mirror of
https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-19 14:59:21 +00:00
docs: update README to reflect new DB support
This commit is contained in:
@@ -26,7 +26,7 @@
|
||||
</p>
|
||||
<br/>
|
||||
|
||||
**HuskSync** is a modern, cross-server player data synchronization system that enables the comprehensive synchronization of your user's data across multiple proxied servers. It does this by making use of Redis and MySQL/MongoDB to optimally cache data while players change servers.
|
||||
**HuskSync** is a modern, cross-server player data synchronization system that enables the comprehensive synchronization of your user's data across multiple proxied servers. It does this by making use of Redis and a MySQL/Mongo/PostgreSQL to optimally cache data while players change servers.
|
||||
|
||||
## Features
|
||||
**⭐ Seamless synchronization** — Utilises optimised Redis caching when players change server to sync player data super quickly for a seamless experience.
|
||||
@@ -44,7 +44,7 @@
|
||||
**Ready?** [It's syncing time!](https://william278.net/docs/husksync/setup)
|
||||
|
||||
## Setup
|
||||
Requires a MySQL (v8.0+) or MongoDB database, a Redis (v5.0+) server and any number of Spigot-based 1.17.1+ Minecraft servers, running Java 17+.
|
||||
Requires a MySQL/Mongo/PostgreSQL database, a Redis (v5.0+) server and any number of Spigot-based 1.17.1+ Minecraft servers, running Java 17+.
|
||||
|
||||
1. Place the plugin jar file in the /plugins/ directory of each Spigot server. You do not need to install HuskSync as a proxy plugin.
|
||||
2. Start, then stop every server to let HuskSync generate the config file.
|
||||
|
||||
Reference in New Issue
Block a user