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https://github.com/WiIIiam278/HuskSync.git
synced 2025-12-28 02:59:13 +00:00
Fix unsynced players having data saved on world save / death
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@@ -180,8 +180,11 @@ public abstract class EventListener {
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if (disabling || !plugin.getSettings().saveOnWorldSave) {
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return;
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}
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usersInWorld.forEach(user -> user.getUserData(plugin.getLoggingAdapter(), plugin.getSettings()).join().ifPresent(
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userData -> plugin.getDatabase().setUserData(user, userData, DataSaveCause.WORLD_SAVE).join()));
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usersInWorld.stream()
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.filter(user -> !lockedPlayers.contains(user.uuid))
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.forEach(user -> user.getUserData(plugin.getLoggingAdapter(), plugin.getSettings())
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.thenAccept(data -> data.ifPresent(userData -> plugin.getDatabase()
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.setUserData(user, userData, DataSaveCause.WORLD_SAVE))));
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}
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/**
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@@ -191,7 +194,7 @@ public abstract class EventListener {
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* @param drops The items that this user would have dropped
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*/
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protected void saveOnPlayerDeath(@NotNull OnlineUser user, @NotNull ItemData drops) {
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if (disabling || !plugin.getSettings().saveOnDeath) {
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if (disabling || !plugin.getSettings().saveOnDeath || lockedPlayers.contains(user.uuid)) {
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return;
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}
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