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docs: update README to reflect new DB support
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**HuskSync** is a modern, cross-server player data synchronization system that enables the comprehensive synchronization of your user's data across multiple proxied servers. It does this by making use of Redis and MySQL/MongoDB to optimally cache data while players change servers.
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**HuskSync** is a modern, cross-server player data synchronization system that enables the comprehensive synchronization of your user's data across multiple proxied servers. It does this by making use of Redis and a MySQL/Mongo/PostgreSQL to optimally cache data while players change servers.
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## Features
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## Features
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**⭐ Seamless synchronization** — Utilises optimised Redis caching when players change server to sync player data super quickly for a seamless experience.
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**⭐ Seamless synchronization** — Utilises optimised Redis caching when players change server to sync player data super quickly for a seamless experience.
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**Ready?** [It's syncing time!](https://william278.net/docs/husksync/setup)
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**Ready?** [It's syncing time!](https://william278.net/docs/husksync/setup)
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## Setup
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## Setup
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Requires a MySQL (v8.0+) or MongoDB database, a Redis (v5.0+) server and any number of Spigot-based 1.17.1+ Minecraft servers, running Java 17+.
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Requires a MySQL/Mongo/PostgreSQL database, a Redis (v5.0+) server and any number of Spigot-based 1.17.1+ Minecraft servers, running Java 17+.
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1. Place the plugin jar file in the /plugins/ directory of each Spigot server. You do not need to install HuskSync as a proxy plugin.
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1. Place the plugin jar file in the /plugins/ directory of each Spigot server. You do not need to install HuskSync as a proxy plugin.
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2. Start, then stop every server to let HuskSync generate the config file.
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2. Start, then stop every server to let HuskSync generate the config file.
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