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https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-26 18:19:10 +00:00
Tweak max health syncing calculation, add config option
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@@ -177,7 +177,11 @@ public class Settings {
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@YamlComment("(Experimental) Persist Cartography Table locked maps to let them be viewed on any server")
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@YamlKey("synchronization.persist_locked_maps")
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private boolean persistLockedMaps = false;
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private boolean persistLockedMaps = true;
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@YamlComment("Whether to synchronize player max health (requires health syncing to be enabled)")
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@YamlKey("synchronization.synchronize_max_health")
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private boolean synchronizeMaxHealth = true;
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@YamlComment("Whether dead players who log out and log in to a different server should have their items saved. "
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+ "You may need to modify this if you're using the keepInventory gamerule.")
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@@ -352,6 +356,10 @@ public class Settings {
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return synchronizeDeadPlayersChangingServer;
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}
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public boolean doSynchronizeMaxHealth() {
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return synchronizeMaxHealth;
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}
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public int getNetworkLatencyMilliseconds() {
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return networkLatencyMilliseconds;
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}
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