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mirror of https://github.com/WiIIiam278/HuskSync.git synced 2026-01-04 15:31:37 +00:00

feat: add attribute config, don't sync potion modifiers, close #349

This commit is contained in:
William
2024-07-26 14:26:52 +01:00
parent da70a54d78
commit 1d24209b68
2 changed files with 60 additions and 25 deletions

View File

@@ -64,7 +64,7 @@ public class Settings {
private boolean checkForUpdates = true;
@Comment("Specify a common ID for grouping servers running HuskSync. "
+ "Don't modify this unless you know what you're doing!")
+ "Don't modify this unless you know what you're doing!")
private String clusterId = "";
@Comment("Enable development debug logging")
@@ -229,7 +229,7 @@ public class Settings {
private boolean enabled = false;
@Comment("What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). "
+ "Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.")
+ "Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.")
private DeathItemsMode itemsToSave = DeathItemsMode.DROPS;
@Comment("Should a death snapshot still be created even if the items to save on the player's death are empty?")
@@ -257,7 +257,7 @@ public class Settings {
private boolean persistLockedMaps = true;
@Comment("If using the DELAY sync method, how long should this server listen for Redis key data updates before "
+ "pulling data from the database instead (i.e., if the user did not change servers).")
+ "pulling data from the database instead (i.e., if the user did not change servers).")
private int networkLatencyMilliseconds = 500;
@Comment({"Which data types to synchronize.", "Docs: https://william278.net/docs/husksync/sync-features"})
@@ -267,10 +267,43 @@ public class Settings {
@Comment("Commands which should be blocked before a player has finished syncing (Use * to block all commands)")
private List<String> blacklistedCommandsWhileLocked = new ArrayList<>(List.of("*"));
@Comment({"For attribute syncing, which attributes should be ignored/skipped when syncing",
"(e.g. ['minecraft:generic.max_health', 'minecraft:generic.attack_damage'])"})
@Getter(AccessLevel.NONE)
private List<String> ignoredAttributes = new ArrayList<>(List.of(""));
@Comment("Configuration for how to sync attributes")
private AttributeSettings attributes = new AttributeSettings();
@Getter
@Configuration
@NoArgsConstructor(access = AccessLevel.PRIVATE)
public static class AttributeSettings {
@Comment({"Which attributes should not be saved when syncing users. Supports wildcard matching.",
"(e.g. ['minecraft:generic.max_health', 'minecraft:generic.*'])"})
@Getter(AccessLevel.NONE)
private List<String> ignoredAttributes = new ArrayList<>(List.of(""));
@Comment({"Which modifiers should not be saved when syncing users. Supports wildcard matching.",
"(e.g. ['minecraft:effect.speed', 'minecraft:effect.*'])"})
@Getter(AccessLevel.NONE)
private List<String> ignoredModifiers = new ArrayList<>(List.of("minecraft:effect.*"));
private boolean matchesWildcard(@NotNull String pat, @NotNull String value) {
if (!pat.contains(":")) {
pat = "minecraft:%s".formatted(pat);
}
if (!value.contains(":")) {
value = "minecraft:%s".formatted(value);
}
return pat.contains("*") ? value.matches(pat.replace("*", ".*")) : pat.equals(value);
}
public boolean isIgnoredAttribute(@NotNull String attribute) {
return ignoredAttributes.stream().anyMatch(wildcard -> matchesWildcard(wildcard, attribute));
}
public boolean isIgnoredModifier(@NotNull String modifier) {
return ignoredModifiers.stream().anyMatch(wildcard -> matchesWildcard(wildcard, modifier));
}
}
@Comment("Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts")
@Getter(AccessLevel.NONE)
@@ -284,10 +317,6 @@ public class Settings {
return id.isCustom() || features.getOrDefault(id.getKeyValue(), id.isEnabledByDefault());
}
public boolean isIgnoredAttribute(@NotNull String attribute) {
return ignoredAttributes.contains(attribute);
}
@NotNull
public EventListener.Priority getEventPriority(@NotNull EventListener.ListenerType type) {
try {