3D space is carved out. Higher values make carvings cross into 3d space more often (bigger)", - "type": "number" - }, - "continentZoom": { - "description": "Zoom in continents", - "type": "number" - }, - "rockZoom": { - "description": "The rock zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "carvingSliverThickness": { - "description": "The thickness of carvings (vertical)", - "type": "number" - }, - "postProcessing": { - "description": "Use post processing or not", - "type": "boolean" - }, - "interpolationFunction": { - "description": "The interpolation function for splicing noise maxes together", - "type": "string" - }, - "mutations": { - "description": "Define biome mutations for this dimension", - "type": "array", - "items": { - "type": "object", - "properties": { - "checks": { - "description": "How many tries per chunk to check for this mutation", - "type": "integer" - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome mutation", - "type": "array", - "items": { - "type": "object", - "properties": { - "chance": { - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number" - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer" - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": { - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - } - }, - "snow": { - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number" - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object" - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object" - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - } - }, - "radius": { - "description": "The scan radius for placing this mutator", - "type": "integer" - }, - "sideB": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - }, - "sideA": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - } - } - } - }, - "terrainZoom": { - "description": "Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out.", - "type": "number" - }, - "coordFractureZoom": { - "description": "Coordinate fracturing zoom. Higher = less frequent warping, Lower = more frequent and rapid warping / swirls.", - "type": "number" - }, - "carvingMin": { - "description": "Carving starts at this height", - "type": "integer" - }, - "fluidHeight": { - "description": "The fluid height for this dimension", - "type": "integer" - }, - "regionShuffle": { - "description": "The shuffle of regions", - "type": "number" - }, - "coordFractureDistance": { - "description": "Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.", - "type": "number" - }, - "carvingMax": { - "description": "The maximum height carving happens at", - "type": "integer" - }, - "ceiling": { - "description": "The ceiling dimension. Leave blank for normal sky.", - "type": "string" - }, - "postProcessors": { - "description": "Post Processors", - "type": "array", - "items": { - "type": "object", - "properties": { - "phase": { - "description": "The phase to run this filter in. Filters in the same phase iterate across x z chunks all at once per block. Seperate phases run another entire iteration across the chunk after the previous phase has finished.", - "type": "integer" - }, - "processor": { - "description": "The processor to use. Take a look at the list of processors in docs.", - "type": "string" - } - } - } - }, - "caveThickness": { - "description": "The Thickness scale of cave veins", - "type": "number" - }, - "fluidPalette": { - "description": "The palette of blocks for 'water'", - "type": "array", - "items": {"type": "string"} - }, - "caves": { - "description": "Generate caves or not.", - "type": "boolean" - }, - "continentalShuffle": { - "description": "The shuffle of land vs sea", - "type": "number" - }, - "carvingRippleThickness": { - "description": "The thickness of ripples on carved walls", - "type": "number" - }, - "preventLeafDecay": { - "description": "Prevent Leaf decay as if placed in creative mode", - "type": "boolean" - }, - "placeObjects": { - "description": "Disable this to stop placing schematics in biomes", - "type": "boolean" - }, - "version": { - "description": "The version of this dimension. Changing this will stop users from accidentally upgrading (and breaking their worlds).", - "type": "integer" - }, - "deposits": { - "description": "Define global deposit generators", - "type": "array", - "items": { - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - } - }, - "vanillaStructures": { - "description": "Generate vanilla structures", - "type": "boolean" - }, - "caveShift": { - "description": "Shift the Y value of the cave networks up or down.", - "type": "number" - }, - "carvingZoom": { - "description": "Carve terrain or not", - "type": "number" - }, - "environment": { - "description": "The world environment", - "type": "string" - }, - "compatability": { - "description": "Compatability filters", - "type": "array", - "items": { - "type": "object", - "properties": { - "supplement": { - "description": "Replace it with this block. Dont worry if this block is also not reconized, iris repeat this compat check.", - "type": "string" - }, - "exact": { - "description": "If exact is true, it compares block data for example minecraft:some_log[axis=x]", - "type": "boolean" - }, - "when": { - "description": "When iris sees this block, and it's not reconized", - "type": "string" - } - } - } - }, - "name": { - "description": "The human readable name of this dimension", - "type": "string" - }, - "dimensionAngleDeg": { - "description": "You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.", - "type": "number" - }, - "regionZoom": { - "description": "Change the size of regions", - "type": "number" - }, - "caveScale": { - "description": "The cave web scale. Smaller values means scaled up vein networks.", - "type": "number" - }, - "dispersion": { - "description": "The dispersion of materials for the rock palette", - "type": "string" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisdimension.json" - }, - "fileMatch": ["/dimensions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a biome in iris.", - "title": "Biome", - "type": "object", - "properties": { - "seaLayers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": { - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string" - } - } - } - }, - "biomeSkyScatter": { - "description": "Since 1.13 supports 3D biomes, you can add different derivative colors for anything above the terrain. (Think swampy tree leaves with a desert looking grass surface)", - "type": "array", - "items": {"type": "string"} - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome", - "type": "array", - "items": { - "type": "object", - "properties": { - "chance": { - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number" - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer" - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": { - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - } - }, - "snow": { - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number" - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object" - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object" - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - } - }, - "biomeZoom": { - "description": "This zooms in the biome colors if multiple derivatives are chosen", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": { - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number" - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number" - }, - "ratio": { - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number" - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer" - }, - "height": { - "description": "The height or -1 for surface", - "type": "integer" - } - } - } - }, - "biomeDispersion": { - "description": "This changes the dispersion of the biome colors if multiple derivatives are chosen", - "type": "string" - }, - "derivative": { - "description": "The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt", - "type": "string" - }, - "deposits": { - "description": "Define biome deposit generators that add onto the existing regional and global deposit generators", - "type": "array", - "items": { - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - } - }, - "slab": { - "description": "The default slab if iris decides to place a slab in this biome. Default is no slab.", - "type": "object" - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": { - "type": "object", - "properties": { - "particleAltX": { - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAway": { - "description": "The effect distance start away", - "type": "integer" - }, - "particleAltY": { - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAltZ": { - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer" - }, - "maxPitch": { - "description": "The max sound pitch", - "type": "number" - }, - "sound": { - "description": "The sound to play", - "type": "string" - }, - "particleOffset": { - "description": "Randomly offset from the surface to this surface+value", - "type": "integer" - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer" - }, - "volume": { - "description": "The sound volume.", - "type": "number" - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer" - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string" - }, - "minPitch": { - "description": "The minimum sound pitch", - "type": "number" - }, - "particleDistanceWidth": { - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer" - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string" - }, - "particleDistance": { - "description": "How far away from the player particles can play", - "type": "integer" - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "description": "The Potion Strength", - "type": "integer" - }, - "soundDistance": { - "description": "The max distance from the player the sound will play", - "type": "integer" - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer" - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer" - } - } - } - }, - "children": { - "description": "List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree.", - "type": "array", - "items": {"type": "string"} - }, - "decorators": { - "description": "Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)", - "type": "array", - "items": { - "type": "object", - "properties": { - "partOf": { - "description": "Tells iris where this decoration is a part of. I.e. SHORE_LINE or SEA_SURFACE", - "type": "string" - }, - "verticalZoom": { - "description": "The vertical zoom is for wispy stack heights. Zooming this in makes stack heights more slowly change over a distance", - "type": "number" - }, - "chance": { - "description": "The chance for this decorator to decorate at a given X,Y coordinate. This is hit 256 times per chunk (per surface block)", - "type": "number" - }, - "variance": { - "description": "The varience dispersion is used when multiple blocks are put in the palette. Scatter scrambles them, Wispy shows streak-looking varience", - "type": "string" - }, - "verticalVariance": { - "description": "If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights", - "type": "string" - }, - "stackMax": { - "description": "The maximum repeat stack height", - "type": "integer" - }, - "zoom": { - "description": "The zoom is for zooming in or out wispy dispersions. Makes patches bigger the higher this zoom value is/", - "type": "number" - }, - "palette": { - "description": "The palette of blocks to pick from when this decorator needs to place.", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "Dispersion is used to pick places to spawn. Scatter randomly places them (vanilla) or Wispy for a streak like patch system.", - "type": "string" - }, - "stackMin": { - "description": "The minimum repeat stack height (setting to 3 would stack 3 of on top of each other", - "type": "integer" - } - } - } - }, - "name": { - "description": "This is the human readable name for this biome. This can and should be different than the file name. This is not used for loading biomes in other objects.", - "type": "string" - }, - "layers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": { - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string" - } - } - } - }, - "generators": { - "description": "Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.", - "type": "array", - "items": { - "type": "object", - "properties": { - "min": { - "description": "The min block value (value + fluidHeight)", - "type": "integer" - }, - "max": { - "description": "The max block value (value + fluidHeight)", - "type": "integer" - }, - "generator": { - "description": "The generator id", - "type": "string" - } - } - } - }, - "childShrinkFactor": { - "description": "If this biome has children biomes, and the gen layer chooses one of this biomes children, how much smaller will it be (inside of this biome). Higher values means a smaller biome relative to this biome's size. Set higher than 1.0 and below 3.0 for best results.", - "type": "number" - }, - "lockLayers": { - "description": "Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.", - "type": "boolean" - }, - "biomeScatter": { - "description": "You can instead specify multiple biome derivatives to randomly scatter colors in this biome", - "type": "array", - "items": {"type": "string"} - }, - "wall": { - "description": "The default wall if iris decides to place a wall higher than 2 blocks (steep hills or possibly cliffs)", - "type": "object" - }, - "rarity": { - "description": "The rarity of this biome (integer)", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisbiome.json" - }, - "fileMatch": ["/biomes/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents an iris region", - "title": "Region", - "type": "object", - "properties": { - "islandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "islandBiomeZoom": { - "description": "How large island biomes are in this region", - "type": "number" - }, - "spotBiomes": { - "description": "Spot biomes splotch themselves across this region like lakes", - "type": "array", - "items": { - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string" - }, - "biome": { - "description": "The biome to be placed", - "type": "string" - }, - "scale": { - "description": "The scale of splotches", - "type": "number" - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object" - }, - "type": { - "description": "Where this spot overrides. Land sea or shore", - "type": "string" - }, - "shuffle": { - "description": "The shuffle or how natural the splotch looks like (anti-polygon)", - "type": "number" - }, - "rarity": { - "description": "Rarity is how often this splotch appears. higher = less often", - "type": "number" - } - } - } - }, - "skylandBiomeZoom": { - "description": "How large skyland biomes are in this region", - "type": "number" - }, - "caveBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightMin": { - "description": "The min shore height", - "type": "number" - }, - "shoreBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "skylandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightZoom": { - "description": "The varience of the shore height", - "type": "number" - }, - "shoreRatio": { - "description": "The shore ration (How much percent of land should be a shore)", - "type": "number" - }, - "ridgeBiomes": { - "description": "Ridge biomes create a vein-like network like rivers through this region", - "type": "array", - "items": { - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string" - }, - "chance": { - "description": "The chance this biome will be placed in a given spot", - "type": "number" - }, - "thickness": { - "description": "The thickness of the vein", - "type": "number" - }, - "biome": { - "description": "The biome name", - "type": "string" - }, - "scale": { - "description": "The scale of the biome ridge. Higher values = wider veins & bigger connected cells", - "type": "number" - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object" - }, - "type": { - "description": "The type this biome should override (land sea or shore)", - "type": "string" - }, - "shuffle": { - "description": "The shuffle, how 'natural' this looks. Compared to pure polygons", - "type": "number" - }, - "chanceShuffle": { - "description": "The chance shuffle (polygon cell chances)", - "type": "number" - }, - "chanceScale": { - "description": "The chance scale (cell chances)", - "type": "number" - } - } - } - }, - "biomeShuffle": { - "description": "The scrambling between biomes", - "type": "number" - }, - "shoreBiomeZoom": { - "description": "How large shore biomes are in this region", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": { - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number" - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number" - }, - "ratio": { - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number" - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer" - }, - "height": { - "description": "The height or -1 for surface", - "type": "integer" - } - } - } - }, - "caveBiomeZoom": { - "description": "How large cave biomes are in this region", - "type": "number" - }, - "landBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "seaBiomeZoom": { - "description": "How large sea biomes are in this region", - "type": "number" - }, - "biomeImplosionRatio": { - "description": "The biome implosion ratio, how much to implode biomes into children (chance)", - "type": "number" - }, - "seaBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "deposits": { - "description": "Define regional deposit generators that add onto the global deposit generators", - "type": "array", - "items": { - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - } - }, - "landBiomeZoom": { - "description": "How large land biomes are in this region", - "type": "number" - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": { - "type": "object", - "properties": { - "particleAltX": { - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAway": { - "description": "The effect distance start away", - "type": "integer" - }, - "particleAltY": { - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAltZ": { - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer" - }, - "maxPitch": { - "description": "The max sound pitch", - "type": "number" - }, - "sound": { - "description": "The sound to play", - "type": "string" - }, - "particleOffset": { - "description": "Randomly offset from the surface to this surface+value", - "type": "integer" - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer" - }, - "volume": { - "description": "The sound volume.", - "type": "number" - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer" - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string" - }, - "minPitch": { - "description": "The minimum sound pitch", - "type": "number" - }, - "particleDistanceWidth": { - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer" - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string" - }, - "particleDistance": { - "description": "How far away from the player particles can play", - "type": "integer" - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "description": "The Potion Strength", - "type": "integer" - }, - "soundDistance": { - "description": "The max distance from the player the sound will play", - "type": "integer" - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer" - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer" - } - } - } - }, - "name": { - "description": "The name of the region", - "type": "string" - }, - "shoreHeightMax": { - "description": "The the max shore height", - "type": "number" - }, - "rarity": { - "description": "The rarity of the region", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisregion.json" - }, - "fileMatch": ["/regions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a composite generator of noise gens", - "title": "Generator", - "type": "object", - "properties": { - "cellPercentSize": { - "description": "How big are the cells (X,Z) relative to the veins that touch them. Between 0 and 1. 0.1 means thick veins, small cells.", - "type": "number" - }, - "cellFractureHeight": { - "description": "The height of fracture cells. Set to 0 to disable", - "type": "number" - }, - "seed": { - "description": "The seed for this generator", - "type": "integer" - }, - "interpolationScale": { - "description": "The interpolation distance scale (blocks) when two biomes use different heights but this same generator", - "type": "number" - }, - "zoom": { - "description": "The zoom or frequency.", - "type": "number" - }, - "cliffHeightMin": { - "description": "Cliff Height Min. Disable with 0 for min and max", - "type": "number" - }, - "cliffHeightGenerator": { - "description": "The noise gen for cliff height.", - "type": "object" - }, - "offsetX": { - "description": "The offset to shift this noise x", - "type": "number" - }, - "offsetZ": { - "description": "The offset to shift this noise z", - "type": "number" - }, - "interpolationFunction": { - "description": "The interpolation method when two biomes use different heights but this same generator", - "type": "string" - }, - "cellFractureShuffle": { - "description": "Cell Fracture Coordinate Shuffling", - "type": "number" - }, - "composite": { - "description": "The list of noise gens this gen contains.", - "type": "array", - "items": { - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": { - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": { - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": { - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": { - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": { - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": { - "type": "object", - "properties": {} - } - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - } - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - } - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - } - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - } - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - } - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - } - }, - "opacity": { - "description": "The opacity, essentially a multiplier on the output.", - "type": "number" - }, - "cliffHeightMax": { - "description": "Cliff Height Max. Disable with 0 for min and max", - "type": "number" - }, - "cellFractureZoom": { - "description": "The size of the cell fractures", - "type": "number" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisgenerator.json" - }, - "fileMatch": ["/generators/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a structure in iris.", - "title": "Structure", - "type": "object", - "properties": { - "gridHeight": { - "description": "This is the y size of each grid cell", - "type": "integer" - }, - "tiles": { - "description": "The tiles", - "type": "array", - "items": { - "type": "object", - "properties": { - "ceiling": { - "description": "Is this structure allowed to place if there is supposed to be a ceiling?", - "type": "string" - }, - "east": { - "description": "Is this structure allowed to place if there is supposed to be a east wall?", - "type": "string" - }, - "south": { - "description": "Is this structure allowed to place if there is supposed to be a south wall?", - "type": "string" - }, - "north": { - "description": "Is this structure allowed to place if there is supposed to be a north wall?", - "type": "string" - }, - "objects": { - "description": "List of objects to place centered in this tile", - "type": "array", - "items": {"type": "string"} - }, - "west": { - "description": "Is this structure allowed to place if there is supposed to be a west wall?", - "type": "string" - }, - "floor": { - "description": "Is this structure allowed to place if there is supposed to be a floor?", - "type": "string" - } - } - } - }, - "gridSize": { - "description": "This is the x and z size of each grid cell", - "type": "integer" - }, - "wallChance": { - "description": "This is the wall chance. Higher values makes more rooms and less open halls", - "type": "number" - }, - "maxLayers": { - "description": "This is the maximum layers iris will generate for (height cells)", - "type": "integer" - }, - "name": { - "description": "This is the human readable name for this structure. Such as Red Dungeon or Tropical Village.", - "type": "string" - }, - "mergeEdges": { - "description": "Edges of tiles replace each other instead of having their own.", - "type": "boolean" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisstructure.json" - }, - "fileMatch": ["/structures/*.json"] - } - ] - }, - "folders": [{"path": "."}] -} diff --git a/t6/biomes/land-1.json b/t6/biomes/land-1.json deleted file mode 100644 index 425ea1b2..00000000 --- a/t6/biomes/land-1.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t6/biomes/land-2.json b/t6/biomes/land-2.json deleted file mode 100644 index 8d0a028d..00000000 --- a/t6/biomes/land-2.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/t6/biomes/sea.json b/t6/biomes/sea.json deleted file mode 100644 index 411a6eee..00000000 --- a/t6/biomes/sea.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t6/biomes/shore.json b/t6/biomes/shore.json deleted file mode 100644 index 56de7d76..00000000 --- a/t6/biomes/shore.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t6/dimensions/t6.json b/t6/dimensions/t6.json deleted file mode 100644 index d871b769..00000000 --- a/t6/dimensions/t6.json +++ /dev/null @@ -1,695 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "regionShuffle": 11, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "continentalShuffle": 99, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "placeObjects": true, - "version": 1, - "deposits": [], - "vanillaStructures": false, - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES" - }, - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES_PLANT" - }, - { - "supplement": "NETHER_WART_BLOCK", - "exact": false, - "when": "WARPED_WART_BLOCK" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES_PLANT" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "TARGET" - }, - { - "supplement": "SOULSAND", - "exact": false, - "when": "SOUL_SOIL" - }, - { - "supplement": "TORCH", - "exact": false, - "when": "SOUL_TORCH" - }, - { - "supplement": "LANTERN", - "exact": false, - "when": "SOUL_LANTERN" - }, - { - "supplement": "FIRE", - "exact": false, - "when": "SOUL_FIRE" - }, - { - "supplement": "CAMPFIRE", - "exact": false, - "when": "SOUL_CAMPFIRE" - }, - { - "supplement": "GLOWSTONE", - "exact": false, - "when": "SHROOMLIGHT" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "RESPAWN_ANCHOR" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "NETHER_SPROUTS" - }, - { - "supplement": "GOLD_ORE", - "exact": false, - "when": "NETHER_GOLD_ORE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "LODESTONE" - }, - { - "supplement": "BROWN_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_CRIMSON_HYPHAE" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "CRIMSON_HYPHAE" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GILDED_BLACKSTONE" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "CRYING_OBSIDIAN" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_CRIMSON_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "CRIMSON_STEM" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_ROOTS" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_ROOTS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "CRIMSON_PLANKS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "WARPED_PLANKS" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "WARPED_NYLIUM" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "CRIMSON_NYLIUM" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_FUNGUS" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_FUNGUS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CRACKED_NETHER_BRICKS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "IRON_BARS", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "PACKED_ICE", - "exact": false, - "when": "BLUE_ICE" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - } - ], - "name": "T6", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/t6/generators/example-generator.json b/t6/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/t6/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/t6/regions/example-region.json b/t6/regions/example-region.json deleted file mode 100644 index d2936c5f..00000000 --- a/t6/regions/example-region.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "islandBiomes": [], - "islandBiomeZoom": 1, - "spotBiomes": [], - "skylandBiomeZoom": 1, - "caveBiomes": [], - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "shoreHeightZoom": 3.14, - "shoreRatio": 0.13, - "ridgeBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "structures": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "seaBiomes": ["sea"], - "deposits": [], - "landBiomeZoom": 1, - "effects": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "rarity": 1 -} diff --git a/t6/t6.code-workspace b/t6/t6.code-workspace deleted file mode 100644 index b3ad0227..00000000 --- a/t6/t6.code-workspace +++ /dev/null @@ -1,1409 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "json.schemas": [ - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a dimension", - "title": "Dimension", - "type": "object", - "definitions": { - "irisobjectplacement": { - "type": "object", - "properties": { - "chance": { - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number" - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer" - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectreplace"} - }, - "snow": { - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number" - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object" - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object" - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - }, - "irispostprocessor": { - "type": "object", - "properties": { - "phase": { - "description": "The phase to run this filter in. Filters in the same phase iterate across x z chunks all at once per block. Seperate phases run another entire iteration across the chunk after the previous phase has finished.", - "type": "integer" - }, - "processor": { - "description": "The processor to use. Take a look at the list of processors in docs.", - "type": "string" - } - } - }, - "iriscompatabilityfilter": { - "type": "object", - "properties": { - "supplement": { - "description": "Replace it with this block. Dont worry if this block is also not reconized, iris repeat this compat check.", - "type": "string" - }, - "exact": { - "description": "If exact is true, it compares block data for example minecraft:some_log[axis=x]", - "type": "boolean" - }, - "when": { - "description": "When iris sees this block, and it's not reconized", - "type": "string" - } - } - }, - "irisobjectreplace": { - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - }, - "irisbiomemutation": { - "type": "object", - "properties": { - "checks": { - "description": "How many tries per chunk to check for this mutation", - "type": "integer" - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome mutation", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectplacement"} - }, - "radius": { - "description": "The scan radius for placing this mutator", - "type": "integer" - }, - "sideB": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - }, - "sideA": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - } - } - }, - "irisdepositgenerator": { - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - } - }, - "properties": { - "decorate": { - "description": "Generate decorations or not", - "type": "boolean" - }, - "landZoom": { - "description": "This zooms in the land space", - "type": "number" - }, - "regions": { - "description": "Define all of the regions to include in this dimension. Dimensions -> Regions -> Biomes -> Objects etc", - "type": "array", - "items": {"type": "string"} - }, - "seaZoom": { - "description": "This zooms oceanic biomes", - "type": "number" - }, - "mirrorCeiling": { - "description": "Mirrors the generator floor into the ceiling. Think nether but worse...", - "type": "boolean" - }, - "biomeZoom": { - "description": "Zoom in or out the biome size. Higher = bigger biomes", - "type": "number" - }, - "rockPalette": { - "description": "The palette of blocks for 'stone'", - "type": "array", - "items": {"type": "string"} - }, - "focus": { - "description": "Keep this either undefined or empty. Setting any biome name into this will force iris to only generate the specified biome. Great for testing.", - "type": "string" - }, - "carving": { - "description": "Carve terrain or not", - "type": "boolean" - }, - "carvingEnvelope": { - "description": "How much of 3D space is carved out. Higher values make carvings cross into 3d space more often (bigger)", - "type": "number" - }, - "continentZoom": { - "description": "Zoom in continents", - "type": "number" - }, - "rockZoom": { - "description": "The rock zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "carvingSliverThickness": { - "description": "The thickness of carvings (vertical)", - "type": "number" - }, - "postProcessing": { - "description": "Use post processing or not", - "type": "boolean" - }, - "interpolationFunction": { - "description": "The interpolation function for splicing noise maxes together", - "type": "string" - }, - "mutations": { - "description": "Define biome mutations for this dimension", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomemutation"} - }, - "terrainZoom": { - "description": "Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out.", - "type": "number" - }, - "coordFractureZoom": { - "description": "Coordinate fracturing zoom. Higher = less frequent warping, Lower = more frequent and rapid warping / swirls.", - "type": "number" - }, - "carvingMin": { - "description": "Carving starts at this height", - "type": "integer" - }, - "fluidHeight": { - "description": "The fluid height for this dimension", - "type": "integer" - }, - "regionShuffle": { - "description": "The shuffle of regions", - "type": "number" - }, - "coordFractureDistance": { - "description": "Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.", - "type": "number" - }, - "carvingMax": { - "description": "The maximum height carving happens at", - "type": "integer" - }, - "ceiling": { - "description": "The ceiling dimension. Leave blank for normal sky.", - "type": "string" - }, - "postProcessors": { - "description": "Post Processors", - "type": "array", - "items": {"$ref": "#/definitions/irispostprocessor"} - }, - "caveThickness": { - "description": "The Thickness scale of cave veins", - "type": "number" - }, - "fluidPalette": { - "description": "The palette of blocks for 'water'", - "type": "array", - "items": {"type": "string"} - }, - "caves": { - "description": "Generate caves or not.", - "type": "boolean" - }, - "continentalShuffle": { - "description": "The shuffle of land vs sea", - "type": "number" - }, - "carvingRippleThickness": { - "description": "The thickness of ripples on carved walls", - "type": "number" - }, - "preventLeafDecay": { - "description": "Prevent Leaf decay as if placed in creative mode", - "type": "boolean" - }, - "placeObjects": { - "description": "Disable this to stop placing schematics in biomes", - "type": "boolean" - }, - "version": { - "description": "The version of this dimension. Changing this will stop users from accidentally upgrading (and breaking their worlds).", - "type": "integer" - }, - "deposits": { - "description": "Define global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "vanillaStructures": { - "description": "Generate vanilla structures", - "type": "boolean" - }, - "caveShift": { - "description": "Shift the Y value of the cave networks up or down.", - "type": "number" - }, - "carvingZoom": { - "description": "Carve terrain or not", - "type": "number" - }, - "environment": { - "description": "The world environment", - "type": "string" - }, - "compatability": { - "description": "Compatability filters", - "type": "array", - "items": {"$ref": "#/definitions/iriscompatabilityfilter"} - }, - "name": { - "description": "The human readable name of this dimension", - "type": "string" - }, - "dimensionAngleDeg": { - "description": "You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.", - "type": "number" - }, - "regionZoom": { - "description": "Change the size of regions", - "type": "number" - }, - "caveScale": { - "description": "The cave web scale. Smaller values means scaled up vein networks.", - "type": "number" - }, - "dispersion": { - "description": "The dispersion of materials for the rock palette", - "type": "string" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisdimension.json" - }, - "fileMatch": ["/dimensions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a biome in iris.", - "title": "Biome", - "type": "object", - "definitions": { - "irisobjectplacement": { - "type": "object", - "properties": { - "chance": { - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number" - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer" - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectreplace"} - }, - "snow": { - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number" - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object" - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object" - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - }, - "iriseffect": { - "type": "object", - "properties": { - "particleAltX": { - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAway": { - "description": "The effect distance start away", - "type": "integer" - }, - "particleAltY": { - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAltZ": { - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer" - }, - "maxPitch": { - "description": "The max sound pitch", - "type": "number" - }, - "sound": { - "description": "The sound to play", - "type": "string" - }, - "particleOffset": { - "description": "Randomly offset from the surface to this surface+value", - "type": "integer" - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer" - }, - "volume": { - "description": "The sound volume.", - "type": "number" - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer" - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string" - }, - "minPitch": { - "description": "The minimum sound pitch", - "type": "number" - }, - "particleDistanceWidth": { - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer" - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string" - }, - "particleDistance": { - "description": "How far away from the player particles can play", - "type": "integer" - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "description": "The Potion Strength", - "type": "integer" - }, - "soundDistance": { - "description": "The max distance from the player the sound will play", - "type": "integer" - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer" - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer" - } - } - }, - "irisbiomedecorator": { - "type": "object", - "properties": { - "partOf": { - "description": "Tells iris where this decoration is a part of. I.e. SHORE_LINE or SEA_SURFACE", - "type": "string" - }, - "verticalZoom": { - "description": "The vertical zoom is for wispy stack heights. Zooming this in makes stack heights more slowly change over a distance", - "type": "number" - }, - "chance": { - "description": "The chance for this decorator to decorate at a given X,Y coordinate. This is hit 256 times per chunk (per surface block)", - "type": "number" - }, - "variance": { - "description": "The varience dispersion is used when multiple blocks are put in the palette. Scatter scrambles them, Wispy shows streak-looking varience", - "type": "string" - }, - "verticalVariance": { - "description": "If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights", - "type": "string" - }, - "stackMax": { - "description": "The maximum repeat stack height", - "type": "integer" - }, - "zoom": { - "description": "The zoom is for zooming in or out wispy dispersions. Makes patches bigger the higher this zoom value is/", - "type": "number" - }, - "palette": { - "description": "The palette of blocks to pick from when this decorator needs to place.", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "Dispersion is used to pick places to spawn. Scatter randomly places them (vanilla) or Wispy for a streak like patch system.", - "type": "string" - }, - "stackMin": { - "description": "The minimum repeat stack height (setting to 3 would stack 3 of on top of each other", - "type": "integer" - } - } - }, - "irisbiomepalettelayer": { - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string" - } - } - }, - "irisstructureplacement": { - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number" - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number" - }, - "ratio": { - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number" - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer" - }, - "height": { - "description": "The height or -1 for surface", - "type": "integer" - } - } - }, - "irisobjectreplace": { - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - }, - "irisdepositgenerator": { - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - }, - "irisbiomegeneratorlink": { - "type": "object", - "properties": { - "min": { - "description": "The min block value (value + fluidHeight)", - "type": "integer" - }, - "max": { - "description": "The max block value (value + fluidHeight)", - "type": "integer" - }, - "generator": { - "description": "The generator id", - "type": "string" - } - } - } - }, - "properties": { - "seaLayers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomepalettelayer"} - }, - "biomeSkyScatter": { - "description": "Since 1.13 supports 3D biomes, you can add different derivative colors for anything above the terrain. (Think swampy tree leaves with a desert looking grass surface)", - "type": "array", - "items": {"type": "string"} - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectplacement"} - }, - "biomeZoom": { - "description": "This zooms in the biome colors if multiple derivatives are chosen", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": {"$ref": "#/definitions/irisstructureplacement"} - }, - "biomeDispersion": { - "description": "This changes the dispersion of the biome colors if multiple derivatives are chosen", - "type": "string" - }, - "derivative": { - "description": "The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt", - "type": "string" - }, - "deposits": { - "description": "Define biome deposit generators that add onto the existing regional and global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "slab": { - "description": "The default slab if iris decides to place a slab in this biome. Default is no slab.", - "type": "object" - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": {"$ref": "#/definitions/iriseffect"} - }, - "children": { - "description": "List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree.", - "type": "array", - "items": {"type": "string"} - }, - "decorators": { - "description": "Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomedecorator"} - }, - "name": { - "description": "This is the human readable name for this biome. This can and should be different than the file name. This is not used for loading biomes in other objects.", - "type": "string" - }, - "layers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomepalettelayer"} - }, - "generators": { - "description": "Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomegeneratorlink"} - }, - "childShrinkFactor": { - "description": "If this biome has children biomes, and the gen layer chooses one of this biomes children, how much smaller will it be (inside of this biome). Higher values means a smaller biome relative to this biome's size. Set higher than 1.0 and below 3.0 for best results.", - "type": "number" - }, - "lockLayers": { - "description": "Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.", - "type": "boolean" - }, - "biomeScatter": { - "description": "You can instead specify multiple biome derivatives to randomly scatter colors in this biome", - "type": "array", - "items": {"type": "string"} - }, - "wall": { - "description": "The default wall if iris decides to place a wall higher than 2 blocks (steep hills or possibly cliffs)", - "type": "object" - }, - "rarity": { - "description": "The rarity of this biome (integer)", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisbiome.json" - }, - "fileMatch": ["/biomes/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents an iris region", - "title": "Region", - "type": "object", - "definitions": { - "iriseffect": { - "type": "object", - "properties": { - "particleAltX": { - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAway": { - "description": "The effect distance start away", - "type": "integer" - }, - "particleAltY": { - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAltZ": { - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer" - }, - "maxPitch": { - "description": "The max sound pitch", - "type": "number" - }, - "sound": { - "description": "The sound to play", - "type": "string" - }, - "particleOffset": { - "description": "Randomly offset from the surface to this surface+value", - "type": "integer" - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer" - }, - "volume": { - "description": "The sound volume.", - "type": "number" - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer" - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string" - }, - "minPitch": { - "description": "The minimum sound pitch", - "type": "number" - }, - "particleDistanceWidth": { - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer" - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string" - }, - "particleDistance": { - "description": "How far away from the player particles can play", - "type": "integer" - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "description": "The Potion Strength", - "type": "integer" - }, - "soundDistance": { - "description": "The max distance from the player the sound will play", - "type": "integer" - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer" - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer" - } - } - }, - "irisstructureplacement": { - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number" - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number" - }, - "ratio": { - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number" - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer" - }, - "height": { - "description": "The height or -1 for surface", - "type": "integer" - } - } - }, - "irisregionridge": { - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string" - }, - "chance": { - "description": "The chance this biome will be placed in a given spot", - "type": "number" - }, - "thickness": { - "description": "The thickness of the vein", - "type": "number" - }, - "biome": { - "description": "The biome name", - "type": "string" - }, - "scale": { - "description": "The scale of the biome ridge. Higher values = wider veins & bigger connected cells", - "type": "number" - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object" - }, - "type": { - "description": "The type this biome should override (land sea or shore)", - "type": "string" - }, - "shuffle": { - "description": "The shuffle, how 'natural' this looks. Compared to pure polygons", - "type": "number" - }, - "chanceShuffle": { - "description": "The chance shuffle (polygon cell chances)", - "type": "number" - }, - "chanceScale": { - "description": "The chance scale (cell chances)", - "type": "number" - } - } - }, - "irisregionspot": { - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string" - }, - "biome": { - "description": "The biome to be placed", - "type": "string" - }, - "scale": { - "description": "The scale of splotches", - "type": "number" - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object" - }, - "type": { - "description": "Where this spot overrides. Land sea or shore", - "type": "string" - }, - "shuffle": { - "description": "The shuffle or how natural the splotch looks like (anti-polygon)", - "type": "number" - }, - "rarity": { - "description": "Rarity is how often this splotch appears. higher = less often", - "type": "number" - } - } - }, - "irisdepositgenerator": { - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - } - }, - "properties": { - "islandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "islandBiomeZoom": { - "description": "How large island biomes are in this region", - "type": "number" - }, - "spotBiomes": { - "description": "Spot biomes splotch themselves across this region like lakes", - "type": "array", - "items": {"$ref": "#/definitions/irisregionspot"} - }, - "skylandBiomeZoom": { - "description": "How large skyland biomes are in this region", - "type": "number" - }, - "caveBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightMin": { - "description": "The min shore height", - "type": "number" - }, - "shoreBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "skylandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightZoom": { - "description": "The varience of the shore height", - "type": "number" - }, - "shoreRatio": { - "description": "The shore ration (How much percent of land should be a shore)", - "type": "number" - }, - "ridgeBiomes": { - "description": "Ridge biomes create a vein-like network like rivers through this region", - "type": "array", - "items": {"$ref": "#/definitions/irisregionridge"} - }, - "biomeShuffle": { - "description": "The scrambling between biomes", - "type": "number" - }, - "shoreBiomeZoom": { - "description": "How large shore biomes are in this region", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": {"$ref": "#/definitions/irisstructureplacement"} - }, - "caveBiomeZoom": { - "description": "How large cave biomes are in this region", - "type": "number" - }, - "landBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "seaBiomeZoom": { - "description": "How large sea biomes are in this region", - "type": "number" - }, - "biomeImplosionRatio": { - "description": "The biome implosion ratio, how much to implode biomes into children (chance)", - "type": "number" - }, - "seaBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "deposits": { - "description": "Define regional deposit generators that add onto the global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "landBiomeZoom": { - "description": "How large land biomes are in this region", - "type": "number" - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": {"$ref": "#/definitions/iriseffect"} - }, - "name": { - "description": "The name of the region", - "type": "string" - }, - "shoreHeightMax": { - "description": "The the max shore height", - "type": "number" - }, - "rarity": { - "description": "The rarity of the region", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisregion.json" - }, - "fileMatch": ["/regions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a composite generator of noise gens", - "title": "Generator", - "type": "object", - "definitions": {"irisnoisegenerator": { - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - }}, - "properties": { - "cellPercentSize": { - "description": "How big are the cells (X,Z) relative to the veins that touch them. Between 0 and 1. 0.1 means thick veins, small cells.", - "type": "number" - }, - "cellFractureHeight": { - "description": "The height of fracture cells. Set to 0 to disable", - "type": "number" - }, - "seed": { - "description": "The seed for this generator", - "type": "integer" - }, - "interpolationScale": { - "description": "The interpolation distance scale (blocks) when two biomes use different heights but this same generator", - "type": "number" - }, - "zoom": { - "description": "The zoom or frequency.", - "type": "number" - }, - "cliffHeightMin": { - "description": "Cliff Height Min. Disable with 0 for min and max", - "type": "number" - }, - "cliffHeightGenerator": { - "description": "The noise gen for cliff height.", - "type": "object" - }, - "offsetX": { - "description": "The offset to shift this noise x", - "type": "number" - }, - "offsetZ": { - "description": "The offset to shift this noise z", - "type": "number" - }, - "interpolationFunction": { - "description": "The interpolation method when two biomes use different heights but this same generator", - "type": "string" - }, - "cellFractureShuffle": { - "description": "Cell Fracture Coordinate Shuffling", - "type": "number" - }, - "composite": { - "description": "The list of noise gens this gen contains.", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "opacity": { - "description": "The opacity, essentially a multiplier on the output.", - "type": "number" - }, - "cliffHeightMax": { - "description": "Cliff Height Max. Disable with 0 for min and max", - "type": "number" - }, - "cellFractureZoom": { - "description": "The size of the cell fractures", - "type": "number" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisgenerator.json" - }, - "fileMatch": ["/generators/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a structure in iris.", - "title": "Structure", - "type": "object", - "definitions": {"irisstructuretile": { - "type": "object", - "properties": { - "ceiling": { - "description": "Is this structure allowed to place if there is supposed to be a ceiling?", - "type": "string" - }, - "east": { - "description": "Is this structure allowed to place if there is supposed to be a east wall?", - "type": "string" - }, - "south": { - "description": "Is this structure allowed to place if there is supposed to be a south wall?", - "type": "string" - }, - "north": { - "description": "Is this structure allowed to place if there is supposed to be a north wall?", - "type": "string" - }, - "objects": { - "description": "List of objects to place centered in this tile", - "type": "array", - "items": {"type": "string"} - }, - "west": { - "description": "Is this structure allowed to place if there is supposed to be a west wall?", - "type": "string" - }, - "floor": { - "description": "Is this structure allowed to place if there is supposed to be a floor?", - "type": "string" - } - } - }}, - "properties": { - "gridHeight": { - "description": "This is the y size of each grid cell", - "type": "integer" - }, - "tiles": { - "description": "The tiles", - "type": "array", - "items": {"$ref": "#/definitions/irisstructuretile"} - }, - "gridSize": { - "description": "This is the x and z size of each grid cell", - "type": "integer" - }, - "wallChance": { - "description": "This is the wall chance. Higher values makes more rooms and less open halls", - "type": "number" - }, - "maxLayers": { - "description": "This is the maximum layers iris will generate for (height cells)", - "type": "integer" - }, - "name": { - "description": "This is the human readable name for this structure. Such as Red Dungeon or Tropical Village.", - "type": "string" - }, - "mergeEdges": { - "description": "Edges of tiles replace each other instead of having their own.", - "type": "boolean" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisstructure.json" - }, - "fileMatch": ["/structures/*.json"] - } - ] - }, - "folders": [{"path": "."}] -} diff --git a/t8/biomes/land-1.json b/t8/biomes/land-1.json deleted file mode 100644 index 425ea1b2..00000000 --- a/t8/biomes/land-1.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t8/biomes/land-2.json b/t8/biomes/land-2.json deleted file mode 100644 index 8d0a028d..00000000 --- a/t8/biomes/land-2.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/t8/biomes/sea.json b/t8/biomes/sea.json deleted file mode 100644 index 411a6eee..00000000 --- a/t8/biomes/sea.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t8/biomes/shore.json b/t8/biomes/shore.json deleted file mode 100644 index 56de7d76..00000000 --- a/t8/biomes/shore.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t8/dimensions/t8.json b/t8/dimensions/t8.json deleted file mode 100644 index 01ac6ba1..00000000 --- a/t8/dimensions/t8.json +++ /dev/null @@ -1,695 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "regionShuffle": 11, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "continentalShuffle": 99, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "placeObjects": true, - "version": 1, - "deposits": [], - "vanillaStructures": false, - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES" - }, - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES_PLANT" - }, - { - "supplement": "NETHER_WART_BLOCK", - "exact": false, - "when": "WARPED_WART_BLOCK" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES_PLANT" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "TARGET" - }, - { - "supplement": "SOULSAND", - "exact": false, - "when": "SOUL_SOIL" - }, - { - "supplement": "TORCH", - "exact": false, - "when": "SOUL_TORCH" - }, - { - "supplement": "LANTERN", - "exact": false, - "when": "SOUL_LANTERN" - }, - { - "supplement": "FIRE", - "exact": false, - "when": "SOUL_FIRE" - }, - { - "supplement": "CAMPFIRE", - "exact": false, - "when": "SOUL_CAMPFIRE" - }, - { - "supplement": "GLOWSTONE", - "exact": false, - "when": "SHROOMLIGHT" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "RESPAWN_ANCHOR" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "NETHER_SPROUTS" - }, - { - "supplement": "GOLD_ORE", - "exact": false, - "when": "NETHER_GOLD_ORE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "LODESTONE" - }, - { - "supplement": "BROWN_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_CRIMSON_HYPHAE" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "CRIMSON_HYPHAE" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GILDED_BLACKSTONE" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "CRYING_OBSIDIAN" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_CRIMSON_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "CRIMSON_STEM" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_ROOTS" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_ROOTS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "CRIMSON_PLANKS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "WARPED_PLANKS" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "WARPED_NYLIUM" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "CRIMSON_NYLIUM" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_FUNGUS" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_FUNGUS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CRACKED_NETHER_BRICKS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "IRON_BARS", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "PACKED_ICE", - "exact": false, - "when": "BLUE_ICE" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - } - ], - "name": "T8", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/t8/generators/example-generator.json b/t8/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/t8/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/t8/regions/example-region.json b/t8/regions/example-region.json deleted file mode 100644 index d2936c5f..00000000 --- a/t8/regions/example-region.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "islandBiomes": [], - "islandBiomeZoom": 1, - "spotBiomes": [], - "skylandBiomeZoom": 1, - "caveBiomes": [], - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "shoreHeightZoom": 3.14, - "shoreRatio": 0.13, - "ridgeBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "structures": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "seaBiomes": ["sea"], - "deposits": [], - "landBiomeZoom": 1, - "effects": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "rarity": 1 -} diff --git a/t8/t8.code-workspace b/t8/t8.code-workspace deleted file mode 100644 index 828531c8..00000000 --- a/t8/t8.code-workspace +++ /dev/null @@ -1,1757 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "json.schemas": [ - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a dimension", - "title": "Dimension", - "type": "object", - "definitions": { - "irisobjectplacement": { - "description": "Represents an iris object placer. It places objects.", - "type": "object", - "properties": { - "chance": { - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number" - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer" - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectreplace"} - }, - "snow": { - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number" - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object", - "properties": { - "yAxis": { - "description": "The y axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "xAxis": { - "description": "The x axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "zAxis": { - "description": "The z axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "enabled": { - "description": "If this rotator is enabled or not", - "type": "boolean" - } - } - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object", - "properties": { - "x": { - "description": "The x shift in blocks", - "type": "integer" - }, - "y": { - "description": "The x shift in blocks", - "type": "integer" - }, - "z": { - "description": "The x shift in blocks", - "type": "integer" - } - } - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - }, - "irispostprocessor": { - "description": "Represents a post processor", - "type": "object", - "properties": { - "phase": { - "description": "The phase to run this filter in. Filters in the same phase iterate across x z chunks all at once per block. Seperate phases run another entire iteration across the chunk after the previous phase has finished.", - "type": "integer" - }, - "processor": { - "description": "The processor to use. Take a look at the list of processors in docs.", - "type": "string" - } - } - }, - "iriscompatabilityfilter": { - "description": "Find and replace object materials for compatability", - "type": "object", - "properties": { - "supplement": { - "description": "Replace it with this block. Dont worry if this block is also not reconized, iris repeat this compat check.", - "type": "string" - }, - "exact": { - "description": "If exact is true, it compares block data for example minecraft:some_log[axis=x]", - "type": "boolean" - }, - "when": { - "description": "When iris sees this block, and it's not reconized", - "type": "string" - } - } - }, - "irisobjectreplace": { - "description": "Find and replace object materials", - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - }, - "irisbiomemutation": { - "description": "A biome mutation if a condition is met", - "type": "object", - "properties": { - "checks": { - "description": "How many tries per chunk to check for this mutation", - "type": "integer" - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome mutation", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectplacement"} - }, - "radius": { - "description": "The scan radius for placing this mutator", - "type": "integer" - }, - "sideB": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - }, - "sideA": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - } - }, - "properties": { - "decorate": { - "description": "Generate decorations or not", - "type": "boolean" - }, - "landZoom": { - "description": "This zooms in the land space", - "type": "number" - }, - "regions": { - "description": "Define all of the regions to include in this dimension. Dimensions -> Regions -> Biomes -> Objects etc", - "type": "array", - "items": {"type": "string"} - }, - "seaZoom": { - "description": "This zooms oceanic biomes", - "type": "number" - }, - "mirrorCeiling": { - "description": "Mirrors the generator floor into the ceiling. Think nether but worse...", - "type": "boolean" - }, - "biomeZoom": { - "description": "Zoom in or out the biome size. Higher = bigger biomes", - "type": "number" - }, - "rockPalette": { - "description": "The palette of blocks for 'stone'", - "type": "array", - "items": {"type": "string"} - }, - "focus": { - "description": "Keep this either undefined or empty. Setting any biome name into this will force iris to only generate the specified biome. Great for testing.", - "type": "string" - }, - "carving": { - "description": "Carve terrain or not", - "type": "boolean" - }, - "carvingEnvelope": { - "description": "How much of 3D space is carved out. Higher values make carvings cross into 3d space more often (bigger)", - "type": "number" - }, - "continentZoom": { - "description": "Zoom in continents", - "type": "number" - }, - "rockZoom": { - "description": "The rock zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "carvingSliverThickness": { - "description": "The thickness of carvings (vertical)", - "type": "number" - }, - "postProcessing": { - "description": "Use post processing or not", - "type": "boolean" - }, - "interpolationFunction": { - "description": "The interpolation function for splicing noise maxes together", - "type": "string" - }, - "mutations": { - "description": "Define biome mutations for this dimension", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomemutation"} - }, - "terrainZoom": { - "description": "Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out.", - "type": "number" - }, - "coordFractureZoom": { - "description": "Coordinate fracturing zoom. Higher = less frequent warping, Lower = more frequent and rapid warping / swirls.", - "type": "number" - }, - "carvingMin": { - "description": "Carving starts at this height", - "type": "integer" - }, - "fluidHeight": { - "description": "The fluid height for this dimension", - "type": "integer" - }, - "regionShuffle": { - "description": "The shuffle of regions", - "type": "number" - }, - "coordFractureDistance": { - "description": "Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.", - "type": "number" - }, - "carvingMax": { - "description": "The maximum height carving happens at", - "type": "integer" - }, - "ceiling": { - "description": "The ceiling dimension. Leave blank for normal sky.", - "type": "string" - }, - "postProcessors": { - "description": "Post Processors", - "type": "array", - "items": {"$ref": "#/definitions/irispostprocessor"} - }, - "caveThickness": { - "description": "The Thickness scale of cave veins", - "type": "number" - }, - "fluidPalette": { - "description": "The palette of blocks for 'water'", - "type": "array", - "items": {"type": "string"} - }, - "caves": { - "description": "Generate caves or not.", - "type": "boolean" - }, - "continentalShuffle": { - "description": "The shuffle of land vs sea", - "type": "number" - }, - "carvingRippleThickness": { - "description": "The thickness of ripples on carved walls", - "type": "number" - }, - "preventLeafDecay": { - "description": "Prevent Leaf decay as if placed in creative mode", - "type": "boolean" - }, - "placeObjects": { - "description": "Disable this to stop placing schematics in biomes", - "type": "boolean" - }, - "version": { - "description": "The version of this dimension. Changing this will stop users from accidentally upgrading (and breaking their worlds).", - "type": "integer" - }, - "deposits": { - "description": "Define global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "vanillaStructures": { - "description": "Generate vanilla structures", - "type": "boolean" - }, - "caveShift": { - "description": "Shift the Y value of the cave networks up or down.", - "type": "number" - }, - "carvingZoom": { - "description": "Carve terrain or not", - "type": "number" - }, - "environment": { - "description": "The world environment", - "type": "string" - }, - "compatability": { - "description": "Compatability filters", - "type": "array", - "items": {"$ref": "#/definitions/iriscompatabilityfilter"} - }, - "name": { - "description": "The human readable name of this dimension", - "type": "string" - }, - "dimensionAngleDeg": { - "description": "You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.", - "type": "number" - }, - "regionZoom": { - "description": "Change the size of regions", - "type": "number" - }, - "caveScale": { - "description": "The cave web scale. Smaller values means scaled up vein networks.", - "type": "number" - }, - "dispersion": { - "description": "The dispersion of materials for the rock palette", - "type": "string" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisdimension.json" - }, - "fileMatch": ["/dimensions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a biome in iris.", - "title": "Biome", - "type": "object", - "definitions": { - "irisobjectplacement": { - "description": "Represents an iris object placer. It places objects.", - "type": "object", - "properties": { - "chance": { - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number" - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer" - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectreplace"} - }, - "snow": { - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number" - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object", - "properties": { - "yAxis": { - "description": "The y axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "xAxis": { - "description": "The x axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "zAxis": { - "description": "The z axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "enabled": { - "description": "If this rotator is enabled or not", - "type": "boolean" - } - } - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object", - "properties": { - "x": { - "description": "The x shift in blocks", - "type": "integer" - }, - "y": { - "description": "The x shift in blocks", - "type": "integer" - }, - "z": { - "description": "The x shift in blocks", - "type": "integer" - } - } - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - }, - "iriseffect": { - "description": "An iris effect", - "type": "object", - "properties": { - "particleAltX": { - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAway": { - "description": "The effect distance start away", - "type": "integer" - }, - "particleAltY": { - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAltZ": { - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer" - }, - "maxPitch": { - "description": "The max sound pitch", - "type": "number" - }, - "sound": { - "description": "The sound to play", - "type": "string" - }, - "particleOffset": { - "description": "Randomly offset from the surface to this surface+value", - "type": "integer" - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer" - }, - "volume": { - "description": "The sound volume.", - "type": "number" - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer" - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string" - }, - "minPitch": { - "description": "The minimum sound pitch", - "type": "number" - }, - "particleDistanceWidth": { - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer" - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string" - }, - "particleDistance": { - "description": "How far away from the player particles can play", - "type": "integer" - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "description": "The Potion Strength", - "type": "integer" - }, - "soundDistance": { - "description": "The max distance from the player the sound will play", - "type": "integer" - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer" - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer" - } - } - }, - "irisbiomedecorator": { - "description": "A biome decorator is used for placing flowers, grass, cacti and so on", - "type": "object", - "properties": { - "partOf": { - "description": "Tells iris where this decoration is a part of. I.e. SHORE_LINE or SEA_SURFACE", - "type": "string" - }, - "verticalZoom": { - "description": "The vertical zoom is for wispy stack heights. Zooming this in makes stack heights more slowly change over a distance", - "type": "number" - }, - "chance": { - "description": "The chance for this decorator to decorate at a given X,Y coordinate. This is hit 256 times per chunk (per surface block)", - "type": "number" - }, - "variance": { - "description": "The varience dispersion is used when multiple blocks are put in the palette. Scatter scrambles them, Wispy shows streak-looking varience", - "type": "string" - }, - "verticalVariance": { - "description": "If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights", - "type": "string" - }, - "stackMax": { - "description": "The maximum repeat stack height", - "type": "integer" - }, - "zoom": { - "description": "The zoom is for zooming in or out wispy dispersions. Makes patches bigger the higher this zoom value is/", - "type": "number" - }, - "palette": { - "description": "The palette of blocks to pick from when this decorator needs to place.", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "Dispersion is used to pick places to spawn. Scatter randomly places them (vanilla) or Wispy for a streak like patch system.", - "type": "string" - }, - "stackMin": { - "description": "The minimum repeat stack height (setting to 3 would stack 3 of on top of each other", - "type": "integer" - } - } - }, - "irisbiomepalettelayer": { - "description": "A layer of surface / subsurface material in biomes", - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string" - } - } - }, - "irisstructureplacement": { - "description": "Represents a structure placement", - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number" - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number" - }, - "ratio": { - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number" - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer" - }, - "height": { - "description": "The height or -1 for surface", - "type": "integer" - } - } - }, - "irisobjectreplace": { - "description": "Find and replace object materials", - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - }, - "irisbiomegeneratorlink": { - "description": "This represents a link to a generator for a biome", - "type": "object", - "properties": { - "min": { - "description": "The min block value (value + fluidHeight)", - "type": "integer" - }, - "max": { - "description": "The max block value (value + fluidHeight)", - "type": "integer" - }, - "generator": { - "description": "The generator id", - "type": "string" - } - } - } - }, - "properties": { - "seaLayers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomepalettelayer"} - }, - "biomeSkyScatter": { - "description": "Since 1.13 supports 3D biomes, you can add different derivative colors for anything above the terrain. (Think swampy tree leaves with a desert looking grass surface)", - "type": "array", - "items": {"type": "string"} - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectplacement"} - }, - "biomeZoom": { - "description": "This zooms in the biome colors if multiple derivatives are chosen", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": {"$ref": "#/definitions/irisstructureplacement"} - }, - "biomeDispersion": { - "description": "This changes the dispersion of the biome colors if multiple derivatives are chosen", - "type": "string" - }, - "derivative": { - "description": "The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt", - "type": "string" - }, - "deposits": { - "description": "Define biome deposit generators that add onto the existing regional and global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "slab": { - "description": "The default slab if iris decides to place a slab in this biome. Default is no slab.", - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string" - } - } - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": {"$ref": "#/definitions/iriseffect"} - }, - "children": { - "description": "List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree.", - "type": "array", - "items": {"type": "string"} - }, - "decorators": { - "description": "Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomedecorator"} - }, - "name": { - "description": "This is the human readable name for this biome. This can and should be different than the file name. This is not used for loading biomes in other objects.", - "type": "string" - }, - "layers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomepalettelayer"} - }, - "generators": { - "description": "Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomegeneratorlink"} - }, - "childShrinkFactor": { - "description": "If this biome has children biomes, and the gen layer chooses one of this biomes children, how much smaller will it be (inside of this biome). Higher values means a smaller biome relative to this biome's size. Set higher than 1.0 and below 3.0 for best results.", - "type": "number" - }, - "lockLayers": { - "description": "Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.", - "type": "boolean" - }, - "biomeScatter": { - "description": "You can instead specify multiple biome derivatives to randomly scatter colors in this biome", - "type": "array", - "items": {"type": "string"} - }, - "wall": { - "description": "The default wall if iris decides to place a wall higher than 2 blocks (steep hills or possibly cliffs)", - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string" - } - } - }, - "rarity": { - "description": "The rarity of this biome (integer)", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisbiome.json" - }, - "fileMatch": ["/biomes/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents an iris region", - "title": "Region", - "type": "object", - "definitions": { - "iriseffect": { - "description": "An iris effect", - "type": "object", - "properties": { - "particleAltX": { - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAway": { - "description": "The effect distance start away", - "type": "integer" - }, - "particleAltY": { - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAltZ": { - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer" - }, - "maxPitch": { - "description": "The max sound pitch", - "type": "number" - }, - "sound": { - "description": "The sound to play", - "type": "string" - }, - "particleOffset": { - "description": "Randomly offset from the surface to this surface+value", - "type": "integer" - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer" - }, - "volume": { - "description": "The sound volume.", - "type": "number" - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer" - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string" - }, - "minPitch": { - "description": "The minimum sound pitch", - "type": "number" - }, - "particleDistanceWidth": { - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer" - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string" - }, - "particleDistance": { - "description": "How far away from the player particles can play", - "type": "integer" - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "description": "The Potion Strength", - "type": "integer" - }, - "soundDistance": { - "description": "The max distance from the player the sound will play", - "type": "integer" - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer" - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer" - } - } - }, - "irisstructureplacement": { - "description": "Represents a structure placement", - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number" - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number" - }, - "ratio": { - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number" - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer" - }, - "height": { - "description": "The height or -1 for surface", - "type": "integer" - } - } - }, - "irisregionridge": { - "description": "A ridge config", - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string" - }, - "chance": { - "description": "The chance this biome will be placed in a given spot", - "type": "number" - }, - "thickness": { - "description": "The thickness of the vein", - "type": "number" - }, - "biome": { - "description": "The biome name", - "type": "string" - }, - "scale": { - "description": "The scale of the biome ridge. Higher values = wider veins & bigger connected cells", - "type": "number" - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string" - } - } - }, - "type": { - "description": "The type this biome should override (land sea or shore)", - "type": "string" - }, - "shuffle": { - "description": "The shuffle, how 'natural' this looks. Compared to pure polygons", - "type": "number" - }, - "chanceShuffle": { - "description": "The chance shuffle (polygon cell chances)", - "type": "number" - }, - "chanceScale": { - "description": "The chance scale (cell chances)", - "type": "number" - } - } - }, - "irisregionspot": { - "description": "A spot config", - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string" - }, - "biome": { - "description": "The biome to be placed", - "type": "string" - }, - "scale": { - "description": "The scale of splotches", - "type": "number" - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string" - } - } - }, - "type": { - "description": "Where this spot overrides. Land sea or shore", - "type": "string" - }, - "shuffle": { - "description": "The shuffle or how natural the splotch looks like (anti-polygon)", - "type": "number" - }, - "rarity": { - "description": "Rarity is how often this splotch appears. higher = less often", - "type": "number" - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - } - }, - "properties": { - "islandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "islandBiomeZoom": { - "description": "How large island biomes are in this region", - "type": "number" - }, - "spotBiomes": { - "description": "Spot biomes splotch themselves across this region like lakes", - "type": "array", - "items": {"$ref": "#/definitions/irisregionspot"} - }, - "skylandBiomeZoom": { - "description": "How large skyland biomes are in this region", - "type": "number" - }, - "caveBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightMin": { - "description": "The min shore height", - "type": "number" - }, - "shoreBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "skylandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightZoom": { - "description": "The varience of the shore height", - "type": "number" - }, - "shoreRatio": { - "description": "The shore ration (How much percent of land should be a shore)", - "type": "number" - }, - "ridgeBiomes": { - "description": "Ridge biomes create a vein-like network like rivers through this region", - "type": "array", - "items": {"$ref": "#/definitions/irisregionridge"} - }, - "biomeShuffle": { - "description": "The scrambling between biomes", - "type": "number" - }, - "shoreBiomeZoom": { - "description": "How large shore biomes are in this region", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": {"$ref": "#/definitions/irisstructureplacement"} - }, - "caveBiomeZoom": { - "description": "How large cave biomes are in this region", - "type": "number" - }, - "landBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "seaBiomeZoom": { - "description": "How large sea biomes are in this region", - "type": "number" - }, - "biomeImplosionRatio": { - "description": "The biome implosion ratio, how much to implode biomes into children (chance)", - "type": "number" - }, - "seaBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "deposits": { - "description": "Define regional deposit generators that add onto the global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "landBiomeZoom": { - "description": "How large land biomes are in this region", - "type": "number" - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": {"$ref": "#/definitions/iriseffect"} - }, - "name": { - "description": "The name of the region", - "type": "string" - }, - "shoreHeightMax": { - "description": "The the max shore height", - "type": "number" - }, - "rarity": { - "description": "The rarity of the region", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisregion.json" - }, - "fileMatch": ["/regions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a composite generator of noise gens", - "title": "Generator", - "type": "object", - "definitions": {"irisnoisegenerator": { - "description": "A noise generator", - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - }}, - "properties": { - "cellPercentSize": { - "description": "How big are the cells (X,Z) relative to the veins that touch them. Between 0 and 1. 0.1 means thick veins, small cells.", - "type": "number" - }, - "cellFractureHeight": { - "description": "The height of fracture cells. Set to 0 to disable", - "type": "number" - }, - "seed": { - "description": "The seed for this generator", - "type": "integer" - }, - "interpolationScale": { - "description": "The interpolation distance scale (blocks) when two biomes use different heights but this same generator", - "type": "number" - }, - "zoom": { - "description": "The zoom or frequency.", - "type": "number" - }, - "cliffHeightMin": { - "description": "Cliff Height Min. Disable with 0 for min and max", - "type": "number" - }, - "cliffHeightGenerator": { - "description": "The noise gen for cliff height.", - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - }, - "offsetX": { - "description": "The offset to shift this noise x", - "type": "number" - }, - "offsetZ": { - "description": "The offset to shift this noise z", - "type": "number" - }, - "interpolationFunction": { - "description": "The interpolation method when two biomes use different heights but this same generator", - "type": "string" - }, - "cellFractureShuffle": { - "description": "Cell Fracture Coordinate Shuffling", - "type": "number" - }, - "composite": { - "description": "The list of noise gens this gen contains.", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "opacity": { - "description": "The opacity, essentially a multiplier on the output.", - "type": "number" - }, - "cliffHeightMax": { - "description": "Cliff Height Max. Disable with 0 for min and max", - "type": "number" - }, - "cellFractureZoom": { - "description": "The size of the cell fractures", - "type": "number" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisgenerator.json" - }, - "fileMatch": ["/generators/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a structure in iris.", - "title": "Structure", - "type": "object", - "definitions": {"irisstructuretile": { - "description": "Represents a structure tile", - "type": "object", - "properties": { - "ceiling": { - "description": "Is this structure allowed to place if there is supposed to be a ceiling?", - "type": "string" - }, - "east": { - "description": "Is this structure allowed to place if there is supposed to be a east wall?", - "type": "string" - }, - "south": { - "description": "Is this structure allowed to place if there is supposed to be a south wall?", - "type": "string" - }, - "north": { - "description": "Is this structure allowed to place if there is supposed to be a north wall?", - "type": "string" - }, - "objects": { - "description": "List of objects to place centered in this tile", - "type": "array", - "items": {"type": "string"} - }, - "west": { - "description": "Is this structure allowed to place if there is supposed to be a west wall?", - "type": "string" - }, - "floor": { - "description": "Is this structure allowed to place if there is supposed to be a floor?", - "type": "string" - } - } - }}, - "properties": { - "gridHeight": { - "description": "This is the y size of each grid cell", - "type": "integer" - }, - "tiles": { - "description": "The tiles", - "type": "array", - "items": {"$ref": "#/definitions/irisstructuretile"} - }, - "gridSize": { - "description": "This is the x and z size of each grid cell", - "type": "integer" - }, - "wallChance": { - "description": "This is the wall chance. Higher values makes more rooms and less open halls", - "type": "number" - }, - "maxLayers": { - "description": "This is the maximum layers iris will generate for (height cells)", - "type": "integer" - }, - "name": { - "description": "This is the human readable name for this structure. Such as Red Dungeon or Tropical Village.", - "type": "string" - }, - "mergeEdges": { - "description": "Edges of tiles replace each other instead of having their own.", - "type": "boolean" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisstructure.json" - }, - "fileMatch": ["/structures/*.json"] - } - ] - }, - "folders": [{"path": "."}] -} diff --git a/t9/biomes/land-1.json b/t9/biomes/land-1.json deleted file mode 100644 index 425ea1b2..00000000 --- a/t9/biomes/land-1.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t9/biomes/land-2.json b/t9/biomes/land-2.json deleted file mode 100644 index 53a328b6..00000000 --- a/t9/biomes/land-2.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/t9/biomes/sea.json b/t9/biomes/sea.json deleted file mode 100644 index 411a6eee..00000000 --- a/t9/biomes/sea.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t9/biomes/shore.json b/t9/biomes/shore.json deleted file mode 100644 index 56de7d76..00000000 --- a/t9/biomes/shore.json +++ /dev/null @@ -1,44 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "effects": [], - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/t9/dimensions/t9.json b/t9/dimensions/t9.json deleted file mode 100644 index 92e0e999..00000000 --- a/t9/dimensions/t9.json +++ /dev/null @@ -1,695 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "regionShuffle": 11, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "continentalShuffle": 99, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "placeObjects": true, - "version": 1, - "deposits": [], - "vanillaStructures": false, - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES" - }, - { - "supplement": "NETHER_FENCE", - "exact": false, - "when": "WEEPING_VINES_PLANT" - }, - { - "supplement": "NETHER_WART_BLOCK", - "exact": false, - "when": "WARPED_WART_BLOCK" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES" - }, - { - "supplement": "BAMBOO", - "exact": false, - "when": "TWISTING_VINES_PLANT" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "TARGET" - }, - { - "supplement": "SOULSAND", - "exact": false, - "when": "SOUL_SOIL" - }, - { - "supplement": "TORCH", - "exact": false, - "when": "SOUL_TORCH" - }, - { - "supplement": "LANTERN", - "exact": false, - "when": "SOUL_LANTERN" - }, - { - "supplement": "FIRE", - "exact": false, - "when": "SOUL_FIRE" - }, - { - "supplement": "CAMPFIRE", - "exact": false, - "when": "SOUL_CAMPFIRE" - }, - { - "supplement": "GLOWSTONE", - "exact": false, - "when": "SHROOMLIGHT" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "RESPAWN_ANCHOR" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "NETHER_SPROUTS" - }, - { - "supplement": "GOLD_ORE", - "exact": false, - "when": "NETHER_GOLD_ORE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "LODESTONE" - }, - { - "supplement": "BROWN_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "STRIPPED_CRIMSON_HYPHAE" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_HYPHAE" - }, - { - "supplement": "RED_MUSHROOM_BLOCK", - "exact": false, - "when": "CRIMSON_HYPHAE" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GILDED_BLACKSTONE" - }, - { - "supplement": "OBSIDIAN", - "exact": false, - "when": "CRYING_OBSIDIAN" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "STRIPPED_CRIMSON_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "WARPED_STEM" - }, - { - "supplement": "MUSHROOM_STEM", - "exact": false, - "when": "CRIMSON_STEM" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_ROOTS" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_ROOTS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "CRIMSON_PLANKS" - }, - { - "supplement": "OAK_PLANKS", - "exact": false, - "when": "WARPED_PLANKS" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "WARPED_NYLIUM" - }, - { - "supplement": "MYCELIUM", - "exact": false, - "when": "CRIMSON_NYLIUM" - }, - { - "supplement": "BROWN_MUSHROOM", - "exact": false, - "when": "WARPED_FUNGUS" - }, - { - "supplement": "RED_MUSHROOM", - "exact": false, - "when": "CRIMSON_FUNGUS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CRACKED_NETHER_BRICKS" - }, - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "IRON_BARS", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "PACKED_ICE", - "exact": false, - "when": "BLUE_ICE" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - } - ], - "name": "T9", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/t9/generators/example-generator.json b/t9/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/t9/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/t9/regions/example-region.json b/t9/regions/example-region.json deleted file mode 100644 index d2936c5f..00000000 --- a/t9/regions/example-region.json +++ /dev/null @@ -1,30 +0,0 @@ -{ - "islandBiomes": [], - "islandBiomeZoom": 1, - "spotBiomes": [], - "skylandBiomeZoom": 1, - "caveBiomes": [], - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "shoreHeightZoom": 3.14, - "shoreRatio": 0.13, - "ridgeBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "structures": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "seaBiomes": ["sea"], - "deposits": [], - "landBiomeZoom": 1, - "effects": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "rarity": 1 -} diff --git a/t9/t9.code-workspace b/t9/t9.code-workspace deleted file mode 100644 index 9b91aca2..00000000 --- a/t9/t9.code-workspace +++ /dev/null @@ -1,4100 +0,0 @@ -{ - "settings": { - "files.autoSave": "onFocusChange", - "workbench.tips.enabled": false, - "workbench.colorTheme": "Monokai", - "workbench.preferredDarkColorTheme": "Solarized Dark", - "workbench.tree.indent": 24, - "json.schemas": [ - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a dimension", - "title": "Dimension", - "type": "object", - "definitions": { - "irisobjectplacement": { - "description": "Represents an iris object placer. It places objects.", - "type": "object", - "properties": { - "chance": { - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number" - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer" - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectreplace"} - }, - "snow": { - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number" - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object", - "properties": { - "yAxis": { - "description": "The y axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "xAxis": { - "description": "The x axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "zAxis": { - "description": "The z axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "enabled": { - "description": "If this rotator is enabled or not", - "type": "boolean" - } - } - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object", - "properties": { - "x": { - "description": "The x shift in blocks", - "type": "integer" - }, - "y": { - "description": "The x shift in blocks", - "type": "integer" - }, - "z": { - "description": "The x shift in blocks", - "type": "integer" - } - } - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - }, - "irispostprocessor": { - "description": "Represents a post processor", - "type": "object", - "properties": { - "phase": { - "description": "The phase to run this filter in. Filters in the same phase iterate across x z chunks all at once per block. Seperate phases run another entire iteration across the chunk after the previous phase has finished.", - "type": "integer" - }, - "processor": { - "description": "The processor to use. Take a look at the list of processors in docs.", - "type": "string" - } - } - }, - "iriscompatabilityfilter": { - "description": "Find and replace object materials for compatability", - "type": "object", - "properties": { - "supplement": { - "description": "Replace it with this block. Dont worry if this block is also not reconized, iris repeat this compat check.", - "type": "string" - }, - "exact": { - "description": "If exact is true, it compares block data for example minecraft:some_log[axis=x]", - "type": "boolean" - }, - "when": { - "description": "When iris sees this block, and it's not reconized", - "type": "string" - } - } - }, - "irisobjectreplace": { - "description": "Find and replace object materials", - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - }, - "irisbiomemutation": { - "description": "A biome mutation if a condition is met", - "type": "object", - "properties": { - "checks": { - "description": "How many tries per chunk to check for this mutation", - "type": "integer" - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome mutation", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectplacement"} - }, - "radius": { - "description": "The scan radius for placing this mutator", - "type": "integer" - }, - "sideB": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - }, - "sideA": { - "description": "One of The following biomes or regions must show up", - "type": "array", - "items": {"type": "string"} - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - } - }, - "properties": { - "decorate": { - "description": "Generate decorations or not", - "type": "boolean" - }, - "landZoom": { - "description": "This zooms in the land space", - "type": "number" - }, - "regions": { - "description": "Define all of the regions to include in this dimension. Dimensions -> Regions -> Biomes -> Objects etc", - "type": "array", - "items": {"type": "string"} - }, - "seaZoom": { - "description": "This zooms oceanic biomes", - "type": "number" - }, - "mirrorCeiling": { - "description": "Mirrors the generator floor into the ceiling. Think nether but worse...", - "type": "boolean" - }, - "biomeZoom": { - "description": "Zoom in or out the biome size. Higher = bigger biomes", - "type": "number" - }, - "rockPalette": { - "description": "The palette of blocks for 'stone'", - "type": "array", - "items": {"type": "string"} - }, - "focus": { - "description": "Keep this either undefined or empty. Setting any biome name into this will force iris to only generate the specified biome. Great for testing.", - "type": "string" - }, - "carving": { - "description": "Carve terrain or not", - "type": "boolean" - }, - "carvingEnvelope": { - "description": "How much of 3D space is carved out. Higher values make carvings cross into 3d space more often (bigger)", - "type": "number" - }, - "continentZoom": { - "description": "Zoom in continents", - "type": "number" - }, - "rockZoom": { - "description": "The rock zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "carvingSliverThickness": { - "description": "The thickness of carvings (vertical)", - "type": "number" - }, - "postProcessing": { - "description": "Use post processing or not", - "type": "boolean" - }, - "interpolationFunction": { - "description": "The interpolation function for splicing noise maxes together", - "type": "string", - "enum": [ - "NONE", - "BILINEAR", - "BICUBIC", - "HERMITE" - ] - }, - "mutations": { - "description": "Define biome mutations for this dimension", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomemutation"} - }, - "terrainZoom": { - "description": "Zoom in or out the terrain. This stretches the terrain. Due to performance improvements, Higher than 2.0 may cause weird rounding artifacts. Lower = more terrain changes per block. Its a true zoom-out.", - "type": "number" - }, - "coordFractureZoom": { - "description": "Coordinate fracturing zoom. Higher = less frequent warping, Lower = more frequent and rapid warping / swirls.", - "type": "number" - }, - "carvingMin": { - "description": "Carving starts at this height", - "type": "integer" - }, - "fluidHeight": { - "description": "The fluid height for this dimension", - "type": "integer" - }, - "regionShuffle": { - "description": "The shuffle of regions", - "type": "number" - }, - "coordFractureDistance": { - "description": "Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.", - "type": "number" - }, - "carvingMax": { - "description": "The maximum height carving happens at", - "type": "integer" - }, - "ceiling": { - "description": "The ceiling dimension. Leave blank for normal sky.", - "type": "string" - }, - "postProcessors": { - "description": "Post Processors", - "type": "array", - "items": {"$ref": "#/definitions/irispostprocessor"} - }, - "caveThickness": { - "description": "The Thickness scale of cave veins", - "type": "number" - }, - "fluidPalette": { - "description": "The palette of blocks for 'water'", - "type": "array", - "items": {"type": "string"} - }, - "caves": { - "description": "Generate caves or not.", - "type": "boolean" - }, - "continentalShuffle": { - "description": "The shuffle of land vs sea", - "type": "number" - }, - "carvingRippleThickness": { - "description": "The thickness of ripples on carved walls", - "type": "number" - }, - "preventLeafDecay": { - "description": "Prevent Leaf decay as if placed in creative mode", - "type": "boolean" - }, - "placeObjects": { - "description": "Disable this to stop placing schematics in biomes", - "type": "boolean" - }, - "version": { - "description": "The version of this dimension. Changing this will stop users from accidentally upgrading (and breaking their worlds).", - "type": "integer" - }, - "deposits": { - "description": "Define global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "vanillaStructures": { - "description": "Generate vanilla structures", - "type": "boolean" - }, - "caveShift": { - "description": "Shift the Y value of the cave networks up or down.", - "type": "number" - }, - "carvingZoom": { - "description": "Carve terrain or not", - "type": "number" - }, - "environment": { - "description": "The world environment", - "type": "string", - "enum": [ - "NORMAL", - "NETHER", - "THE_END" - ] - }, - "compatability": { - "description": "Compatability filters", - "type": "array", - "items": {"$ref": "#/definitions/iriscompatabilityfilter"} - }, - "name": { - "description": "The human readable name of this dimension", - "type": "string" - }, - "dimensionAngleDeg": { - "description": "You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.", - "type": "number" - }, - "regionZoom": { - "description": "Change the size of regions", - "type": "number" - }, - "caveScale": { - "description": "The cave web scale. Smaller values means scaled up vein networks.", - "type": "number" - }, - "dispersion": { - "description": "The dispersion of materials for the rock palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisdimension.json" - }, - "fileMatch": ["/dimensions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a biome in iris.", - "title": "Biome", - "type": "object", - "definitions": { - "irisobjectplacement": { - "description": "Represents an iris object placer. It places objects.", - "type": "object", - "properties": { - "chance": { - "description": "The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.", - "type": "number" - }, - "meld": { - "description": "If set to true, this object will only place parts of itself where blocks already exist. Warning: Melding is very performance intensive!", - "type": "boolean" - }, - "density": { - "description": "If the chance check passes, place this many in a single chunk", - "type": "integer" - }, - "edit": { - "description": "Find and replace blocks", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectreplace"} - }, - "snow": { - "description": "The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.", - "type": "number" - }, - "bottom": { - "description": "If set to true, this object will place from the ground up instead of height checks when not y locked to the surface.", - "type": "boolean" - }, - "rotation": { - "description": "Rotate this objects placement", - "type": "object", - "properties": { - "yAxis": { - "description": "The y axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "xAxis": { - "description": "The x axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "zAxis": { - "description": "The z axis rotation", - "type": "object", - "properties": { - "min": { - "description": "The minimum angle (from) or set this and max to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "max": { - "description": "The maximum angle (to) or set this and min to zero for any angle degrees. Set both to the same non-zero value to force it to that angle only", - "type": "number" - }, - "interval": { - "description": "Iris spins the axis but not freely. For example an interval of 90 would mean 4 possible angles (right angles) degrees", - "type": "number" - }, - "enabled": { - "description": "Should this axis be rotated at all?", - "type": "boolean" - } - } - }, - "enabled": { - "description": "If this rotator is enabled or not", - "type": "boolean" - } - } - }, - "underwater": { - "description": "If set to true, objects will place on the terrain height, ignoring the water surface.", - "type": "boolean" - }, - "place": { - "description": "List of objects to place", - "type": "array", - "items": {"type": "string"} - }, - "onwater": { - "description": "If set to true, objects will place on the fluid height level Such as boats.", - "type": "boolean" - }, - "translate": { - "description": "Translate this object's placement", - "type": "object", - "properties": { - "x": { - "description": "The x shift in blocks", - "type": "integer" - }, - "y": { - "description": "The x shift in blocks", - "type": "integer" - }, - "z": { - "description": "The x shift in blocks", - "type": "integer" - } - } - }, - "bore": { - "description": "If set to true, air will be placed before the schematic places.", - "type": "boolean" - } - } - }, - "iriseffect": { - "description": "An iris effect", - "type": "object", - "properties": { - "particleAltX": { - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAway": { - "description": "The effect distance start away", - "type": "integer" - }, - "particleAltY": { - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAltZ": { - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer" - }, - "maxPitch": { - "description": "The max sound pitch", - "type": "number" - }, - "sound": { - "description": "The sound to play", - "type": "string", - "enum": [ - "AMBIENT_BASALT_DELTAS_ADDITIONS", - "AMBIENT_BASALT_DELTAS_LOOP", - "AMBIENT_BASALT_DELTAS_MOOD", - "AMBIENT_CAVE", - "AMBIENT_CRIMSON_FOREST_ADDITIONS", - "AMBIENT_CRIMSON_FOREST_LOOP", - "AMBIENT_CRIMSON_FOREST_MOOD", - "AMBIENT_NETHER_WASTES_ADDITIONS", - "AMBIENT_NETHER_WASTES_LOOP", - "AMBIENT_NETHER_WASTES_MOOD", - "AMBIENT_SOUL_SAND_VALLEY_ADDITIONS", - "AMBIENT_SOUL_SAND_VALLEY_LOOP", - "AMBIENT_SOUL_SAND_VALLEY_MOOD", - "AMBIENT_UNDERWATER_ENTER", - "AMBIENT_UNDERWATER_EXIT", - "AMBIENT_UNDERWATER_LOOP", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE", - "AMBIENT_WARPED_FOREST_ADDITIONS", - "AMBIENT_WARPED_FOREST_LOOP", - "AMBIENT_WARPED_FOREST_MOOD", - "BLOCK_ANCIENT_DEBRIS_BREAK", - "BLOCK_ANCIENT_DEBRIS_FALL", - "BLOCK_ANCIENT_DEBRIS_HIT", - "BLOCK_ANCIENT_DEBRIS_PLACE", - "BLOCK_ANCIENT_DEBRIS_STEP", - "BLOCK_ANVIL_BREAK", - "BLOCK_ANVIL_DESTROY", - "BLOCK_ANVIL_FALL", - "BLOCK_ANVIL_HIT", - "BLOCK_ANVIL_LAND", - "BLOCK_ANVIL_PLACE", - "BLOCK_ANVIL_STEP", - "BLOCK_ANVIL_USE", - "BLOCK_BAMBOO_BREAK", - "BLOCK_BAMBOO_FALL", - "BLOCK_BAMBOO_HIT", - "BLOCK_BAMBOO_PLACE", - "BLOCK_BAMBOO_SAPLING_BREAK", - "BLOCK_BAMBOO_SAPLING_HIT", - "BLOCK_BAMBOO_SAPLING_PLACE", - "BLOCK_BAMBOO_STEP", - "BLOCK_BARREL_CLOSE", - "BLOCK_BARREL_OPEN", - "BLOCK_BASALT_BREAK", - "BLOCK_BASALT_FALL", - "BLOCK_BASALT_HIT", - "BLOCK_BASALT_PLACE", - "BLOCK_BASALT_STEP", - "BLOCK_BEACON_ACTIVATE", - "BLOCK_BEACON_AMBIENT", - "BLOCK_BEACON_DEACTIVATE", - "BLOCK_BEACON_POWER_SELECT", - "BLOCK_BEEHIVE_DRIP", - "BLOCK_BEEHIVE_ENTER", - "BLOCK_BEEHIVE_EXIT", - "BLOCK_BEEHIVE_SHEAR", - "BLOCK_BEEHIVE_WORK", - "BLOCK_BELL_RESONATE", - "BLOCK_BELL_USE", - "BLOCK_BLASTFURNACE_FIRE_CRACKLE", - "BLOCK_BONE_BLOCK_BREAK", - "BLOCK_BONE_BLOCK_FALL", - "BLOCK_BONE_BLOCK_HIT", - "BLOCK_BONE_BLOCK_PLACE", - "BLOCK_BONE_BLOCK_STEP", - "BLOCK_BREWING_STAND_BREW", - "BLOCK_BUBBLE_COLUMN_BUBBLE_POP", - "BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT", - "BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE", - "BLOCK_CAMPFIRE_CRACKLE", - "BLOCK_CHAIN_BREAK", - "BLOCK_CHAIN_FALL", - "BLOCK_CHAIN_HIT", - "BLOCK_CHAIN_PLACE", - "BLOCK_CHAIN_STEP", - "BLOCK_CHEST_CLOSE", - "BLOCK_CHEST_LOCKED", - "BLOCK_CHEST_OPEN", - "BLOCK_CHORUS_FLOWER_DEATH", - "BLOCK_CHORUS_FLOWER_GROW", - "BLOCK_COMPARATOR_CLICK", - "BLOCK_COMPOSTER_EMPTY", - "BLOCK_COMPOSTER_FILL", - "BLOCK_COMPOSTER_FILL_SUCCESS", - "BLOCK_COMPOSTER_READY", - "BLOCK_CONDUIT_ACTIVATE", - "BLOCK_CONDUIT_AMBIENT", - "BLOCK_CONDUIT_AMBIENT_SHORT", - "BLOCK_CONDUIT_ATTACK_TARGET", - "BLOCK_CONDUIT_DEACTIVATE", - "BLOCK_CORAL_BLOCK_BREAK", - "BLOCK_CORAL_BLOCK_FALL", - "BLOCK_CORAL_BLOCK_HIT", - "BLOCK_CORAL_BLOCK_PLACE", - "BLOCK_CORAL_BLOCK_STEP", - "BLOCK_CROP_BREAK", - "BLOCK_DISPENSER_DISPENSE", - "BLOCK_DISPENSER_FAIL", - "BLOCK_DISPENSER_LAUNCH", - "BLOCK_ENCHANTMENT_TABLE_USE", - "BLOCK_ENDER_CHEST_CLOSE", - "BLOCK_ENDER_CHEST_OPEN", - "BLOCK_END_GATEWAY_SPAWN", - "BLOCK_END_PORTAL_FRAME_FILL", - "BLOCK_END_PORTAL_SPAWN", - "BLOCK_FENCE_GATE_CLOSE", - "BLOCK_FENCE_GATE_OPEN", - "BLOCK_FIRE_AMBIENT", - "BLOCK_FIRE_EXTINGUISH", - "BLOCK_FUNGUS_BREAK", - "BLOCK_FUNGUS_FALL", - "BLOCK_FUNGUS_HIT", - "BLOCK_FUNGUS_PLACE", - "BLOCK_FUNGUS_STEP", - "BLOCK_FURNACE_FIRE_CRACKLE", - "BLOCK_GILDED_BLACKSTONE_BREAK", - "BLOCK_GILDED_BLACKSTONE_FALL", - "BLOCK_GILDED_BLACKSTONE_HIT", - "BLOCK_GILDED_BLACKSTONE_PLACE", - "BLOCK_GILDED_BLACKSTONE_STEP", - "BLOCK_GLASS_BREAK", - "BLOCK_GLASS_FALL", - "BLOCK_GLASS_HIT", - "BLOCK_GLASS_PLACE", - "BLOCK_GLASS_STEP", - "BLOCK_GRASS_BREAK", - "BLOCK_GRASS_FALL", - "BLOCK_GRASS_HIT", - "BLOCK_GRASS_PLACE", - "BLOCK_GRASS_STEP", - "BLOCK_GRAVEL_BREAK", - "BLOCK_GRAVEL_FALL", - "BLOCK_GRAVEL_HIT", - "BLOCK_GRAVEL_PLACE", - "BLOCK_GRAVEL_STEP", - "BLOCK_GRINDSTONE_USE", - "BLOCK_HONEY_BLOCK_BREAK", - "BLOCK_HONEY_BLOCK_FALL", - "BLOCK_HONEY_BLOCK_HIT", - "BLOCK_HONEY_BLOCK_PLACE", - "BLOCK_HONEY_BLOCK_SLIDE", - "BLOCK_HONEY_BLOCK_STEP", - "BLOCK_IRON_DOOR_CLOSE", - "BLOCK_IRON_DOOR_OPEN", - "BLOCK_IRON_TRAPDOOR_CLOSE", - "BLOCK_IRON_TRAPDOOR_OPEN", - "BLOCK_LADDER_BREAK", - "BLOCK_LADDER_FALL", - "BLOCK_LADDER_HIT", - "BLOCK_LADDER_PLACE", - "BLOCK_LADDER_STEP", - "BLOCK_LANTERN_BREAK", - "BLOCK_LANTERN_FALL", - "BLOCK_LANTERN_HIT", - "BLOCK_LANTERN_PLACE", - "BLOCK_LANTERN_STEP", - "BLOCK_LAVA_AMBIENT", - "BLOCK_LAVA_EXTINGUISH", - "BLOCK_LAVA_POP", - "BLOCK_LEVER_CLICK", - "BLOCK_LILY_PAD_PLACE", - "BLOCK_LODESTONE_BREAK", - "BLOCK_LODESTONE_FALL", - "BLOCK_LODESTONE_HIT", - "BLOCK_LODESTONE_PLACE", - "BLOCK_LODESTONE_STEP", - "BLOCK_METAL_BREAK", - "BLOCK_METAL_FALL", - "BLOCK_METAL_HIT", - "BLOCK_METAL_PLACE", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_ON", - "BLOCK_METAL_STEP", - "BLOCK_NETHERITE_BLOCK_BREAK", - "BLOCK_NETHERITE_BLOCK_FALL", - "BLOCK_NETHERITE_BLOCK_HIT", - "BLOCK_NETHERITE_BLOCK_PLACE", - "BLOCK_NETHERITE_BLOCK_STEP", - "BLOCK_NETHERRACK_BREAK", - "BLOCK_NETHERRACK_FALL", - "BLOCK_NETHERRACK_HIT", - "BLOCK_NETHERRACK_PLACE", - "BLOCK_NETHERRACK_STEP", - "BLOCK_NETHER_BRICKS_BREAK", - "BLOCK_NETHER_BRICKS_FALL", - "BLOCK_NETHER_BRICKS_HIT", - "BLOCK_NETHER_BRICKS_PLACE", - "BLOCK_NETHER_BRICKS_STEP", - "BLOCK_NETHER_GOLD_ORE_BREAK", - "BLOCK_NETHER_GOLD_ORE_FALL", - "BLOCK_NETHER_GOLD_ORE_HIT", - "BLOCK_NETHER_GOLD_ORE_PLACE", - "BLOCK_NETHER_GOLD_ORE_STEP", - "BLOCK_NETHER_ORE_BREAK", - "BLOCK_NETHER_ORE_FALL", - "BLOCK_NETHER_ORE_HIT", - "BLOCK_NETHER_ORE_PLACE", - "BLOCK_NETHER_ORE_STEP", - "BLOCK_NETHER_SPROUTS_BREAK", - "BLOCK_NETHER_SPROUTS_FALL", - "BLOCK_NETHER_SPROUTS_HIT", - "BLOCK_NETHER_SPROUTS_PLACE", - "BLOCK_NETHER_SPROUTS_STEP", - "BLOCK_NETHER_WART_BREAK", - "BLOCK_NOTE_BLOCK_BANJO", - "BLOCK_NOTE_BLOCK_BASEDRUM", - "BLOCK_NOTE_BLOCK_BASS", - "BLOCK_NOTE_BLOCK_BELL", - "BLOCK_NOTE_BLOCK_BIT", - "BLOCK_NOTE_BLOCK_CHIME", - "BLOCK_NOTE_BLOCK_COW_BELL", - "BLOCK_NOTE_BLOCK_DIDGERIDOO", - "BLOCK_NOTE_BLOCK_FLUTE", - "BLOCK_NOTE_BLOCK_GUITAR", - "BLOCK_NOTE_BLOCK_HARP", - "BLOCK_NOTE_BLOCK_HAT", - "BLOCK_NOTE_BLOCK_IRON_XYLOPHONE", - "BLOCK_NOTE_BLOCK_PLING", - "BLOCK_NOTE_BLOCK_SNARE", - "BLOCK_NOTE_BLOCK_XYLOPHONE", - "BLOCK_NYLIUM_BREAK", - "BLOCK_NYLIUM_FALL", - "BLOCK_NYLIUM_HIT", - "BLOCK_NYLIUM_PLACE", - "BLOCK_NYLIUM_STEP", - "BLOCK_PISTON_CONTRACT", - "BLOCK_PISTON_EXTEND", - "BLOCK_PORTAL_AMBIENT", - "BLOCK_PORTAL_TRAVEL", - "BLOCK_PORTAL_TRIGGER", - "BLOCK_PUMPKIN_CARVE", - "BLOCK_REDSTONE_TORCH_BURNOUT", - "BLOCK_RESPAWN_ANCHOR_AMBIENT", - "BLOCK_RESPAWN_ANCHOR_CHARGE", - "BLOCK_RESPAWN_ANCHOR_DEPLETE", - "BLOCK_RESPAWN_ANCHOR_SET_SPAWN", - "BLOCK_ROOTS_BREAK", - "BLOCK_ROOTS_FALL", - "BLOCK_ROOTS_HIT", - "BLOCK_ROOTS_PLACE", - "BLOCK_ROOTS_STEP", - "BLOCK_SAND_BREAK", - "BLOCK_SAND_FALL", - "BLOCK_SAND_HIT", - "BLOCK_SAND_PLACE", - "BLOCK_SAND_STEP", - "BLOCK_SCAFFOLDING_BREAK", - "BLOCK_SCAFFOLDING_FALL", - "BLOCK_SCAFFOLDING_HIT", - "BLOCK_SCAFFOLDING_PLACE", - "BLOCK_SCAFFOLDING_STEP", - "BLOCK_SHROOMLIGHT_BREAK", - "BLOCK_SHROOMLIGHT_FALL", - "BLOCK_SHROOMLIGHT_HIT", - "BLOCK_SHROOMLIGHT_PLACE", - "BLOCK_SHROOMLIGHT_STEP", - "BLOCK_SHULKER_BOX_CLOSE", - "BLOCK_SHULKER_BOX_OPEN", - "BLOCK_SLIME_BLOCK_BREAK", - "BLOCK_SLIME_BLOCK_FALL", - "BLOCK_SLIME_BLOCK_HIT", - "BLOCK_SLIME_BLOCK_PLACE", - "BLOCK_SLIME_BLOCK_STEP", - "BLOCK_SMITHING_TABLE_USE", - "BLOCK_SMOKER_SMOKE", - "BLOCK_SNOW_BREAK", - "BLOCK_SNOW_FALL", - "BLOCK_SNOW_HIT", - "BLOCK_SNOW_PLACE", - "BLOCK_SNOW_STEP", - "BLOCK_SOUL_SAND_BREAK", - "BLOCK_SOUL_SAND_FALL", - "BLOCK_SOUL_SAND_HIT", - "BLOCK_SOUL_SAND_PLACE", - "BLOCK_SOUL_SAND_STEP", - "BLOCK_SOUL_SOIL_BREAK", - "BLOCK_SOUL_SOIL_FALL", - "BLOCK_SOUL_SOIL_HIT", - "BLOCK_SOUL_SOIL_PLACE", - "BLOCK_SOUL_SOIL_STEP", - "BLOCK_STEM_BREAK", - "BLOCK_STEM_FALL", - "BLOCK_STEM_HIT", - "BLOCK_STEM_PLACE", - "BLOCK_STEM_STEP", - "BLOCK_STONE_BREAK", - "BLOCK_STONE_BUTTON_CLICK_OFF", - "BLOCK_STONE_BUTTON_CLICK_ON", - "BLOCK_STONE_FALL", - "BLOCK_STONE_HIT", - "BLOCK_STONE_PLACE", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_ON", - "BLOCK_STONE_STEP", - "BLOCK_SWEET_BERRY_BUSH_BREAK", - "BLOCK_SWEET_BERRY_BUSH_PLACE", - "BLOCK_TRIPWIRE_ATTACH", - "BLOCK_TRIPWIRE_CLICK_OFF", - "BLOCK_TRIPWIRE_CLICK_ON", - "BLOCK_TRIPWIRE_DETACH", - "BLOCK_VINE_STEP", - "BLOCK_WART_BLOCK_BREAK", - "BLOCK_WART_BLOCK_FALL", - "BLOCK_WART_BLOCK_HIT", - "BLOCK_WART_BLOCK_PLACE", - "BLOCK_WART_BLOCK_STEP", - "BLOCK_WATER_AMBIENT", - "BLOCK_WEEPING_VINES_BREAK", - "BLOCK_WEEPING_VINES_FALL", - "BLOCK_WEEPING_VINES_HIT", - "BLOCK_WEEPING_VINES_PLACE", - "BLOCK_WEEPING_VINES_STEP", - "BLOCK_WET_GRASS_BREAK", - "BLOCK_WET_GRASS_FALL", - "BLOCK_WET_GRASS_HIT", - "BLOCK_WET_GRASS_PLACE", - "BLOCK_WET_GRASS_STEP", - "BLOCK_WOODEN_BUTTON_CLICK_OFF", - "BLOCK_WOODEN_BUTTON_CLICK_ON", - "BLOCK_WOODEN_DOOR_CLOSE", - "BLOCK_WOODEN_DOOR_OPEN", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON", - "BLOCK_WOODEN_TRAPDOOR_CLOSE", - "BLOCK_WOODEN_TRAPDOOR_OPEN", - "BLOCK_WOOD_BREAK", - "BLOCK_WOOD_FALL", - "BLOCK_WOOD_HIT", - "BLOCK_WOOD_PLACE", - "BLOCK_WOOD_STEP", - "BLOCK_WOOL_BREAK", - "BLOCK_WOOL_FALL", - "BLOCK_WOOL_HIT", - "BLOCK_WOOL_PLACE", - "BLOCK_WOOL_STEP", - "ENCHANT_THORNS_HIT", - "ENTITY_ARMOR_STAND_BREAK", - "ENTITY_ARMOR_STAND_FALL", - "ENTITY_ARMOR_STAND_HIT", - "ENTITY_ARMOR_STAND_PLACE", - "ENTITY_ARROW_HIT", - "ENTITY_ARROW_HIT_PLAYER", - "ENTITY_ARROW_SHOOT", - "ENTITY_BAT_AMBIENT", - "ENTITY_BAT_DEATH", - "ENTITY_BAT_HURT", - "ENTITY_BAT_LOOP", - "ENTITY_BAT_TAKEOFF", - "ENTITY_BEE_DEATH", - "ENTITY_BEE_HURT", - "ENTITY_BEE_LOOP", - "ENTITY_BEE_LOOP_AGGRESSIVE", - "ENTITY_BEE_POLLINATE", - "ENTITY_BEE_STING", - "ENTITY_BLAZE_AMBIENT", - "ENTITY_BLAZE_BURN", - "ENTITY_BLAZE_DEATH", - "ENTITY_BLAZE_HURT", - "ENTITY_BLAZE_SHOOT", - "ENTITY_BOAT_PADDLE_LAND", - "ENTITY_BOAT_PADDLE_WATER", - "ENTITY_CAT_AMBIENT", - "ENTITY_CAT_BEG_FOR_FOOD", - "ENTITY_CAT_DEATH", - "ENTITY_CAT_EAT", - "ENTITY_CAT_HISS", - "ENTITY_CAT_HURT", - "ENTITY_CAT_PURR", - "ENTITY_CAT_PURREOW", - "ENTITY_CAT_STRAY_AMBIENT", - "ENTITY_CHICKEN_AMBIENT", - "ENTITY_CHICKEN_DEATH", - "ENTITY_CHICKEN_EGG", - "ENTITY_CHICKEN_HURT", - "ENTITY_CHICKEN_STEP", - "ENTITY_COD_AMBIENT", - "ENTITY_COD_DEATH", - "ENTITY_COD_FLOP", - "ENTITY_COD_HURT", - "ENTITY_COW_AMBIENT", - "ENTITY_COW_DEATH", - "ENTITY_COW_HURT", - "ENTITY_COW_MILK", - "ENTITY_COW_STEP", - "ENTITY_CREEPER_DEATH", - "ENTITY_CREEPER_HURT", - "ENTITY_CREEPER_PRIMED", - "ENTITY_DOLPHIN_AMBIENT", - "ENTITY_DOLPHIN_AMBIENT_WATER", - "ENTITY_DOLPHIN_ATTACK", - "ENTITY_DOLPHIN_DEATH", - "ENTITY_DOLPHIN_EAT", - "ENTITY_DOLPHIN_HURT", - "ENTITY_DOLPHIN_JUMP", - "ENTITY_DOLPHIN_PLAY", - "ENTITY_DOLPHIN_SPLASH", - "ENTITY_DOLPHIN_SWIM", - "ENTITY_DONKEY_AMBIENT", - "ENTITY_DONKEY_ANGRY", - "ENTITY_DONKEY_CHEST", - "ENTITY_DONKEY_DEATH", - "ENTITY_DONKEY_EAT", - "ENTITY_DONKEY_HURT", - "ENTITY_DRAGON_FIREBALL_EXPLODE", - "ENTITY_DROWNED_AMBIENT", - "ENTITY_DROWNED_AMBIENT_WATER", - "ENTITY_DROWNED_DEATH", - "ENTITY_DROWNED_DEATH_WATER", - "ENTITY_DROWNED_HURT", - "ENTITY_DROWNED_HURT_WATER", - "ENTITY_DROWNED_SHOOT", - "ENTITY_DROWNED_STEP", - "ENTITY_DROWNED_SWIM", - "ENTITY_EGG_THROW", - "ENTITY_ELDER_GUARDIAN_AMBIENT", - "ENTITY_ELDER_GUARDIAN_AMBIENT_LAND", - "ENTITY_ELDER_GUARDIAN_CURSE", - "ENTITY_ELDER_GUARDIAN_DEATH", - "ENTITY_ELDER_GUARDIAN_DEATH_LAND", - "ENTITY_ELDER_GUARDIAN_FLOP", - "ENTITY_ELDER_GUARDIAN_HURT", - "ENTITY_ELDER_GUARDIAN_HURT_LAND", - "ENTITY_ENDERMAN_AMBIENT", - "ENTITY_ENDERMAN_DEATH", - "ENTITY_ENDERMAN_HURT", - "ENTITY_ENDERMAN_SCREAM", - "ENTITY_ENDERMAN_STARE", - "ENTITY_ENDERMAN_TELEPORT", - "ENTITY_ENDERMITE_AMBIENT", - "ENTITY_ENDERMITE_DEATH", - "ENTITY_ENDERMITE_HURT", - "ENTITY_ENDERMITE_STEP", - "ENTITY_ENDER_DRAGON_AMBIENT", - "ENTITY_ENDER_DRAGON_DEATH", - "ENTITY_ENDER_DRAGON_FLAP", - "ENTITY_ENDER_DRAGON_GROWL", - "ENTITY_ENDER_DRAGON_HURT", - "ENTITY_ENDER_DRAGON_SHOOT", - "ENTITY_ENDER_EYE_DEATH", - "ENTITY_ENDER_EYE_LAUNCH", - "ENTITY_ENDER_PEARL_THROW", - "ENTITY_EVOKER_AMBIENT", - "ENTITY_EVOKER_CAST_SPELL", - "ENTITY_EVOKER_CELEBRATE", - "ENTITY_EVOKER_DEATH", - "ENTITY_EVOKER_FANGS_ATTACK", - "ENTITY_EVOKER_HURT", - "ENTITY_EVOKER_PREPARE_ATTACK", - "ENTITY_EVOKER_PREPARE_SUMMON", - "ENTITY_EVOKER_PREPARE_WOLOLO", - "ENTITY_EXPERIENCE_BOTTLE_THROW", - "ENTITY_EXPERIENCE_ORB_PICKUP", - "ENTITY_FIREWORK_ROCKET_BLAST", - "ENTITY_FIREWORK_ROCKET_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LAUNCH", - "ENTITY_FIREWORK_ROCKET_SHOOT", - "ENTITY_FIREWORK_ROCKET_TWINKLE", - "ENTITY_FIREWORK_ROCKET_TWINKLE_FAR", - "ENTITY_FISHING_BOBBER_RETRIEVE", - "ENTITY_FISHING_BOBBER_SPLASH", - "ENTITY_FISHING_BOBBER_THROW", - "ENTITY_FISH_SWIM", - "ENTITY_FOX_AGGRO", - "ENTITY_FOX_AMBIENT", - "ENTITY_FOX_BITE", - "ENTITY_FOX_DEATH", - "ENTITY_FOX_EAT", - "ENTITY_FOX_HURT", - "ENTITY_FOX_SCREECH", - "ENTITY_FOX_SLEEP", - "ENTITY_FOX_SNIFF", - "ENTITY_FOX_SPIT", - "ENTITY_FOX_TELEPORT", - "ENTITY_GENERIC_BIG_FALL", - "ENTITY_GENERIC_BURN", - "ENTITY_GENERIC_DEATH", - "ENTITY_GENERIC_DRINK", - "ENTITY_GENERIC_EAT", - "ENTITY_GENERIC_EXPLODE", - "ENTITY_GENERIC_EXTINGUISH_FIRE", - "ENTITY_GENERIC_HURT", - "ENTITY_GENERIC_SMALL_FALL", - "ENTITY_GENERIC_SPLASH", - "ENTITY_GENERIC_SWIM", - "ENTITY_GHAST_AMBIENT", - "ENTITY_GHAST_DEATH", - "ENTITY_GHAST_HURT", - "ENTITY_GHAST_SCREAM", - "ENTITY_GHAST_SHOOT", - "ENTITY_GHAST_WARN", - "ENTITY_GUARDIAN_AMBIENT", - "ENTITY_GUARDIAN_AMBIENT_LAND", - "ENTITY_GUARDIAN_ATTACK", - "ENTITY_GUARDIAN_DEATH", - "ENTITY_GUARDIAN_DEATH_LAND", - "ENTITY_GUARDIAN_FLOP", - "ENTITY_GUARDIAN_HURT", - "ENTITY_GUARDIAN_HURT_LAND", - "ENTITY_HOGLIN_AMBIENT", - "ENTITY_HOGLIN_ANGRY", - "ENTITY_HOGLIN_ATTACK", - "ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_HOGLIN_DEATH", - "ENTITY_HOGLIN_HURT", - "ENTITY_HOGLIN_RETREAT", - "ENTITY_HOGLIN_STEP", - "ENTITY_HORSE_AMBIENT", - "ENTITY_HORSE_ANGRY", - "ENTITY_HORSE_ARMOR", - "ENTITY_HORSE_BREATHE", - "ENTITY_HORSE_DEATH", - "ENTITY_HORSE_EAT", - "ENTITY_HORSE_GALLOP", - "ENTITY_HORSE_HURT", - "ENTITY_HORSE_JUMP", - "ENTITY_HORSE_LAND", - "ENTITY_HORSE_SADDLE", - "ENTITY_HORSE_STEP", - "ENTITY_HORSE_STEP_WOOD", - "ENTITY_HOSTILE_BIG_FALL", - "ENTITY_HOSTILE_DEATH", - "ENTITY_HOSTILE_HURT", - "ENTITY_HOSTILE_SMALL_FALL", - "ENTITY_HOSTILE_SPLASH", - "ENTITY_HOSTILE_SWIM", - "ENTITY_HUSK_AMBIENT", - "ENTITY_HUSK_CONVERTED_TO_ZOMBIE", - "ENTITY_HUSK_DEATH", - "ENTITY_HUSK_HURT", - "ENTITY_HUSK_STEP", - "ENTITY_ILLUSIONER_AMBIENT", - "ENTITY_ILLUSIONER_CAST_SPELL", - "ENTITY_ILLUSIONER_DEATH", - "ENTITY_ILLUSIONER_HURT", - "ENTITY_ILLUSIONER_MIRROR_MOVE", - "ENTITY_ILLUSIONER_PREPARE_BLINDNESS", - "ENTITY_ILLUSIONER_PREPARE_MIRROR", - "ENTITY_IRON_GOLEM_ATTACK", - "ENTITY_IRON_GOLEM_DAMAGE", - "ENTITY_IRON_GOLEM_DEATH", - "ENTITY_IRON_GOLEM_HURT", - "ENTITY_IRON_GOLEM_REPAIR", - "ENTITY_IRON_GOLEM_STEP", - "ENTITY_ITEM_BREAK", - "ENTITY_ITEM_FRAME_ADD_ITEM", - "ENTITY_ITEM_FRAME_BREAK", - "ENTITY_ITEM_FRAME_PLACE", - "ENTITY_ITEM_FRAME_REMOVE_ITEM", - "ENTITY_ITEM_FRAME_ROTATE_ITEM", - "ENTITY_ITEM_PICKUP", - "ENTITY_LEASH_KNOT_BREAK", - "ENTITY_LEASH_KNOT_PLACE", - "ENTITY_LIGHTNING_BOLT_IMPACT", - "ENTITY_LIGHTNING_BOLT_THUNDER", - "ENTITY_LINGERING_POTION_THROW", - "ENTITY_LLAMA_AMBIENT", - "ENTITY_LLAMA_ANGRY", - "ENTITY_LLAMA_CHEST", - "ENTITY_LLAMA_DEATH", - "ENTITY_LLAMA_EAT", - "ENTITY_LLAMA_HURT", - "ENTITY_LLAMA_SPIT", - "ENTITY_LLAMA_STEP", - "ENTITY_LLAMA_SWAG", - "ENTITY_MAGMA_CUBE_DEATH", - "ENTITY_MAGMA_CUBE_DEATH_SMALL", - "ENTITY_MAGMA_CUBE_HURT", - "ENTITY_MAGMA_CUBE_HURT_SMALL", - "ENTITY_MAGMA_CUBE_JUMP", - "ENTITY_MAGMA_CUBE_SQUISH", - "ENTITY_MAGMA_CUBE_SQUISH_SMALL", - "ENTITY_MINECART_INSIDE", - "ENTITY_MINECART_RIDING", - "ENTITY_MOOSHROOM_CONVERT", - "ENTITY_MOOSHROOM_EAT", - "ENTITY_MOOSHROOM_MILK", - "ENTITY_MOOSHROOM_SHEAR", - "ENTITY_MOOSHROOM_SUSPICIOUS_MILK", - "ENTITY_MULE_AMBIENT", - "ENTITY_MULE_ANGRY", - "ENTITY_MULE_CHEST", - "ENTITY_MULE_DEATH", - "ENTITY_MULE_EAT", - "ENTITY_MULE_HURT", - "ENTITY_OCELOT_AMBIENT", - "ENTITY_OCELOT_DEATH", - "ENTITY_OCELOT_HURT", - "ENTITY_PAINTING_BREAK", - "ENTITY_PAINTING_PLACE", - "ENTITY_PANDA_AGGRESSIVE_AMBIENT", - "ENTITY_PANDA_AMBIENT", - "ENTITY_PANDA_BITE", - "ENTITY_PANDA_CANT_BREED", - "ENTITY_PANDA_DEATH", - "ENTITY_PANDA_EAT", - "ENTITY_PANDA_HURT", - "ENTITY_PANDA_PRE_SNEEZE", - "ENTITY_PANDA_SNEEZE", - "ENTITY_PANDA_STEP", - "ENTITY_PANDA_WORRIED_AMBIENT", - "ENTITY_PARROT_AMBIENT", - "ENTITY_PARROT_DEATH", - "ENTITY_PARROT_EAT", - "ENTITY_PARROT_FLY", - "ENTITY_PARROT_HURT", - "ENTITY_PARROT_IMITATE_BLAZE", - "ENTITY_PARROT_IMITATE_CREEPER", - "ENTITY_PARROT_IMITATE_DROWNED", - "ENTITY_PARROT_IMITATE_ELDER_GUARDIAN", - "ENTITY_PARROT_IMITATE_ENDERMITE", - "ENTITY_PARROT_IMITATE_ENDER_DRAGON", - "ENTITY_PARROT_IMITATE_EVOKER", - "ENTITY_PARROT_IMITATE_GHAST", - "ENTITY_PARROT_IMITATE_GUARDIAN", - "ENTITY_PARROT_IMITATE_HOGLIN", - "ENTITY_PARROT_IMITATE_HUSK", - "ENTITY_PARROT_IMITATE_ILLUSIONER", - "ENTITY_PARROT_IMITATE_MAGMA_CUBE", - "ENTITY_PARROT_IMITATE_PHANTOM", - "ENTITY_PARROT_IMITATE_PIGLIN", - "ENTITY_PARROT_IMITATE_PILLAGER", - "ENTITY_PARROT_IMITATE_RAVAGER", - "ENTITY_PARROT_IMITATE_SHULKER", - "ENTITY_PARROT_IMITATE_SILVERFISH", - "ENTITY_PARROT_IMITATE_SKELETON", - "ENTITY_PARROT_IMITATE_SLIME", - "ENTITY_PARROT_IMITATE_SPIDER", - "ENTITY_PARROT_IMITATE_STRAY", - "ENTITY_PARROT_IMITATE_VEX", - "ENTITY_PARROT_IMITATE_VINDICATOR", - "ENTITY_PARROT_IMITATE_WITCH", - "ENTITY_PARROT_IMITATE_WITHER", - "ENTITY_PARROT_IMITATE_WITHER_SKELETON", - "ENTITY_PARROT_IMITATE_ZOGLIN", - "ENTITY_PARROT_IMITATE_ZOMBIE", - "ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER", - "ENTITY_PARROT_STEP", - "ENTITY_PHANTOM_AMBIENT", - "ENTITY_PHANTOM_BITE", - "ENTITY_PHANTOM_DEATH", - "ENTITY_PHANTOM_FLAP", - "ENTITY_PHANTOM_HURT", - "ENTITY_PHANTOM_SWOOP", - "ENTITY_PIGLIN_ADMIRING_ITEM", - "ENTITY_PIGLIN_AMBIENT", - "ENTITY_PIGLIN_ANGRY", - "ENTITY_PIGLIN_CELEBRATE", - "ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_PIGLIN_DEATH", - "ENTITY_PIGLIN_HURT", - "ENTITY_PIGLIN_JEALOUS", - "ENTITY_PIGLIN_RETREAT", - "ENTITY_PIGLIN_STEP", - "ENTITY_PIG_AMBIENT", - "ENTITY_PIG_DEATH", - "ENTITY_PIG_HURT", - "ENTITY_PIG_SADDLE", - "ENTITY_PIG_STEP", - "ENTITY_PILLAGER_AMBIENT", - "ENTITY_PILLAGER_CELEBRATE", - "ENTITY_PILLAGER_DEATH", - "ENTITY_PILLAGER_HURT", - "ENTITY_PLAYER_ATTACK_CRIT", - "ENTITY_PLAYER_ATTACK_KNOCKBACK", - "ENTITY_PLAYER_ATTACK_NODAMAGE", - "ENTITY_PLAYER_ATTACK_STRONG", - "ENTITY_PLAYER_ATTACK_SWEEP", - "ENTITY_PLAYER_ATTACK_WEAK", - "ENTITY_PLAYER_BIG_FALL", - "ENTITY_PLAYER_BREATH", - "ENTITY_PLAYER_BURP", - "ENTITY_PLAYER_DEATH", - "ENTITY_PLAYER_HURT", - "ENTITY_PLAYER_HURT_DROWN", - "ENTITY_PLAYER_HURT_ON_FIRE", - "ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH", - "ENTITY_PLAYER_LEVELUP", - "ENTITY_PLAYER_SMALL_FALL", - "ENTITY_PLAYER_SPLASH", - "ENTITY_PLAYER_SPLASH_HIGH_SPEED", - "ENTITY_PLAYER_SWIM", - "ENTITY_POLAR_BEAR_AMBIENT", - "ENTITY_POLAR_BEAR_AMBIENT_BABY", - "ENTITY_POLAR_BEAR_DEATH", - "ENTITY_POLAR_BEAR_HURT", - "ENTITY_POLAR_BEAR_STEP", - "ENTITY_POLAR_BEAR_WARNING", - "ENTITY_PUFFER_FISH_AMBIENT", - "ENTITY_PUFFER_FISH_BLOW_OUT", - "ENTITY_PUFFER_FISH_BLOW_UP", - "ENTITY_PUFFER_FISH_DEATH", - "ENTITY_PUFFER_FISH_FLOP", - "ENTITY_PUFFER_FISH_HURT", - "ENTITY_PUFFER_FISH_STING", - "ENTITY_RABBIT_AMBIENT", - "ENTITY_RABBIT_ATTACK", - "ENTITY_RABBIT_DEATH", - "ENTITY_RABBIT_HURT", - "ENTITY_RABBIT_JUMP", - "ENTITY_RAVAGER_AMBIENT", - "ENTITY_RAVAGER_ATTACK", - "ENTITY_RAVAGER_CELEBRATE", - "ENTITY_RAVAGER_DEATH", - "ENTITY_RAVAGER_HURT", - "ENTITY_RAVAGER_ROAR", - "ENTITY_RAVAGER_STEP", - "ENTITY_RAVAGER_STUNNED", - "ENTITY_SALMON_AMBIENT", - "ENTITY_SALMON_DEATH", - "ENTITY_SALMON_FLOP", - "ENTITY_SALMON_HURT", - "ENTITY_SHEEP_AMBIENT", - "ENTITY_SHEEP_DEATH", - "ENTITY_SHEEP_HURT", - "ENTITY_SHEEP_SHEAR", - "ENTITY_SHEEP_STEP", - "ENTITY_SHULKER_AMBIENT", - "ENTITY_SHULKER_BULLET_HIT", - "ENTITY_SHULKER_BULLET_HURT", - "ENTITY_SHULKER_CLOSE", - "ENTITY_SHULKER_DEATH", - "ENTITY_SHULKER_HURT", - "ENTITY_SHULKER_HURT_CLOSED", - "ENTITY_SHULKER_OPEN", - "ENTITY_SHULKER_SHOOT", - "ENTITY_SHULKER_TELEPORT", - "ENTITY_SILVERFISH_AMBIENT", - "ENTITY_SILVERFISH_DEATH", - "ENTITY_SILVERFISH_HURT", - "ENTITY_SILVERFISH_STEP", - "ENTITY_SKELETON_AMBIENT", - "ENTITY_SKELETON_DEATH", - "ENTITY_SKELETON_HORSE_AMBIENT", - "ENTITY_SKELETON_HORSE_AMBIENT_WATER", - "ENTITY_SKELETON_HORSE_DEATH", - "ENTITY_SKELETON_HORSE_GALLOP_WATER", - "ENTITY_SKELETON_HORSE_HURT", - "ENTITY_SKELETON_HORSE_JUMP_WATER", - "ENTITY_SKELETON_HORSE_STEP_WATER", - "ENTITY_SKELETON_HORSE_SWIM", - "ENTITY_SKELETON_HURT", - "ENTITY_SKELETON_SHOOT", - "ENTITY_SKELETON_STEP", - "ENTITY_SLIME_ATTACK", - "ENTITY_SLIME_DEATH", - "ENTITY_SLIME_DEATH_SMALL", - "ENTITY_SLIME_HURT", - "ENTITY_SLIME_HURT_SMALL", - "ENTITY_SLIME_JUMP", - "ENTITY_SLIME_JUMP_SMALL", - "ENTITY_SLIME_SQUISH", - "ENTITY_SLIME_SQUISH_SMALL", - "ENTITY_SNOWBALL_THROW", - "ENTITY_SNOW_GOLEM_AMBIENT", - "ENTITY_SNOW_GOLEM_DEATH", - "ENTITY_SNOW_GOLEM_HURT", - "ENTITY_SNOW_GOLEM_SHEAR", - "ENTITY_SNOW_GOLEM_SHOOT", - "ENTITY_SPIDER_AMBIENT", - "ENTITY_SPIDER_DEATH", - "ENTITY_SPIDER_HURT", - "ENTITY_SPIDER_STEP", - "ENTITY_SPLASH_POTION_BREAK", - "ENTITY_SPLASH_POTION_THROW", - "ENTITY_SQUID_AMBIENT", - "ENTITY_SQUID_DEATH", - "ENTITY_SQUID_HURT", - "ENTITY_SQUID_SQUIRT", - "ENTITY_STRAY_AMBIENT", - "ENTITY_STRAY_DEATH", - "ENTITY_STRAY_HURT", - "ENTITY_STRAY_STEP", - "ENTITY_STRIDER_AMBIENT", - "ENTITY_STRIDER_DEATH", - "ENTITY_STRIDER_EAT", - "ENTITY_STRIDER_HAPPY", - "ENTITY_STRIDER_HURT", - "ENTITY_STRIDER_RETREAT", - "ENTITY_STRIDER_SADDLE", - "ENTITY_STRIDER_STEP", - "ENTITY_STRIDER_STEP_LAVA", - "ENTITY_TNT_PRIMED", - "ENTITY_TROPICAL_FISH_AMBIENT", - "ENTITY_TROPICAL_FISH_DEATH", - "ENTITY_TROPICAL_FISH_FLOP", - "ENTITY_TROPICAL_FISH_HURT", - "ENTITY_TURTLE_AMBIENT_LAND", - "ENTITY_TURTLE_DEATH", - "ENTITY_TURTLE_DEATH_BABY", - "ENTITY_TURTLE_EGG_BREAK", - "ENTITY_TURTLE_EGG_CRACK", - "ENTITY_TURTLE_EGG_HATCH", - "ENTITY_TURTLE_HURT", - "ENTITY_TURTLE_HURT_BABY", - "ENTITY_TURTLE_LAY_EGG", - "ENTITY_TURTLE_SHAMBLE", - "ENTITY_TURTLE_SHAMBLE_BABY", - "ENTITY_TURTLE_SWIM", - "ENTITY_VEX_AMBIENT", - "ENTITY_VEX_CHARGE", - "ENTITY_VEX_DEATH", - "ENTITY_VEX_HURT", - "ENTITY_VILLAGER_AMBIENT", - "ENTITY_VILLAGER_CELEBRATE", - "ENTITY_VILLAGER_DEATH", - "ENTITY_VILLAGER_HURT", - "ENTITY_VILLAGER_NO", - "ENTITY_VILLAGER_TRADE", - "ENTITY_VILLAGER_WORK_ARMORER", - "ENTITY_VILLAGER_WORK_BUTCHER", - "ENTITY_VILLAGER_WORK_CARTOGRAPHER", - "ENTITY_VILLAGER_WORK_CLERIC", - "ENTITY_VILLAGER_WORK_FARMER", - "ENTITY_VILLAGER_WORK_FISHERMAN", - "ENTITY_VILLAGER_WORK_FLETCHER", - "ENTITY_VILLAGER_WORK_LEATHERWORKER", - "ENTITY_VILLAGER_WORK_LIBRARIAN", - "ENTITY_VILLAGER_WORK_MASON", - "ENTITY_VILLAGER_WORK_SHEPHERD", - "ENTITY_VILLAGER_WORK_TOOLSMITH", - "ENTITY_VILLAGER_WORK_WEAPONSMITH", - "ENTITY_VILLAGER_YES", - "ENTITY_VINDICATOR_AMBIENT", - "ENTITY_VINDICATOR_CELEBRATE", - "ENTITY_VINDICATOR_DEATH", - "ENTITY_VINDICATOR_HURT", - "ENTITY_WANDERING_TRADER_AMBIENT", - "ENTITY_WANDERING_TRADER_DEATH", - "ENTITY_WANDERING_TRADER_DISAPPEARED", - "ENTITY_WANDERING_TRADER_DRINK_MILK", - "ENTITY_WANDERING_TRADER_DRINK_POTION", - "ENTITY_WANDERING_TRADER_HURT", - "ENTITY_WANDERING_TRADER_NO", - "ENTITY_WANDERING_TRADER_REAPPEARED", - "ENTITY_WANDERING_TRADER_TRADE", - "ENTITY_WANDERING_TRADER_YES", - "ENTITY_WITCH_AMBIENT", - "ENTITY_WITCH_CELEBRATE", - "ENTITY_WITCH_DEATH", - "ENTITY_WITCH_DRINK", - "ENTITY_WITCH_HURT", - "ENTITY_WITCH_THROW", - "ENTITY_WITHER_AMBIENT", - "ENTITY_WITHER_BREAK_BLOCK", - "ENTITY_WITHER_DEATH", - "ENTITY_WITHER_HURT", - "ENTITY_WITHER_SHOOT", - "ENTITY_WITHER_SKELETON_AMBIENT", - "ENTITY_WITHER_SKELETON_DEATH", - "ENTITY_WITHER_SKELETON_HURT", - "ENTITY_WITHER_SKELETON_STEP", - "ENTITY_WITHER_SPAWN", - "ENTITY_WOLF_AMBIENT", - "ENTITY_WOLF_DEATH", - "ENTITY_WOLF_GROWL", - "ENTITY_WOLF_HOWL", - "ENTITY_WOLF_HURT", - "ENTITY_WOLF_PANT", - "ENTITY_WOLF_SHAKE", - "ENTITY_WOLF_STEP", - "ENTITY_WOLF_WHINE", - "ENTITY_ZOGLIN_AMBIENT", - "ENTITY_ZOGLIN_ANGRY", - "ENTITY_ZOGLIN_ATTACK", - "ENTITY_ZOGLIN_DEATH", - "ENTITY_ZOGLIN_HURT", - "ENTITY_ZOGLIN_STEP", - "ENTITY_ZOMBIE_AMBIENT", - "ENTITY_ZOMBIE_ATTACK_IRON_DOOR", - "ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR", - "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR", - "ENTITY_ZOMBIE_CONVERTED_TO_DROWNED", - "ENTITY_ZOMBIE_DEATH", - "ENTITY_ZOMBIE_DESTROY_EGG", - "ENTITY_ZOMBIE_HORSE_AMBIENT", - "ENTITY_ZOMBIE_HORSE_DEATH", - "ENTITY_ZOMBIE_HORSE_HURT", - "ENTITY_ZOMBIE_HURT", - "ENTITY_ZOMBIE_INFECT", - "ENTITY_ZOMBIE_STEP", - "ENTITY_ZOMBIE_VILLAGER_AMBIENT", - "ENTITY_ZOMBIE_VILLAGER_CONVERTED", - "ENTITY_ZOMBIE_VILLAGER_CURE", - "ENTITY_ZOMBIE_VILLAGER_DEATH", - "ENTITY_ZOMBIE_VILLAGER_HURT", - "ENTITY_ZOMBIE_VILLAGER_STEP", - "ENTITY_ZOMBIFIED_PIGLIN_AMBIENT", - "ENTITY_ZOMBIFIED_PIGLIN_ANGRY", - "ENTITY_ZOMBIFIED_PIGLIN_DEATH", - "ENTITY_ZOMBIFIED_PIGLIN_HURT", - "EVENT_RAID_HORN", - "ITEM_ARMOR_EQUIP_CHAIN", - "ITEM_ARMOR_EQUIP_DIAMOND", - "ITEM_ARMOR_EQUIP_ELYTRA", - "ITEM_ARMOR_EQUIP_GENERIC", - "ITEM_ARMOR_EQUIP_GOLD", - "ITEM_ARMOR_EQUIP_IRON", - "ITEM_ARMOR_EQUIP_LEATHER", - "ITEM_ARMOR_EQUIP_NETHERITE", - "ITEM_ARMOR_EQUIP_TURTLE", - "ITEM_AXE_STRIP", - "ITEM_BOOK_PAGE_TURN", - "ITEM_BOOK_PUT", - "ITEM_BOTTLE_EMPTY", - "ITEM_BOTTLE_FILL", - "ITEM_BOTTLE_FILL_DRAGONBREATH", - "ITEM_BUCKET_EMPTY", - "ITEM_BUCKET_EMPTY_FISH", - "ITEM_BUCKET_EMPTY_LAVA", - "ITEM_BUCKET_FILL", - "ITEM_BUCKET_FILL_FISH", - "ITEM_BUCKET_FILL_LAVA", - "ITEM_CHORUS_FRUIT_TELEPORT", - "ITEM_CROP_PLANT", - "ITEM_CROSSBOW_HIT", - "ITEM_CROSSBOW_LOADING_END", - "ITEM_CROSSBOW_LOADING_MIDDLE", - "ITEM_CROSSBOW_LOADING_START", - "ITEM_CROSSBOW_QUICK_CHARGE_1", - "ITEM_CROSSBOW_QUICK_CHARGE_2", - "ITEM_CROSSBOW_QUICK_CHARGE_3", - "ITEM_CROSSBOW_SHOOT", - "ITEM_ELYTRA_FLYING", - "ITEM_FIRECHARGE_USE", - "ITEM_FLINTANDSTEEL_USE", - "ITEM_HOE_TILL", - "ITEM_HONEY_BOTTLE_DRINK", - "ITEM_LODESTONE_COMPASS_LOCK", - "ITEM_NETHER_WART_PLANT", - "ITEM_SHIELD_BLOCK", - "ITEM_SHIELD_BREAK", - "ITEM_SHOVEL_FLATTEN", - "ITEM_SWEET_BERRIES_PICK_FROM_BUSH", - "ITEM_TOTEM_USE", - "ITEM_TRIDENT_HIT", - "ITEM_TRIDENT_HIT_GROUND", - "ITEM_TRIDENT_RETURN", - "ITEM_TRIDENT_RIPTIDE_1", - "ITEM_TRIDENT_RIPTIDE_2", - "ITEM_TRIDENT_RIPTIDE_3", - "ITEM_TRIDENT_THROW", - "ITEM_TRIDENT_THUNDER", - "MUSIC_CREATIVE", - "MUSIC_CREDITS", - "MUSIC_DISC_11", - "MUSIC_DISC_13", - "MUSIC_DISC_BLOCKS", - "MUSIC_DISC_CAT", - "MUSIC_DISC_CHIRP", - "MUSIC_DISC_FAR", - "MUSIC_DISC_MALL", - "MUSIC_DISC_MELLOHI", - "MUSIC_DISC_PIGSTEP", - "MUSIC_DISC_STAL", - "MUSIC_DISC_STRAD", - "MUSIC_DISC_WAIT", - "MUSIC_DISC_WARD", - "MUSIC_DRAGON", - "MUSIC_END", - "MUSIC_GAME", - "MUSIC_MENU", - "MUSIC_NETHER_BASALT_DELTAS", - "MUSIC_NETHER_CRIMSON_FOREST", - "MUSIC_NETHER_NETHER_WASTES", - "MUSIC_NETHER_SOUL_SAND_VALLEY", - "MUSIC_NETHER_WARPED_FOREST", - "MUSIC_UNDER_WATER", - "PARTICLE_SOUL_ESCAPE", - "UI_BUTTON_CLICK", - "UI_CARTOGRAPHY_TABLE_TAKE_RESULT", - "UI_LOOM_SELECT_PATTERN", - "UI_LOOM_TAKE_RESULT", - "UI_STONECUTTER_SELECT_RECIPE", - "UI_STONECUTTER_TAKE_RESULT", - "UI_TOAST_CHALLENGE_COMPLETE", - "UI_TOAST_IN", - "UI_TOAST_OUT", - "WEATHER_RAIN", - "WEATHER_RAIN_ABOVE" - ] - }, - "particleOffset": { - "description": "Randomly offset from the surface to this surface+value", - "type": "integer" - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer" - }, - "volume": { - "description": "The sound volume.", - "type": "number" - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer" - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string" - }, - "minPitch": { - "description": "The minimum sound pitch", - "type": "number" - }, - "particleDistanceWidth": { - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer" - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string", - "enum": [ - "EXPLOSION_NORMAL", - "EXPLOSION_LARGE", - "EXPLOSION_HUGE", - "FIREWORKS_SPARK", - "WATER_BUBBLE", - "WATER_SPLASH", - "WATER_WAKE", - "SUSPENDED", - "SUSPENDED_DEPTH", - "CRIT", - "CRIT_MAGIC", - "SMOKE_NORMAL", - "SMOKE_LARGE", - "SPELL", - "SPELL_INSTANT", - "SPELL_MOB", - "SPELL_MOB_AMBIENT", - "SPELL_WITCH", - "DRIP_WATER", - "DRIP_LAVA", - "VILLAGER_ANGRY", - "VILLAGER_HAPPY", - "TOWN_AURA", - "NOTE", - "PORTAL", - "ENCHANTMENT_TABLE", - "FLAME", - "LAVA", - "CLOUD", - "REDSTONE", - "SNOWBALL", - "SNOW_SHOVEL", - "SLIME", - "HEART", - "BARRIER", - "ITEM_CRACK", - "BLOCK_CRACK", - "BLOCK_DUST", - "WATER_DROP", - "MOB_APPEARANCE", - "DRAGON_BREATH", - "END_ROD", - "DAMAGE_INDICATOR", - "SWEEP_ATTACK", - "FALLING_DUST", - "TOTEM", - "SPIT", - "SQUID_INK", - "BUBBLE_POP", - "CURRENT_DOWN", - "BUBBLE_COLUMN_UP", - "NAUTILUS", - "DOLPHIN", - "SNEEZE", - "CAMPFIRE_COSY_SMOKE", - "CAMPFIRE_SIGNAL_SMOKE", - "COMPOSTER", - "FLASH", - "FALLING_LAVA", - "LANDING_LAVA", - "FALLING_WATER", - "DRIPPING_HONEY", - "FALLING_HONEY", - "LANDING_HONEY", - "FALLING_NECTAR", - "SOUL_FIRE_FLAME", - "ASH", - "CRIMSON_SPORE", - "WARPED_SPORE", - "SOUL", - "DRIPPING_OBSIDIAN_TEAR", - "FALLING_OBSIDIAN_TEAR", - "LANDING_OBSIDIAN_TEAR", - "REVERSE_PORTAL", - "WHITE_ASH", - "LEGACY_BLOCK_CRACK", - "LEGACY_BLOCK_DUST", - "LEGACY_FALLING_DUST" - ] - }, - "particleDistance": { - "description": "How far away from the player particles can play", - "type": "integer" - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "description": "The Potion Strength", - "type": "integer" - }, - "soundDistance": { - "description": "The max distance from the player the sound will play", - "type": "integer" - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer" - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer" - } - } - }, - "irisbiomedecorator": { - "description": "A biome decorator is used for placing flowers, grass, cacti and so on", - "type": "object", - "properties": { - "partOf": { - "description": "Tells iris where this decoration is a part of. I.e. SHORE_LINE or SEA_SURFACE", - "type": "string", - "enum": [ - "NONE", - "SHORE_LINE", - "SEA_SURFACE" - ] - }, - "verticalZoom": { - "description": "The vertical zoom is for wispy stack heights. Zooming this in makes stack heights more slowly change over a distance", - "type": "number" - }, - "chance": { - "description": "The chance for this decorator to decorate at a given X,Y coordinate. This is hit 256 times per chunk (per surface block)", - "type": "number" - }, - "variance": { - "description": "The varience dispersion is used when multiple blocks are put in the palette. Scatter scrambles them, Wispy shows streak-looking varience", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "verticalVariance": { - "description": "If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "stackMax": { - "description": "The maximum repeat stack height", - "type": "integer" - }, - "zoom": { - "description": "The zoom is for zooming in or out wispy dispersions. Makes patches bigger the higher this zoom value is/", - "type": "number" - }, - "palette": { - "description": "The palette of blocks to pick from when this decorator needs to place.", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "Dispersion is used to pick places to spawn. Scatter randomly places them (vanilla) or Wispy for a streak like patch system.", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "stackMin": { - "description": "The minimum repeat stack height (setting to 3 would stack 3 of on top of each other", - "type": "integer" - } - } - }, - "irisbiomepalettelayer": { - "description": "A layer of surface / subsurface material in biomes", - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "irisstructureplacement": { - "description": "Represents a structure placement", - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number" - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number" - }, - "ratio": { - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number" - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer" - }, - "height": { - "description": "The height or -1 for surface", - "type": "integer" - } - } - }, - "irisobjectreplace": { - "description": "Find and replace object materials", - "type": "object", - "properties": { - "find": { - "description": "Find this block", - "type": "string" - }, - "replace": { - "description": "Replace it with this block", - "type": "string" - }, - "exact": { - "description": "Exactly match the block data or not", - "type": "boolean" - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - }, - "irisbiomegeneratorlink": { - "description": "This represents a link to a generator for a biome", - "type": "object", - "properties": { - "min": { - "description": "The min block value (value + fluidHeight)", - "type": "integer" - }, - "max": { - "description": "The max block value (value + fluidHeight)", - "type": "integer" - }, - "generator": { - "description": "The generator id", - "type": "string" - } - } - } - }, - "properties": { - "seaLayers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomepalettelayer"} - }, - "biomeSkyScatter": { - "description": "Since 1.13 supports 3D biomes, you can add different derivative colors for anything above the terrain. (Think swampy tree leaves with a desert looking grass surface)", - "type": "array", - "items": {"type": "string"} - }, - "objects": { - "description": "Objects define what schematics (iob files) iris will place in this biome", - "type": "array", - "items": {"$ref": "#/definitions/irisobjectplacement"} - }, - "biomeZoom": { - "description": "This zooms in the biome colors if multiple derivatives are chosen", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": {"$ref": "#/definitions/irisstructureplacement"} - }, - "biomeDispersion": { - "description": "This changes the dispersion of the biome colors if multiple derivatives are chosen", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - }, - "derivative": { - "description": "The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt", - "type": "string", - "enum": [ - "OCEAN", - "PLAINS", - "DESERT", - "MOUNTAINS", - "FOREST", - "TAIGA", - "SWAMP", - "RIVER", - "NETHER_WASTES", - "THE_END", - "FROZEN_OCEAN", - "FROZEN_RIVER", - "SNOWY_TUNDRA", - "SNOWY_MOUNTAINS", - "MUSHROOM_FIELDS", - "MUSHROOM_FIELD_SHORE", - "BEACH", - "DESERT_HILLS", - "WOODED_HILLS", - "TAIGA_HILLS", - "MOUNTAIN_EDGE", - "JUNGLE", - "JUNGLE_HILLS", - "JUNGLE_EDGE", - "DEEP_OCEAN", - "STONE_SHORE", - "SNOWY_BEACH", - "BIRCH_FOREST", - "BIRCH_FOREST_HILLS", - "DARK_FOREST", - "SNOWY_TAIGA", - "SNOWY_TAIGA_HILLS", - "GIANT_TREE_TAIGA", - "GIANT_TREE_TAIGA_HILLS", - "WOODED_MOUNTAINS", - "SAVANNA", - "SAVANNA_PLATEAU", - "BADLANDS", - "WOODED_BADLANDS_PLATEAU", - "BADLANDS_PLATEAU", - "SMALL_END_ISLANDS", - "END_MIDLANDS", - "END_HIGHLANDS", - "END_BARRENS", - "WARM_OCEAN", - "LUKEWARM_OCEAN", - "COLD_OCEAN", - "DEEP_WARM_OCEAN", - "DEEP_LUKEWARM_OCEAN", - "DEEP_COLD_OCEAN", - "DEEP_FROZEN_OCEAN", - "THE_VOID", - "SUNFLOWER_PLAINS", - "DESERT_LAKES", - "GRAVELLY_MOUNTAINS", - "FLOWER_FOREST", - "TAIGA_MOUNTAINS", - "SWAMP_HILLS", - "ICE_SPIKES", - "MODIFIED_JUNGLE", - "MODIFIED_JUNGLE_EDGE", - "TALL_BIRCH_FOREST", - "TALL_BIRCH_HILLS", - "DARK_FOREST_HILLS", - "SNOWY_TAIGA_MOUNTAINS", - "GIANT_SPRUCE_TAIGA", - "GIANT_SPRUCE_TAIGA_HILLS", - "MODIFIED_GRAVELLY_MOUNTAINS", - "SHATTERED_SAVANNA", - "SHATTERED_SAVANNA_PLATEAU", - "ERODED_BADLANDS", - "MODIFIED_WOODED_BADLANDS_PLATEAU", - "MODIFIED_BADLANDS_PLATEAU", - "BAMBOO_JUNGLE", - "BAMBOO_JUNGLE_HILLS", - "SOUL_SAND_VALLEY", - "CRIMSON_FOREST", - "WARPED_FOREST", - "BASALT_DELTAS" - ] - }, - "deposits": { - "description": "Define biome deposit generators that add onto the existing regional and global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "slab": { - "description": "The default slab if iris decides to place a slab in this biome. Default is no slab.", - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": {"$ref": "#/definitions/iriseffect"} - }, - "children": { - "description": "List any biome names (file names without.json) here as children. Portions of this biome can sometimes morph into their children. Iris supports cyclic relationships such as A > B > A > B. Iris will stop checking 9 biomes down the tree.", - "type": "array", - "items": {"type": "string"} - }, - "decorators": { - "description": "Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomedecorator"} - }, - "name": { - "description": "This is the human readable name for this biome. This can and should be different than the file name. This is not used for loading biomes in other objects.", - "type": "string" - }, - "layers": { - "description": "This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomepalettelayer"} - }, - "generators": { - "description": "Generators for this biome. Multiple generators with different interpolation sizes will mix with other biomes how you would expect. This defines your biome height relative to the fluid height. Use negative for oceans.", - "type": "array", - "items": {"$ref": "#/definitions/irisbiomegeneratorlink"} - }, - "childShrinkFactor": { - "description": "If this biome has children biomes, and the gen layer chooses one of this biomes children, how much smaller will it be (inside of this biome). Higher values means a smaller biome relative to this biome's size. Set higher than 1.0 and below 3.0 for best results.", - "type": "number" - }, - "lockLayers": { - "description": "Layers no longer descend from the surface block, they descend from the max possible height the biome can produce (constant) creating mesa like layers.", - "type": "boolean" - }, - "biomeScatter": { - "description": "You can instead specify multiple biome derivatives to randomly scatter colors in this biome", - "type": "array", - "items": {"type": "string"} - }, - "wall": { - "description": "The default wall if iris decides to place a wall higher than 2 blocks (steep hills or possibly cliffs)", - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "rarity": { - "description": "The rarity of this biome (integer)", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisbiome.json" - }, - "fileMatch": ["/biomes/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents an iris region", - "title": "Region", - "type": "object", - "definitions": { - "iriseffect": { - "description": "An iris effect", - "type": "object", - "properties": { - "particleAltX": { - "description": "The alt x, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAway": { - "description": "The effect distance start away", - "type": "integer" - }, - "particleAltY": { - "description": "The alt y, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "particleAltZ": { - "description": "The alt z, usually represents motion if the particle count is zero. Otherwise an offset.", - "type": "number" - }, - "chance": { - "description": "The chance is 1 in CHANCE per interval", - "type": "integer" - }, - "maxPitch": { - "description": "The max sound pitch", - "type": "number" - }, - "sound": { - "description": "The sound to play", - "type": "string", - "enum": [ - "AMBIENT_BASALT_DELTAS_ADDITIONS", - "AMBIENT_BASALT_DELTAS_LOOP", - "AMBIENT_BASALT_DELTAS_MOOD", - "AMBIENT_CAVE", - "AMBIENT_CRIMSON_FOREST_ADDITIONS", - "AMBIENT_CRIMSON_FOREST_LOOP", - "AMBIENT_CRIMSON_FOREST_MOOD", - "AMBIENT_NETHER_WASTES_ADDITIONS", - "AMBIENT_NETHER_WASTES_LOOP", - "AMBIENT_NETHER_WASTES_MOOD", - "AMBIENT_SOUL_SAND_VALLEY_ADDITIONS", - "AMBIENT_SOUL_SAND_VALLEY_LOOP", - "AMBIENT_SOUL_SAND_VALLEY_MOOD", - "AMBIENT_UNDERWATER_ENTER", - "AMBIENT_UNDERWATER_EXIT", - "AMBIENT_UNDERWATER_LOOP", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE", - "AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE", - "AMBIENT_WARPED_FOREST_ADDITIONS", - "AMBIENT_WARPED_FOREST_LOOP", - "AMBIENT_WARPED_FOREST_MOOD", - "BLOCK_ANCIENT_DEBRIS_BREAK", - "BLOCK_ANCIENT_DEBRIS_FALL", - "BLOCK_ANCIENT_DEBRIS_HIT", - "BLOCK_ANCIENT_DEBRIS_PLACE", - "BLOCK_ANCIENT_DEBRIS_STEP", - "BLOCK_ANVIL_BREAK", - "BLOCK_ANVIL_DESTROY", - "BLOCK_ANVIL_FALL", - "BLOCK_ANVIL_HIT", - "BLOCK_ANVIL_LAND", - "BLOCK_ANVIL_PLACE", - "BLOCK_ANVIL_STEP", - "BLOCK_ANVIL_USE", - "BLOCK_BAMBOO_BREAK", - "BLOCK_BAMBOO_FALL", - "BLOCK_BAMBOO_HIT", - "BLOCK_BAMBOO_PLACE", - "BLOCK_BAMBOO_SAPLING_BREAK", - "BLOCK_BAMBOO_SAPLING_HIT", - "BLOCK_BAMBOO_SAPLING_PLACE", - "BLOCK_BAMBOO_STEP", - "BLOCK_BARREL_CLOSE", - "BLOCK_BARREL_OPEN", - "BLOCK_BASALT_BREAK", - "BLOCK_BASALT_FALL", - "BLOCK_BASALT_HIT", - "BLOCK_BASALT_PLACE", - "BLOCK_BASALT_STEP", - "BLOCK_BEACON_ACTIVATE", - "BLOCK_BEACON_AMBIENT", - "BLOCK_BEACON_DEACTIVATE", - "BLOCK_BEACON_POWER_SELECT", - "BLOCK_BEEHIVE_DRIP", - "BLOCK_BEEHIVE_ENTER", - "BLOCK_BEEHIVE_EXIT", - "BLOCK_BEEHIVE_SHEAR", - "BLOCK_BEEHIVE_WORK", - "BLOCK_BELL_RESONATE", - "BLOCK_BELL_USE", - "BLOCK_BLASTFURNACE_FIRE_CRACKLE", - "BLOCK_BONE_BLOCK_BREAK", - "BLOCK_BONE_BLOCK_FALL", - "BLOCK_BONE_BLOCK_HIT", - "BLOCK_BONE_BLOCK_PLACE", - "BLOCK_BONE_BLOCK_STEP", - "BLOCK_BREWING_STAND_BREW", - "BLOCK_BUBBLE_COLUMN_BUBBLE_POP", - "BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT", - "BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT", - "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE", - "BLOCK_CAMPFIRE_CRACKLE", - "BLOCK_CHAIN_BREAK", - "BLOCK_CHAIN_FALL", - "BLOCK_CHAIN_HIT", - "BLOCK_CHAIN_PLACE", - "BLOCK_CHAIN_STEP", - "BLOCK_CHEST_CLOSE", - "BLOCK_CHEST_LOCKED", - "BLOCK_CHEST_OPEN", - "BLOCK_CHORUS_FLOWER_DEATH", - "BLOCK_CHORUS_FLOWER_GROW", - "BLOCK_COMPARATOR_CLICK", - "BLOCK_COMPOSTER_EMPTY", - "BLOCK_COMPOSTER_FILL", - "BLOCK_COMPOSTER_FILL_SUCCESS", - "BLOCK_COMPOSTER_READY", - "BLOCK_CONDUIT_ACTIVATE", - "BLOCK_CONDUIT_AMBIENT", - "BLOCK_CONDUIT_AMBIENT_SHORT", - "BLOCK_CONDUIT_ATTACK_TARGET", - "BLOCK_CONDUIT_DEACTIVATE", - "BLOCK_CORAL_BLOCK_BREAK", - "BLOCK_CORAL_BLOCK_FALL", - "BLOCK_CORAL_BLOCK_HIT", - "BLOCK_CORAL_BLOCK_PLACE", - "BLOCK_CORAL_BLOCK_STEP", - "BLOCK_CROP_BREAK", - "BLOCK_DISPENSER_DISPENSE", - "BLOCK_DISPENSER_FAIL", - "BLOCK_DISPENSER_LAUNCH", - "BLOCK_ENCHANTMENT_TABLE_USE", - "BLOCK_ENDER_CHEST_CLOSE", - "BLOCK_ENDER_CHEST_OPEN", - "BLOCK_END_GATEWAY_SPAWN", - "BLOCK_END_PORTAL_FRAME_FILL", - "BLOCK_END_PORTAL_SPAWN", - "BLOCK_FENCE_GATE_CLOSE", - "BLOCK_FENCE_GATE_OPEN", - "BLOCK_FIRE_AMBIENT", - "BLOCK_FIRE_EXTINGUISH", - "BLOCK_FUNGUS_BREAK", - "BLOCK_FUNGUS_FALL", - "BLOCK_FUNGUS_HIT", - "BLOCK_FUNGUS_PLACE", - "BLOCK_FUNGUS_STEP", - "BLOCK_FURNACE_FIRE_CRACKLE", - "BLOCK_GILDED_BLACKSTONE_BREAK", - "BLOCK_GILDED_BLACKSTONE_FALL", - "BLOCK_GILDED_BLACKSTONE_HIT", - "BLOCK_GILDED_BLACKSTONE_PLACE", - "BLOCK_GILDED_BLACKSTONE_STEP", - "BLOCK_GLASS_BREAK", - "BLOCK_GLASS_FALL", - "BLOCK_GLASS_HIT", - "BLOCK_GLASS_PLACE", - "BLOCK_GLASS_STEP", - "BLOCK_GRASS_BREAK", - "BLOCK_GRASS_FALL", - "BLOCK_GRASS_HIT", - "BLOCK_GRASS_PLACE", - "BLOCK_GRASS_STEP", - "BLOCK_GRAVEL_BREAK", - "BLOCK_GRAVEL_FALL", - "BLOCK_GRAVEL_HIT", - "BLOCK_GRAVEL_PLACE", - "BLOCK_GRAVEL_STEP", - "BLOCK_GRINDSTONE_USE", - "BLOCK_HONEY_BLOCK_BREAK", - "BLOCK_HONEY_BLOCK_FALL", - "BLOCK_HONEY_BLOCK_HIT", - "BLOCK_HONEY_BLOCK_PLACE", - "BLOCK_HONEY_BLOCK_SLIDE", - "BLOCK_HONEY_BLOCK_STEP", - "BLOCK_IRON_DOOR_CLOSE", - "BLOCK_IRON_DOOR_OPEN", - "BLOCK_IRON_TRAPDOOR_CLOSE", - "BLOCK_IRON_TRAPDOOR_OPEN", - "BLOCK_LADDER_BREAK", - "BLOCK_LADDER_FALL", - "BLOCK_LADDER_HIT", - "BLOCK_LADDER_PLACE", - "BLOCK_LADDER_STEP", - "BLOCK_LANTERN_BREAK", - "BLOCK_LANTERN_FALL", - "BLOCK_LANTERN_HIT", - "BLOCK_LANTERN_PLACE", - "BLOCK_LANTERN_STEP", - "BLOCK_LAVA_AMBIENT", - "BLOCK_LAVA_EXTINGUISH", - "BLOCK_LAVA_POP", - "BLOCK_LEVER_CLICK", - "BLOCK_LILY_PAD_PLACE", - "BLOCK_LODESTONE_BREAK", - "BLOCK_LODESTONE_FALL", - "BLOCK_LODESTONE_HIT", - "BLOCK_LODESTONE_PLACE", - "BLOCK_LODESTONE_STEP", - "BLOCK_METAL_BREAK", - "BLOCK_METAL_FALL", - "BLOCK_METAL_HIT", - "BLOCK_METAL_PLACE", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_METAL_PRESSURE_PLATE_CLICK_ON", - "BLOCK_METAL_STEP", - "BLOCK_NETHERITE_BLOCK_BREAK", - "BLOCK_NETHERITE_BLOCK_FALL", - "BLOCK_NETHERITE_BLOCK_HIT", - "BLOCK_NETHERITE_BLOCK_PLACE", - "BLOCK_NETHERITE_BLOCK_STEP", - "BLOCK_NETHERRACK_BREAK", - "BLOCK_NETHERRACK_FALL", - "BLOCK_NETHERRACK_HIT", - "BLOCK_NETHERRACK_PLACE", - "BLOCK_NETHERRACK_STEP", - "BLOCK_NETHER_BRICKS_BREAK", - "BLOCK_NETHER_BRICKS_FALL", - "BLOCK_NETHER_BRICKS_HIT", - "BLOCK_NETHER_BRICKS_PLACE", - "BLOCK_NETHER_BRICKS_STEP", - "BLOCK_NETHER_GOLD_ORE_BREAK", - "BLOCK_NETHER_GOLD_ORE_FALL", - "BLOCK_NETHER_GOLD_ORE_HIT", - "BLOCK_NETHER_GOLD_ORE_PLACE", - "BLOCK_NETHER_GOLD_ORE_STEP", - "BLOCK_NETHER_ORE_BREAK", - "BLOCK_NETHER_ORE_FALL", - "BLOCK_NETHER_ORE_HIT", - "BLOCK_NETHER_ORE_PLACE", - "BLOCK_NETHER_ORE_STEP", - "BLOCK_NETHER_SPROUTS_BREAK", - "BLOCK_NETHER_SPROUTS_FALL", - "BLOCK_NETHER_SPROUTS_HIT", - "BLOCK_NETHER_SPROUTS_PLACE", - "BLOCK_NETHER_SPROUTS_STEP", - "BLOCK_NETHER_WART_BREAK", - "BLOCK_NOTE_BLOCK_BANJO", - "BLOCK_NOTE_BLOCK_BASEDRUM", - "BLOCK_NOTE_BLOCK_BASS", - "BLOCK_NOTE_BLOCK_BELL", - "BLOCK_NOTE_BLOCK_BIT", - "BLOCK_NOTE_BLOCK_CHIME", - "BLOCK_NOTE_BLOCK_COW_BELL", - "BLOCK_NOTE_BLOCK_DIDGERIDOO", - "BLOCK_NOTE_BLOCK_FLUTE", - "BLOCK_NOTE_BLOCK_GUITAR", - "BLOCK_NOTE_BLOCK_HARP", - "BLOCK_NOTE_BLOCK_HAT", - "BLOCK_NOTE_BLOCK_IRON_XYLOPHONE", - "BLOCK_NOTE_BLOCK_PLING", - "BLOCK_NOTE_BLOCK_SNARE", - "BLOCK_NOTE_BLOCK_XYLOPHONE", - "BLOCK_NYLIUM_BREAK", - "BLOCK_NYLIUM_FALL", - "BLOCK_NYLIUM_HIT", - "BLOCK_NYLIUM_PLACE", - "BLOCK_NYLIUM_STEP", - "BLOCK_PISTON_CONTRACT", - "BLOCK_PISTON_EXTEND", - "BLOCK_PORTAL_AMBIENT", - "BLOCK_PORTAL_TRAVEL", - "BLOCK_PORTAL_TRIGGER", - "BLOCK_PUMPKIN_CARVE", - "BLOCK_REDSTONE_TORCH_BURNOUT", - "BLOCK_RESPAWN_ANCHOR_AMBIENT", - "BLOCK_RESPAWN_ANCHOR_CHARGE", - "BLOCK_RESPAWN_ANCHOR_DEPLETE", - "BLOCK_RESPAWN_ANCHOR_SET_SPAWN", - "BLOCK_ROOTS_BREAK", - "BLOCK_ROOTS_FALL", - "BLOCK_ROOTS_HIT", - "BLOCK_ROOTS_PLACE", - "BLOCK_ROOTS_STEP", - "BLOCK_SAND_BREAK", - "BLOCK_SAND_FALL", - "BLOCK_SAND_HIT", - "BLOCK_SAND_PLACE", - "BLOCK_SAND_STEP", - "BLOCK_SCAFFOLDING_BREAK", - "BLOCK_SCAFFOLDING_FALL", - "BLOCK_SCAFFOLDING_HIT", - "BLOCK_SCAFFOLDING_PLACE", - "BLOCK_SCAFFOLDING_STEP", - "BLOCK_SHROOMLIGHT_BREAK", - "BLOCK_SHROOMLIGHT_FALL", - "BLOCK_SHROOMLIGHT_HIT", - "BLOCK_SHROOMLIGHT_PLACE", - "BLOCK_SHROOMLIGHT_STEP", - "BLOCK_SHULKER_BOX_CLOSE", - "BLOCK_SHULKER_BOX_OPEN", - "BLOCK_SLIME_BLOCK_BREAK", - "BLOCK_SLIME_BLOCK_FALL", - "BLOCK_SLIME_BLOCK_HIT", - "BLOCK_SLIME_BLOCK_PLACE", - "BLOCK_SLIME_BLOCK_STEP", - "BLOCK_SMITHING_TABLE_USE", - "BLOCK_SMOKER_SMOKE", - "BLOCK_SNOW_BREAK", - "BLOCK_SNOW_FALL", - "BLOCK_SNOW_HIT", - "BLOCK_SNOW_PLACE", - "BLOCK_SNOW_STEP", - "BLOCK_SOUL_SAND_BREAK", - "BLOCK_SOUL_SAND_FALL", - "BLOCK_SOUL_SAND_HIT", - "BLOCK_SOUL_SAND_PLACE", - "BLOCK_SOUL_SAND_STEP", - "BLOCK_SOUL_SOIL_BREAK", - "BLOCK_SOUL_SOIL_FALL", - "BLOCK_SOUL_SOIL_HIT", - "BLOCK_SOUL_SOIL_PLACE", - "BLOCK_SOUL_SOIL_STEP", - "BLOCK_STEM_BREAK", - "BLOCK_STEM_FALL", - "BLOCK_STEM_HIT", - "BLOCK_STEM_PLACE", - "BLOCK_STEM_STEP", - "BLOCK_STONE_BREAK", - "BLOCK_STONE_BUTTON_CLICK_OFF", - "BLOCK_STONE_BUTTON_CLICK_ON", - "BLOCK_STONE_FALL", - "BLOCK_STONE_HIT", - "BLOCK_STONE_PLACE", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_STONE_PRESSURE_PLATE_CLICK_ON", - "BLOCK_STONE_STEP", - "BLOCK_SWEET_BERRY_BUSH_BREAK", - "BLOCK_SWEET_BERRY_BUSH_PLACE", - "BLOCK_TRIPWIRE_ATTACH", - "BLOCK_TRIPWIRE_CLICK_OFF", - "BLOCK_TRIPWIRE_CLICK_ON", - "BLOCK_TRIPWIRE_DETACH", - "BLOCK_VINE_STEP", - "BLOCK_WART_BLOCK_BREAK", - "BLOCK_WART_BLOCK_FALL", - "BLOCK_WART_BLOCK_HIT", - "BLOCK_WART_BLOCK_PLACE", - "BLOCK_WART_BLOCK_STEP", - "BLOCK_WATER_AMBIENT", - "BLOCK_WEEPING_VINES_BREAK", - "BLOCK_WEEPING_VINES_FALL", - "BLOCK_WEEPING_VINES_HIT", - "BLOCK_WEEPING_VINES_PLACE", - "BLOCK_WEEPING_VINES_STEP", - "BLOCK_WET_GRASS_BREAK", - "BLOCK_WET_GRASS_FALL", - "BLOCK_WET_GRASS_HIT", - "BLOCK_WET_GRASS_PLACE", - "BLOCK_WET_GRASS_STEP", - "BLOCK_WOODEN_BUTTON_CLICK_OFF", - "BLOCK_WOODEN_BUTTON_CLICK_ON", - "BLOCK_WOODEN_DOOR_CLOSE", - "BLOCK_WOODEN_DOOR_OPEN", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF", - "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON", - "BLOCK_WOODEN_TRAPDOOR_CLOSE", - "BLOCK_WOODEN_TRAPDOOR_OPEN", - "BLOCK_WOOD_BREAK", - "BLOCK_WOOD_FALL", - "BLOCK_WOOD_HIT", - "BLOCK_WOOD_PLACE", - "BLOCK_WOOD_STEP", - "BLOCK_WOOL_BREAK", - "BLOCK_WOOL_FALL", - "BLOCK_WOOL_HIT", - "BLOCK_WOOL_PLACE", - "BLOCK_WOOL_STEP", - "ENCHANT_THORNS_HIT", - "ENTITY_ARMOR_STAND_BREAK", - "ENTITY_ARMOR_STAND_FALL", - "ENTITY_ARMOR_STAND_HIT", - "ENTITY_ARMOR_STAND_PLACE", - "ENTITY_ARROW_HIT", - "ENTITY_ARROW_HIT_PLAYER", - "ENTITY_ARROW_SHOOT", - "ENTITY_BAT_AMBIENT", - "ENTITY_BAT_DEATH", - "ENTITY_BAT_HURT", - "ENTITY_BAT_LOOP", - "ENTITY_BAT_TAKEOFF", - "ENTITY_BEE_DEATH", - "ENTITY_BEE_HURT", - "ENTITY_BEE_LOOP", - "ENTITY_BEE_LOOP_AGGRESSIVE", - "ENTITY_BEE_POLLINATE", - "ENTITY_BEE_STING", - "ENTITY_BLAZE_AMBIENT", - "ENTITY_BLAZE_BURN", - "ENTITY_BLAZE_DEATH", - "ENTITY_BLAZE_HURT", - "ENTITY_BLAZE_SHOOT", - "ENTITY_BOAT_PADDLE_LAND", - "ENTITY_BOAT_PADDLE_WATER", - "ENTITY_CAT_AMBIENT", - "ENTITY_CAT_BEG_FOR_FOOD", - "ENTITY_CAT_DEATH", - "ENTITY_CAT_EAT", - "ENTITY_CAT_HISS", - "ENTITY_CAT_HURT", - "ENTITY_CAT_PURR", - "ENTITY_CAT_PURREOW", - "ENTITY_CAT_STRAY_AMBIENT", - "ENTITY_CHICKEN_AMBIENT", - "ENTITY_CHICKEN_DEATH", - "ENTITY_CHICKEN_EGG", - "ENTITY_CHICKEN_HURT", - "ENTITY_CHICKEN_STEP", - "ENTITY_COD_AMBIENT", - "ENTITY_COD_DEATH", - "ENTITY_COD_FLOP", - "ENTITY_COD_HURT", - "ENTITY_COW_AMBIENT", - "ENTITY_COW_DEATH", - "ENTITY_COW_HURT", - "ENTITY_COW_MILK", - "ENTITY_COW_STEP", - "ENTITY_CREEPER_DEATH", - "ENTITY_CREEPER_HURT", - "ENTITY_CREEPER_PRIMED", - "ENTITY_DOLPHIN_AMBIENT", - "ENTITY_DOLPHIN_AMBIENT_WATER", - "ENTITY_DOLPHIN_ATTACK", - "ENTITY_DOLPHIN_DEATH", - "ENTITY_DOLPHIN_EAT", - "ENTITY_DOLPHIN_HURT", - "ENTITY_DOLPHIN_JUMP", - "ENTITY_DOLPHIN_PLAY", - "ENTITY_DOLPHIN_SPLASH", - "ENTITY_DOLPHIN_SWIM", - "ENTITY_DONKEY_AMBIENT", - "ENTITY_DONKEY_ANGRY", - "ENTITY_DONKEY_CHEST", - "ENTITY_DONKEY_DEATH", - "ENTITY_DONKEY_EAT", - "ENTITY_DONKEY_HURT", - "ENTITY_DRAGON_FIREBALL_EXPLODE", - "ENTITY_DROWNED_AMBIENT", - "ENTITY_DROWNED_AMBIENT_WATER", - "ENTITY_DROWNED_DEATH", - "ENTITY_DROWNED_DEATH_WATER", - "ENTITY_DROWNED_HURT", - "ENTITY_DROWNED_HURT_WATER", - "ENTITY_DROWNED_SHOOT", - "ENTITY_DROWNED_STEP", - "ENTITY_DROWNED_SWIM", - "ENTITY_EGG_THROW", - "ENTITY_ELDER_GUARDIAN_AMBIENT", - "ENTITY_ELDER_GUARDIAN_AMBIENT_LAND", - "ENTITY_ELDER_GUARDIAN_CURSE", - "ENTITY_ELDER_GUARDIAN_DEATH", - "ENTITY_ELDER_GUARDIAN_DEATH_LAND", - "ENTITY_ELDER_GUARDIAN_FLOP", - "ENTITY_ELDER_GUARDIAN_HURT", - "ENTITY_ELDER_GUARDIAN_HURT_LAND", - "ENTITY_ENDERMAN_AMBIENT", - "ENTITY_ENDERMAN_DEATH", - "ENTITY_ENDERMAN_HURT", - "ENTITY_ENDERMAN_SCREAM", - "ENTITY_ENDERMAN_STARE", - "ENTITY_ENDERMAN_TELEPORT", - "ENTITY_ENDERMITE_AMBIENT", - "ENTITY_ENDERMITE_DEATH", - "ENTITY_ENDERMITE_HURT", - "ENTITY_ENDERMITE_STEP", - "ENTITY_ENDER_DRAGON_AMBIENT", - "ENTITY_ENDER_DRAGON_DEATH", - "ENTITY_ENDER_DRAGON_FLAP", - "ENTITY_ENDER_DRAGON_GROWL", - "ENTITY_ENDER_DRAGON_HURT", - "ENTITY_ENDER_DRAGON_SHOOT", - "ENTITY_ENDER_EYE_DEATH", - "ENTITY_ENDER_EYE_LAUNCH", - "ENTITY_ENDER_PEARL_THROW", - "ENTITY_EVOKER_AMBIENT", - "ENTITY_EVOKER_CAST_SPELL", - "ENTITY_EVOKER_CELEBRATE", - "ENTITY_EVOKER_DEATH", - "ENTITY_EVOKER_FANGS_ATTACK", - "ENTITY_EVOKER_HURT", - "ENTITY_EVOKER_PREPARE_ATTACK", - "ENTITY_EVOKER_PREPARE_SUMMON", - "ENTITY_EVOKER_PREPARE_WOLOLO", - "ENTITY_EXPERIENCE_BOTTLE_THROW", - "ENTITY_EXPERIENCE_ORB_PICKUP", - "ENTITY_FIREWORK_ROCKET_BLAST", - "ENTITY_FIREWORK_ROCKET_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST", - "ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR", - "ENTITY_FIREWORK_ROCKET_LAUNCH", - "ENTITY_FIREWORK_ROCKET_SHOOT", - "ENTITY_FIREWORK_ROCKET_TWINKLE", - "ENTITY_FIREWORK_ROCKET_TWINKLE_FAR", - "ENTITY_FISHING_BOBBER_RETRIEVE", - "ENTITY_FISHING_BOBBER_SPLASH", - "ENTITY_FISHING_BOBBER_THROW", - "ENTITY_FISH_SWIM", - "ENTITY_FOX_AGGRO", - "ENTITY_FOX_AMBIENT", - "ENTITY_FOX_BITE", - "ENTITY_FOX_DEATH", - "ENTITY_FOX_EAT", - "ENTITY_FOX_HURT", - "ENTITY_FOX_SCREECH", - "ENTITY_FOX_SLEEP", - "ENTITY_FOX_SNIFF", - "ENTITY_FOX_SPIT", - "ENTITY_FOX_TELEPORT", - "ENTITY_GENERIC_BIG_FALL", - "ENTITY_GENERIC_BURN", - "ENTITY_GENERIC_DEATH", - "ENTITY_GENERIC_DRINK", - "ENTITY_GENERIC_EAT", - "ENTITY_GENERIC_EXPLODE", - "ENTITY_GENERIC_EXTINGUISH_FIRE", - "ENTITY_GENERIC_HURT", - "ENTITY_GENERIC_SMALL_FALL", - "ENTITY_GENERIC_SPLASH", - "ENTITY_GENERIC_SWIM", - "ENTITY_GHAST_AMBIENT", - "ENTITY_GHAST_DEATH", - "ENTITY_GHAST_HURT", - "ENTITY_GHAST_SCREAM", - "ENTITY_GHAST_SHOOT", - "ENTITY_GHAST_WARN", - "ENTITY_GUARDIAN_AMBIENT", - "ENTITY_GUARDIAN_AMBIENT_LAND", - "ENTITY_GUARDIAN_ATTACK", - "ENTITY_GUARDIAN_DEATH", - "ENTITY_GUARDIAN_DEATH_LAND", - "ENTITY_GUARDIAN_FLOP", - "ENTITY_GUARDIAN_HURT", - "ENTITY_GUARDIAN_HURT_LAND", - "ENTITY_HOGLIN_AMBIENT", - "ENTITY_HOGLIN_ANGRY", - "ENTITY_HOGLIN_ATTACK", - "ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_HOGLIN_DEATH", - "ENTITY_HOGLIN_HURT", - "ENTITY_HOGLIN_RETREAT", - "ENTITY_HOGLIN_STEP", - "ENTITY_HORSE_AMBIENT", - "ENTITY_HORSE_ANGRY", - "ENTITY_HORSE_ARMOR", - "ENTITY_HORSE_BREATHE", - "ENTITY_HORSE_DEATH", - "ENTITY_HORSE_EAT", - "ENTITY_HORSE_GALLOP", - "ENTITY_HORSE_HURT", - "ENTITY_HORSE_JUMP", - "ENTITY_HORSE_LAND", - "ENTITY_HORSE_SADDLE", - "ENTITY_HORSE_STEP", - "ENTITY_HORSE_STEP_WOOD", - "ENTITY_HOSTILE_BIG_FALL", - "ENTITY_HOSTILE_DEATH", - "ENTITY_HOSTILE_HURT", - "ENTITY_HOSTILE_SMALL_FALL", - "ENTITY_HOSTILE_SPLASH", - "ENTITY_HOSTILE_SWIM", - "ENTITY_HUSK_AMBIENT", - "ENTITY_HUSK_CONVERTED_TO_ZOMBIE", - "ENTITY_HUSK_DEATH", - "ENTITY_HUSK_HURT", - "ENTITY_HUSK_STEP", - "ENTITY_ILLUSIONER_AMBIENT", - "ENTITY_ILLUSIONER_CAST_SPELL", - "ENTITY_ILLUSIONER_DEATH", - "ENTITY_ILLUSIONER_HURT", - "ENTITY_ILLUSIONER_MIRROR_MOVE", - "ENTITY_ILLUSIONER_PREPARE_BLINDNESS", - "ENTITY_ILLUSIONER_PREPARE_MIRROR", - "ENTITY_IRON_GOLEM_ATTACK", - "ENTITY_IRON_GOLEM_DAMAGE", - "ENTITY_IRON_GOLEM_DEATH", - "ENTITY_IRON_GOLEM_HURT", - "ENTITY_IRON_GOLEM_REPAIR", - "ENTITY_IRON_GOLEM_STEP", - "ENTITY_ITEM_BREAK", - "ENTITY_ITEM_FRAME_ADD_ITEM", - "ENTITY_ITEM_FRAME_BREAK", - "ENTITY_ITEM_FRAME_PLACE", - "ENTITY_ITEM_FRAME_REMOVE_ITEM", - "ENTITY_ITEM_FRAME_ROTATE_ITEM", - "ENTITY_ITEM_PICKUP", - "ENTITY_LEASH_KNOT_BREAK", - "ENTITY_LEASH_KNOT_PLACE", - "ENTITY_LIGHTNING_BOLT_IMPACT", - "ENTITY_LIGHTNING_BOLT_THUNDER", - "ENTITY_LINGERING_POTION_THROW", - "ENTITY_LLAMA_AMBIENT", - "ENTITY_LLAMA_ANGRY", - "ENTITY_LLAMA_CHEST", - "ENTITY_LLAMA_DEATH", - "ENTITY_LLAMA_EAT", - "ENTITY_LLAMA_HURT", - "ENTITY_LLAMA_SPIT", - "ENTITY_LLAMA_STEP", - "ENTITY_LLAMA_SWAG", - "ENTITY_MAGMA_CUBE_DEATH", - "ENTITY_MAGMA_CUBE_DEATH_SMALL", - "ENTITY_MAGMA_CUBE_HURT", - "ENTITY_MAGMA_CUBE_HURT_SMALL", - "ENTITY_MAGMA_CUBE_JUMP", - "ENTITY_MAGMA_CUBE_SQUISH", - "ENTITY_MAGMA_CUBE_SQUISH_SMALL", - "ENTITY_MINECART_INSIDE", - "ENTITY_MINECART_RIDING", - "ENTITY_MOOSHROOM_CONVERT", - "ENTITY_MOOSHROOM_EAT", - "ENTITY_MOOSHROOM_MILK", - "ENTITY_MOOSHROOM_SHEAR", - "ENTITY_MOOSHROOM_SUSPICIOUS_MILK", - "ENTITY_MULE_AMBIENT", - "ENTITY_MULE_ANGRY", - "ENTITY_MULE_CHEST", - "ENTITY_MULE_DEATH", - "ENTITY_MULE_EAT", - "ENTITY_MULE_HURT", - "ENTITY_OCELOT_AMBIENT", - "ENTITY_OCELOT_DEATH", - "ENTITY_OCELOT_HURT", - "ENTITY_PAINTING_BREAK", - "ENTITY_PAINTING_PLACE", - "ENTITY_PANDA_AGGRESSIVE_AMBIENT", - "ENTITY_PANDA_AMBIENT", - "ENTITY_PANDA_BITE", - "ENTITY_PANDA_CANT_BREED", - "ENTITY_PANDA_DEATH", - "ENTITY_PANDA_EAT", - "ENTITY_PANDA_HURT", - "ENTITY_PANDA_PRE_SNEEZE", - "ENTITY_PANDA_SNEEZE", - "ENTITY_PANDA_STEP", - "ENTITY_PANDA_WORRIED_AMBIENT", - "ENTITY_PARROT_AMBIENT", - "ENTITY_PARROT_DEATH", - "ENTITY_PARROT_EAT", - "ENTITY_PARROT_FLY", - "ENTITY_PARROT_HURT", - "ENTITY_PARROT_IMITATE_BLAZE", - "ENTITY_PARROT_IMITATE_CREEPER", - "ENTITY_PARROT_IMITATE_DROWNED", - "ENTITY_PARROT_IMITATE_ELDER_GUARDIAN", - "ENTITY_PARROT_IMITATE_ENDERMITE", - "ENTITY_PARROT_IMITATE_ENDER_DRAGON", - "ENTITY_PARROT_IMITATE_EVOKER", - "ENTITY_PARROT_IMITATE_GHAST", - "ENTITY_PARROT_IMITATE_GUARDIAN", - "ENTITY_PARROT_IMITATE_HOGLIN", - "ENTITY_PARROT_IMITATE_HUSK", - "ENTITY_PARROT_IMITATE_ILLUSIONER", - "ENTITY_PARROT_IMITATE_MAGMA_CUBE", - "ENTITY_PARROT_IMITATE_PHANTOM", - "ENTITY_PARROT_IMITATE_PIGLIN", - "ENTITY_PARROT_IMITATE_PILLAGER", - "ENTITY_PARROT_IMITATE_RAVAGER", - "ENTITY_PARROT_IMITATE_SHULKER", - "ENTITY_PARROT_IMITATE_SILVERFISH", - "ENTITY_PARROT_IMITATE_SKELETON", - "ENTITY_PARROT_IMITATE_SLIME", - "ENTITY_PARROT_IMITATE_SPIDER", - "ENTITY_PARROT_IMITATE_STRAY", - "ENTITY_PARROT_IMITATE_VEX", - "ENTITY_PARROT_IMITATE_VINDICATOR", - "ENTITY_PARROT_IMITATE_WITCH", - "ENTITY_PARROT_IMITATE_WITHER", - "ENTITY_PARROT_IMITATE_WITHER_SKELETON", - "ENTITY_PARROT_IMITATE_ZOGLIN", - "ENTITY_PARROT_IMITATE_ZOMBIE", - "ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER", - "ENTITY_PARROT_STEP", - "ENTITY_PHANTOM_AMBIENT", - "ENTITY_PHANTOM_BITE", - "ENTITY_PHANTOM_DEATH", - "ENTITY_PHANTOM_FLAP", - "ENTITY_PHANTOM_HURT", - "ENTITY_PHANTOM_SWOOP", - "ENTITY_PIGLIN_ADMIRING_ITEM", - "ENTITY_PIGLIN_AMBIENT", - "ENTITY_PIGLIN_ANGRY", - "ENTITY_PIGLIN_CELEBRATE", - "ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED", - "ENTITY_PIGLIN_DEATH", - "ENTITY_PIGLIN_HURT", - "ENTITY_PIGLIN_JEALOUS", - "ENTITY_PIGLIN_RETREAT", - "ENTITY_PIGLIN_STEP", - "ENTITY_PIG_AMBIENT", - "ENTITY_PIG_DEATH", - "ENTITY_PIG_HURT", - "ENTITY_PIG_SADDLE", - "ENTITY_PIG_STEP", - "ENTITY_PILLAGER_AMBIENT", - "ENTITY_PILLAGER_CELEBRATE", - "ENTITY_PILLAGER_DEATH", - "ENTITY_PILLAGER_HURT", - "ENTITY_PLAYER_ATTACK_CRIT", - "ENTITY_PLAYER_ATTACK_KNOCKBACK", - "ENTITY_PLAYER_ATTACK_NODAMAGE", - "ENTITY_PLAYER_ATTACK_STRONG", - "ENTITY_PLAYER_ATTACK_SWEEP", - "ENTITY_PLAYER_ATTACK_WEAK", - "ENTITY_PLAYER_BIG_FALL", - "ENTITY_PLAYER_BREATH", - "ENTITY_PLAYER_BURP", - "ENTITY_PLAYER_DEATH", - "ENTITY_PLAYER_HURT", - "ENTITY_PLAYER_HURT_DROWN", - "ENTITY_PLAYER_HURT_ON_FIRE", - "ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH", - "ENTITY_PLAYER_LEVELUP", - "ENTITY_PLAYER_SMALL_FALL", - "ENTITY_PLAYER_SPLASH", - "ENTITY_PLAYER_SPLASH_HIGH_SPEED", - "ENTITY_PLAYER_SWIM", - "ENTITY_POLAR_BEAR_AMBIENT", - "ENTITY_POLAR_BEAR_AMBIENT_BABY", - "ENTITY_POLAR_BEAR_DEATH", - "ENTITY_POLAR_BEAR_HURT", - "ENTITY_POLAR_BEAR_STEP", - "ENTITY_POLAR_BEAR_WARNING", - "ENTITY_PUFFER_FISH_AMBIENT", - "ENTITY_PUFFER_FISH_BLOW_OUT", - "ENTITY_PUFFER_FISH_BLOW_UP", - "ENTITY_PUFFER_FISH_DEATH", - "ENTITY_PUFFER_FISH_FLOP", - "ENTITY_PUFFER_FISH_HURT", - "ENTITY_PUFFER_FISH_STING", - "ENTITY_RABBIT_AMBIENT", - "ENTITY_RABBIT_ATTACK", - "ENTITY_RABBIT_DEATH", - "ENTITY_RABBIT_HURT", - "ENTITY_RABBIT_JUMP", - "ENTITY_RAVAGER_AMBIENT", - "ENTITY_RAVAGER_ATTACK", - "ENTITY_RAVAGER_CELEBRATE", - "ENTITY_RAVAGER_DEATH", - "ENTITY_RAVAGER_HURT", - "ENTITY_RAVAGER_ROAR", - "ENTITY_RAVAGER_STEP", - "ENTITY_RAVAGER_STUNNED", - "ENTITY_SALMON_AMBIENT", - "ENTITY_SALMON_DEATH", - "ENTITY_SALMON_FLOP", - "ENTITY_SALMON_HURT", - "ENTITY_SHEEP_AMBIENT", - "ENTITY_SHEEP_DEATH", - "ENTITY_SHEEP_HURT", - "ENTITY_SHEEP_SHEAR", - "ENTITY_SHEEP_STEP", - "ENTITY_SHULKER_AMBIENT", - "ENTITY_SHULKER_BULLET_HIT", - "ENTITY_SHULKER_BULLET_HURT", - "ENTITY_SHULKER_CLOSE", - "ENTITY_SHULKER_DEATH", - "ENTITY_SHULKER_HURT", - "ENTITY_SHULKER_HURT_CLOSED", - "ENTITY_SHULKER_OPEN", - "ENTITY_SHULKER_SHOOT", - "ENTITY_SHULKER_TELEPORT", - "ENTITY_SILVERFISH_AMBIENT", - "ENTITY_SILVERFISH_DEATH", - "ENTITY_SILVERFISH_HURT", - "ENTITY_SILVERFISH_STEP", - "ENTITY_SKELETON_AMBIENT", - "ENTITY_SKELETON_DEATH", - "ENTITY_SKELETON_HORSE_AMBIENT", - "ENTITY_SKELETON_HORSE_AMBIENT_WATER", - "ENTITY_SKELETON_HORSE_DEATH", - "ENTITY_SKELETON_HORSE_GALLOP_WATER", - "ENTITY_SKELETON_HORSE_HURT", - "ENTITY_SKELETON_HORSE_JUMP_WATER", - "ENTITY_SKELETON_HORSE_STEP_WATER", - "ENTITY_SKELETON_HORSE_SWIM", - "ENTITY_SKELETON_HURT", - "ENTITY_SKELETON_SHOOT", - "ENTITY_SKELETON_STEP", - "ENTITY_SLIME_ATTACK", - "ENTITY_SLIME_DEATH", - "ENTITY_SLIME_DEATH_SMALL", - "ENTITY_SLIME_HURT", - "ENTITY_SLIME_HURT_SMALL", - "ENTITY_SLIME_JUMP", - "ENTITY_SLIME_JUMP_SMALL", - "ENTITY_SLIME_SQUISH", - "ENTITY_SLIME_SQUISH_SMALL", - "ENTITY_SNOWBALL_THROW", - "ENTITY_SNOW_GOLEM_AMBIENT", - "ENTITY_SNOW_GOLEM_DEATH", - "ENTITY_SNOW_GOLEM_HURT", - "ENTITY_SNOW_GOLEM_SHEAR", - "ENTITY_SNOW_GOLEM_SHOOT", - "ENTITY_SPIDER_AMBIENT", - "ENTITY_SPIDER_DEATH", - "ENTITY_SPIDER_HURT", - "ENTITY_SPIDER_STEP", - "ENTITY_SPLASH_POTION_BREAK", - "ENTITY_SPLASH_POTION_THROW", - "ENTITY_SQUID_AMBIENT", - "ENTITY_SQUID_DEATH", - "ENTITY_SQUID_HURT", - "ENTITY_SQUID_SQUIRT", - "ENTITY_STRAY_AMBIENT", - "ENTITY_STRAY_DEATH", - "ENTITY_STRAY_HURT", - "ENTITY_STRAY_STEP", - "ENTITY_STRIDER_AMBIENT", - "ENTITY_STRIDER_DEATH", - "ENTITY_STRIDER_EAT", - "ENTITY_STRIDER_HAPPY", - "ENTITY_STRIDER_HURT", - "ENTITY_STRIDER_RETREAT", - "ENTITY_STRIDER_SADDLE", - "ENTITY_STRIDER_STEP", - "ENTITY_STRIDER_STEP_LAVA", - "ENTITY_TNT_PRIMED", - "ENTITY_TROPICAL_FISH_AMBIENT", - "ENTITY_TROPICAL_FISH_DEATH", - "ENTITY_TROPICAL_FISH_FLOP", - "ENTITY_TROPICAL_FISH_HURT", - "ENTITY_TURTLE_AMBIENT_LAND", - "ENTITY_TURTLE_DEATH", - "ENTITY_TURTLE_DEATH_BABY", - "ENTITY_TURTLE_EGG_BREAK", - "ENTITY_TURTLE_EGG_CRACK", - "ENTITY_TURTLE_EGG_HATCH", - "ENTITY_TURTLE_HURT", - "ENTITY_TURTLE_HURT_BABY", - "ENTITY_TURTLE_LAY_EGG", - "ENTITY_TURTLE_SHAMBLE", - "ENTITY_TURTLE_SHAMBLE_BABY", - "ENTITY_TURTLE_SWIM", - "ENTITY_VEX_AMBIENT", - "ENTITY_VEX_CHARGE", - "ENTITY_VEX_DEATH", - "ENTITY_VEX_HURT", - "ENTITY_VILLAGER_AMBIENT", - "ENTITY_VILLAGER_CELEBRATE", - "ENTITY_VILLAGER_DEATH", - "ENTITY_VILLAGER_HURT", - "ENTITY_VILLAGER_NO", - "ENTITY_VILLAGER_TRADE", - "ENTITY_VILLAGER_WORK_ARMORER", - "ENTITY_VILLAGER_WORK_BUTCHER", - "ENTITY_VILLAGER_WORK_CARTOGRAPHER", - "ENTITY_VILLAGER_WORK_CLERIC", - "ENTITY_VILLAGER_WORK_FARMER", - "ENTITY_VILLAGER_WORK_FISHERMAN", - "ENTITY_VILLAGER_WORK_FLETCHER", - "ENTITY_VILLAGER_WORK_LEATHERWORKER", - "ENTITY_VILLAGER_WORK_LIBRARIAN", - "ENTITY_VILLAGER_WORK_MASON", - "ENTITY_VILLAGER_WORK_SHEPHERD", - "ENTITY_VILLAGER_WORK_TOOLSMITH", - "ENTITY_VILLAGER_WORK_WEAPONSMITH", - "ENTITY_VILLAGER_YES", - "ENTITY_VINDICATOR_AMBIENT", - "ENTITY_VINDICATOR_CELEBRATE", - "ENTITY_VINDICATOR_DEATH", - "ENTITY_VINDICATOR_HURT", - "ENTITY_WANDERING_TRADER_AMBIENT", - "ENTITY_WANDERING_TRADER_DEATH", - "ENTITY_WANDERING_TRADER_DISAPPEARED", - "ENTITY_WANDERING_TRADER_DRINK_MILK", - "ENTITY_WANDERING_TRADER_DRINK_POTION", - "ENTITY_WANDERING_TRADER_HURT", - "ENTITY_WANDERING_TRADER_NO", - "ENTITY_WANDERING_TRADER_REAPPEARED", - "ENTITY_WANDERING_TRADER_TRADE", - "ENTITY_WANDERING_TRADER_YES", - "ENTITY_WITCH_AMBIENT", - "ENTITY_WITCH_CELEBRATE", - "ENTITY_WITCH_DEATH", - "ENTITY_WITCH_DRINK", - "ENTITY_WITCH_HURT", - "ENTITY_WITCH_THROW", - "ENTITY_WITHER_AMBIENT", - "ENTITY_WITHER_BREAK_BLOCK", - "ENTITY_WITHER_DEATH", - "ENTITY_WITHER_HURT", - "ENTITY_WITHER_SHOOT", - "ENTITY_WITHER_SKELETON_AMBIENT", - "ENTITY_WITHER_SKELETON_DEATH", - "ENTITY_WITHER_SKELETON_HURT", - "ENTITY_WITHER_SKELETON_STEP", - "ENTITY_WITHER_SPAWN", - "ENTITY_WOLF_AMBIENT", - "ENTITY_WOLF_DEATH", - "ENTITY_WOLF_GROWL", - "ENTITY_WOLF_HOWL", - "ENTITY_WOLF_HURT", - "ENTITY_WOLF_PANT", - "ENTITY_WOLF_SHAKE", - "ENTITY_WOLF_STEP", - "ENTITY_WOLF_WHINE", - "ENTITY_ZOGLIN_AMBIENT", - "ENTITY_ZOGLIN_ANGRY", - "ENTITY_ZOGLIN_ATTACK", - "ENTITY_ZOGLIN_DEATH", - "ENTITY_ZOGLIN_HURT", - "ENTITY_ZOGLIN_STEP", - "ENTITY_ZOMBIE_AMBIENT", - "ENTITY_ZOMBIE_ATTACK_IRON_DOOR", - "ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR", - "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR", - "ENTITY_ZOMBIE_CONVERTED_TO_DROWNED", - "ENTITY_ZOMBIE_DEATH", - "ENTITY_ZOMBIE_DESTROY_EGG", - "ENTITY_ZOMBIE_HORSE_AMBIENT", - "ENTITY_ZOMBIE_HORSE_DEATH", - "ENTITY_ZOMBIE_HORSE_HURT", - "ENTITY_ZOMBIE_HURT", - "ENTITY_ZOMBIE_INFECT", - "ENTITY_ZOMBIE_STEP", - "ENTITY_ZOMBIE_VILLAGER_AMBIENT", - "ENTITY_ZOMBIE_VILLAGER_CONVERTED", - "ENTITY_ZOMBIE_VILLAGER_CURE", - "ENTITY_ZOMBIE_VILLAGER_DEATH", - "ENTITY_ZOMBIE_VILLAGER_HURT", - "ENTITY_ZOMBIE_VILLAGER_STEP", - "ENTITY_ZOMBIFIED_PIGLIN_AMBIENT", - "ENTITY_ZOMBIFIED_PIGLIN_ANGRY", - "ENTITY_ZOMBIFIED_PIGLIN_DEATH", - "ENTITY_ZOMBIFIED_PIGLIN_HURT", - "EVENT_RAID_HORN", - "ITEM_ARMOR_EQUIP_CHAIN", - "ITEM_ARMOR_EQUIP_DIAMOND", - "ITEM_ARMOR_EQUIP_ELYTRA", - "ITEM_ARMOR_EQUIP_GENERIC", - "ITEM_ARMOR_EQUIP_GOLD", - "ITEM_ARMOR_EQUIP_IRON", - "ITEM_ARMOR_EQUIP_LEATHER", - "ITEM_ARMOR_EQUIP_NETHERITE", - "ITEM_ARMOR_EQUIP_TURTLE", - "ITEM_AXE_STRIP", - "ITEM_BOOK_PAGE_TURN", - "ITEM_BOOK_PUT", - "ITEM_BOTTLE_EMPTY", - "ITEM_BOTTLE_FILL", - "ITEM_BOTTLE_FILL_DRAGONBREATH", - "ITEM_BUCKET_EMPTY", - "ITEM_BUCKET_EMPTY_FISH", - "ITEM_BUCKET_EMPTY_LAVA", - "ITEM_BUCKET_FILL", - "ITEM_BUCKET_FILL_FISH", - "ITEM_BUCKET_FILL_LAVA", - "ITEM_CHORUS_FRUIT_TELEPORT", - "ITEM_CROP_PLANT", - "ITEM_CROSSBOW_HIT", - "ITEM_CROSSBOW_LOADING_END", - "ITEM_CROSSBOW_LOADING_MIDDLE", - "ITEM_CROSSBOW_LOADING_START", - "ITEM_CROSSBOW_QUICK_CHARGE_1", - "ITEM_CROSSBOW_QUICK_CHARGE_2", - "ITEM_CROSSBOW_QUICK_CHARGE_3", - "ITEM_CROSSBOW_SHOOT", - "ITEM_ELYTRA_FLYING", - "ITEM_FIRECHARGE_USE", - "ITEM_FLINTANDSTEEL_USE", - "ITEM_HOE_TILL", - "ITEM_HONEY_BOTTLE_DRINK", - "ITEM_LODESTONE_COMPASS_LOCK", - "ITEM_NETHER_WART_PLANT", - "ITEM_SHIELD_BLOCK", - "ITEM_SHIELD_BREAK", - "ITEM_SHOVEL_FLATTEN", - "ITEM_SWEET_BERRIES_PICK_FROM_BUSH", - "ITEM_TOTEM_USE", - "ITEM_TRIDENT_HIT", - "ITEM_TRIDENT_HIT_GROUND", - "ITEM_TRIDENT_RETURN", - "ITEM_TRIDENT_RIPTIDE_1", - "ITEM_TRIDENT_RIPTIDE_2", - "ITEM_TRIDENT_RIPTIDE_3", - "ITEM_TRIDENT_THROW", - "ITEM_TRIDENT_THUNDER", - "MUSIC_CREATIVE", - "MUSIC_CREDITS", - "MUSIC_DISC_11", - "MUSIC_DISC_13", - "MUSIC_DISC_BLOCKS", - "MUSIC_DISC_CAT", - "MUSIC_DISC_CHIRP", - "MUSIC_DISC_FAR", - "MUSIC_DISC_MALL", - "MUSIC_DISC_MELLOHI", - "MUSIC_DISC_PIGSTEP", - "MUSIC_DISC_STAL", - "MUSIC_DISC_STRAD", - "MUSIC_DISC_WAIT", - "MUSIC_DISC_WARD", - "MUSIC_DRAGON", - "MUSIC_END", - "MUSIC_GAME", - "MUSIC_MENU", - "MUSIC_NETHER_BASALT_DELTAS", - "MUSIC_NETHER_CRIMSON_FOREST", - "MUSIC_NETHER_NETHER_WASTES", - "MUSIC_NETHER_SOUL_SAND_VALLEY", - "MUSIC_NETHER_WARPED_FOREST", - "MUSIC_UNDER_WATER", - "PARTICLE_SOUL_ESCAPE", - "UI_BUTTON_CLICK", - "UI_CARTOGRAPHY_TABLE_TAKE_RESULT", - "UI_LOOM_SELECT_PATTERN", - "UI_LOOM_TAKE_RESULT", - "UI_STONECUTTER_SELECT_RECIPE", - "UI_STONECUTTER_TAKE_RESULT", - "UI_TOAST_CHALLENGE_COMPLETE", - "UI_TOAST_IN", - "UI_TOAST_OUT", - "WEATHER_RAIN", - "WEATHER_RAIN_ABOVE" - ] - }, - "particleOffset": { - "description": "Randomly offset from the surface to this surface+value", - "type": "integer" - }, - "randomAltY": { - "description": "Randomize the altY by -altY to altY", - "type": "boolean" - }, - "randomAltX": { - "description": "Randomize the altX by -altX to altX", - "type": "boolean" - }, - "randomAltZ": { - "description": "Randomize the altZ by -altZ to altZ", - "type": "boolean" - }, - "particleCount": { - "description": "The particle count. Try setting to zero for using the alt xyz to a motion value instead of an offset", - "type": "integer" - }, - "volume": { - "description": "The sound volume.", - "type": "number" - }, - "potionTicksMin": { - "description": "The min time the potion will last for", - "type": "integer" - }, - "potionEffect": { - "description": "The potion effect to apply in this area", - "type": "string" - }, - "minPitch": { - "description": "The minimum sound pitch", - "type": "number" - }, - "particleDistanceWidth": { - "description": "How wide the particles can play (player's view left and right) RADIUS", - "type": "integer" - }, - "particleEffect": { - "description": "The particle effect to apply in the area", - "type": "string", - "enum": [ - "EXPLOSION_NORMAL", - "EXPLOSION_LARGE", - "EXPLOSION_HUGE", - "FIREWORKS_SPARK", - "WATER_BUBBLE", - "WATER_SPLASH", - "WATER_WAKE", - "SUSPENDED", - "SUSPENDED_DEPTH", - "CRIT", - "CRIT_MAGIC", - "SMOKE_NORMAL", - "SMOKE_LARGE", - "SPELL", - "SPELL_INSTANT", - "SPELL_MOB", - "SPELL_MOB_AMBIENT", - "SPELL_WITCH", - "DRIP_WATER", - "DRIP_LAVA", - "VILLAGER_ANGRY", - "VILLAGER_HAPPY", - "TOWN_AURA", - "NOTE", - "PORTAL", - "ENCHANTMENT_TABLE", - "FLAME", - "LAVA", - "CLOUD", - "REDSTONE", - "SNOWBALL", - "SNOW_SHOVEL", - "SLIME", - "HEART", - "BARRIER", - "ITEM_CRACK", - "BLOCK_CRACK", - "BLOCK_DUST", - "WATER_DROP", - "MOB_APPEARANCE", - "DRAGON_BREATH", - "END_ROD", - "DAMAGE_INDICATOR", - "SWEEP_ATTACK", - "FALLING_DUST", - "TOTEM", - "SPIT", - "SQUID_INK", - "BUBBLE_POP", - "CURRENT_DOWN", - "BUBBLE_COLUMN_UP", - "NAUTILUS", - "DOLPHIN", - "SNEEZE", - "CAMPFIRE_COSY_SMOKE", - "CAMPFIRE_SIGNAL_SMOKE", - "COMPOSTER", - "FLASH", - "FALLING_LAVA", - "LANDING_LAVA", - "FALLING_WATER", - "DRIPPING_HONEY", - "FALLING_HONEY", - "LANDING_HONEY", - "FALLING_NECTAR", - "SOUL_FIRE_FLAME", - "ASH", - "CRIMSON_SPORE", - "WARPED_SPORE", - "SOUL", - "DRIPPING_OBSIDIAN_TEAR", - "FALLING_OBSIDIAN_TEAR", - "LANDING_OBSIDIAN_TEAR", - "REVERSE_PORTAL", - "WHITE_ASH", - "LEGACY_BLOCK_CRACK", - "LEGACY_BLOCK_DUST", - "LEGACY_FALLING_DUST" - ] - }, - "particleDistance": { - "description": "How far away from the player particles can play", - "type": "integer" - }, - "extra": { - "description": "An extra value for some particles... Which bukkit doesn't even document.", - "type": "number" - }, - "potionStrength": { - "description": "The Potion Strength", - "type": "integer" - }, - "soundDistance": { - "description": "The max distance from the player the sound will play", - "type": "integer" - }, - "interval": { - "description": "The effect interval in milliseconds", - "type": "integer" - }, - "potionTicksMax": { - "description": "The max time the potion will last for", - "type": "integer" - } - } - }, - "irisstructureplacement": { - "description": "Represents a structure placement", - "type": "object", - "properties": { - "tileset": { - "description": "The structure tileset to use", - "type": "string" - }, - "zoom": { - "description": "The structure chance zoom. Higher = bigger cells, further away", - "type": "number" - }, - "shuffle": { - "description": "The chance cell shuffle (rougher edges)", - "type": "number" - }, - "ratio": { - "description": "The ratio. Lower values means cells can get closer to other cells. Negative values means make veins of structures", - "type": "number" - }, - "rarity": { - "description": "The rarity for this structure", - "type": "integer" - }, - "height": { - "description": "The height or -1 for surface", - "type": "integer" - } - } - }, - "irisregionridge": { - "description": "A ridge config", - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "chance": { - "description": "The chance this biome will be placed in a given spot", - "type": "number" - }, - "thickness": { - "description": "The thickness of the vein", - "type": "number" - }, - "biome": { - "description": "The biome name", - "type": "string" - }, - "scale": { - "description": "The scale of the biome ridge. Higher values = wider veins & bigger connected cells", - "type": "number" - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "type": { - "description": "The type this biome should override (land sea or shore)", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "shuffle": { - "description": "The shuffle, how 'natural' this looks. Compared to pure polygons", - "type": "number" - }, - "chanceShuffle": { - "description": "The chance shuffle (polygon cell chances)", - "type": "number" - }, - "chanceScale": { - "description": "The chance scale (cell chances)", - "type": "number" - } - } - }, - "irisregionspot": { - "description": "A spot config", - "type": "object", - "properties": { - "as": { - "description": "What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "biome": { - "description": "The biome to be placed", - "type": "string" - }, - "scale": { - "description": "The scale of splotches", - "type": "number" - }, - "noiseMultiplier": { - "description": "Use the distance from cell value to add or remove noise value. (Forces depth or height)", - "type": "number" - }, - "air": { - "description": "If the noise multiplier is below zero, what should the air be filled with?", - "type": "object", - "properties": { - "minHeight": { - "description": "The min thickness of this layer", - "type": "integer" - }, - "terrainZoom": { - "description": "The terrain zoom mostly for zooming in on a wispy palette", - "type": "number" - }, - "maxHeight": { - "description": "The max thickness of this layer", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this layer", - "type": "array", - "items": {"type": "string"} - }, - "dispersion": { - "description": "The dispersion of materials from the palette", - "type": "string", - "enum": [ - "SCATTER", - "WISPY" - ] - } - } - }, - "type": { - "description": "Where this spot overrides. Land sea or shore", - "type": "string", - "enum": [ - "SHORE", - "LAND", - "SEA", - "CAVE", - "ISLAND", - "SKYLAND", - "DEFER" - ] - }, - "shuffle": { - "description": "The shuffle or how natural the splotch looks like (anti-polygon)", - "type": "number" - }, - "rarity": { - "description": "Rarity is how often this splotch appears. higher = less often", - "type": "number" - } - } - }, - "irisdepositgenerator": { - "description": "Creates ore & other block deposits underground", - "type": "object", - "properties": { - "minHeight": { - "description": "The minimum height this deposit can generate at", - "type": "integer" - }, - "maxPerChunk": { - "description": "The maximum amount of clumps per chunk", - "type": "integer" - }, - "maxHeight": { - "description": "The maximum height this deposit can generate at", - "type": "integer" - }, - "minPerChunk": { - "description": "The minimum amount of clumps per chunk", - "type": "integer" - }, - "minSize": { - "description": "The minimum amount of deposit blocks per clump", - "type": "integer" - }, - "maxSize": { - "description": "The maximum amount of deposit blocks per clump", - "type": "integer" - }, - "palette": { - "description": "The palette of blocks to be used in this deposit generator", - "type": "array", - "items": {"type": "string"} - }, - "varience": { - "description": "Ore varience is how many different objects clumps iris will create", - "type": "integer" - } - } - } - }, - "properties": { - "islandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "islandBiomeZoom": { - "description": "How large island biomes are in this region", - "type": "number" - }, - "spotBiomes": { - "description": "Spot biomes splotch themselves across this region like lakes", - "type": "array", - "items": {"$ref": "#/definitions/irisregionspot"} - }, - "skylandBiomeZoom": { - "description": "How large skyland biomes are in this region", - "type": "number" - }, - "caveBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightMin": { - "description": "The min shore height", - "type": "number" - }, - "shoreBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "skylandBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "shoreHeightZoom": { - "description": "The varience of the shore height", - "type": "number" - }, - "shoreRatio": { - "description": "The shore ration (How much percent of land should be a shore)", - "type": "number" - }, - "ridgeBiomes": { - "description": "Ridge biomes create a vein-like network like rivers through this region", - "type": "array", - "items": {"$ref": "#/definitions/irisregionridge"} - }, - "biomeShuffle": { - "description": "The scrambling between biomes", - "type": "number" - }, - "shoreBiomeZoom": { - "description": "How large shore biomes are in this region", - "type": "number" - }, - "structures": { - "description": "A list of structure tilesets", - "type": "array", - "items": {"$ref": "#/definitions/irisstructureplacement"} - }, - "caveBiomeZoom": { - "description": "How large cave biomes are in this region", - "type": "number" - }, - "landBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "seaBiomeZoom": { - "description": "How large sea biomes are in this region", - "type": "number" - }, - "biomeImplosionRatio": { - "description": "The biome implosion ratio, how much to implode biomes into children (chance)", - "type": "number" - }, - "seaBiomes": { - "description": "A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.", - "type": "array", - "items": {"type": "string"} - }, - "deposits": { - "description": "Define regional deposit generators that add onto the global deposit generators", - "type": "array", - "items": {"$ref": "#/definitions/irisdepositgenerator"} - }, - "landBiomeZoom": { - "description": "How large land biomes are in this region", - "type": "number" - }, - "effects": { - "description": "The name of the region", - "type": "array", - "items": {"$ref": "#/definitions/iriseffect"} - }, - "name": { - "description": "The name of the region", - "type": "string" - }, - "shoreHeightMax": { - "description": "The the max shore height", - "type": "number" - }, - "rarity": { - "description": "The rarity of the region", - "type": "integer" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisregion.json" - }, - "fileMatch": ["/regions/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a composite generator of noise gens", - "title": "Generator", - "type": "object", - "definitions": {"irisnoisegenerator": { - "description": "A noise generator", - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - }}, - "properties": { - "cellPercentSize": { - "description": "How big are the cells (X,Z) relative to the veins that touch them. Between 0 and 1. 0.1 means thick veins, small cells.", - "type": "number" - }, - "cellFractureHeight": { - "description": "The height of fracture cells. Set to 0 to disable", - "type": "number" - }, - "seed": { - "description": "The seed for this generator", - "type": "integer" - }, - "interpolationScale": { - "description": "The interpolation distance scale (blocks) when two biomes use different heights but this same generator", - "type": "number" - }, - "zoom": { - "description": "The zoom or frequency.", - "type": "number" - }, - "cliffHeightMin": { - "description": "Cliff Height Min. Disable with 0 for min and max", - "type": "number" - }, - "cliffHeightGenerator": { - "description": "The noise gen for cliff height.", - "type": "object", - "properties": { - "sinCentered": { - "description": "Apply a sin-center curve on the output (0, and 1 = 0 and 0.5 = 1.0 using a sinoid shape.)", - "type": "boolean" - }, - "seed": { - "description": "The seed", - "type": "integer" - }, - "parametric": { - "description": "Apply a parametric curve on the output", - "type": "boolean" - }, - "zoom": { - "description": "The coordinate input zoom", - "type": "number" - }, - "enabled": { - "description": "Enable / disable. Outputs offsetY if disabled", - "type": "boolean" - }, - "fracture": { - "description": "Apply a child noise generator to fracture the input coordinates of this generator", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "offsetX": { - "description": "Coordinate offset x", - "type": "number" - }, - "octaves": { - "description": "Multiple octaves for multple generators of changing zooms added together", - "type": "integer" - }, - "negative": { - "description": "Reverse the output. So that noise = -noise + opacity", - "type": "boolean" - }, - "offsetZ": { - "description": "Coordinate offset z", - "type": "number" - }, - "offsetY": { - "description": "Height output offset y", - "type": "number" - }, - "irisBased": { - "description": "If this generator uses the default iris swirly/wispy noise generator. Set to false for pure simplex.", - "type": "boolean" - }, - "opacity": { - "description": "The output multiplier", - "type": "number" - }, - "bezier": { - "description": "Apply a bezier curve on the output", - "type": "boolean" - }, - "exponent": { - "description": "The exponent noise^EXPONENT", - "type": "number" - } - } - }, - "offsetX": { - "description": "The offset to shift this noise x", - "type": "number" - }, - "offsetZ": { - "description": "The offset to shift this noise z", - "type": "number" - }, - "interpolationFunction": { - "description": "The interpolation method when two biomes use different heights but this same generator", - "type": "string", - "enum": [ - "NONE", - "BILINEAR", - "BICUBIC", - "HERMITE" - ] - }, - "cellFractureShuffle": { - "description": "Cell Fracture Coordinate Shuffling", - "type": "number" - }, - "composite": { - "description": "The list of noise gens this gen contains.", - "type": "array", - "items": {"$ref": "#/definitions/irisnoisegenerator"} - }, - "opacity": { - "description": "The opacity, essentially a multiplier on the output.", - "type": "number" - }, - "cliffHeightMax": { - "description": "Cliff Height Max. Disable with 0 for min and max", - "type": "number" - }, - "cellFractureZoom": { - "description": "The size of the cell fractures", - "type": "number" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisgenerator.json" - }, - "fileMatch": ["/generators/*.json"] - }, - { - "schema": { - "$schema": "http://json-schema.org/draft-07/schema#", - "description": "Represents a structure in iris.", - "title": "Structure", - "type": "object", - "definitions": {"irisstructuretile": { - "description": "Represents a structure tile", - "type": "object", - "properties": { - "ceiling": { - "description": "Is this structure allowed to place if there is supposed to be a ceiling?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "east": { - "description": "Is this structure allowed to place if there is supposed to be a east wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "south": { - "description": "Is this structure allowed to place if there is supposed to be a south wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "north": { - "description": "Is this structure allowed to place if there is supposed to be a north wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "objects": { - "description": "List of objects to place centered in this tile", - "type": "array", - "items": {"type": "string"} - }, - "west": { - "description": "Is this structure allowed to place if there is supposed to be a west wall?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - }, - "floor": { - "description": "Is this structure allowed to place if there is supposed to be a floor?", - "type": "string", - "enum": [ - "REQUIRED", - "AGNOSTIC", - "NEVER" - ] - } - } - }}, - "properties": { - "gridHeight": { - "description": "This is the y size of each grid cell", - "type": "integer" - }, - "tiles": { - "description": "The tiles", - "type": "array", - "items": {"$ref": "#/definitions/irisstructuretile"} - }, - "gridSize": { - "description": "This is the x and z size of each grid cell", - "type": "integer" - }, - "wallChance": { - "description": "This is the wall chance. Higher values makes more rooms and less open halls", - "type": "number" - }, - "maxLayers": { - "description": "This is the maximum layers iris will generate for (height cells)", - "type": "integer" - }, - "name": { - "description": "This is the human readable name for this structure. Such as Red Dungeon or Tropical Village.", - "type": "string" - }, - "mergeEdges": { - "description": "Edges of tiles replace each other instead of having their own.", - "type": "boolean" - } - }, - "required": [], - "$id": "http://volmit.com/iris-schema/irisstructure.json" - }, - "fileMatch": ["/structures/*.json"] - } - ] - }, - "folders": [{"path": "."}] -} diff --git a/testing/biomes/land-1.json b/testing/biomes/land-1.json deleted file mode 100644 index f8f46a56..00000000 --- a/testing/biomes/land-1.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Land 1", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GRASS_BLOCK","GLOWSTONE"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 3, - "max": 7, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/testing/biomes/land-2.json b/testing/biomes/land-2.json deleted file mode 100644 index 53a328b6..00000000 --- a/testing/biomes/land-2.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Land 2", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["RED_SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": 12, - "max": 35, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 4 -} diff --git a/testing/biomes/sea.json b/testing/biomes/sea.json deleted file mode 100644 index 167eb193..00000000 --- a/testing/biomes/sea.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Sea", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -5, - "max": -38, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/testing/biomes/shore.json b/testing/biomes/shore.json deleted file mode 100644 index 2e0af297..00000000 --- a/testing/biomes/shore.json +++ /dev/null @@ -1,43 +0,0 @@ -{ - "seaLayers": [], - "biomeSkyScatter": [], - "objects": [], - "biomeZoom": 1, - "structures": [], - "biomeDispersion": "SCATTER", - "derivative": "THE_VOID", - "deposits": [], - "slab": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "children": [], - "decorators": [], - "name": "Example Shore", - "layers": [{ - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": ["SAND"], - "dispersion": "SCATTER" - }], - "generators": [{ - "min": -1, - "max": 1, - "generator": "example-generator" - }], - "childShrinkFactor": 1.5, - "lockLayers": false, - "biomeScatter": [], - "wall": { - "minHeight": 1, - "terrainZoom": 5, - "maxHeight": 1, - "palette": [], - "dispersion": "SCATTER" - }, - "rarity": 1 -} diff --git a/testing/dimensions/testing.json b/testing/dimensions/testing.json deleted file mode 100644 index c0a41518..00000000 --- a/testing/dimensions/testing.json +++ /dev/null @@ -1,534 +0,0 @@ -{ - "decorate": true, - "landZoom": 1.5, - "regions": ["example-region"], - "seaZoom": 1, - "mirrorCeiling": false, - "biomeZoom": 5, - "rockPalette": ["STONE"], - "interpolationScale": 63, - "focus": "", - "carving": true, - "carvingEnvelope": 0.335, - "continentZoom": 1, - "rockZoom": 5, - "carvingSliverThickness": 5.5, - "postProcessing": true, - "roughnessZoom": 2, - "interpolationFunction": "BICUBIC", - "mutations": [], - "terrainZoom": 2, - "coordFractureZoom": 8, - "carvingMin": 115, - "fluidHeight": 63, - "coordFractureDistance": 20, - "carvingMax": 239, - "ceiling": "", - "postProcessors": [ - { - "phase": 0, - "processor": "nib-smoother" - }, - { - "phase": 0, - "processor": "floating-block-remover" - }, - { - "phase": 0, - "processor": "pothole-filler" - }, - { - "phase": 0, - "processor": "wall-painter" - }, - { - "phase": 0, - "processor": "slabber" - }, - { - "phase": 1, - "processor": "waterlogger" - } - ], - "caveThickness": 1, - "fluidPalette": ["WATER"], - "caves": true, - "carvingRippleThickness": 3, - "preventLeafDecay": false, - "caveBiomeZoom": 1, - "placeObjects": true, - "version": 1, - "shoreZoom": 1, - "deposits": [], - "caveShift": 0, - "carvingZoom": 3.5, - "environment": "NORMAL", - "compatability": [ - { - "supplement": "NETHER_BRICKS", - "exact": false, - "when": "CHISELED_NETHER_BRICKS" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "NETHER_FENCE" - }, - { - "supplement": "LEGACY_NETHER_FENCE", - "exact": false, - "when": "CHAIN" - }, - { - "supplement": "QUARTZ_BLOCK", - "exact": false, - "when": "NETHERITE_BLOCK" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "BLACKSTONE" - }, - { - "supplement": "STONE", - "exact": false, - "when": "BASALT" - }, - { - "supplement": "NETHERRACK", - "exact": false, - "when": "ANCIENT_DEBRIS" - }, - { - "supplement": "LEGACY_NETHERRACK", - "exact": false, - "when": "NETHERRACK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "HONEY_BLOCK" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEEHIVE" - }, - { - "supplement": "OAK_LEAVES", - "exact": false, - "when": "BEE_NEST" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "GRANITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "DIORITE_WALL" - }, - { - "supplement": "COBBLESTONE_WALL", - "exact": false, - "when": "ANDESITE_WALL" - }, - { - "supplement": "GRASS", - "exact": false, - "when": "SWEET_BERRY_BUSH" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "STONECUTTER" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_SANDSTONE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "MOSSY_COBBLESTONE_STAIRS" - }, - { - "supplement": "STONE_BRICK_STAIRS", - "exact": false, - "when": "MOSSY_STONE_BRICK_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "GRANITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "DIORITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "POLISHED_ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "ANDESITE_STAIRS" - }, - { - "supplement": "COBBLESTONE_STAIRS", - "exact": false, - "when": "STONE_STAIRS" - }, - { - "supplement": "LEGACY_SANDSTONE_STAIRS", - "exact": false, - "when": "END_STONE_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_NETHER_BRICK_STAIRS", - "exact": false, - "when": "NETHER_BRICK_STAIRS" - }, - { - "supplement": "NETHER_BRICK_STAIRS", - "exact": false, - "when": "RED_NETHER_BRICK_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "SMOOTH_QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_QUARTZ_STAIRS", - "exact": false, - "when": "QUARTZ_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "RED_SANDSTONE_STAIRS" - }, - { - "supplement": "LEGACY_RED_SANDSTONE_STAIRS", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_STAIRS" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "SMOKER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "SMITHING_TABLE" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "END_STONE_BRICK_SLAB" - }, - { - "supplement": "NETHER_BRICK_SLAB", - "exact": false, - "when": "RED_NETHER_BRICK_SLAB" - }, - { - "supplement": "QUARTZ_SLAB", - "exact": false, - "when": "SMOOTH_QUARTZ_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "CUT_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "CUT_RED_SANDSTONE_SLAB" - }, - { - "supplement": "RED_SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_RED_SANDSTONE_SLAB" - }, - { - "supplement": "SANDSTONE_SLAB", - "exact": false, - "when": "SMOOTH_SANDSTONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "MOSSY_COBBLESTONE_SLAB" - }, - { - "supplement": "STONE_BRICK_SLAB", - "exact": false, - "when": "MOSSY_STONE_BRICK_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "STONE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "ANDESITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "DIORITE_SLAB" - }, - { - "supplement": "COBBLESTONE_SLAB", - "exact": false, - "when": "GRANITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_ANDESITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_DIORITE_SLAB" - }, - { - "supplement": "SMOOTH_STONE_SLAB", - "exact": false, - "when": "POLISHED_GRANITE_SLAB" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "WARPED_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "WARPED_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "SPRUCE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "SPRUCE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "JUNGLE_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "JUNGLE_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "DARK_OAK_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "DARK_OAK_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "CRIMSON_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "CRIMSON_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "BIRCH_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "BIRCH_SIGN" - }, - { - "supplement": "LEGACY_WALL_SIGN", - "exact": false, - "when": "ACACIA_WALL_SIGN" - }, - { - "supplement": "LEGACY_SIGN_POST", - "exact": false, - "when": "ACACIA_SIGN" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "SCAFFOLDING" - }, - { - "supplement": "LOOM", - "exact": false, - "when": "LOOM" - }, - { - "supplement": "BOOKSHELF", - "exact": false, - "when": "LECTERN" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "LANTERN" - }, - { - "supplement": "AIR", - "exact": false, - "when": "JIGSAW" - }, - { - "supplement": "COBBLESTONE", - "exact": false, - "when": "GRINDSTONE" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "FLETCHING_TABLE" - }, - { - "supplement": "CHEST", - "exact": false, - "when": "COMPOSTER" - }, - { - "supplement": "CRAFTING_TABLE", - "exact": false, - "when": "CARTOGRAPHY_TABLE" - }, - { - "supplement": "DARK_OAK_SLAB", - "exact": false, - "when": "CAMPFIRE" - }, - { - "supplement": "FURNACE", - "exact": false, - "when": "BLAST_FURNACE" - }, - { - "supplement": "REDSTONE_LAMP", - "exact": false, - "when": "BELL" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=south]" - }, - { - "supplement": "minecraft:hay_bale[axis=z]", - "exact": true, - "when": "minecraft:barrel[facing=north]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=east]" - }, - { - "supplement": "minecraft:hay_bale[axis=x]", - "exact": true, - "when": "minecraft:barrel[facing=west]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=up]" - }, - { - "supplement": "minecraft:hay_bale[axis=y]", - "exact": true, - "when": "minecraft:barrel[facing=down]" - }, - { - "supplement": "BIRCH_FENCE", - "exact": false, - "when": "BAMBOO" - }, - { - "supplement": "BIRCH_SAPLING", - "exact": false, - "when": "BAMBOO_SAPLING" - }, - { - "supplement": "POTTED_BIRCH_SAPLING", - "exact": false, - "when": "POTTED_BAMBOO" - }, - { - "supplement": "STONE", - "exact": false, - "when": "*" - } - ], - "roughnessHeight": 3, - "name": "Testing", - "dimensionAngleDeg": 0, - "regionZoom": 1, - "caveScale": 1, - "dispersion": "SCATTER" -} diff --git a/testing/generators/example-generator.json b/testing/generators/example-generator.json deleted file mode 100644 index 100a0da8..00000000 --- a/testing/generators/example-generator.json +++ /dev/null @@ -1,49 +0,0 @@ -{ - "cellPercentSize": 0.75, - "cellFractureHeight": 0, - "seed": 1, - "interpolationScale": 185, - "zoom": 1, - "cliffHeightMin": 0, - "cliffHeightGenerator": { - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }, - "offsetX": 0, - "offsetZ": 0, - "interpolationFunction": "HERMITE", - "cellFractureShuffle": 12, - "composite": [{ - "sinCentered": false, - "seed": 0, - "parametric": false, - "zoom": 1, - "enabled": true, - "fracture": [], - "offsetX": 0, - "octaves": 1, - "negative": false, - "offsetZ": 0, - "offsetY": 0, - "irisBased": true, - "opacity": 1, - "bezier": false, - "exponent": 1 - }], - "opacity": 1, - "cliffHeightMax": 0, - "cellFractureZoom": 1 -} diff --git a/testing/regions/example-region.json b/testing/regions/example-region.json deleted file mode 100644 index 767232d9..00000000 --- a/testing/regions/example-region.json +++ /dev/null @@ -1,28 +0,0 @@ -{ - "shoreRatio": 0.13, - "ridgeBiomes": [], - "islandBiomes": [], - "biomeShuffle": 11, - "shoreBiomeZoom": 1, - "islandBiomeZoom": 1, - "structures": [], - "spotBiomes": [], - "caveBiomeZoom": 1, - "landBiomes": [ - "land-1", - "land-2" - ], - "seaBiomeZoom": 1, - "biomeImplosionRatio": 0.4, - "skylandBiomeZoom": 1, - "seaBiomes": ["sea"], - "deposits": [], - "caveBiomes": [], - "landBiomeZoom": 1, - "shoreHeightMin": 1.2, - "shoreBiomes": ["shore"], - "skylandBiomes": [], - "name": "Example Region", - "shoreHeightMax": 3.2, - "shoreHeightZoom": 3.14 -} diff --git a/testing/testing.code-workspace b/testing/testing.code-workspace deleted file mode 100644 index 089a4fb7..00000000 --- a/testing/testing.code-workspace +++ /dev/null @@ -1,12 +0,0 @@ -{ - 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