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refactor: make potion effects an optional dep of attributes
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@@ -50,7 +50,7 @@ public class Identifier {
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Dependency.optional("game_mode")
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);
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public static final Identifier ATTRIBUTES = huskSync("attributes", true,
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Dependency.required("potion_effects")
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Dependency.optional("potion_effects")
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);
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public static final Identifier HEALTH = huskSync("health", true,
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Dependency.optional("attributes")
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