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mirror of https://github.com/WiIIiam278/HuskSync.git synced 2025-12-27 02:29:10 +00:00

Remove api module, include it in with the bukkit module for simplicity

This commit is contained in:
William278
2022-09-10 19:25:07 +03:00
parent 390a77b407
commit 847790c514
5 changed files with 2 additions and 38 deletions

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package net.william278.husksync.api;
import net.william278.husksync.BukkitHuskSync;
import net.william278.husksync.data.*;
import net.william278.husksync.player.BukkitPlayer;
import net.william278.husksync.player.OnlineUser;
import net.william278.husksync.player.User;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.jetbrains.annotations.NotNull;
import java.util.Optional;
import java.util.concurrent.CompletableFuture;
/**
* The HuskSync API implementation for the Bukkit platform, providing methods to access and modify player {@link UserData} held by {@link User}s.
* </p>
* Retrieve an instance of the API class via {@link #getInstance()}.
*/
@SuppressWarnings("unused")
public class HuskSyncAPI extends BaseHuskSyncAPI {
/**
* <b>(Internal use only)</b> - Instance of the API class
*/
private static final HuskSyncAPI INSTANCE = new HuskSyncAPI();
/**
* <b>(Internal use only)</b> - Constructor, instantiating the API
*/
private HuskSyncAPI() {
super(BukkitHuskSync.getInstance());
}
/**
* Entrypoint to the HuskSync API - returns an instance of the API
*
* @return instance of the HuskSync API
*/
public static @NotNull HuskSyncAPI getInstance() {
return INSTANCE;
}
/**
* Returns a {@link User} instance for the given bukkit {@link Player}.
*
* @param player the bukkit player to get the {@link User} instance for
* @return the {@link User} instance for the given bukkit {@link Player}
* @since 2.0
*/
@NotNull
public OnlineUser getUser(@NotNull Player player) {
return BukkitPlayer.adapt(player);
}
/**
* Set the inventory in the database of the given {@link User} to the given {@link ItemStack} contents
*
* @param user the {@link User} to set the inventory of
* @param inventoryContents the {@link ItemStack} contents to set the inventory to
* @return future returning void when complete
* @since 2.0
*/
public CompletableFuture<Void> setInventoryData(@NotNull User user, @NotNull ItemStack[] inventoryContents) {
return CompletableFuture.runAsync(() -> getUserData(user).thenAccept(userData ->
userData.ifPresent(data -> serializeItemStackArray(inventoryContents)
.thenAccept(serializedInventory -> {
data.getInventoryData().serializedItems = serializedInventory;
setUserData(user, data).join();
}))));
}
/**
* Set the inventory in the database of the given {@link User} to the given {@link BukkitInventoryMap} contents
*
* @param user the {@link User} to set the inventory of
* @param inventoryMap the {@link BukkitInventoryMap} contents to set the inventory to
* @return future returning void when complete
* @since 2.0
*/
public CompletableFuture<Void> setInventoryData(@NotNull User user, @NotNull BukkitInventoryMap inventoryMap) {
return setInventoryData(user, inventoryMap.getContents());
}
/**
* Set the Ender Chest in the database of the given {@link User} to the given {@link ItemStack} contents
*
* @param user the {@link User} to set the Ender Chest of
* @param enderChestContents the {@link ItemStack} contents to set the Ender Chest to
* @return future returning void when complete
* @since 2.0
*/
public CompletableFuture<Void> setEnderChestData(@NotNull User user, @NotNull ItemStack[] enderChestContents) {
return CompletableFuture.runAsync(() -> getUserData(user).thenAccept(userData ->
userData.ifPresent(data -> serializeItemStackArray(enderChestContents)
.thenAccept(serializedInventory -> {
data.getEnderChestData().serializedItems = serializedInventory;
setUserData(user, data).join();
}))));
}
/**
* Returns a {@link BukkitInventoryMap} for the given {@link User}, containing their current inventory item data
*
* @param user the {@link User} to get the {@link BukkitInventoryMap} for
* @return future returning the {@link BukkitInventoryMap} for the given {@link User} if they exist,
* otherwise an empty {@link Optional}
* @since 2.0
*/
public CompletableFuture<Optional<BukkitInventoryMap>> getPlayerInventory(@NotNull User user) {
return CompletableFuture.supplyAsync(() -> getUserData(user).join()
.map(userData -> deserializeInventory(userData
.getInventoryData().serializedItems).join()));
}
/**
* Returns the {@link ItemStack}s array contents of the given {@link User}'s Ender Chest data
*
* @param user the {@link User} to get the Ender Chest contents of
* @return future returning the {@link ItemStack} array of Ender Chest items for the user if they exist,
* otherwise an empty {@link Optional}
* @since 2.0
*/
public CompletableFuture<Optional<ItemStack[]>> getPlayerEnderChest(@NotNull User user) {
return CompletableFuture.supplyAsync(() -> getUserData(user).join()
.map(userData -> deserializeItemStackArray(userData
.getEnderChestData().serializedItems).join()));
}
/**
* Deserialize a Base-64 encoded inventory array string into a {@link ItemStack} array.
*
* @param serializedItemStackArray The Base-64 encoded inventory array string.
* @return The deserialized {@link ItemStack} array.
* @throws DataSerializationException If an error occurs during deserialization.
* @since 2.0
*/
public CompletableFuture<ItemStack[]> deserializeItemStackArray(@NotNull String serializedItemStackArray)
throws DataSerializationException {
return CompletableFuture.supplyAsync(() -> BukkitSerializer
.deserializeItemStackArray(serializedItemStackArray).join());
}
/**
* Deserialize a serialized {@link ItemStack} array of player inventory contents into a {@link BukkitInventoryMap}
*
* @param serializedInventory The serialized {@link ItemStack} array of player inventory contents.
* @return A {@link BukkitInventoryMap} of the deserialized {@link ItemStack} contents array
* @throws DataSerializationException If an error occurs during deserialization.
* @since 2.0
*/
public CompletableFuture<BukkitInventoryMap> deserializeInventory(@NotNull String serializedInventory)
throws DataSerializationException {
return CompletableFuture.supplyAsync(() -> BukkitSerializer
.deserializeInventory(serializedInventory).join());
}
/**
* Serialize an {@link ItemStack} array into a Base-64 encoded string.
*
* @param itemStacks The {@link ItemStack} array to serialize.
* @return The serialized Base-64 encoded string.
* @throws DataSerializationException If an error occurs during serialization.
* @see #deserializeItemStackArray(String)
* @see ItemData
* @since 2.0
*/
public CompletableFuture<String> serializeItemStackArray(@NotNull ItemStack[] itemStacks)
throws DataSerializationException {
return CompletableFuture.supplyAsync(() -> BukkitSerializer.serializeItemStackArray(itemStacks).join());
}
/**
* Deserialize a Base-64 encoded potion effect array string into a {@link PotionEffect} array.
*
* @param serializedPotionEffectArray The Base-64 encoded potion effect array string.
* @return The deserialized {@link PotionEffect} array.
* @throws DataSerializationException If an error occurs during deserialization.
* @since 2.0
*/
public CompletableFuture<PotionEffect[]> deserializePotionEffectArray(@NotNull String serializedPotionEffectArray)
throws DataSerializationException {
return CompletableFuture.supplyAsync(() -> BukkitSerializer
.deserializePotionEffectArray(serializedPotionEffectArray).join());
}
/**
* Serialize a {@link PotionEffect} array into a Base-64 encoded string.
*
* @param potionEffects The {@link PotionEffect} array to serialize.
* @return The serialized Base-64 encoded string.
* @throws DataSerializationException If an error occurs during serialization.
* @see #deserializePotionEffectArray(String)
* @see PotionEffectData
* @since 2.0
*/
public CompletableFuture<String> serializePotionEffectArray(@NotNull PotionEffect[] potionEffects)
throws DataSerializationException {
return CompletableFuture.supplyAsync(() -> BukkitSerializer.serializePotionEffectArray(potionEffects).join());
}
}