mirror of
https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-19 14:59:21 +00:00
feat: update Packet-Events support to 1.21.4
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@@ -12,7 +12,7 @@ dependencies {
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implementation 'de.tr7zw:item-nbt-api:2.14.2-SNAPSHOT'
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compileOnly "org.spigotmc:spigot-api:${bukkit_spigot_api}"
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compileOnly 'com.github.retrooper.packetevents:spigot:2.3.0'
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compileOnly 'com.github.retrooper:packetevents-spigot:2.7.0'
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compileOnly 'com.comphenix.protocol:ProtocolLib:5.3.0'
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compileOnly 'org.projectlombok:lombok:1.18.36'
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compileOnly 'commons-io:commons-io:2.18.0'
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@@ -43,9 +43,7 @@ public class BukkitPacketEventsLockedPacketListener extends BukkitLockedEventLis
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public void onLoad() {
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super.onLoad();
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PacketEvents.setAPI(SpigotPacketEventsBuilder.build(getPlugin()));
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PacketEvents.getAPI().getSettings().reEncodeByDefault(false)
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.checkForUpdates(false)
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.bStats(true);
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PacketEvents.getAPI().getSettings().reEncodeByDefault(false).checkForUpdates(false).bStats(true);
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PacketEvents.getAPI().load();
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}
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@@ -61,6 +59,7 @@ public class BukkitPacketEventsLockedPacketListener extends BukkitLockedEventLis
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private static final Set<PacketType.Play.Client> ALLOWED_PACKETS = Set.of(
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PacketType.Play.Client.KEEP_ALIVE, PacketType.Play.Client.PONG, PacketType.Play.Client.PLUGIN_MESSAGE, // Connection packets
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PacketType.Play.Client.PLAYER_LOADED, PacketType.Play.Client.CLIENT_TICK_END, // Connection packets
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PacketType.Play.Client.CHAT_MESSAGE, PacketType.Play.Client.CHAT_COMMAND, PacketType.Play.Client.CHAT_SESSION_UPDATE, // Chat / command packets
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PacketType.Play.Client.PLAYER_POSITION, PacketType.Play.Client.PLAYER_POSITION_AND_ROTATION, PacketType.Play.Client.PLAYER_ROTATION, // Movement packets
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PacketType.Play.Client.HELD_ITEM_CHANGE, PacketType.Play.Client.ANIMATION, PacketType.Play.Client.TELEPORT_CONFIRM, // Animation packets
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@@ -49,7 +49,7 @@ public class BukkitProtocolLibLockedPacketListener extends BukkitLockedEventList
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private static class PlayerPacketAdapter extends PacketAdapter {
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// Packets we want the player to still be able to send/receiver to/from the server
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// Packets we want the player to still be able to send/receiver to/from the server - //todo update 1.21.4
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private static final Set<PacketType> ALLOWED_PACKETS = Set.of(
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Client.KEEP_ALIVE, Client.PONG, Client.CUSTOM_PAYLOAD, // Connection packets
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Client.CHAT_COMMAND, Client.CLIENT_COMMAND, Client.CHAT, Client.CHAT_SESSION_UPDATE, // Chat / command packets
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