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docs: update config file docs
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@@ -266,15 +266,15 @@ public class Settings {
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@Comment("Commands which should be blocked before a player has finished syncing (Use * to block all commands)")
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private List<String> blacklistedCommandsWhileLocked = new ArrayList<>(List.of("*"));
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@Comment({"For attribute syncing, which attributes should be ignored/skipped when syncing",
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"(e.g. ['minecraft:generic.max_health', 'minecraft:generic.attack_damage'])"})
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@Getter(AccessLevel.NONE)
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private List<String> ignoredAttributes = new ArrayList<>(List.of(""));
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@Comment("Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts")
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@Getter(AccessLevel.NONE)
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private Map<String, String> eventPriorities = EventListener.ListenerType.getDefaults();
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@Comment({"For attribute syncing, which attributes should be ignored/skipped when syncing",
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"(e.g. \"minecraft:generic.max_health\", \"minecraft:generic.attack_damage\")"})
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@Getter(AccessLevel.NONE)
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private List<String> ignoredAttributes = new ArrayList<>(List.of(""));
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public boolean doAutoPin(@NotNull DataSnapshot.SaveCause cause) {
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return autoPinnedSaveCauses.contains(cause.name());
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}
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@@ -27,12 +27,14 @@ check_for_updates: true
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# Specify a common ID for grouping servers running HuskSync. Don't modify this unless you know what you're doing!
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cluster_id: ''
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# Enable development debug logging
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debug_logging: false
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debug_logging: true
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# Whether to provide modern, rich TAB suggestions for commands (if available)
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brigadier_tab_completion: false
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# Whether to enable the Player Analytics hook.
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# Docs: https://william278.net/docs/husksync/plan-hook
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enable_plan_hook: true
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# Whether to cancel game event packets directly when handling locked players if ProtocolLib is installed
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cancel_packets: true
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# Database settings
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database:
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# Type of database to use (MYSQL, MARIADB, POSTGRES, MONGO)
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@@ -41,10 +43,10 @@ database:
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credentials:
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host: localhost
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port: 3306
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database: HuskSync
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database: minecraft
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username: root
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password: pa55w0rd
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# Only change this if you have select MYSQL, MARIADB or POSTGRES
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password: ''
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# Only change this if you're using MARIADB or POSTGRES
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parameters: ?autoReconnect=true&useSSL=false&useUnicode=true&characterEncoding=UTF-8
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# MYSQL, MARIADB, POSTGRES database Hikari connection pool properties. Don't modify this unless you know what you're doing!
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connection_pool:
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@@ -53,7 +55,7 @@ database:
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maximum_lifetime: 1800000
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keepalive_time: 0
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connection_timeout: 5000
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# Advanced MongoDB settings. Don't modify unless you know what your doing!
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# Advanced MongoDB settings. Don't modify unless you know what you're doing!
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mongo_settings:
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using_atlas: false
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parameters: ?retryWrites=true&w=majority&authSource=HuskSync
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@@ -98,9 +100,9 @@ synchronization:
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# Configuration for how and when to sync player data when they die
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save_on_death:
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# Whether to create a snapshot for users when they die (containing their death drops)
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enabled: false
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enabled: true
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# What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.
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items_to_save: DROPS
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items_to_save: ITEMS_TO_KEEP
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# Should a death snapshot still be created even if the items to save on the player's death are empty?
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save_empty_items: true
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# Whether dead players who log out and log in to a different server should have their items saved.
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@@ -111,33 +113,35 @@ synchronization:
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notification_display_slot: ACTION_BAR
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# Persist maps locked in a Cartography Table to let them be viewed on any server
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persist_locked_maps: true
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# Whether to synchronize player max health (requires health syncing to be enabled)
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synchronize_max_health: true
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# If using the DELAY sync method, how long should this server listen for Redis key data updates before pulling data from the database instead (i.e., if the user did not change servers).
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network_latency_milliseconds: 500
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# Which data types to synchronize.
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# Docs: https://william278.net/docs/husksync/sync-features
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features:
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potion_effects: true
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inventory: true
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ender_chest: true
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experience: true
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advancements: true
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game_mode: true
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inventory: true
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persistent_data: true
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hunger: true
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health: true
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flight_status: true
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potion_effects: true
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statistics: true
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health: true
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hunger: true
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attributes: true
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persistent_data: true
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location: false
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# Commands which should be blocked before a player has finished syncing (Use * to block all commands)
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blacklisted_commands_while_locked:
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- '*'
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# For attribute syncing, which attributes should be ignored/skipped when syncing
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# (e.g. ['minecraft:generic.max_health', 'minecraft:generic.attack_damage'])
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ignored_attributes: []
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# Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts
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event_priorities:
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join_listener: LOWEST
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quit_listener: LOWEST
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join_listener: LOWEST
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death_listener: NORMAL
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```
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</details>
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