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Tweak max health syncing calculation, add config option

This commit is contained in:
William
2023-09-22 21:47:05 +01:00
parent 856cbb9caa
commit 575122e6dd
3 changed files with 40 additions and 6 deletions

View File

@@ -77,7 +77,9 @@ synchronization:
# Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)
notification_display_slot: ACTION_BAR
# (Experimental) Persist Cartography Table locked maps to let them be viewed on any server
persist_locked_maps: false
persist_locked_maps: true
# Whether to synchronize player max health (requires health syncing to be enabled)
synchronize_max_health: true
# Whether dead players who log out and log in to a different server should have their items saved. You may need to modify this if you're using the keepInventory gamerule.
synchronize_dead_players_changing_server: true
# How long, in milliseconds, this server should wait for a response from the redis server before pulling data from the database instead (i.e., if the user did not change servers).