mirror of
https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-19 14:59:21 +00:00
184 lines
6.1 KiB
YAML
184 lines
6.1 KiB
YAML
# Locale of the default language file to use.
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# Docs: https://william278.net/docs/husksync/translations
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language: en-gb
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# Whether to automatically check for plugin updates on startup
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check_for_updates: false
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# Specify a common ID for grouping servers running HuskSync. Don't modify this unless you know what you're doing!
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cluster_id: ''
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# Enable development debug logging
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debug_logging: false
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# Whether to enable the Player Analytics hook.
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# Docs: https://william278.net/docs/husksync/plan-hook
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enable_plan_hook: true
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# Whether to cancel game event packets directly when handling locked players if ProtocolLib or PacketEvents is installed
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cancel_packets: true
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# Add HuskSync commands to this list to prevent them from being registered (e.g. ['userdata'])
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disabled_commands: []
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# Database settings
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database:
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# Type of database to use (MYSQL, MARIADB, POSTGRES, MONGO)
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type: MARIADB
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# Specify credentials here for your MYSQL, MARIADB, POSTGRES OR MONGO database
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credentials:
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host: localhost
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port: 3306
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database: plugin_testing
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username: root
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password: ''
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# Only change this if you're using MARIADB or POSTGRES
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parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8
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# MYSQL, MARIADB, POSTGRES database Hikari connection pool properties. Don't modify this unless you know what you're doing!
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connection_pool:
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maximum_pool_size: 10
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minimum_idle: 10
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maximum_lifetime: 1800000
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keepalive_time: 0
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connection_timeout: 5000
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# Advanced MongoDB settings. Don't modify unless you know what you're doing!
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mongo_settings:
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using_atlas: false
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parameters: ?retryWrites=true&w=majority&authSource=HuskSync
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# Names of tables to use on your database. Don't modify this unless you know what you're doing!
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table_names:
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users: husksync_users
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user_data: husksync_user_data
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# Whether to run the creation SQL on the database when the server starts. Don't modify this unless you know what you're doing!
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create_tables: true
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# Redis settings
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redis:
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# Specify the credentials of your Redis server here. Set "password" to '' if you don't have one
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credentials:
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host: localhost
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port: 6379
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password: ''
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use_ssl: false
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# Options for if you're using Redis sentinel. Don't modify this unless you know what you're doing!
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sentinel:
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# The master set name for the Redis sentinel.
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master: ''
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# List of host:port pairs
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nodes: []
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password: ''
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# Data syncing settings
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synchronization:
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# The data synchronization mode to use (LOCKSTEP or DELAY). LOCKSTEP is recommended for most networks.
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# Docs: https://william278.net/docs/husksync/sync-modes
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mode: LOCKSTEP
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# The number of data snapshot backups that should be kept at once per user
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max_user_data_snapshots: 16
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# Number of hours between new snapshots being saved as backups (Use "0" to backup all snapshots)
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snapshot_backup_frequency: 4
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# List of save cause IDs for which a snapshot will be automatically pinned (so it won't be rotated).
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# Docs: https://william278.net/docs/husksync/data-rotation#save-causes
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auto_pinned_save_causes:
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- INVENTORY_COMMAND
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- ENDERCHEST_COMMAND
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- BACKUP_RESTORE
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- LEGACY_MIGRATION
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- MPDB_MIGRATION
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# Whether to create a snapshot for users on a world when the server saves that world
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save_on_world_save: true
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# Configuration for how and when to sync player data when they die
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save_on_death:
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# Whether to create a snapshot for users when they die (containing their death drops)
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enabled: false
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# What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.
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items_to_save: DROPS
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# Should a death snapshot still be created even if the items to save on the player's death are empty?
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save_empty_items: true
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# Whether dead players who log out and log in to a different server should have their items saved.
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sync_dead_players_changing_server: true
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# Whether to use the snappy data compression algorithm. Keep on unless you know what you're doing
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compress_data: true
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# Where to display sync notifications (ACTION_BAR, CHAT or NONE)
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notification_display_slot: ACTION_BAR
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# Persist maps locked in a Cartography Table to let them be viewed on any server
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persist_locked_maps: true
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# If using the DELAY sync method, how long should this server listen for Redis key data updates before pulling data from the database instead (i.e., if the user did not change servers).
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network_latency_milliseconds: 500
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# Which data types to synchronize.
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# Docs: https://william278.net/docs/husksync/sync-features
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features:
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experience: true
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potion_effects: true
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flight_status: true
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ender_chest: true
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location: false
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attributes: true
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advancements: true
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game_mode: true
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persistent_data: true
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inventory: true
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hunger: true
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statistics: true
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health: true
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# Commands which should be blocked before a player has finished syncing (Use * to block all commands)
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blacklisted_commands_while_locked:
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- '*'
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# Configuration for how to sync attributes
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attributes:
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# Which attribute types should be saved as part of attribute syncing. Supports wildcard matching.
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# (e.g. ['minecraft:generic.max_health', 'minecraft:generic.*'])
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synced_attributes:
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- minecraft:generic.max_health
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- minecraft:max_health
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- minecraft:generic.max_absorption
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- minecraft:max_absorption
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- minecraft:generic.luck
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- minecraft:luck
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- minecraft:generic.scale
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- minecraft:scale
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- minecraft:generic.step_height
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- minecraft:step_height
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- minecraft:generic.gravity
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- minecraft:gravity
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# Which attribute modifiers should be saved. Supports wildcard matching.
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# (e.g. ['minecraft:effect.speed', 'minecraft:effect.*'])
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ignored_modifiers:
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- minecraft:effect.*
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- minecraft:creative_mode_*
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# Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts
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event_priorities:
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quit_listener: LOWEST
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join_listener: LOWEST
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death_listener: NORMAL |