mirror of
https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-26 18:19:10 +00:00
feat: improve data syncing with checkin petitions
This improves data fetching speed in cases where a user logs out during sync application; when they log back in, the server will petition the server they are checked out on to check them out. We also now unlock users after saving sync on a server to accommodate this, and track user disconnection status to avoid inconsistencies with what platforms return for `isOnline`
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@@ -20,6 +20,7 @@
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package net.william278.husksync;
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import com.fatboyindustrial.gsonjavatime.Converters;
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import com.google.common.collect.Maps;
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import com.google.gson.Gson;
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import com.google.gson.GsonBuilder;
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import net.kyori.adventure.audience.Audience;
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@@ -140,7 +141,7 @@ public interface HuskSync extends Task.Supplier, EventDispatcher, ConfigProvider
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if (getPlayerCustomDataStore().containsKey(user.getUuid())) {
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return getPlayerCustomDataStore().get(user.getUuid());
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}
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final Map<Identifier, Data> data = new HashMap<>();
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final Map<Identifier, Data> data = Maps.newHashMap();
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getPlayerCustomDataStore().put(user.getUuid(), data);
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return data;
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}
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@@ -315,6 +316,12 @@ public interface HuskSync extends Task.Supplier, EventDispatcher, ConfigProvider
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@NotNull
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Set<UUID> getLockedPlayers();
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/**
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* Get the set of UUIDs of players who are currently marked as disconnecting or disconnected
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*/
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@NotNull
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Set<UUID> getDisconnectingPlayers();
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default boolean isLocked(@NotNull UUID uuid) {
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return getLockedPlayers().contains(uuid);
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}
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