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https://github.com/WiIIiam278/HuskSync.git
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Fix inventory clearing on world save
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@@ -145,6 +145,10 @@ public final class HuskSyncBukkit extends JavaPlugin {
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getLogger().info("Saving data for remaining online players...");
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for (Player player : Bukkit.getOnlinePlayers()) {
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PlayerSetter.updatePlayerData(player, false);
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// Clear player inventory and ender chest
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player.getInventory().clear();
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player.getEnderChest().clear();
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}
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getLogger().info("Data save complete!");
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}
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@@ -39,7 +39,14 @@ public class BukkitEventListener implements Listener {
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return; // If the plugin has not been initialized correctly
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// Update the player's data
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Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> PlayerSetter.updatePlayerData(player, true));
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Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
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// Update data to proxy
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PlayerSetter.updatePlayerData(player, true);
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// Clear player inventory and ender chest
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player.getInventory().clear();
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player.getEnderChest().clear();
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});
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}
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@EventHandler(priority = EventPriority.LOWEST)
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@@ -108,10 +108,6 @@ public class PlayerSetter {
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} catch (IOException e) {
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plugin.getLogger().log(Level.SEVERE, "Failed to send a PlayerData update to the proxy", e);
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}
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// Clear player inventory and ender chest
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player.getInventory().clear();
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player.getEnderChest().clear();
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}
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/**
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