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Disable all projectiles while player is in sync (#127)

This commit is contained in:
evlad
2023-04-26 01:21:04 +02:00
committed by GitHub
parent 0c7e052d44
commit 2c1a38f2c9

View File

@@ -104,7 +104,7 @@ public class BukkitEventListener extends EventListener implements BukkitJoinEven
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onProjectileLaunch(@NotNull ProjectileLaunchEvent event) { public void onProjectileLaunch(@NotNull ProjectileLaunchEvent event) {
final Projectile projectile = event.getEntity(); final Projectile projectile = event.getEntity();
if (projectile.getShooter() instanceof Player player && projectile.getType() == EntityType.TRIDENT) { if (projectile.getShooter() instanceof Player player) {
event.setCancelled(cancelPlayerEvent(player.getUniqueId())); event.setCancelled(cancelPlayerEvent(player.getUniqueId()));
} }
} }