mirror of
https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-19 14:59:21 +00:00
fix: fix broken sendPacket mixin on Fabric
This commit is contained in:
@@ -34,6 +34,7 @@ import net.william278.husksync.event.ItemDropCallback;
|
||||
import net.william278.husksync.event.PlayerCommandCallback;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
@@ -44,7 +45,10 @@ public abstract class ServerPlayNetworkHandlerMixin {
|
||||
@Shadow
|
||||
public ServerPlayerEntity player;
|
||||
|
||||
public abstract void sendPacket(Packet<?> packet);
|
||||
@Unique
|
||||
private void sendToPlayer(Packet<?> packet) {
|
||||
this.player.networkHandler.sendPacket(packet);
|
||||
}
|
||||
|
||||
@Inject(method = "onPlayerAction", at = @At("HEAD"), cancellable = true)
|
||||
public void onPlayerAction(PlayerActionC2SPacket packet, CallbackInfo ci) {
|
||||
@@ -55,7 +59,7 @@ public abstract class ServerPlayNetworkHandlerMixin {
|
||||
|
||||
if (result == ActionResult.FAIL) {
|
||||
ci.cancel();
|
||||
this.sendPacket(new ScreenHandlerSlotUpdateS2CPacket(
|
||||
sendToPlayer(new ScreenHandlerSlotUpdateS2CPacket(
|
||||
-2,
|
||||
1,
|
||||
player.getInventory().getSlotWithStack(stack),
|
||||
@@ -68,30 +72,34 @@ public abstract class ServerPlayNetworkHandlerMixin {
|
||||
@Inject(method = "onClickSlot", at = @At("HEAD"), cancellable = true)
|
||||
public void onClickSlot(ClickSlotC2SPacket packet, CallbackInfo ci) {
|
||||
int slot = packet.getSlot();
|
||||
if (slot < 0) return;
|
||||
if (slot < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
ItemStack stack = this.player.getInventory().getStack(slot);
|
||||
ActionResult result = ItemDropCallback.EVENT.invoker().interact(player, stack);
|
||||
|
||||
if (result == ActionResult.FAIL) {
|
||||
ci.cancel();
|
||||
this.sendPacket(new ScreenHandlerSlotUpdateS2CPacket(-2, 1, slot, stack));
|
||||
this.sendPacket(new ScreenHandlerSlotUpdateS2CPacket(-1, 1, -1, ItemStack.EMPTY));
|
||||
sendToPlayer(new ScreenHandlerSlotUpdateS2CPacket(-2, 1, slot, stack));
|
||||
sendToPlayer(new ScreenHandlerSlotUpdateS2CPacket(-1, 1, -1, ItemStack.EMPTY));
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "onCreativeInventoryAction", at = @At("HEAD"), cancellable = true)
|
||||
public void onCreativeInventoryAction(CreativeInventoryActionC2SPacket packet, CallbackInfo ci) {
|
||||
int slot = packet.slot();
|
||||
if (slot < 0) return;
|
||||
if (slot < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
ItemStack stack = this.player.getInventory().getStack(slot);
|
||||
ActionResult result = ItemDropCallback.EVENT.invoker().interact(player, stack);
|
||||
|
||||
if (result == ActionResult.FAIL) {
|
||||
ci.cancel();
|
||||
this.sendPacket(new ScreenHandlerSlotUpdateS2CPacket(-2, 1, slot, stack));
|
||||
this.sendPacket(new ScreenHandlerSlotUpdateS2CPacket(-1, 1, -1, ItemStack.EMPTY));
|
||||
sendToPlayer(new ScreenHandlerSlotUpdateS2CPacket(-2, 1, slot, stack));
|
||||
sendToPlayer(new ScreenHandlerSlotUpdateS2CPacket(-1, 1, -1, ItemStack.EMPTY));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user