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docs: correct typos
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@@ -93,7 +93,7 @@ public class LoginParticleData extends BukkitData implements Adaptable {
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public class LoginParticleSerializer extends BukkitSerializer.Json<LoginParticleData> implements Serializer<LoginParticleData> {
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public class LoginParticleSerializer extends BukkitSerializer.Json<LoginParticleData> implements Serializer<LoginParticleData> {
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// We need to create a constructor that takes our instance of the API
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// We need to create a constructor that takes our instance of the API
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public GameMode(@NotNull HuskSyncAPI api) {
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public LoginParticleSerializer(@NotNull HuskSyncAPI api) {
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super(api, LoginParticleData.class); // We pass the class type here so that Gson knows what class we're serializing
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super(api, LoginParticleData.class); // We pass the class type here so that Gson knows what class we're serializing
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}
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}
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@@ -148,7 +148,7 @@ LoginParticleData loginParticleData = (LoginParticleData) huskSyncAPI.getUser(pl
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```
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```
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### 4.1 Persisting custom data on the DataSaveEvent
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### 4.1 Persisting custom data on the DataSaveEvent
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Add an EventListener to the `DataSaveEvent` and use the `#editData` consumer method to apply custom data during standard DataSaves. This will persist data to users any time the data save routine executes (on user logout, server shutdownm, world save, etc).
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Add an EventListener to the `DataSaveEvent` and use the `#editData` consumer method to apply custom data during standard DataSaves. This will persist data to users any time the data save routine executes (on user logout, server shutdown, world save, etc.)
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```java
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```java
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@EventHandler
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@EventHandler
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