mirror of
https://github.com/WiIIiam278/HuskSync.git
synced 2026-01-04 15:31:37 +00:00
feat: add attribute config, don't sync potion modifiers, close #349
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@@ -64,7 +64,7 @@ public class Settings {
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private boolean checkForUpdates = true;
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@Comment("Specify a common ID for grouping servers running HuskSync. "
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+ "Don't modify this unless you know what you're doing!")
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+ "Don't modify this unless you know what you're doing!")
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private String clusterId = "";
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@Comment("Enable development debug logging")
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@@ -229,7 +229,7 @@ public class Settings {
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private boolean enabled = false;
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@Comment("What items to save in death snapshots? (DROPS or ITEMS_TO_KEEP). "
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+ "Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.")
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+ "Note that ITEMS_TO_KEEP (suggested for keepInventory servers) requires a Paper 1.19.4+ server.")
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private DeathItemsMode itemsToSave = DeathItemsMode.DROPS;
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@Comment("Should a death snapshot still be created even if the items to save on the player's death are empty?")
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@@ -257,7 +257,7 @@ public class Settings {
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private boolean persistLockedMaps = true;
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@Comment("If using the DELAY sync method, how long should this server listen for Redis key data updates before "
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+ "pulling data from the database instead (i.e., if the user did not change servers).")
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+ "pulling data from the database instead (i.e., if the user did not change servers).")
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private int networkLatencyMilliseconds = 500;
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@Comment({"Which data types to synchronize.", "Docs: https://william278.net/docs/husksync/sync-features"})
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@@ -267,10 +267,43 @@ public class Settings {
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@Comment("Commands which should be blocked before a player has finished syncing (Use * to block all commands)")
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private List<String> blacklistedCommandsWhileLocked = new ArrayList<>(List.of("*"));
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@Comment({"For attribute syncing, which attributes should be ignored/skipped when syncing",
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"(e.g. ['minecraft:generic.max_health', 'minecraft:generic.attack_damage'])"})
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@Getter(AccessLevel.NONE)
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private List<String> ignoredAttributes = new ArrayList<>(List.of(""));
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@Comment("Configuration for how to sync attributes")
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private AttributeSettings attributes = new AttributeSettings();
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@Getter
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@Configuration
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@NoArgsConstructor(access = AccessLevel.PRIVATE)
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public static class AttributeSettings {
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@Comment({"Which attributes should not be saved when syncing users. Supports wildcard matching.",
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"(e.g. ['minecraft:generic.max_health', 'minecraft:generic.*'])"})
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@Getter(AccessLevel.NONE)
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private List<String> ignoredAttributes = new ArrayList<>(List.of(""));
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@Comment({"Which modifiers should not be saved when syncing users. Supports wildcard matching.",
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"(e.g. ['minecraft:effect.speed', 'minecraft:effect.*'])"})
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@Getter(AccessLevel.NONE)
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private List<String> ignoredModifiers = new ArrayList<>(List.of("minecraft:effect.*"));
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private boolean matchesWildcard(@NotNull String pat, @NotNull String value) {
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if (!pat.contains(":")) {
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pat = "minecraft:%s".formatted(pat);
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}
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if (!value.contains(":")) {
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value = "minecraft:%s".formatted(value);
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}
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return pat.contains("*") ? value.matches(pat.replace("*", ".*")) : pat.equals(value);
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}
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public boolean isIgnoredAttribute(@NotNull String attribute) {
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return ignoredAttributes.stream().anyMatch(wildcard -> matchesWildcard(wildcard, attribute));
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}
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public boolean isIgnoredModifier(@NotNull String modifier) {
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return ignoredModifiers.stream().anyMatch(wildcard -> matchesWildcard(wildcard, modifier));
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}
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}
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@Comment("Event priorities for listeners (HIGHEST, NORMAL, LOWEST). Change if you encounter plugin conflicts")
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@Getter(AccessLevel.NONE)
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@@ -284,10 +317,6 @@ public class Settings {
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return id.isCustom() || features.getOrDefault(id.getKeyValue(), id.isEnabledByDefault());
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}
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public boolean isIgnoredAttribute(@NotNull String attribute) {
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return ignoredAttributes.contains(attribute);
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}
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@NotNull
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public EventListener.Priority getEventPriority(@NotNull EventListener.ListenerType type) {
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try {
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