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Disable all projectiles while player is in sync (#127)
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@@ -104,7 +104,7 @@ public class BukkitEventListener extends EventListener implements BukkitJoinEven
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onProjectileLaunch(@NotNull ProjectileLaunchEvent event) {
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public void onProjectileLaunch(@NotNull ProjectileLaunchEvent event) {
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final Projectile projectile = event.getEntity();
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final Projectile projectile = event.getEntity();
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if (projectile.getShooter() instanceof Player player && projectile.getType() == EntityType.TRIDENT) {
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if (projectile.getShooter() instanceof Player player) {
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event.setCancelled(cancelPlayerEvent(player.getUniqueId()));
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event.setCancelled(cancelPlayerEvent(player.getUniqueId()));
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}
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}
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}
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}
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