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Tweak max health syncing calculation, add config option
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@@ -77,7 +77,9 @@ synchronization:
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# Where to display sync notifications (ACTION_BAR, CHAT, TOAST or NONE)
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notification_display_slot: ACTION_BAR
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# (Experimental) Persist Cartography Table locked maps to let them be viewed on any server
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persist_locked_maps: false
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persist_locked_maps: true
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# Whether to synchronize player max health (requires health syncing to be enabled)
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synchronize_max_health: true
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# Whether dead players who log out and log in to a different server should have their items saved. You may need to modify this if you're using the keepInventory gamerule.
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synchronize_dead_players_changing_server: true
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# How long, in milliseconds, this server should wait for a response from the redis server before pulling data from the database instead (i.e., if the user did not change servers).
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