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Fix unchecked cast on trident launch locking, fix #79
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@@ -10,6 +10,7 @@ import net.william278.husksync.player.OnlineUser;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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@@ -97,11 +98,9 @@ public class BukkitEventListener extends EventListener implements BukkitJoinEven
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onProjectileLaunch(@NotNull ProjectileLaunchEvent event) {
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if (event.getEntity().getType() == EntityType.TRIDENT) {
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var player = (Player) event.getEntity().getShooter();
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if (player != null) {
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event.setCancelled(cancelPlayerEvent(player.getUniqueId()));
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}
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final Projectile projectile = event.getEntity();
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if (projectile.getShooter() instanceof Player player && projectile.getType() == EntityType.TRIDENT) {
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event.setCancelled(cancelPlayerEvent(player.getUniqueId()));
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}
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}
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