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https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-30 20:29:28 +00:00
fix: death save updating player
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@@ -82,7 +82,7 @@ public abstract class EventListener {
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usersInWorld.stream()
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.filter(user -> !plugin.isLocked(user.getUuid()) && !user.isNpc())
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.forEach(user -> plugin.getDataSyncer().saveData(
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user, user.createSnapshot(DataSnapshot.SaveCause.WORLD_SAVE), null
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user, user.createSnapshot(DataSnapshot.SaveCause.WORLD_SAVE)
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));
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}
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@@ -101,7 +101,7 @@ public abstract class EventListener {
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final DataSnapshot.Packed snapshot = user.createSnapshot(DataSnapshot.SaveCause.DEATH);
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snapshot.edit(plugin, (data -> data.getInventory().ifPresent(inventory -> inventory.setContents(items))));
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plugin.getDataSyncer().saveData(user, snapshot, (u, d) -> plugin.getRedisManager().sendUserDataUpdate(u, d));
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plugin.getDataSyncer().saveData(user, snapshot);
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}
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/**
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@@ -170,7 +170,6 @@ public abstract class EventListener {
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return Map.entry(name().toLowerCase(), defaultPriority.name());
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}
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@SuppressWarnings("unchecked")
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@NotNull
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public static Map<String, String> getDefaults() {
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@@ -119,6 +119,22 @@ public abstract class DataSyncer {
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);
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}
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/**
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* Save a {@link DataSnapshot.Packed user's data snapshot} to the database,
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* first firing the {@link net.william278.husksync.event.DataSaveEvent}. This will not update data on Redis.
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*
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* @param user the user to save the data for
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* @param data the data to save
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* @apiNote Data will not be saved if the {@link net.william278.husksync.event.DataSaveEvent} is cancelled.
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* Note that this method can also edit the data before saving it.
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* @implNote Note that the {@link net.william278.husksync.event.DataSaveEvent} will <b>not</b> be fired if the
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* save cause is {@link DataSnapshot.SaveCause#SERVER_SHUTDOWN}.
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* @since 3.3.3
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*/
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public void saveData(@NotNull User user, @NotNull DataSnapshot.Packed data) {
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saveData(user, data, null);
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}
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// Adds a snapshot to the database and runs the after consumer
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@Blocking
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private void addSnapshotToDatabase(@NotNull User user, @NotNull DataSnapshot.Packed data,
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