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mirror of https://github.com/WiIIiam278/HuskSync.git synced 2025-12-28 11:09:11 +00:00

Fix unchecked cast on trident launch locking, fix #79

This commit is contained in:
William
2023-01-10 14:42:28 +00:00
parent e3070a65ab
commit d6d9a55f72

View File

@@ -10,6 +10,7 @@ import net.william278.husksync.player.OnlineUser;
import org.bukkit.Bukkit;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
@@ -97,11 +98,9 @@ public class BukkitEventListener extends EventListener implements BukkitJoinEven
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onProjectileLaunch(@NotNull ProjectileLaunchEvent event) {
if (event.getEntity().getType() == EntityType.TRIDENT) {
var player = (Player) event.getEntity().getShooter();
if (player != null) {
event.setCancelled(cancelPlayerEvent(player.getUniqueId()));
}
final Projectile projectile = event.getEntity();
if (projectile.getShooter() instanceof Player player && projectile.getType() == EntityType.TRIDENT) {
event.setCancelled(cancelPlayerEvent(player.getUniqueId()));
}
}