diff --git a/common/src/main/java/net/william278/husksync/config/Settings.java b/common/src/main/java/net/william278/husksync/config/Settings.java index 84a1cd1c..6c2442ed 100644 --- a/common/src/main/java/net/william278/husksync/config/Settings.java +++ b/common/src/main/java/net/william278/husksync/config/Settings.java @@ -75,7 +75,7 @@ public class Settings { @Comment({"Whether to enable the Player Analytics hook.", "Docs: https://william278.net/docs/husksync/plan-hook"}) private boolean enablePlanHook = true; - @Comment("Whether to cancel game event packets directly when handling locked players if ProtocolLib is installed") + @Comment("Whether to cancel game event packets directly when handling locked players if ProtocolLib or PacketEvents is installed") private boolean cancelPackets = true; diff --git a/docs/Setup.md b/docs/Setup.md index 319f5321..1774e263 100644 --- a/docs/Setup.md +++ b/docs/Setup.md @@ -11,7 +11,7 @@ This will walk you through installing HuskSync on your network of Spigot servers ### 1. Install the jar - Place the plugin jar file in the `/plugins/` directory of each Spigot server. - You do not need to install HuskSync as a proxy plugin. -- You can additionally install [ProtocolLib](https://www.spigotmc.org/resources/protocollib.1997/) for better locked user handling, and [Plan](https://www.spigotmc.org/resources/plan-player-analytics.32536/) for analytics. +- You can additionally install [ProtocolLib](https://www.spigotmc.org/resources/protocollib.1997/) or [PacketEvents](https://www.spigotmc.org/resources/packetevents-api.80279/) for better locked user handling, and [Plan](https://www.spigotmc.org/resources/plan-player-analytics.32536/) for analytics. ### 2. Restart servers - Start, then stop every server to let HuskSync generate the [[config file]].