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Automatically expand menus to accommodate custom inventory/echest sizes, close #45
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@@ -206,8 +206,18 @@ public abstract class OnlineUser extends User {
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*/
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public abstract boolean hasPermission(@NotNull String node);
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/**
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* Show a GUI chest menu to the player, containing the given {@link ItemData}
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*
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* @param itemData Item data to be shown in the GUI
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* @param editable If the player should be able to remove, replace and move around the items
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* @param minimumRows The minimum number of rows to show in the chest menu
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* @param title The title of the chest menu, as a {@link MineDown} locale
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* @return A future returning the {@link ItemData} in the chest menu when the player closes it
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* @since 2.1
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*/
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public abstract CompletableFuture<Optional<ItemData>> showMenu(@NotNull ItemData itemData, boolean editable,
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int rows, @NotNull MineDown title);
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int minimumRows, @NotNull MineDown title);
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/**
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* Returns true if the player is dead
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